Adventure – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Mon, 20 Jun 2022 04:30:50 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Adventure – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Brunch with Brent: Quentin Stafford-Fraser | Jupiter Extras 86 https://original.jupiterbroadcasting.net/148982/brunch-with-brent-quentin-stafford-fraser-jupiter-extras-86/ Sun, 19 Jun 2022 17:45:00 +0000 https://original.jupiterbroadcasting.net/?p=148982 Show Notes: extras.show/86

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Show Notes: extras.show/86

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Built for Linux: Inside System76 | Rover Log 15 https://original.jupiterbroadcasting.net/90446/built-for-linux-inside-system76-rover-log-15/ Mon, 16 Nov 2015 20:17:34 +0000 https://original.jupiterbroadcasting.net/?p=90446 Go inside one of the first dedicated consumer Linux computer companies, System76. They flew us out for their #system76fan contest, and we got our hands on new hardware, cool toys, and a great understanding of what makes them tick.

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Go inside one of the first dedicated consumer Linux computer companies, System76. They flew us out for their #system76fan contest, and we got our hands on new hardware, cool toys, and a great understanding of what makes them tick.

In this special edition of the Rover Log, from Denver Colorado we tour their offices, and check out the greener side of Denver.

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Lessons, Thanks, and a Water Leak | Rover Log 13 https://original.jupiterbroadcasting.net/89021/lessons-thanks-and-a-water-leak-rover-log-13/ Sun, 11 Oct 2015 20:12:49 +0000 https://original.jupiterbroadcasting.net/?p=89021 Spending time on the open road taught as a lot of lessons, really fast. We share some of our favorites with you, thank some folks who helped with gear for the trip... And then discuss our rather nasty leak.

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Spending time on the open road taught us a lot of lessons, really fast. We share some of our favorites with you, thank some who helped with gear for the trip…

And then discuss our rather nasty leak.

The Rover has been parked (mostly) since the trip, and there is a bit of wear. We’ll probably spend the next couple of videos tackling these challanes. We start with one of our most pressing.

Plus check out the Hyperlapses of Chris at work recording a bunch of shows this weekend!

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Making it Home and Early Reflections on the Road Trip | Rover Log 12 https://original.jupiterbroadcasting.net/88896/making-it-home-and-early-reflections-on-the-road-trip-rover-log-12/ Thu, 08 Oct 2015 20:38:42 +0000 https://original.jupiterbroadcasting.net/?p=88896 In a mad rush we leave Bozeman Montana and drive straight home. We capture the rush, and the exhaustion we felt after making the long trek, our motivations for the last few days, and some early reflections on the trip.

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In a mad rush we leave Bozeman Montana and drive straight home. We capture the rush, and the exhaustion we felt after making the long trek, our motivations for the last few days, and some early reflections on the trip.

Without a doubt, we hit that famous Seattle traffic once we got back into town, can’t say we missed that.

And Chris and Hadea share what life’s been like since getting back.

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Coder Conundrum and Leaving Spokane | Rover Log 7 https://original.jupiterbroadcasting.net/88296/coder-conundrum-and-leaving-spokane-rover-log-7/ Mon, 21 Sep 2015 18:35:47 +0000 https://original.jupiterbroadcasting.net/?p=88296 Today started with a big challenge, perform the finally assembly of the mobile recording setup, in the Rover. The RV Park we stayed in overnight was selected for its good LTE coverage, power, water, and other nice things. Microsoft had other plans for our mobile production today, I share those challenges and a bit of […]

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Today started with a big challenge, perform the finally assembly of the mobile recording setup, in the Rover. The RV Park we stayed in overnight was selected for its good LTE coverage, power, water, and other nice things.

Microsoft had other plans for our mobile production today, I share those challenges and a bit of our trip into Montana, where we end up boondocking in a parking lot for the evening.

Be sure to read the Rover Rambler #2 (Patreon Exclusive) to get even more behind the scenes info out of this Rover Log!

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Classic Adventure Gaming | In Depth Look https://original.jupiterbroadcasting.net/16051/classic-adventure-gaming/ Fri, 20 Jan 2012 19:44:18 +0000 https://original.jupiterbroadcasting.net/?p=16051 Can a 20 year old Star Trek game contain the secrets to a fantastic Action Adventure game for anyone? Well I think so, and I'll attempt to make my case!

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Can a 20 year old Star Trek game contain the secrets to a fantastic Action Adventure game for anyone? Well I think so, and in this episode I\’ll attempt to make my case!

Why I think Star Trek the 25th Anniversary has the key ingredients to a great game!

Direct Download:

HD Download | Mobile Download | MP3 Download | Ogg Download | YouTube

RSS Feeds:

HD Feed | Mobile Feed | MP3 Feed | Ogg Feed | iTunes HD Feed

Intro:

Instead of a game in which you simply rehash events that have been modified into a playable format, Star Trek: 25th Anniversary presents you with all new scenarios that run in the same vein as the original television series.

Graphics
Although the game graphics are clearly unspectacular by today\’s standard, they serve their purpose well. They were able to bring scenes to life that the TV shows budget, would never have allowed for.

Not afraid to have a more advanced look.

Fans got to see well known locations re-imagined, or in one mission, all beat up!

Voices
The digitized voices are available only on the Enhanced CD-ROM version. Playing the CD-ROM version is like acting out as an episode of Star Trek.

The Floppy disk version of the game was too limited on space for the voices.

Voice overs, multiple choice, often funny

**A real challenge*
NO hand holding, you have to look up facts, use tools in the scene. Find them your self.

First scene is a battle, no tutorial. Later in the game there are rather clever things you have to pick up on, to solve locks and puzzles. (This was pre-Google too).

Many missions had a sub-game wherein the player would figure out how to get the redshirt killed, although this would diminish their rating at the end of the mission.

The use of your crew is a key game play element. Turning them from token tagalongs, to full fledged helpers. And they act/help in the way you expect for their character.

Adorable copy protection
As a holdover from the Floppy Disk version, the CD-ROM version retains the copy protection in the form of a star chart inside the instruction manual. This chart must be used in order to choose the correct destination star system for each mission. This is a simple but effective copy protection scheme that fits well into the context of the game, unlike the traditional but tiresome \”find the fifth word on the third page\” routine.

Copy protection via the manual / sector map

The game contains a copy-protection system that asks the player to consult the game\’s manual to find out what star system to warp to on the navigation map. Warping to the wrong system sends the player into either Klingon or Romulan neutral zones, and initiates an extremely difficult battle that often ends in the destruction of the Enterprise.

The lost 4th Season

When the writers wrote this game, they viewed it as the never aired 4th season. And wanted it to feature stories and characters that would have been in that season.

Combined with the voice overs, this gives the game a nearly episodic feel to it. And sucks in the player.

This game manages to cross blur the lines between game and dramatic entertainment. Much how TOR does for me now.

Final Notes:

  • One of DeForest Kelley\’s last roles
  • When a closeup of Harry Mudd is displayed on Enterprise\’s viewscreen, his facial features are obscured by shadows. This is because Paramount required that when likenesses of real actors or actresses were used in the game, the approval of the actor or actress in question was needed. However, Roger C. Carmel, who played Mudd originally, had passed away by the time the game was made. This problem was only noted near the end of development, and negotiating a solution with Paramount would have delayed the release. Therefore the decision was made not to actually show Mudd\’s face clearly.

Abandonware

Download Star Trek – 25th Anniversary | Abandonia

Download Star Trek – Judgment Rites | Abandonia

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