APB – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Sat, 20 Aug 2011 15:37:42 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png APB – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Best of MMO Music | MMOrgue 13 https://original.jupiterbroadcasting.net/11343/best-of-mmo-music-mmorgue-13/ Fri, 19 Aug 2011 23:01:02 +0000 https://original.jupiterbroadcasting.net/?p=11343 Today’s episode is dedicated entirely to the men and woman that create the rich tapestry of music that makes up the soundtracks to the games we love.

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Today’s episode is dedicated entirely to the men and woman that tirelessly fill the earholes of us gamers with the rich tapestry of music that makes up the soundtracks to the titles we love to experience.

Later on, I’ll share my top picks for the best MMO soundtracks, as well as dedicating some time to talking about a few noteworthy composers working in the realm of video game and MMO music. Before that, however, we’ll also go over some music-related innovations from the MMO market!

Direct Download Links:

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MMOrgue iTunes Feeds: MMOrgue RSS Feeds:
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Show Notes:

T-SHIRT: “Die, noob!”
Available at ThinkGeek

Innovations:
APB – Import your own soundtrack!
  • This one is pretty straight-forward, but is also a first for MMOs as far as I’m aware…
  • While it’s always an option to simply turn off the in-game soundtrack, load up iTunes and jam to your own custom playlists, APB instead allows you to put your favorite tunes right into the game world itself.
  • This means that, by using their import functions, you can suddenly be treated to your fellow gamers riding around in stolen vehicles with Monty Python’s “I’m A Lumberjack” blaring out their windows.
  • Unfortunately, you’re still the only one that can hear it.
APB – Create your own theme!
  • APB also features a somewhat unintuitive interface option that allows players to compose their own “themes” which play through their victim’s speakers when they successfully kill another player in combat.
  • It’s a nice thought, but it’s pretty difficult to compose anything using the built-in interface without spending hours and hours at it.
  • On the upside, if you get good at it, you can also SELL those creations to other players.
LOTRO’s music system
  • This innovative and powerful mechanic is based around a scripting language that engages any time your in-game avatar equips a particular type of instrument.
  • Once these are equipped, your keyboard BECOMES an instrument, and by mashing different keystrokes, you can treat yourself AND ANYONE NEAR YOUR CHARACTER, to whatever cacophonous musical diarrhea you can manage to fumble your way through.
  • Not much of a musician? Fear not! For included with this mechanic is an easy-to-use macro language called “abc” which allows for anyone with the ability to type, the option of loading up pre-scripted recordings of any song they can manage to bash together in Notepad.
  • Also an option is downloading pre-made ABC scripts, written by people far more talented than you.
  • However, be forewarned that the general population of LOTRO is a bit … elitist when it comes to in-game musical performances, and using ABC scripting may net you more jeers and flames, than applause.

While neither of these games have attracted much widespread attention for these features alone, I think it’s worth lauding them for the efforts that they’ve made to allow their players to express themselves in artistic ways. And to potentially add to the enjoyment of their fellow players, through music.

Up next, let’s focus briefly on a few of the creative individuals that have contributed to the world of MMO music.

And they are BOTH Free-to-Play!

Download Lord of the Rings Online

Download APB Reloaded

Noteworthy Composers:

Up first is Tracy W Bush

  • Bush was one of the composers for the original World of Warcraft soundtrack, having first honed his knowledge of this universe by contributing compositions to Warcraft II and Warcraft III.
  • He later worked as audio director on Tabula Rasa, Auto Assault and DC Universe Online.
  • Although Bush is an accomplished musician and composer, he is perhaps most famously known as the voice of murlocs in World of Warcraft.
  • He’s also performed the voice of many of the characters in Starcraft, Warcraft III, and in DCUO (Ambush Bug, Booster Gold, Calculator and more)

Next I’d like to introduce you to Inon Zur

  • Although known in the MMO world for his compositions on the Lineage II and RIFT soundtracks, he is perhaps more well-known for his iconic contributions to some of the most beloved single-player games of all time, including:
    • Baldur’s Gate 2
    • Icewind Dale 2
    • Crysis
    • Fallout 3
    • Fallout: New Vegas
    • Dragon Age Origins
    • Dragon Age 2
  • His work on these titles and more have helped to shape the current image of video game music as something MORE than just the bloops and bleeps that we once tolerated. His compositions have been nominated for dozens of awards, and earned recognition and respect far beyond just us gamers.

The full soundtrack of his work on Lineage II used to be available for streaming from their official site, but has since vanished.

Here are a few examples:
Dion Castle / Aden Theme / Shepard’s Flute

The next artist really needs no introduction, so I apologize if I butcher his name… Nobuo Uematsu

  • He is single-handedly responsible for the almost entire Final Fantasy series (including the MMOs, FFXI and FFXIV) – he did not write the music for XII or XIII
  • Uematsu’s distinctive sound has left a mark on the Final Fantasy franchise that cannot be mistaken.
  • From his horn-heavy fanfares and percussive psuedo-tribal tributes to village life, to chant-like laments featuring full vocal choruses, almost every piece evokes memories of past adventures in the various worlds he helped create.
  • His work on FFXI was lauded for its cinematic emotional depth, while FFXIV has frequently been accused of sounding derivative and lazy compared to his earlier work.
  • Nonetheless, his contributions to video game music in general cannot be denied.

Best MMO Soundtracks:

Guild Wars
  • Featuring the genius of Jeremy Soule (also ES:Oblivion, ES: Morrowind, NWN, and over SIXTY others)
  • 2007 GameSpot interview // 2007 ArmChair Empire Interview
  • He’s been described as the “John Williams of video game music.”
  • He is one of the most acclaimed video game composers still working in the business, with more than half a dozen prestigious awards decorating his shelves, and several more nominations as well.
  • Each of the expansion packs for GW have featured complete soundtracks, all of which Jeremy Soule has created. To date, this library spans hundreds of hours and includes rich and diverse compositions that vary from soaring orchestral epics, to simple 1- or 2- instrument compositions… some of which were even performed by Jeremy himself.
  • And… as if all of that music wasn’t enough of an offering for Guild Wars fans, he is also selling musical “Expansion Packs” for GW via DirectSong.
    • Almost 10% of overall GW subscribers have purchased at least one expansion song.

Guild Wars – Eye of the North Overture
Guild Wars – Factions Overture
Guild Wars – Prophecies Overture

The songs of Guild Wars are too varied to review in a one- or two-sentence soundbite, and truly must be heard to be appreciated. I’ve included links to three of the major expansions’ overtures, as an example of some of the diverse introductions players of this title have been treated to over the years, and would highly encourage any music fans to click and enjoy.

Age of Conan
  • Rich and completely evocative of the incredible worlds and cultures created in the original Conan novels and comics, this soundtrack was sadly buried by being attached to the substandard launch of one of the biggest disappointments in recent MMO history.
  • Sadly, it can be a bit bleak overall, as there are very few happy/upbeat tunes included among the batch, which has turned some off from these compositions in the past.
  • The entire soundtrack was composed by Knut Avenstroup Haugen, who won an IFMCA award in 2008 for this outstanding original score.
  • It also features the alluring vocal talents of Helene Bøksle – a known actress/singer from Norway – and, in a strange twist, the CD version of the soundtrack also bears 3 bonus tracks performed by the Norwegian punk metal group, Turbonegro, including one they composed especially for Age of Conan.
  • Listening to the soundtrack for this game was an absolutely joyous experience, having never actually played the game myself. Now that AoC has moved to a F2P subscription model, I intend to pick it up for another round in the near future, based SOLELY on listening to this jaw-dropping soundtrack. So look forward to a re-review of this game on a future episode of the MMOrgue, inspired entirely by music!
EverQuest II
  • Up until a recent expansion pack, this game’s entire body of award-winning work was solely credited to Laura Karpman. Since that time, Inon Zur has taken up the reigns (whom I spoke of earlier, as attached to Lineage and Dragon Age).
  • For the purposes of this episode, I’d like to limit my opinions to the soundtrack that accompanied the original game that shipped at time of release.
  • Karpman has a masterful understanding for different instruments and the emotions and atmospheres they can evoke in different combinations, and uses this skill and understanding to create some of the most diverse and interesting musical compositions that I’ve heard in an MMO setting.
  • I feel as though nearly every piece of music from EverQuest 2 successfully transports players to the locales the music was crafted for… be it a shipwrecked beach beset by goblins, a forgotten city that has become a tomb for ghosts and worse, or a magical shrine of divine origins.
World of Warcraft: Wrath of the Lich King
  • I ALMOST did not put this game on the list, for a couple reasons…
    • 1) It’s so obvious, and I was hoping that this episode would open folks’ eyes to games beyond their existing scope, and…
    • 2) More than 3 dozen different composers have worked on WoW over the years. That, in my opinion, lessens the impact that each overall soundtrack can have, when you consider that it’s a culmination of some of the best work that more than 30 different musicians have cobbled together. Meanwhile, games like Final Fantasy and Guild Wars feature soundtracks from a single creative mind. The comparative depth of talent there is astounding.
  • NONETHELESS, I’ve got to give credit where it’s due.
  • I was invited into the WotLK beta approximately 2 months prior to its release, and over those following 2 months absolutely fell in love with the diverse, cinematic and epic score that was attached to the continent of Northrend. By the time release came around, I went halfsies with a buddy to buy a CE of the game, giving him everything from the box except the soundtrack CD, which I still own to this day.
  • The soundtrack features everything from solemn bagpipe hymns punctuated with flowing streams and birdsong, to epic discordant fanfares that would rally the undead into battle, to ethereal dream-songs heralding the mystical dragonflights. While also featuring a heavy dose of both the cathedral-esque choirs of the alliance, and tribal ferocity of the horde.
  • This soundtrack has it all, and never fails to wholly embody the content it was created for.
Nostalgia:

Because several older titles were brought up as suggestions to be covered in this episode, I’ve included a “Nostalgia” section in our show notes that includes links to some of the songs from some of the great older titles of the early days of MMOs.

Meridian 59

EverQuest

Ultima Online

Earth & Beyond

The post Best of MMO Music | MMOrgue 13 first appeared on Jupiter Broadcasting.

]]> Hellgate Review | MMOrgue 10 https://original.jupiterbroadcasting.net/10528/hellgate-review-mmorgue-10/ Fri, 22 Jul 2011 23:16:51 +0000 https://original.jupiterbroadcasting.net/?p=10528 Enter the gates of Hell, otherwise known as the slums of London! Join Jeremy for a live review of the first few hours of gameplay for Hellgate:Global

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Enter the gates of Hell, otherwise known as the slums of London! In today’s episode, join Jeremy for a live review of the first few hours of gameplay for Hellgate:Global, as well as the usual smattering of MMO news and leaks, including hints of Comic-Con announcements from Bioware!

Also included in this episode is a proposal for an audience-participation segment on the topic of The Best of MMO Music. Tune in to hear the details, then join the conversation!

Direct Download Links:

HD Video | Large Video | Mobile Video | MP3 Audio | YouTube

MMOrgue iTunes Feeds: MMOrgue RSS Feeds:
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Show Notes:

T-Shirt of the Week: https://store.hbo.com/game-of-thrones-stark-t-shirt-black/detail.php?p=298870&v=hbo_best-sellers

It seems we’ve hit a slight lull in big MMO news. Not an outright drought – just a lack of stories that are prompting my usual editorial spiel.

In order to combat this, I have a proposal: an episode dedicated to the best of MMO music

I need YOUR submissions…
* If there is a specific GAME that sticks out in your mind as having an incredible soundtrack.
* If there is a specific SONG that you think is fantastic (EQ2’s Qeynos theme, e.g.)
* If you don’t care for music, I’d like to hear why, or what sort of music you listen to while gaming.

Please include links to samples I can listen to when submitting your responses!

LINKS WORTH TALKING ABOUT:

APB may be charging a box fee for their “F2P” game?
https://www.mmocrunch.com/2011/07/14/free2play-apb-hitting-store-shelves/

GW2 World Tour ‘11:  NCSoft @ GamesCom, ArenaNet @ PAX
https://www.mmocrunch.com/2011/07/18/guild-wars-2-world-tour/

HELLGATE: REVIEW

Getting the game downloaded, installed and patched can be a long, tedious, boring process.
And the patcher is always on top! It cannot be moved beneath other windows!
– It has been recommended to use the uTorrent download, but I went the traditional route.

This game was originally published in 2007 and was already showing its age.
– I’ll let the visuals speak for themselves at this point, and audio listeners may get more value by watching the video version of this particular episode.

I will making frequent comparisons of this game to Diablo II, Torchlight and Borderlands.
– And unfortunately, while this game sits somewhere between those three spiritually and mechanically-speaking, it doesn’t really stack up to any of them individually. And not for any single particular reason, just as a compounding of all the little things. Most of which I hope to show you in this review.

It’s an easy, casual experience. Pick it up, shoot some stuff, grab some loot, walk away. But don’t expect any deep or meaningful experience.

The gameplay is driven by greed and power — kill things to get better gear, so you can kill bigger things to get even better gear. This cycle breaks down at the high end of the game however, where it suddenly becomes necessary to care about the world, in order to care about progressing. Unfortunately, the world as a whole is relatively bland with no real sense of urgency or community.

The sole virtue this game has going for it, is the non-existent barrier for entry. For the cost of nothing but a few hours of your time, you can start enjoying a basic hack-and-slash, shoot-em-up mindless loot grind, and even bring along some friends for the ride.

For my part, I still feel like this game fails as a comparison to Diablo II due to shallow mechanics, and incomplete feeling animations. Add to that the confusion of the crafting system, frustration of inventory management, and the lack of a compelling storyline, and it leaves me thinking that FREE is about as much as I’d honestly pay for this title.

If you want a good loot-whoring shooter, go play Borderlands. It’s worth the box cost, and contains multiplayer. And if you’re willing to try out an older title for your fix, Diablo II has aged surprisingly well, and Torchlight 2 is just around the corner!

Next Week: Comic-Con in review!

  • It’s happening at the time this episode is being published, and already there is speculation that several large announcements may be occurring, including:
    The unveiling of Zenimax’s MMORPG (assumed to be based on the Elder Scrolls universe)
  • Official details on Blizzard’s “TITAN” project (though I suspect this will happen @ BlizzCon)
  • The official release date of SWTOR

Speaking of TOR announcements…
SW:TOR’s box art released (Standard & Collector’s)
https://www.mmorpg.com/gamelist.cfm/loadNews/21245

The post Hellgate Review | MMOrgue 10 first appeared on Jupiter Broadcasting.

]]> All Hail F2P! | MMOrgue 7 https://original.jupiterbroadcasting.net/9793/all-hail-f2p-mmorgue-7/ Tue, 28 Jun 2011 20:56:00 +0000 https://original.jupiterbroadcasting.net/?p=9793 In today’s episode we’ll look at a few of the most recent free to play MMOs, and discuss the ins-and-outs of their particular takes on the F2P concept.

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Since the beginning of the year, nearly a dozen different subscription-driven titles have announced their intention to switch to various versions of Free-to-Play subscription models, across the MMO landscape. In today’s episode we’ll look at a few of the most recent additions to this playing field, and discuss the ins-and-outs of their particular takes on the F2P concept. How are they moving from premium subscriptions without alienating existing consumers? How will they market themselves to new gamers? Find out on this week’s MMOrgue!

Direct Download Links:

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MMOrgue iTunes Feeds: MMOrgue RSS Feeds:
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Show Notes:

Fallen Earth
Being republished by GamersFirst, who also recently resurrected APB 

Corrections about GamersFirst — Ep. 2 of MMOrgue
Response from GamersFirst

  • I incorrectly stated that they are an Asian company. This is just flat-out incorrect, and I’d like to apologize to the crew over there for getting my wires crossed during my research phase.
  • To be frank, I got their acquisition and relaunch of APB mixed up with Hanbitsoft and the relaunch of Hellgate. Embarassing!
  • GamersFirst is actually a California-based company, and entirely stationed here in the Western market. And while they have a world-wide presence, they don’t consider themselves to be marketing to an “eastern” market by any means.
  • That being said, I believe my criticisms about their “Pay To Win” cash shop still stand, including the fact that this type of F2P model is more common, and more accepted, in the East.

Now… moving on to CURRENT news, GamersFirst announced about a week ago that they were partnering up with the makers of Fallen Earth. Shortly after that announcement, the info surfaced that Fallen Earth would soon be relaunched under a new F2P subscription model.

Since I have never gotten my hands on Fallen Earth, the best thing I can say about this move is that I will soon be able to do so. Without it costing me a cent.

  • This, I think, is a very important statement to nail home, about the concept of F2P in general…
    • MMOs are seen as long-term investments, by the typical MMO gamers. We’re not generally looking for a game that will keep us entertained for a weekend, or a summer. We want longevity, community, commitment, and enough content to satisfy the cost of investing in a title.
    • This attitude was ingrained in us from the standard Premium Subscription model, where a box costs as much as a standalone game, but then you also have to pay monthly to continue to play.
      • Under a F2P model, the client is generally given away free, and a huge portion of the gameplay is available without spending one red cent.
      • By eliminating this barrier of entry, you can accomplish two separate financial goals:
        • 1) MMO gamers accustomed to monthly subscriptions are now more willing to “try out” your title without having to drink your kool-aid.
        • 2) Gamers that are unwilling to pay monthly subscription fees are introduced to a whole new style of gameplay.
        • Even if only a small % of either type of gamer stick around, it’s still an improvement.

The core Fallen Earth team of devs will be staying in their current location, and remain employed as a separate game studio under Reloaded Productions (GamersFirst’s dev wing).

According to their dev blog, they hope that an influx of new players, and possibly more funding, will allow them to follow up on features and content that they’ve had plans for, but no resources to follow up on.

Subscription Tiers:

  • Free: Unlimited free trial. No reward points. Similar restrictions on trade & crafting to current “Trial” accounts.
  • Low Premium: Costs less than current sub. No reward points.
  • Mid Premium: Same as current sub ($15/mo). Monthly reward points. XP bonus.
  • High Premium: More than current sub. Monthly reward points. Bigger XP bonus. “Premium Aura” which allows many bonuses to be shared with their teammates. This aura stacks.

All tiers enjoy unlimited content. FE devs want you to play in their world with your friends, regardless of how much money either of you decide to spend on the product.
I’ll also say this: I’m not a fan of many of the design choices made in APB, but there appear to be different minds behind Fallen Earth’s transition. If they can steer away from the money-grubbing attitude present in APB – which they SEEM to be doing, based no their dev blog and community posts – then I could definitely see this breathing new life back into this rather unique, but barely alive, title.

These changes are supposed to take place in Q4 of 2011. Vague!

LEGO Universe

My Review at Ten Ton Hammer

Raise your hand if you didn’t see this coming. *raise*

Press Release

Why didn’t I see it coming? I mean, it was already cheap, and only a moderate success in the online space. Gazillion Entertainment already sold it back to LEGO Corp a few months back. This shouldn’t come as a surprise, so why does it?

Because it’s aimed at KIDS.

Cash Shops are a necessity of F2P models – it’s how you make money. LEGO U would need to make its shop easily accessible, without putting Daddy’s credit card in the hands of a spendy 10 year old with a passion for fashion.

So what is LEGO doing? NO CASH SHOP! Problem solved… kinda…

This is not a truly free-to-play version of LEGO Universe, as the headlines indicate. This free TRIAL version of LEGO U will only include 2 adventuring zones and one personal property area, whereas the full game features almost a dozen of each.

This is insidious!

The adventuring side of LEGO is not its true selling point. If you want a good LEGO-themed adventure game, you’re far better-off playing one of their standalone console or PC titles, like LEGO Star Wars, etc. The mini-games, like racing and a shooting gallery, are the only bits that stand out.

So what does that leave you with? Building things! This is the core joy of LEGO to begin with, and they’re allowing you access to it in the Free Trial version… kinda…

With only one property to build on, the canvas for your bricky masterpieces is limited. Furthermore, with only 2 adventuring zones available where you can collect bricks, the amount of models you can effectively construct will be massively limited. Anyone hoping to build a truly epic construction of their own will likely be FORCED to subscribe to the full game, simply to gain access to the full range of Brick and Model vendors available in zones that will otherwise be beyond their reach as Trial Accounts.

In summary, I’d like to say “Shame On You” to LEGO Corp for their misleading Press Release and disingenuous use of the phrase “Free to Play.” And a secondary “check your info” to every MMO news site out there that ran with the headline before reading the fine print.

The FREE TRIAL of LEGO U will become available in August of this year.

City of Heroes

https://www.cityofheroes.com/news/news_archive/announcing_city_of_heroes_free_1.html

Download Link: https://www.cityofheroes.com/account/download_game_client/download_city_of_heroes.html

Renaming the project, City of Heroes Freedom.

No colon? No apostrophe? That’s terrible grammar! ARRGH.

I don’t have much to say about this, except that this swap was simultaneously, inevitable and a surprise to me.

  • Inevitable: The superhero market is reaching saturation, between COH, CO, DCUO and the upcoming Marvel MMO. With CO being a primary player in that subcategory, and offering its content under a F2P subscription model.
  • Surprise: NCSoft has never shown itself to be a proponent of this model. 4 out of their 5 big titles are currently subscription-driven, with the remaining title still charging a box fee.

Details of subscription model: https://www.cityofheroes.com/news/freedom/player_choices.html

Current subscriptions = VIP access. Full content + 400 Paragon Points per month
Prior subscription = Premium access. Free + Anything you previously purchased or earned with Reward Points (expansion packs, etc)
No subscription = Free. Limited content. Buy Paragon Points with cash.

VIPs will also have access to an exclusive server (no F2P allowed!)

Free players will not have access to Mission Architect.
Unsurprising, but kind of a let-down. UGC is a big draw for this game. But I suppose you have to convince new players to pay for SOMEthing.

———

These three up-and-comers join a cast of dozens, including prominent titles like:
Age of Conan
Global Agenda
Ragnarok Online
APB
Champions Online
and of course, DDO and LOTRO

On a completely different topic, I’d like to drop this week’s big speculation on you: Pottermore

By the time this episode airs, we may already know the answer as JK Rowling’s YouTube page says that a big announcement will be forthcoming on June 23rd. I won’t lie – I’m a Harry Potter fan, and firmly believe that an MMO in that universe could potentially be a BLAST to play. Or could fail so hard it would make the entire island of Great Britain sink into the ocean. Either way, I’m keeping an eye on this one.

Next Week:
Player Housing
Some of the best examples, and the worst, and perhaps even get to the bottom of why this particular feature has such a spotty implementation history throughout MMOs.

  • Best current example, EQ2
  • Worst, STO
  • CO getting “Hideouts” soon
  • Gods & Heroes will have “Estate System” (releasing today)

So until then… play smart, and target their healers first!

Download & Comment:

The post All Hail F2P! | MMOrgue 7 first appeared on Jupiter Broadcasting.

]]> Age of Empires / APB | MMOrgue 2 https://original.jupiterbroadcasting.net/8452/age-of-empires-apb-mmorgue-2/ Fri, 20 May 2011 20:41:29 +0000 https://original.jupiterbroadcasting.net/?p=8452 We discuss Age of Empires Online, beta now and brings an entire new subgenre into the wide world of online gaming. Also a look at the once-deceased APB Reloaded

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In this week’s show we’ll be discussing Age of Empires Online, which is set to soon crawl its way out of the womb of beta and bring with it an entire new subgenre into the wide world of online gaming. We’ll also take a look at the once-deceased APB Reloaded, since it is clawing its way out of the fresh dirt of its un-mourned gravesite, and shambling across the MMO landscape in search of brains. I mean … wallets.

But first up, a quick note on RIFT, and an invitation to join the fledgeling community for this show being hosted at www.jupitercolony.com

Direct Download Links:

HD Video | Large Video | Mobile Video | MP3 Audio | YouTube

MMOrgue iTunes Feeds: MMOrgue RSS Feeds:
HD Video
iPad & Apple TV Video
iPod Video
MP3 Audio
HD Video RSS
Large Video RSS
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Show Notes:

Age of Empires Online

All of the ‘classic’ RTS elements are here, and each individual mission/quest acts almost exactly like a traditional RTS campaign.

Strategy vs. MMO = Persistence

In order to add persistence, AOEO added:

– Gear
Worried that high-end PvP will be less about strategy, and more about gear.

– Talents
Actually a really great idea. I’d love to see something like this implemented into single-player RTSs, where your choice of tech advancements control which missions you can play through.

– Crafting and Materials
A HUGE pain in the ass! Not enough storage space. No explanation for why you might need some and not others. No information on rarity or approximate value.

– Socialization
There are options to trade (which is a necessary part of the Materials economy), visit other kingdoms, team up for elite co-op missions, and PvP. Because this is primarily an RTS game though, means that by-and-large you’re dealing with a Starcraft-type crowd, and not a social gamer scene. Very mercenary and cutthroat.

So, with all these things added, what did it lose from a standard RTS?

Not much…

– No immersive story
Granted the AOE franchise has never been big on story, but seeing a campaign unfold before your eyes has become an expected feature of RTS campaigns. But since most hardcore fans of the genre play these games for randomly-generated challenges and online deathmatches, this isn’t a huge loss.

– Any sense of urgency or loss
Your home kingdom can never come under attack. It is completely safe, and therefore the entire game lacks any feel of true conflict. Getting slaughtered by barbarians? All your villagers get killed off? No biggie – just quit out and try again, and you’ve lost nothing but time.

But really, neither of those are game killers.

The final thing that’s lost when making the jump to the MMO space, is a fundamental shift in progression paradigm of the RTS. You see, in most single-player RTS campaigns, progression is first dictated by tech barriers as you unlock new buildings, units or abilities, and then switches over to being solely about the PLAYER getting better at the game. However, in AOEO, a large portion of that progression has been replaced by gear acquisition and social networking. Meaning that instead of having to become a better player to beat a particular mission, you can instead brute-force your way past it by having better gear upgrades and bringing along a buddy or two to overwhelm your opponents. This is standard MMO faire, but in my opinion, it diminishes one of the core charms of the RTS genre – that only the skilled will survive.

Final Verdict: As a fan of strategy games, I personally tend to play them for specific reasons. They’re a mental challenge to overcome, and not a social one. The shoehorning of multiplayer features (excessive loot, large-scale economic balance, crafting timers, gated content, slow advancement) has caused players of AOEO to have to overcome the game mechanics themself, in order to enjoy it the same as they would a single-player RTS. And while I won’t necessarily call that a bad thing – especially as a fan of social gaming – I frequently get the feeling that I would prefer that they kept their chocolate out of my peanut butter. The additional layer of complexity that an MMO game adds to the established RTS traditions is an interesting change of pace, but it is just that – an addition. This is not a melding of the two game types, it’s an RTS + more. And not all players will enjoy what’s been added.

I haven’t touched yet on the fact that this game is going to be F2P, supported by a cash shop. This is for one simple reason: The cash shop is not yet open in the Beta, so I can’t see what the developers are selling.

They are saying that no game-balance-effecting items will be sold in the shop, and that it will be limited to content. But in the same breath, they’ve mentioned selling “special units” which sound to me like an option that could fundamentally change the balance of the game, especially in PvP.

Until I see the actual items being sold, and the costs, I’ll withhold an official opinion on the matter, but be forewarned that although there is no initial cost to play this game, the addition of a cash shop will ALWAYS mean that the best gaming experience will still cost you money.

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APB Reloaded

REASONS TO HOPE FOR SUCCESS:

1) Customization of Content

APB’s robust character customization tools allowed players to take control of their avatar’s appearance in unprecedented new ways. The sliders and facial morphing are impressive, and the ability to design custom logos, then place them onto your characters’ T-shirts or car hoods, was something no MMO had allowed in the past. Additionally, the game encouraged players to take these customized items and trade them to one another for in-game currency, allowing a substrata of the economy to grow around a single mechanic that has ABSOLUTELY NO EFFECT on gameplay.

The loss of this series of features from the MMO landscape when APB was closed down, was a sad day. So imagine my excitement when I heard the news of APB’s resurrection at the hands of GamersFirst!

2) Future Resurrections

This is the first time that we’ve ever seen a big-budget ‘top shelf’ MMO get a second lease on life after failing to impress fans following a dismal launch. PlanetSide, Matrix Online, Tabula Rasa, Auto Assault… all of these titles could have warranted a similar treatment back in the day, but nobody was willing to take the risk. Could this be the beginning of a new era of second-run MMOs? Could games that begin life as a financial flop, look forward to resurrection at the hands of a new owner? Time will tell if APB’s story of a second coming is a unique situation, but it would be short-sighted to ignore the potential impact that this could have on the MMO industry if APB Reloaded becomes a successful game with a long lifespan and active playerbase.

PRIMARY HURDLES:

1) Cash Shop and a Pay-to-Win atmosphere

I mentioned earlier that there will be a cash shop within APB. This is because GamersFirst is doing away with the previous subscription system, where players would pay per hour of game time, and replacing it with a Free To Play system that is supported by microtransactions. Now, I can already see many of you rolling your eyes at this, and saying things like “nickel and diming” and “pay to win.” Well, let me tell you… your concerns, are my concerns.

You see, when I first met APB, I saw a game ripe for cash shop exploitation, in the form of gating off their massive customization tools into a series of unlockable features driven by microtransactions. Hair packs, tattoo packs, shirt packs, jacket packs, nose packs, beard packs — all of these could’ve ended up on an in-game cash shop, and people would’ve paid thru the nose for a new nose. And it would’ve had absolutely ZERO effect on the game’s PvP-driven game content, doing away with concerns of it becoming a Pay To Win atmosphere.

But no, that’s not the way GamersFirst does things. You see, they are primarily an Eastern Market publisher, and cash shops in Asian MMOs are known for their Pay To Win offerings. Especially in games with PvP. While American and European markets tend to eschew this financial inequality, it’s been embraced by the Eastern markets for years now, and has become a core part of their long-term business models for many different MMOs.

The result, is a cash shop for APB that offers things like Rocket Launchers, Machine Guns with unlimited ammo, and extra-durable vehicles that can take a massive amount of pounding. Yes, you heard me right, in a deathmatch shooter where survival is frequently determined by the quality of the gun you’re toting, you can now spend real-life cash to ensure that your survival is more likely than the enemies’. Pay To Win.

Players unwilling to spend money on goodies like this out of the gate are destined to suffer through a pretty brutal starting process of being nothing but cannon fodder for their more well-equipped teammates, while earning tiny portions of the overall mission bounty, until they can either scrape up a decent weapon or break down and purchase one from the cash shop. So not only will you be at a disadvantage for being new, but you’ll be at an additional disadvantage if you don’t slap down a credit card and start spending.

2) The Gameplay Itself

It’s up to each player to determine if a particular game suits their habits, budgets, and needs. Despite the bleak picture I’ve painted here of a cash-driven power struggle, I actually think that APB is destined for success this time around. The game has a visceral, fast-paced and action-packed feel to it that many gamers are sure to enjoy, and the additional layers of complexity offered by customization and exploration could definitely win over some long-term fans. I will forewarn you though that this game is not standard MMO faire, and instead should be considered more akin to a massive deathmatch shooter with a seamlessly integrated matchmaking system and persistent graphical lobby. You’re not likely to spend time getting to know your fellow players while you’re lobbing grenades at the opponent, or racing the wrong way down a busy street. Or sidewalk. You’ve got a gun to aim, and badguys to kill. The rest is just flavor, and not the main course.

Download:

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Best Games of 2010 | LOTSO 23 https://original.jupiterbroadcasting.net/4312/best-games-of-2010-lotso-23/ Fri, 24 Dec 2010 13:57:47 +0000 https://original.jupiterbroadcasting.net/?p=4312 The boys have had their hands on a lot of games this years, so with the year winding down - NOW seems like just the right time to share our favorites, and even a few of the worst!

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The boys have had their hands on a lot of games this years, so with the year winding down – NOW seems like just the right time to share our favorites, and even a few of the worst!

It’s our LOTSO year end wrangle-up!

All that and more on this episode of LOTSO!

Grab one of LOTSO’s feeds to get every release:

Downloads, & Show Notes:

Download:

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