boffs – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Tue, 12 Jul 2011 15:56:45 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png boffs – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Season 4 Arrives | STOked 90 https://original.jupiterbroadcasting.net/10171/season-4-arrives-stoked-90/ Mon, 11 Jul 2011 19:13:38 +0000 https://original.jupiterbroadcasting.net/?p=10171 Bugs, nerfs, and issues oh my! Does all this spell certain doom for STO? Or is the solution to all of Season 4’s issues just a patch away?

The post Season 4 Arrives | STOked 90 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

The epic update we’ve all been waiting for has landed, but some of us are a bit upset. Bugs, nerfs, and issues oh my! Does all this spell certain doom for STO? Or is the solution to all of Season 4’s issues just a patch away?

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

DTNE Dev Diary #3

Season 4 Patch Notes
Announcement
TENSIONS ARE HIGH

We did not get:

  • New tutorials
  • KDF academy
  • Starfleet academy
  • Duty officer system

Known Issues:

  • Foundry Dialogues got EFFED OVER (deleted, broken, unplayable)
  • Intermittent connection issues
  • Some gear scaling swaps did not happen correctly, some of your gear might have been “nerfed” on accident.
  • Auto-Fire in RPG mode was preventing Spring/Roll/etc – Should be Fixed by Tues.
  • Tac Boffs throwing grenades at their feet
  • PVE queue system non-functional (not creating maps)
  • Cannot equip Boffs if you are not in space
  • DStahl’s FAQ / Q&A / OMG

Chatroom’s list of Stuff That Rocks:

  1. Fonts
  2. Textures better
  3. Faster Ground Combat
  4. Borg Adapt
  5. New Ship UI
  6. New Qo’Nos
  7. Kit Powers
  8. Overall Faster UI
  9. aNew Ground Weapon FX
  10. New Ground Sound FX
  11. New C-Store UI
  12. ViVox (TBD)
  13. New Kling Shipyard
  14. Switching Shuttles from UI
  15. New Gorn
  16. New Loading Screens
  17. Warn in Effects
  18. Resizable Boff Power UI
  19. New BOFF Bar

Tweet Leaks
Gozer reveals Borg Turrets on The Cure:
https://twitpic.com/5n7w8q https://twitpic.com/5n7xda https://twitpic.com/5n7yg7

We are out next week!

J-MAN Productions:

“Little Birdies” – A Tribute to the Klingons

Little birdies
Flown by Klingons
Little birdies made of ticky-tacky
Little birdies blow up easy
Little birdies all the same

There’s green ones
And … green ones
And greener ones
And greenish ones
And they’re all made out of ticky-tacky
And they all blow up the same

And the klingons
In the birdies
All went to Kronos Academy
Where they were put in birdies
And they came out all the same

They’re Science
Or tactical
Or engineering specialists
And they’re all made out of ticky-tacky
And they all die just the same

Download & Comment:

The post Season 4 Arrives | STOked 90 first appeared on Jupiter Broadcasting.

]]> Gozer Remastered | STOked 71 https://original.jupiterbroadcasting.net/5477/gozer-remastered-stoked-71/ Tue, 22 Feb 2011 07:04:54 +0000 https://original.jupiterbroadcasting.net/?p=5477 The remastered Stranded in Space episode is hot, so we asked its creator Gozer to come on an share some behind the scenes details, and find out whats next!

The post Gozer Remastered | STOked 71 first appeared on Jupiter Broadcasting.

]]>
Popout Live Chat

post thumbnail

The remastered Stranded in Space episode is hot stuff, so we asked Gozer to come on the show and chat about what goes on behind the scenes to create these upgraded adventures!

First up is the latest news on the “Duty Officer” system, followed by our review of the new weekly episode “Frozen”. We’ll debate if this mission fell a bit short of expectations, or sets us up for a dramatic thrill!

Plus: Chris shares his thoughts on the new Captain’s Yacht vet reward.

Direct Download Links

HD Video | Large Video | iPod Video | MP3 Audio | OGG Audio | YouTube

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

Show Notes:

NEWS:

New Info About The Duty Officer System

Boffs can be trained and assigned to positions on your ship.

*Chief Medical Officer
*First Officer
*Chief Engineer
*Etc
*There are separate NEW crew members that are your duty officers
*These guys fill out your ship’s duty roster and give you passives, crafting unlocks, etc
*These can not be bridge officers
*Duty Officers aren’t trainable, can’t level, can’t go on away missions with you, etc.

Screen shot
Here’s how it works:

More info from dstahl

Bridge Officers are fully featured pets that you can customize, level, and take on away teams.

Duty Officers are predefined crew that occupy an org chart on your ship to perform a specific function (add a bonus). They are not customizable, they do not level up, and cannot go on away team missions with you.

Where some confusion might be coming from is the idea that we want duty officers to perform assignment missions. An example would be – send these 3 guys to go find stuff. an hour later they return with stuff. You did not accompany them, it all happens outside of view in the background. While the three are gone you cannot use them for anything else.

For now, Bridge Officers and Duty Officers do not mix. This may change in the future, but right now they are two completely different types of crew.

“More Trek” music on the way?

Q: I was hoping you guys would consider adding more music into STO that comes from the movies and series.

DAN-THE-ANSWERMAN: “were working on it. Keep your ears on good buddy. could happen sooner than you think.”

TOS interior Update

  • *The entire interior will be TOS
  • *you will have a ready room
  • “constant task that we have to go back and make sure missions work with the new interior.” Now that’s a growing problem!
  • *Reference photo

TWEET LEAKS:
CrypticMatt Tweeted a super high-res Gorn model
Cutting the Cord (Episode 5 of Cloaked Intentions) City scape.
TOS Bridge – Looks Amazing, aka OMG OMG OMG, IE, OMGWTFBBQ want.

Capt Yacht Review:

  • *The days counted toward this perk or achievement are only the days with an active subscription to the game after the game was officially launched
  • *Your time starts when you started to actually pay for the game. If you paid for a lifetime sub when they went on sale during Open Beta, then your time started the day you bought the lifetime sub.
  • *If you subscribed during Open Beta on any other subscription plan (monthly, etc.), then your time started after your 30 day free trial was up, which was 30 days after the 2/2/10 Release day (or March 4, 2010).
  • *Pick it up from the Shuttle Vendor at ESD or Qonos.

COMMUNITY FEEDBACK — ONE MORE WEEK
Send in suggestions to improve/overhaul the Captain’s Table

TACTICAL VIEW:

Episode 3 of Featured Episode Series: “Frozen”
“A tricky political situation must be resolved with quick thinking and a deal that could backfire.”

dstahl’s comments on Saturday server outage fixes

  • One the changes we’ve made is in relation to shutting down instance maps that you have just left and fixing some logic on the load balancer.
  • More hardware was added

More details from Rehpic

Download:

The post Gozer Remastered | STOked 71 first appeared on Jupiter Broadcasting.

]]>
The Perfect Away Team | STOked 55 https://original.jupiterbroadcasting.net/2989/the-perfect-away-team-stoked-55/ Tue, 19 Oct 2010 06:09:42 +0000 https://original.jupiterbroadcasting.net/?p=2989 Learn how to build the ultimate away team, plus the guys just got their hands on the first episode of STO's latest weekly “Devidian series”!

The post The Perfect Away Team | STOked 55 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Learn how to build the ultimate away team in this week’s STOked! The guys just got their hands on the first episode of STO’s latest weekly “Devidian series”. We review how the first episode it went, what we thought of the Devidians.

Plus we loose our minds over the fancy new Drozana station, and give you a full tour!

Direct Download Links

HD Video | Large Video | iPod Video | MP3 Audio | OGG Audio | YouTube

[ad#shownotes]

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

This Week’s Show Notes:

NEWS

Series 2 Launches!

  • Head over to Eta Eradani (Drozana/K7 area) to get it started.

OUR THOUGHTS:

Proton Beam in Voyager

Nebula available on the C Store

Gozer talks about secondary/elite rewards in certain missions (as separate sub-missions)
To first be implemented in the new KDF “patrols”

MATH

Welcome back to MATH!  Did you miss me?  Because I missed you, and your beautiful curious face holes.

Today I’ll be attempting to list out some major tips for assembling a KILLER away team, capable of conquering even the most fearsome of odds.  I wanna clarify we’re talkin’ Ground Combat only, without teammates.  That’s right, ladies & germs – we’re flyin’ solo!

Before I get into the guts of who to bring and how to train ‘em, I wanna make a point that I see frequently overlooked by my fellow players.  Your boffs are YOU.  They are your equipment, they are your talent spec, they are your success or failure, wrapped up in an AI package.  Neglecting them, and expecting success, do not go hand-in-hand.

The first tip I have for you may sound like simple common sense but is nonetheless extremely important:  ALWAYS BRING A MEDIC.  I’m not talking about a wimpy science officer that happens to have one or two heals trained.  I mean a DOCTOR, Jim, not a school nurse.

The ideal setup for your Away Team doctor, should include AT LEAST two version of Medical Tricorder.  These heals fire instantly, and can frequently mean the difference between life and respawn.  Just below these in order of importance should be abilities like Vascular Regenerator and Nanite Health Monitor.  In addition to having the right abilities, traits make a huge difference.  Specifically “Creative” which can boost the amount of healing done to all allies.  Might want to also look into threat reducing abilities, so that your doctor does not become the center of attention (Empathic for Betazoids, e.g.)

In addition to keeping the health of your team topped off, your shields should be a high priority.  A second slot on your away team should be assigned to an Engineer that specializes in recharging your shields, and reducing incoming damage.  At least one Shield Recharge ability is an absolute must.  I also recommend buffs like Quick Fix and Equipment Diagnostics.  Many like to load up on turrets and medical generators, but it’s my personal recommendation to avoid stationary buffs like these as they inhibit your freedom of movement for enemy flanking, or hazard avoidance.  While we’re talking Engineers, I want to caution you to never ever ever give them the ability “Cover Shield.”  Due to them being honorless p’tagh that will hide behind the shield, not returning fire, doing nothing.

Once you have these necessities covered, the remaining makeup of your team is kind of up to you.  One possibility is to invest in an additional support character, such a Science boff that specializes in curing ailments and doling out buffage (using abilities like Dylovene and Melorazine).  A personal favorite of mine, is to train up a sturdy Tactical officer (one with good defensive innate traits like Sturdy, Peak Health, or Aggressive) with abilities that turn him into a walking target dummy — Draw Fire, Overwatch, and Motion Accelerator, with a touch of Lunge or Leg Sweep to force him into close contact with the enemy.

What it all comes down to is this:  Each of your Away Team Officers needs a specialty.  They can never good at everything, so instead make certain that they are good at ONE THING.  VERY GOOD AT IT.  If you try to get your boffs to have a wide variety of skills, they’ll never be good at any particular role.  It’s wiser to focus, and allow each officer to excel in their niche.

Now, that’s not to say that this is the ONLY way to build a team.  I’ve heard success stories of Tactical captains rolling around with teams of nothing but medics.  Or Fabrication Engineers using a squad of engineer boffs to beam down entire armadas of phaser turrets and support drones to mow down oncoming enemies.  While each of these has their own merits, they don’t offer much in the way of variety.  And as they say, Variety is the Spice of life.  And the spice must flow.  Wait, wrong franchise.

Download:

The post The Perfect Away Team | STOked 55 first appeared on Jupiter Broadcasting.

]]>