CNC – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Wed, 14 Oct 2015 16:03:39 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png CNC – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Keyboardio | WTR 44 https://original.jupiterbroadcasting.net/89136/keyboardio-wtr-44/ Wed, 14 Oct 2015 08:03:39 +0000 https://original.jupiterbroadcasting.net/?p=89136 Kaia is the CEO cofounder of keyboardio – premium ergonomic keyboard using open source and open hardware! Direct Download: MP3 Audio | OGG Audio | Video | HD Video | YouTube RSS Feeds: MP3 Feed | OGG Feed | iTunes Feed | Video Feed Become a supporter on Patreon: Show Notes: Keyboardio: heirloom-grade keyboards for […]

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Kaia is the CEO cofounder of keyboardio – premium ergonomic keyboard using open source and open hardware!

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ANGELA: This is Women’s Tech Radio.
PAIGE: A show on the Jupiter Broadcasting Network, interviewing interesting women in technology. Exploring their roles and how they’re successful in technology careers. I’m Paige.
ANGELA: And I’m Angela.
PAIGE: So, Angela, today we’re interviewing Kaia, she is from Keyboardio, which is a badass software company that is trying to reinvent the way that we use keyboards, and we talked to her about the Kickstarter process, the open hardware process, the open software process, and how she got involved in all that, so it’s a really fascinating interview.
ANGELA: And before we get into that, I just want to mention that you can support Women’s Tech Radio and the Jupiter Broadcasting Network by going to Patreon.com/today. That is a general bucket of Jupiter Broadcasting support. We have a bunch of other shows, but specifically if you go there and you donate, it is also contributing to Women’s Tech Radio.
PAIGE: And we get started by asking Kaia what she’s up to in tech today.
KAIA: I am Kaia Dekker and I’m currently the co-founder and CEO of a company called Keyboardio. We make premium ergonomic keyboards that are also open hardware, so they’re super hackable. We give you the firmware source, we give you schematics for the electronics, and still are selling it fully assembled as a finished product, but at the same time, it’s also open hardware. So if you want to open it up and hack it, you can.
PAIGE: So, an open hardware keyboard. How did you get there?
KAIA: My co-founder who is also my husband had really bad wrists and cubital tunnel, like a repetitive stress injury from typing too much. He professionally had been a programmer for most of his life, and had tried out something like 20 or 30 different ergonomic keyboards, and none of them were really working for him. So he started out as sort of a hobby project trying to build his own that would be tailored specifically to him and have a working keyboard that wouldn’t make his wrists hurt too much. And he started sort of spending more time on this and I was just getting out of business school and was trying to kind of what I wanted to do next. I knew I didn’t want to go back to the companies that I had worked at before, but hey, we may be able to spin this into a business! And keyboards in particular were really interesting to me, mostly from a blank slate design perspective where it’s this thing that most of us are using for eight hours plus almost every day that we literally have our hands on every day. It’s a very intimate, long lasting relationship with an object, but it’s not something that had seen a lot of design or really thought put into the design. Innovation, the basic keyboard design, it’s based on what a typewriter looked like in the nineteenth century which was based on how you could build something in the nineteenth century. The technology has come a lot farther, the understanding of what makes for good design has come a lot farther, and there is no reason not to make something that would be better. So I was really attracted to the idea of being able to rethink this tool that we use all the time and what would it be like if you were to start over a little bit. We ended up with something, it’s a little weird, a little different. So the materials are different. We have an enclosure made out of wood as opposed to plastic or aluminum. The shape is really different. It’s based around originally research on different hand shapes and what keys people can reach easily, and iterated probably two dozen times before we ended up where we are today. It’s fully programmable, so it’s trying to be a little bit smarter as a piece of hardware as opposed to just sort of a dumb input device.
ANGELA: Right, and specifically one of the first things I pick up when I see your keyboard is that it’s the left and the right hand are separated. They’re broken in the middle if that makes sense. And we’ve seen Microsoft put out a keyboard like that, but what they did was they took a standard keyboard and just broke it in half essentially and moved it at an angle, whereas yours, the actual keys are placed differently with more focus on thumb work than any other keyboard that I’ve seen.
KAIA: Yeah, so we’ve put the keys in columns because that’s the way, if you look at your hands and sort of bend your fingers, they move in a column. They don’t move in a sort of strange diagonal method, the staggered layout of a traditional keyboard. And we’ve actually somewhat subtly arched them to follow the actual arch that your fingers make. It takes a bit of retraining to follow an ergonomic layout, but once you do, it just feels a lot more natural, which makes sense. It’s building something designed around how your hands work as opposed to just following the sort of cargo culting the same thing that we’ve done for a very long time.
ANGELA: Now, I have a question. It is reprogrammable, but when I was taking typing classes back in seventh and eighth grade, I learned some history about keyboards, and that is that they used to be in alphabetical order, and this may or may not be accurate.
PAIGE: It’s accurate.
ANGELA: Okay. And that it was scrambled onto the keyboard because people were too fast. They learned it, they knew the prediction of where the letters would be based on the alphabet was too fast, so they scrambled them up to slow people down because the technology couldn’t keep up. Well, I think technology can keep up now, and I am wondering have you, well, because it’s reprogrammable, I think anybody can change how the letters are, but have you done any specific keyboards with it in alphabetical order instead of scrambled?
KAIA: Yeah, so there are a lot of stories. It’s actually really fascinating the history of why people stuck with QWERTY when it isn’t a particularly good design. I still type QWERTY because I’ve been typing it for decades, and for me, learning a new layout wasn’t going to be enough faster, enough more efficient. For me the limiting factor isn’t usually how fast I can type, it’s how fast my brain goes. And so, until I learn how to think faster, I’m not going to worry too much about optimizing for speed. Definitely, some of the people we’ve had beta testing are people who used vorac or other alternative key layouts. There’s actually a very fascinating group of people who have a community online where they will basically track all of their key presses and then feed it into a program to figure out their own personal custom layout that minimizes finger movement. So you can have your own thing that’s completely different from anyone else’s. Otherwise, QWERTY is pretty standard. Vorac is pretty common, and then there is something sort of similar to vorac but based on a more recent and bigger purpose of data to figure out where to put the keys called culmac and that’s actually built into Mac OS and other things as well, so it’s pretty popular. Not as popular as vorac, and of course, not nearly as popular as qwerty, but those three plus one other alternative are built into the firmware by default, and then if you want to change what any particular key does, you are able to do that as well.
ANGELA: Now, if I go to keyboard.ao, there is a lot of information on here, and it shows the keyboard, but I’m wondering, what I don’t see is, and/or, are you planning to put out a ten key?
KAIA: We’ve thought about it. Right now we are just about to ink a contract for manufacturing our first product, the model one, which is what’s called a 60 percent keyboard. It doesn’t have a separate tenkey pad, and I think once we’ve got that produced, or a little further down the line, we’re going to really kind of look at the product road map and figure out what comes next. Right now we’re a small company and we don’t quite have the resources.
ANGELA: Honestly, if the keyboard were better and more functional, easier to reach the numbers, maybe ten key, maybe it would eliminate that need which I think is what Paige was kind of snobbily implying with her–you didn’t even comment, but you said you and your tenkeys or whatever.
PAIGE: I have a lot of friends that I’ve gotten into this argument, because I have friends who won’t buy laptops that don’t have tenkeys.
ANGELA: Well, you could always get a USB tenkey.
PAIGE: How often do you actually use a ten key?
ANGELA: That’s the thing, if your work is in numbers, it is very handy.
PAIGE: If you’re an accountant or something.
ANGELA: Well, even some things I do, I would really prefer a ten key, so I was just curious.
KAIA: We do have a numlock mode that turns kind of the right hand side into basically a ten key, which is definitely, I’m the one that gets stuck doing all of the accounting, and I switched to that for doing that. It’s easier.
PAIGE: That actually makes even more sense than a separate tenkey.
ANGELA: Yes, it does, you’re right.
PAIGE: So, you’ve been kind of on this journey. What was it like to go from kind of a business background kind of into this crazy tech world? You dove in deep. This is hardware, software, open source on both side, it’s a pretty complex crazy project.
KAIA: Yeah, I’ve never been one for just sticking my toe in. I’m kind of a jump all the way in kind of girl. I’d always been interested in tech. I went to a technology magnet focused high school and then I went to MIT which has a very strong engineering culture and a lot of people building things for fun on the weekends and in the evenings, and I’ve always followed that and been interested in that. I ended up sort of in business almost somewhat accidentally. I had been a physics major and undergrad and thought that I’d been sort of pushed that way by teachers and so on, and I thought okay, this is what I’ll do as a career. And then I sort of realized junior year that I didn’t have, one the type of mind that works really well doing physics research, and two, I didn’t really have the temperament to live an academic type of life. You need to be a type of person who can work by themselves and be very driven and work in a very hardworking, but in many ways, a very slow paced environment. That just wasn’t, I realized by that time, that wasn’t the kind of environment where I did my best work or where I was happiest. I preferred working with other people, like things that are much more fast paced, even if you’re working on something that’s not as fundamental as understanding new things about the universe, I’m just happier when I’m working on fast paced things with a lot of different people to bounce ideas off of and to learn from. So I kind of pivoted I guess into doing then technology investment banking which has paid very well, but I sort of left as soon as I got my first bonus check, and I did managing consulting for a while, and then software marketing, then ended up doing this. It’s interesting. There is definitely things that you get used to when you’re working for large companies or on behalf of very large companies that just don’t apply in the startup world where you have to learn to get by with a lot fewer resources when you’re a startup, and there’s no one a lot of times where you can go out and find the person in such and such department who knows about something because you are the such and such department.
PAIGE: You’re every department.
KAIA: Yeah, but it’s been great. We relocated to the San Francisco Bay Area which has been amazing just in terms of there is a community of hardware startups out here, and anything from you need to borrow a part last minute or getting someone to take a second look at your boards and trying to figure out why they’re not working or getting advice on how to choose a manufacturer, whether or not paying for a sourcing agent is worth it. Anything from the business end to a big architectural type decisions to just day to day prototyping help, like it’s been so amazing to be around so many really talented, really interesting people working on hardware. It’s really been amazing.
PAIGE: That’s really neat that the community would still play such a role. You would think hardware is so much more of a, I don’t know, a set thing, that there’s more like set ways to do it, but I think it’s just as mutable as software.
KAIA: It’s much more so now than it was 20 years ago or even five or ten years ago and I think it’s still shaking out a little bit. Historically, at least, hardware was something that took huge investment and had very low returns and was something that you could only do if you were a big company or had a lot of money. The prototyping phase of things has gotten so much easier with it being very accessible to have rapid prototyping technologies like 3D printing or laser cutters and CNC mills and so on being much more accessible due to things like tech shop or Hackerspaces where they have these machines available and let people from the community access them, to things like Arduino or teensy or other microcontrollers or environments where the first embedded programming is done for you, so you don’t really have to start from scratch, you can hook together things and do a quick prototype without having to put in quite as much of an investment as you used to. And things like Digikey or Adafruit where being able to access, I need ten of a part is very easy and affordable now, and you don’t have to buy an entire real component to get it, you can find pretty much any component you want and order it in pretty much any quantity that you want. So the prototyping phase is a lot easier.
PAIGE: Yeah, it’s like we’re finally catching up with hardware where we’ve been with software for a long time. Like we’re building these hardware frameworks almost that kind of piece together in a way that makes things fast, easy, and accessible. I’ve seen so many things around Portland or other places where it’s like hey, come over and work on Arduino’s for the day, and just seeing like little kids up to big adults playing with hardware for the first time is really fascinating.
KAIA: Yeah, it’s amazing. That’s one of the reasons we wanted to make our product open source was that getting people, like the moment, whenever you have a programming language that you’re learning and you get Hello World to work, and when it’s like your first time programming anything, it’s a really magical feeling that like I got the computer to do this thing, and when you do it in hardware, when you get a light pattern to flash up or do things like that, it’s even more magical. It’s a tangible piece of the world that you are controlling through the code that you’re writing and it’s a really, really awesome feeling.
PAIGE: Yeah, I totally agree. This winter I played with my Raspberry Pie and some relays for the first time and made some lights light up and it was like as inspiring as Hello World is. This was even more like woah!
KAIA: Yeah, and I think the question for hardware is like the prototyping phase, we’re finally catching up, and it’s getting from your first working prototype into production which is obviously not something that every project wants, but if you’re trying to build a company and build products, you do eventually have to make the change away from 3D printing and hooking things together with cables and Arduino and so on. You have to make a fundamental shift in the technologies you’re using to move to even small scale mass production, and that’s something where there is a bunch of different people trying to figure out how to make it easier and make it better. But it’s still just very complicated that there is, not only do you have all of these systems where the changes you make to your electrical layout are going to make your actual physical hardware layout change, and that involves, you might need to get mechanical engineering skill and electrical engineering skill and industrial design type of skill all involved just to make what seems like it should be a really small change, which I mean, that’s a hard problem. And then figuring out what does that do when you take it into production, how does that change things, and very small changes can make very big changes and very big costs down the line.
PAIGE: Your margin for error is very small.
KAIA: Yeah, and it’s something from software where I think people have gotten so used to Agile or other sort of sprints to make quick changes in small increments and keep building on that, and it’s not something that transfers over to hardware necessarily as well, which is frustrating to someone who likes being able to fool around and try different things and realizing that there is much more kind of top down planning you have to do is not necessarily how people have trained to do it.
PAIGE: Yeah, you have to give a pivot for polish.
KAIA: Yeah that’s a great way of putting it.
PAIGE: So, in that vein, you guys ran an amazingly successful Kickstarter, originally reaching for $120,000.00 goal, you hit $650. What was that like to go through? What are some of the challenges you’ve had afterwards or during? Can you talk to us a little bit about that?
KAIA: Sure. It was an amazing experience in Kickstarter. Especially as the person who ends up being in charge of the business stuff, there is always the primary question in my mind, and before we did the Kickstarter was like I think there is a market for this. We’ve got a bunch of people on our mailing list, people seem to think it’s really interesting, but does anyone actually want this? You don’t really trust that people will want a product until they put in their credit card number. So that was great and sort of took this thing that I’ve been worrying about for months and sort of just eliminated it really quickly. It’s like yeah, there are a lot of people who kind of get what we’re trying to do and see why we’re trying to do it that way. And yeah, the whole Kickstarter experience was really cool. We did a cross country road trip from Boston where we used to live to San Francisco and stopped at Makerspaces just about every day and did little meet ups talking about here is how you could build your own keyboard with the materials and tools that are in this Makerspace, and letting people put their hands on our product. It’s a somewhat weird and different product, and so being able to put your hands on it, actually see it, actually try it out is the time when a lot of people sort of get it for the first time, and it was also kind of a great way, like Kickstarter, or any crowdfunding is a lot of work where you have people writing you every day and you have to manage are you doing ads, and there is all this stuff you have to kind of manage and being able to have something that we were doing every day that took the focus away from–its hyper focused on this campaign, and let us look and see what people were doing at different Makerspaces was really cool. We were lucky that it was sort of something that was on grand for us that we are open hardware, we did come out of kind of a hobby maker type of place, but honestly, it’s always so cool to see like what people are making and what people are doing and talk to people who do cool things and put cool things together.
ANGELA: How big is your team? Is it just you and your husband and some 1099?
KAIA: Yeah, we’ve floated up and down. We don’t have quite enough work in any one discipline to have another full time person coming on, but we have had in the past full time contractors from–currently we have a friend of mine who is working on EE, and she is, I don’t know, it will be a couple of weeks contract probably. We’re pretty close to being done with the electrical, and we’ve had people helping out with industrial design and mechanical as well at different points in the past, so I think peak size would be like five people and sometimes it’s just the two of us.
PAIGE: This is fascinating, a very cool story. I don’t know, I was wondering, so you said there is kind of embedded software for this. Do you guys actually run an embedded processor in the keyboard? Like is there something it’s actually running on like Arduino, Lennox, or whatever?
KAIA: The chip is an Apple chip. It’s an 18 mega 30T4, which is the same thing that’s in an Arduino Leonardo, so it’s not technically an Arduino because we’re not buying a board from Arduino, but we’re what we call Arduino at heart where essentially what we’ve done is take the Arduino and squish it onto our own board and made a couple of little changes, but it’s compatible with the Arduino developer environment. So right now I can just pull up the Arduino ID, use it to make changes to the firmware and use that to flash the keyboard which is cool. When we were trying to decide which architecture to use, we had actually originally been using something else and ended up switching over to this branch of Arduino because you just, you’re going to have to have some kind of processor anyway, like why not pick one that has this huge ecosystem of other people writing code and making devices that are compatible with it.
PAIGE: That makes total sense. Making that approachable is huge. So just one final question for you before we get out of here. Oh, I have two actually. First, I would love to know what you work in day to day for tools. I love to know other people’s stacks like what kind of tools are you using. You mentioned the Arduino IDE. Is there anything else that kind of keeps you going day to day? Especially I’m always interested in the business stack because I don’t touch that most of the time.
KAIA: We do sort of a mix of ad hoc tools and otherwise available tools. I would say the most important tool that we use is slack, which I’m sure you hear a lot is great for communication both within our team, with investors and contractors.
PAIGE: I think that might have actually been one of the first–you might be the first person to bring slack up on the show.
KAIA: Okay. It’s a great tool. I’m happy to evangelize about it. it’s a team communication tool, and it’s an example of really good design where it sort of sets the norms for communication being friendly and kind of fun, but also very easy to–it’s designed by the team that had made flikr back in the day, or a lot of the same team anyway, and it’s really software sort of made with love.
PAIGE: It’s a fantastic tool. I’m in slack every day, and I agree. I think it’s interesting because in my mind, like as a super old nerd, it’s like IRC with user friendliness. But super useful.
KAIA: We use hackpad for a lot of other things that don’t quite fit into slack in terms of communication, so daily to do lists, we’ve tried out probably most of the tools that are out there like Trello and so on for keeping track of thing and product management type tools, and every time we sort of just end up reverting back to Excel or Google Sheets in terms of they don’t add enough–the complexity that they add doesn’t add enough value to be worth it. And then some of the more mundane things like for payroll and accounting and stuff, I use Zero and Zenpayroll and all these SAS providers which are great and definitely much easier to use than some of the things that I had been using even a couple of years ago.
PAIGE: That’s a neat stack. I like that–slack is very cool. I definitely encourage people to check that out. I actually just signed up for the, there is a, I’m pretty sure it’s just Women in Tech Slack. It’s an invite only, but you can apply for an invitation and then you get invited and the community has been really great so far. They are very friendly and there is a lot of resource sharing and just general helping each other out which has been really cool. And my last question, before we ramble on any more is, looking at the future of kind of what’s happening in technology–be it hardware or software–what gets you the most excited?
KAIA: I think the thing that excites me the most is the fact that there are companies out there that are taking things that we already have technologies for and really applying a lot of thought and design to them. I mean, slack is an example of that where Hipchat had been around there for a long time, IRC has been around for decades, but they aren’t adding a lot of new functionality, they’re just taking a user experience that hadn’t been very good and transforming it into something that’s awesome.
ANGELA: Sounds like Apple.
PAIGE: A lot of people make that argument for things like Airbnb. Really originally it was Craig’s List, but ten percent better.
ANGELA: And focused.
PAIGE: And focused, yeah, and Uber. Uber is just a cab service.
KAIA: Yeah, and that’s a trend, as a user I completely appreciate and it’s starting to come into more enterprise tools as well. We just put in a preorder for a Glowforge which is a laser cutter which is something that is a great tool to have, but traditionally it costs $10,000.00 and you’ve ended up spending about a third to a half of your time with it trying to fix problems with different issues with it, and they’re coming out with a laser cutter at a lower price point that is also supported by software that takes away a lot of the pain points of using this tool. This is something that is a prototyping tool, it’s not used by consumers for the most part, but they’re still taking that philosophy and applying it to that. I think people’s expectations in terms of design have come up a lot, and that’s an amazing thing.
ANGELA: Thank you for listening to this episode of Women’s Tech Radio. Remember you can go to JupiterBroadcasting.com for the show notes as well as a full transcription, and you can find us on Twitter @heywtr.
PAIGE: We’d love to hear what you think about the show. If you’d like to tell us, you can use the contact form on the website or email us at wtr@jupiterbroadcasting.com. You can also follow us on Twitter @heywtr. Thanks for listening.

Transcribed by Carrie Cotter | Transcription@cotterville.net

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GetMakered | WTR 27 https://original.jupiterbroadcasting.net/82357/getmakered-wtr-27/ Wed, 20 May 2015 02:45:11 +0000 https://original.jupiterbroadcasting.net/?p=82357 Live from LFNW Diane Mueller explains her GetMakered project that includes a human sized turntable, a power wheelchair motor & a kinect. Direct Download: MP3 Audio | OGG Audio | Video | HD Video | YouTube RSS Feeds: MP3 Feed | OGG Feed | iTunes Feed | Video Feed Become a supporter on Patreon: Show […]

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Live from LFNW Diane Mueller explains her GetMakered project that includes a human sized turntable, a power wheelchair motor & a kinect.

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Full transcription of previous episodes can be found below or also at heywtr.tumblr.com

Transcription:

ANGELA: This is Women’s Tech Radio.
PAIGE: A show on the Jupiter Broadcasting Network interviewing interesting women in technology. Exploring their roles and how they are successful in technology. I’m Paige.
ANGELA: And I”m Angela. Are you sure about that Paige?
PAIGE: Today I’m not. It’s been a long day at the conference here.
ANGELA: Yes.
PAIGE: So, we are live here at Linux Fest Northwest. And we got to pull some awesome people off the floor to do interviews today.
ANGELA: And before we get into the interview, I want to mention that you can support Women’s Tech Radio and the Jupiter Broadcasting Network by going to patreon.com/jupitersignal. You can donate as little as $3.00 a month or whatever amount you want. There’s a swag level where you get free stuff in the mail, or you can just ,like I said, do $3.00 a month. But either way, it’s a giant bucket. It funds all the shows on the network, and specifically Women’s Tech Radio, it keeps us going. And now we will get into the interview.
PAIGE: So, we’re here in the Make — What’s the name of your trailer?
DIANE: It’s Get Makered.
PAIGE: Get Makered.
DIANE: Yes.
PAIGE: And Angela is going to get 3D scanned for a 3D selfie.
ANGELA: Yep, Woo Hoo.
DIANE: I’m Diane Muller.
PAIGE: And this is Diane Muller and she is here — there — this is a home built awesome rig and their own scanning solution. They’ve got their own 3D platform, which they’re going to throw up on GitHub so other people can make.
ANGELA: Awesome.
PAIGE: And some other cool stuff. And I think Diane is going to walk us through the process.
DIANE: Yeah, so what I’ve done is, I belong to a group called the COast Makers, which is up in the sunshine coast in beautiful British Columbia, and we’re hosting our first maker fair in Gibson’s BC on May 31st, so we invite you all to come up across the border. We’re here in Billingham at Linux Fest Northwest. This is our maiden voyage of the GetMakered trailer. What we have is a human sized turntable that we built together, a collaboration design that is a very compact, low elevation, so that we can get people in, in the trailer, which is only 6’2”, so no standing up on this. It was designed to hold around 200 to 250 pounds. It’s got an old electric wheelchair motor in it, and it’s got a V-belt fan belt that’s 77 inches long, and it’s on top of a lazy Susan thing. The design we’ll put up on GitHub under GetMakered at some point. We haven’t quite done it. It’s all open sourced stuff. And then we’ve taken an XBox Kinect scanner here and, unfortunately we’re at Linux Fest, but XBox is a Linux thing. So, we have lovingly gotten a Windows laptop with a NVidia card in it, and using some software from a company called Skinect that connects to the XBox and allows us to use it and import 3D images. So, what I’m going to do is I’m going to turn on the turntable here, very slowly.
PAIGE: Time for a ride.
DIANE: And she’s going to go around really slowly. ANd then the scanner. I’m going to just set it far enough back so that it turns green on the screen here and when I start counting, you have to sit very still starting in one, two, three, there you go. And it’s going to create a Hulk-like image for you, for me to look at in green and capture pretty much all of you. Now, people with curly hair, there’s shadows and things like that. So, those kinds of things leave holes in the mesh. The top of the head, since the scanner is down here, I will have to, once we get a good scan of the rest of her get the top of her head, otherwise she’ll have a hole in her head. She’ll have a hole under her chin, because there’s a shadow under the chin. So, I’ll try and shave underneath with the Kinect by hand. So, that’s really about — there’s sort of four stages to getting a really good thing that you can print out on the Tinkerine printer. Which Tinkerine is a Vancouver based 3D printing company. They manufacture these things. They have great out of the box experience and they’re really road worthy, so I can take it to workshops and if it bounces a little bit it still prints nice, and it’s great. So, in order to get to the point where we’re doing something like the one that we just printed of someone we scanned yesterday, we have to clean it. So, the holes that I talked about under the chin or in the curly hair have to get cleaned. And you can use software like MeshLabs and Blender, which are nice open sourced projects. Tinkerine has Tinkerine studio, which is the next stage. So, after scanning and cleaning, you have to slice it. So every model has to get sliced so that the printer knows what layer to lay down on the printer. And Tinkerine studio that I use, and that is a free download from Tinkerine. So, we slice it. The first scanning creates a .STL file, which you can use with any 3D software, AutoCAD TInkerCAD. All the stuff will import the STL file. And that’s what we’re giving people today here. And then, you convert it in Tinkerine Studio to their .G format and throw it on the SD card and 42 minutes later comes out a little tiny, I think it’s 40 millimeter high bust of the person. And so, what we’re trying to do here is create a really unintimidating, obviously, experience of people being able to do this stuff. And then we’ll teach people that there’s more to 3D printing than downloading a rubber duck or something off of Thingiverse and just printing it. What we’re trying to do is teach people the skills to create art objects, to create interesting fun things. And now, I’m going to scan the top of your head, so don’t move. And since I’ve talked this long, we usually don’t send you around that often.
PAIGE: Angela is super inpatient.
ANGELA: Well, I think I should have chosen a different pose.
DIANE: Different pose.
ANGELA: Because it’s an upper angel, which is not flattering (unintelligible).
DIANE: All right, so I’m going to stop you turning around and let you get off while that renders that.
ANGELA: Okay.
DIANE: And there we go. And so, you will have a few holes in your head.
ANGELA: Okay.
DIANE: If you write your name and email down I’ll send you the .STL file. This is really all about teaching people how to use 3D printers. My prediction is, in another year or two things like this are going to be like having a microwave in your house.
PAIGE: Yeah, totally.
DIANE: But the interesting thing about microwaves is I really don’t like anything you can cook in a microwave other than popcorn. And that’s the thing about 3D printers, is that if you really want to learn how to use them and do interesting creative things, you have to learn more than how to touch a button and print something you downloaded from Thingiverse. You need to learn how to conceptualize things in 3D software like TinkerCAD or AutoCAD or lots of different other project page has tons of open source tools; MeshLab, Blender that I mentioned already. But, you really have to start thinking about how can you make your own stamp on the rubber duck that you can download from Thingiverse. Or, if you downloaded eyeglasses or something like that, how can you make those eyeglasses your own. And in order to do that you have to start using some software and learning some skills to put the GetMakered logo on the rubber duck so it’s your rubber duck. Or turn the rubber duck into a mallard or a goose or morph it into a superhero. And those are the kind of skills that we’re really interested in making people aware of and teaching the basics of. And we’re going to be here all day today at Linux Fest. We’re going to be at the Maker Fair on the Sunshine Coast on May 31st. The beginning of June there’s a mini-Maker Fair in Vancouver BC. We’ll be there. And we’re going to be at OSCON down in Portland Oregon. So, you can find us on Facebook at GetMakered or at www.getmakered.com.
PAIGE: We just got scanned inside. Angela got a 3D self here at your Get Makered. I was just wondering if you could tell us a little bit about how you got into this, because we know that your vision, we heard from inside, is to get people more aware of the tools and the trade of 3D printing. But, what got you into it?
LAURIE:: Yeah, because my wife and I are both really technical, but I come from the web design and marketing side. So, originally I was kind of going, oh it sounds so technical and I couldn’t really get into it, but as soon as we got a printer and I started looking on Thingiverse, it was like oh now I’m really going to be doing this thing. And that got me into — I got my first kit to do steampunk glasses with the trinket array inside. We have two daughters, so we’re really hoping that, especially the 14 year old, that she gets really interested in things like this. We come from a town of 30,000 people, our little region, so they’re still learning Powerpoint in high school. That’s their computer training.
PAIGE: Yeah, that’s not exciting.
LAURIE: No. No. So, that’s the — for their standpoint, it’s like oh can we stop hearing about the trailer, because we just finished the trailer. Like, Thursday night we were putting in the floor. We had to take it right down to the aluminium to get it into good shape.
PAIGE: Good timing, huh?
DIANE: Yeah.
PAIGE: So, this is something we’ve actually talked a bunch about with people here is like the different skidding involved in technology today. It’s really cool, because there’s this nice intersect where you can see things happening. We talked with one girl about robotics and how robotics has that kind of component where as a creative person you can still be excited about technology, because as soon as you program a little bit the robot does something. And I think 3D printing, would you say, is kind of in the same vein where you really get to see results?
LAURIE: Definitely. ANd I love the idea that it’s not as — what Diane is talking about. You can go and you can get a diagram to print something, but I think a lot of people, to keep up with the development curve, the idea of thinking spaciously in a three dimensional space, I like that sort of brain stretched and taking away some of the fetters around design, because I come from a totally 2-D world. ANd so, moving into 3D, I didn’t do the 3D graphics or anything. I kind of find them Kitchy. But, when you’re actually making something three dimensional, that’s really fun. And I love how much people collaborate. You know, we’re part of a very small Makers group and we just got designated for Sunshine Coast Maker Fair, our first Mini-Maker fair is on the 31st. And everybody helped in the trailer, so they get to take it out too. So, if the robotics guy wants to go and do workshop at a school, he can just come and get the trailer.
PAIGE: And it seems like you guys really have a nice dedication to real, true open source in the community there.
LAURIE: Yeah, and the sharing. We’re going to put the pedestal, the turntable into GitHub so people can build their own. You know, it was just problem solving.
PAIGE: Yeah.
LAURIE: We had a guy who had a new CNC machine and another guy was like, can we find a motor for this? And he brought four over and we tested them all. I was a bit bored on that day, I’ve got to say, watching the CNC machine. They’re all like salivating. I’m going, I don’t get it.
PAIGE: yeah, it takes a certain kind. I love a CNC machine, but precision is my thing. So, what software did you start to use to get involved with modeling this stuff. What was your 3D software choice?
LAURIE: It would be the Skintech that comes with this. Taking it up into places that MeshLabs and doing some tidying. We helped a friend of ours. He and his daughter play Minecraft and so we did a scan of him and he took it and embedded it somewhere in MInecraft. And they play every Saturday. So, one Saturday she’s going to find him at the entrance to a building.
PAIGE: Oh, that’s awesome. Very fun.
LAURIE: Yeah, I love stuff like that.
PAIGE: I didn’t even think that that game can kind of combine it, where it can go back into digital art. It doesn’t have to come out and be 3D.
LAURIE: Yes.
PAIGE: Well, physical 3D. Very cool. Is there anything else that I haven’t asked you that I should?
LAURIE: Oh, I have a very lofty title. I am teh GetMakered wrangler.
PAIGE: Wrangler, yes.
LAURIE: So, I had to learn how to drive the trailer, and I’m still learning how to back up. There was nobody here to watch my debacle of parking this morning.
PAIGE: Well, you’ve got to talk to your Make space and get the backup cameras put on this thing. It will help a lot.
LAURIE: Yeah.
PAIGE: Well, this is super awesome and we look forward to kind of following you guys in your journey, and keep in touch.
LAURIE: Great, thank you very much.
PAIGE: Thanks so much.
ANGELA: Thank you for listening to this episode of Women’s Tech Radio. Don’t forget that you can email us, WTR@jupiterbroadcasting.com. You can also go to jupiterbroadcasting.com to see the backlog of shows or use the contact form to contact us that way.
PAIGE: You can add us to your favorite podcather with our RSS feed, which you’ll find at jupiterbroadcasting.com unders shows, Women’s Tech Radio. Also, check us out on Twitter. Twitter.com/heywtr.com And if you have an extra minute leave us a review on iTunes. We’d really appreciate it.
ANGELA: And don’t forget that we do a full transcript of every Women’s Tech Radio show which is now available in the show notes on jupiterbroadcasting.com
PAIGE: And so, if you have people who don’t have time to listen but would like to read, head them that way. Thanks so much.

Transcribed by Carrie Cotter | transcription@cotterville.net

The post GetMakered | WTR 27 first appeared on Jupiter Broadcasting.

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