contest – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Tue, 05 Oct 2021 22:19:20 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png contest – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Linus Tech Tips Linux Challenge: Our Reaction | Jupiter Extras 76 https://original.jupiterbroadcasting.net/146322/linus-tech-tips-linux-challenge-our-reaction-jupiter-extras-76/ Tue, 05 Oct 2021 14:00:00 +0000 https://original.jupiterbroadcasting.net/?p=146322 Show Notes: extras.show/76

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Show Notes: extras.show/76

The post Linus Tech Tips Linux Challenge: Our Reaction | Jupiter Extras 76 first appeared on Jupiter Broadcasting.

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LAS: The Next Generation | s30e10 https://original.jupiterbroadcasting.net/51677/las-the-next-generation-s30e10/ Sun, 16 Feb 2014 15:47:04 +0000 https://original.jupiterbroadcasting.net/?p=51677 We discuss Ubuntu switching to systemd, Firefox getting ads. Then celebrate our 300th episode with some big announcements and a few surprises!

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We celebrate our 300th episode with some big announcements and a few surprises!

Plus we discuss Ubuntu switching to systemd, Firefox getting ads…

AND SO MUCH MORE!

All this week on, the Linux Action Show!

Thanks to:


GoDaddy


Ting

Download:

HD Video | Mobile Video | WebM Torrent | MP3 Audio | Ogg Audio | YouTube | HD Torrent

RSS Feeds:

HD Video Feed | Large Video Feed | Mobile Video Feed | MP3 Feed | Ogg Feed | iTunes Feeds | Torrent Feed

Support the Show:

— Show Notes: —

HOWTO Linux & LAS 300/LFNW After Party Coming Soon:


System76

Brought to you by: System76

Howto Linux coming soon

Watch the trailer:

  • Won’t detract from LAS. It will complement LAS like LINUX Unplugged has.

  • Example: We just interviewed the creator of YaCy and showed it off a bit. That would be a perfect tie in for a howto install, setup, and secure YaCy episode. It’d would be complementary, but not required viewing.

  • Weekly show with an exciting new model that we’ll be talking more about soon.

  • Follow howtolinux on Twitter Updates

LAS 300 / LFNW After Party


– Picks –

Runs Linux:

Desktop App Pick


LAS300 Shirt

Celebrate Linux Action Show 300!

Weekly Spotlight

— NEWS —

The vote came down much as expected, with a 4:4 split between systemd and Upstart proponents. Anthony Towns analyzed the votes and declared a tie between systemd and Upstart, which left it up to the chairman to decide by using the casting vote. Garbee did just that, voting for systemd, which makes it the Debian Linux default init for jessie. At least for now, since the prospect of a GR to decide is being bandied about.

— Chris’ Stash —

Hang in our chat room:

irc.geekshed.net #jupiterbroadcasting

— What’s Matt Doin? —

— Find us on Google+ —
— Find us on Twitter —
— Follow the network on Facebook: —
— Catch the show LIVE Sunday 10am Pacific / 1pm Eastern / 6pm UTC: —

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The Installfest | BSD 19 https://original.jupiterbroadcasting.net/49237/the-installfest-bsd-19/ Fri, 10 Jan 2014 08:37:03 +0000 https://original.jupiterbroadcasting.net/?p=49237 It's the long-awaited "installfest" segment, where we go through the installer of each of the different BSDs.

The post The Installfest | BSD 19 first appeared on Jupiter Broadcasting.

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We\’ve got some special treats for you this week on the show. It\’s the long-awaited \”installfest\” segment, where we go through the installer of each of the different BSDs. Of course we also have your feedback and the latest news as well… and… we even have our very first viewer contest! There\’s a lot to get to today on BSD Now – the place to B.. SD.

Thanks to:


\"iXsystems\"

Direct Download:

Video | HD Video | MP3 Audio | OGG Audio | Torrent | YouTube

RSS Feeds:

MP3 Feed | OGG Feed | iTunes Feed | Video Feed | HD Vid Feed | HD Torrent Feed

– Show Notes: –

Headlines

FreeBSD\’s new testing infrastructure

  • A new test suite was added to FreeBSD, with 3 powerful machines available
  • Both -CURRENT and stable/10 have got the test suite build infrastructure in place
  • Designed to help developers test and improve major scalability across huge amounts of CPUs and RAM
  • More details available here
  • Could the iXsystems monster server be involved…?

OpenBSD gets signify

  • At long last, OpenBSD gets support for signed releases!
  • For \”the world\’s most secure OS\” it was very easy to MITM kernel patches, updates, installer isos, everything
  • A commit to the -current tree reveals a new \”signify\” tool is currently being kicked around
  • More details in a blog post from the guy who committed it
  • Quote: \”yeah, briefly, the plan is to sign sets and packages. that\’s still work in progress.\”

Faces of FreeBSD

  • This time they interview Isabell Long, a 19 year old female that\’s involved with FreeBSD
  • She\’s a volunteer staff member on the freenode IRC network
  • In 2011, she participated in the Google Code-In contest and became involved with documentation
  • \”The new committer mentoring process proved very useful and that, plus the accepting community of FreeBSD, are reasons why I stay involved.\”

pkgsrc-2013Q4 branched

  • The quarterly pkgsrc branch from NetBSD is out
  • 13472 total packages for NetBSD-current/amd64 + 13049 binary packages built with clang!
  • Lots of numbers and stats in the announcement
  • pkgsrc works on quite a few different OSes, not just NetBSD
  • See our interview with Amitai Schlair for a bit about pkgsrc

OpenBSD on Google\’s Compute Engine

  • Google Compute Engine is a \”cloud computing\” platform similar to EC2
  • Unfortunately, they only offer poor choices for the OS (Debian and CentOS)
  • Recently it\’s been announced that there is a custom OS option
  • It\’s using a WIP virtio-scsi driver, lots of things still need more work
  • Lots of technical and networking details about the struggles to get OpenBSD working on it

This episode was brought to you by

\"iXsystems


The Installfest

We\’ll be showing you the installer of each of the main BSDs. As of the date this episode airs, we\’re using:
+ FreeBSD 10.0
+ OpenBSD 5.4
+ NetBSD 6.1.2
+ DragonflyBSD 3.6
+ PCBSD 10.0


News Roundup

Building an OpenBSD wireless access point

  • A neat write up we found around the internet about making an OpenBSD wifi router
  • Goes through the process of PXE booting, installing base, using a serial console, setting up networking and wireless
  • Even includes a puffy sticker on the Soekris box at the end, how cute

FreeBSD 4.X jails on 10.0

  • Blog entry from our buddy Michael Lucas
  • For whatever reason (an \”in-house application\”), he needed to run a FreeBSD 4 jail in FreeBSD 10
  • Talks about the options he had: porting software, virtualizing, dealing with slow old hardware
  • He goes through the whole process of making an ancient jail
  • It\’s \”an acceptable trade-off, if it means I don’t have to touch actual PHP code.\”

Unscrewed: a story about OpenBSD

  • Pretty long blog post about how a network admin used OpenBSD to save the day
  • To set the tone, \”It was 5am, and the network was down\”
  • Great war story about replacing expensive routers and networking equipment with cheaper hardware and BSD
  • Mentions a lot of the built in tools and how OpenBSD is great for routers and high security applications

PCBSD weekly digest

  • 10.0-RC3 is out and ready to be tested
  • New detection of ATI Hybrid Graphics, they\’re working on nVidia next
  • Fixed an issue with detecting disk drives that take a LONG time to probe
  • Re-classifying Linux jails as unsupported / experimental (and all 4 people that use them wept)

Feedback/Questions

  • Daniel writes in: https://slexy.org/view/s2uns1hMml
  • Erik writes in: https://slexy.org/view/s2MeJNCCiu
  • SW writes in: https://slexy.org/view/s21fBXkP2K
  • Bostjan writes in: https://slexy.org/view/s20N9bfkum
  • Samuel writes in: https://slexy.org/view/s20FU9wUO5

Contest

  • We\’re going to be having our first viewer contest!
  • We\’ll be giving away a handmade FreeBSD pillow – yes you heard right
  • All you need to do is write a tutorial for the show
  • Submit your BSD tutorial write-ups to feedback@bsdnow.tv
  • If you want to email us your idea first, I can tell you if I already have a tutorial for that topic prewritten for the show in the backlog
  • Check bsdnow.tv/contest for all the rules, details, instructions and a picture of the pillow.

  • All the tutorials are posted in their entirety at bsdnow.tv
  • The OpenBSD router tutorial has gotten some improvements. It now includes an option to encrypt all your DNS lookups, as well as some cool utilities you can use for bandwidth monitoring, performance improvements and other fun router stuff
  • Send questions, comments, show ideas/topics, or stories you want mentioned on the show to feedback@bsdnow.tv
  • Watch live Wednesdays at 2:00PM Eastern (19:00 UTC)
  • BSD Now got some unintended publicity at the 30th Chaos Communication Congress (1:28:16 – 1:31:00 in the video)

The post The Installfest | BSD 19 first appeared on Jupiter Broadcasting.

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Just Ship | CR 33 https://original.jupiterbroadcasting.net/30516/just-ship-cr-33/ Mon, 21 Jan 2013 11:50:11 +0000 https://original.jupiterbroadcasting.net/?p=30516 When is the time right to launch your project? Mike and Chris discuss how understanding your market can be key to answering that question.

The post Just Ship | CR 33 first appeared on Jupiter Broadcasting.

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When is the time right to launch your project? Mike and Chris discuss how understanding your market can be key to answering that question, building a community, advertising, and when to just ship it.

Plus: Things to tell your IT guy, QA war stories, and a batch of your feedback!

Direct Download:

MP3 Audio | OGG Audio | Video | Torrent | YouTube

RSS Feeds:

MP3 Feed | OGG Feed | Video Feed | Torrent Feed | iTunes Audio | iTunes Video

Show Notes:

Feedback

  • New Coder wants to when he is considered to “know” a language.

  • Luke asks:

“How is it you come to figure out the right tools (languages) for the right job, and once you do that, what\’s the anticipated \’study time\’ that needs to go into learning to use the language well enough to feel like you can actually do what you\’ve set out to do?”


Brian’s War Story

Hello Michael and Chris,

I work in a medium sized development shop with about 20 developers working on what\’s essentially an enterprise client side app. I have always considered our process for releasing bug fix updates as being rather backwards and poorly executed. Essentially our head of \”QA\” will send an e-mail one morning to all developers that the code is \”frozen\”.

He will then do a build, test it for 4 or 5 days and then send an e-mail to everyone that the code is \”unfrozen\”. During this \”frozen\” time the developers are still expected to continue fixing bugs but rather than check in their changes they are supposed to \”sit\” on them, usually for several days, until the \”unfrozen\” e-mail is sent out. At this point a free-for-all of code check in commences with all sorts of conflict and collision shenanigans.

That said, there is nothing physically restricting the checking in of code. If a developer doesn\’t see the \”fr eeze\” e-mail or simply forgets after a few days then \”QA\” unleashes their wrath on the poor sod. I\’m sure you can see all sorts of problems with this joke of a build/test/release process and I am even a little embarrassed just describing it. I would like to offer some suggestions to my superiors about ways to improve this and was wondering if you guys had any thoughts or suggestions.

One, perhaps obvious idea would be to switch to using Git as we are still using the ancient CVS for source control. However I\’m still very much a novice and trying to learn it better in my spare time. How would you suggest to use Git in a way that we can improve our build/test/release cycle? Do you have any other thoughts or suggestions to bring our release cycle up to a more sane and reasonable, not to mention modern process?

Thanks for your thoughts and thank you for the awesome show you do each week.

Sincerely,
Brian M.


Launch!

  • How do you know when your project is ready to launch?

  • Is this really a bug?

    • Bug? or new feature?
  • Do I have to be 100% bug free to ship?

    • Is that even possible
  • What market?

Follow the show

The post Just Ship | CR 33 first appeared on Jupiter Broadcasting.

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STO’s New Crafting | STOked 062 https://original.jupiterbroadcasting.net/4063/4063/ Tue, 14 Dec 2010 07:21:34 +0000 https://original.jupiterbroadcasting.net/?p=4063 org ship parts, high-end Crafting sets, and the Foundry beta have us excited for Season 3. But nothing has us gushing like the new crafting overhaul. Jeremy will MATH your face off with tips & tricks!

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In the wake of Season 3, the STOked team have a few chips to get off their shoulders. The lack of a live Foundry – once called “the secret project” of Season 3 – has left us underwhelmed despite the patch’s many great mechanic improvements.

But we don’t dwell for long, as talking about all the neat new features that HAVE landed on Holodeck has gotten us excited about what we’ll see next! Borg ship parts, high-end Crafting sets, and more Foundry improvements coming to Tribble.

Then, after we’re done gushing, Jeremy will MATH your face off with tips & tricks from the latest crafting overhaul, and we wrap up the episode with an update on our “Submit Your Foundry Mission” portion of Community Feedback.

Direct Download Links

HD Video | Large Video | iPod Video | MP3 Audio | OGG Audio | YouTube

[ad#shownotes]

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

NEWS

Season 3 LAUNCHED!
But no Foundry! (Just re-opened on Tribble!)
And no Borg STF parts!
I guess that leaves the big features as:
* Sector Space Revamp
* Super sprint!
* Episode Replay
* KDF sorties
* Crafting revamps
* Contact UI Upgrade
* Earth space looks more spacey
Major bugs:
* STFs didn’t get fixed
* Map transfer delay/errors/disconnects (may be fixed)

Design the Enterprise contest has launched
Contest ends Jan 15th with a winner announced around April 1st
Voting will be done by judges + WEBSITE VISITORS (public voting to find top 25)

KDF UPDATE:  Pi Canis Sorties
They really are just patrols, with an extra “thing” thrown in for flavor.

  • How it breaks down:
    • Each system has a specific task, which you will be rewarded for.
    • Each set of 3 systems has a “wrapper” reward, which will also reward you.
    • All of the systems combined have a “wrapper” that is to complete the optional steps in every single map.  Many of these optional objectives are hard as HELL and require massive firepower to accomplish, as they are timed.  Extremely un-friendly to low-level KDF, and solo’ers.  Bring friends, preferably big ones.
  • Specifically, the “Federation Freighter Assault” system mission is an absolute pain in the ass, and I failed it 3x in a row without even coming close to success.
    • Freighters fly too quickly away from you, and are too resilient to take out before the ‘timer’ runs out.
  • The Jam communications optional task is a neat idea however, in the sense that it gives a twist to game-play that feels uniquely non-Fed.

DSTAHL SAYS STUFF:  Long-term Foundry Goals
https://forums.startrekonline.com/showpost.php?p=3207339&postcount=2

COMMUNITY FEEDBACK WILL BE DELAYED

  • Due to the Foundry being shut off, and holiday MADNESS, we’re behind schedule.
  • We’re specifically trying to choose the best missions that CAN be made using the Foundry’s current capabilities.  Without having the Foundry, it’s difficult to figure out which make this list.
  • Have some MATH instead.  And like it.

MATH:

The New Crafting — Tips & Tricks

With the most recent changes made to STO’s crafting system, it is finally beginning to resemble … well, crafting. And as a result, many established players will be digging into the overhauled system for the first time.

You should knowthat the system has been balanced for characters that invest in crafting alongside their usual leveling process from start to finish.  For characters that are already at or near the leveling cap, be prepared to return to your old stomping grounds.

There are 6 “ranks” of anomalies, each with 3 separate variants. As you level, you’ll move up from one rank to the next. But due to “schematics” requiring Rank 1 data samples, and being used in every single item recipe, you’ll need to have a stockpile of them standing by.

Rank 1 Harvests:
Delta Volanis — Fed
Arucanis Arm — Fed (also contains Rank 2)
T’Ong Nebula — KDF

Link:  https://www.stowiki.org/Data_Samples

Can you level to max on Schematics Only?

Yes.  But you are going to have to obtain a whopping 1650 anomalies, at a rate that ranges between 2 and 5 about every 30 seconds.  On average, this will take you around 4.8 hours just to harvest the supplies.  Plus the time investment of actually crafting the items.

But in the end, once you reach max skill, you’d have nothing to show for it and would still have to go out and harvest junk to make the new high-end toys available to you.

Is there a better alternative?

Not really. Since the majority of recipes give just as many skill points as the amount of data samples it took to craft it, efficiency is more-or-less moot. Except that crafting higher-skill recipes require fewer schematics, which will translate to less low-end grind-harvesting. But that’s really just a time trade-off, as you’ll then have to travel from cluster to cluster picking up anomalies of variance ranks.

If you’re just going to sell the products to NPCs as you level up, focus your crafting efforts on engines, shields and deflectors. They’re worth a lot more to NPCs than ground-based equipment.

Win the Harvesting Mini-Game Every Time:

As soon as you begin the scanning animation, cut your engines and shift your hand over to your arrow keys and prepare to use them.  Once the wavelength shows up, use the up/down arrows first to line up the top and bottom of the wave.  Once you’ve set this portion of the wavelength, adjust the left-right axis until it matches up.  Left makes the waves smaller, right makes them larger.

If you have no interest in the rare particle traces (which can only be obtained by successfully completing the mini-game) you can simply press F as soon as the mini-game launches, to quickly “fail” and get your base harvest.

Crafting – A Community Effort

Tell your buddies of your interest in crafting. Odds are that most people do not share your interest, and will happily funnel their surplus sample harvests in your direction. Skilling up is much easier when you don’t have to spend time harvesting. Fleets obviously have a leg up in this regard, as their bank space can be utilized as a central depository.

AWESOME CRAFTING LINKS:

STO Wiki
https://www.stowiki.org/Crafting

Aegis Set Stats
https://forums.startrekonline.com/showthread.php?t=192874

Dstahl’s Cheat Sheet
https://forums.startrekonline.com/showthread.php?p=3214238#post3214238

Anomaly Guide
https://forums.startrekonline.com/showthread.php?t=115026&highlight=crafting+guide

Download:

The post STO’s New Crafting | STOked 062 first appeared on Jupiter Broadcasting.

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STOked S02E02: How Torpedoes Work & Taking on the Crystalline Entity https://original.jupiterbroadcasting.net/1641/stoked-s02e02-how-torpedoes-work-taking-on-the-crystalline-entity/ Tue, 09 Feb 2010 09:23:39 +0000 https://original.jupiterbroadcasting.net/?p=1641 We cover the STO attempt to set a Guinness World Record, go over the player bio contest, discuss the early reviews of Star Trek Online and give you the details on the "one million accounts" story that hit the web recently. THEN in our MATH segment we boil down how Torpedoes work, and why something that gives you a +10 bonus might be a really big deal! PLUS Chris shares the story of his battle with the Crystalline Entity, and gives a few tips on how to defeat it.

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STOked Season 2 Episode 2: We cover the STO attempt to set a Guinness World Record, go over the player bio contest, discuss the early reviews of Star Trek Online and give you the details on the “one million accounts” story that hit the web recently.

THEN in our MATH segment we boil down how Torpedoes work, and why something that gives you a +10 bonus might be a really big deal!

PLUS Chris shares the story of his battle with the Crystalline Entity, and gives a few tips on how to defeat it.

NEWS:
STO Guinness World Record Attempt in London
https://www.startrekonline.com/node/1007
Namco Bandai Partners, the European distributor of Star Trek Online, in association with Atari
Attempt to set a world record for the ‘largest gathering of people dressed as Star Trek characters’ on February 14th at 1.00pm on London’s Millenium Bridge.
Adjudicators from Guinness World Records will be present to log the record attempt and ensure that everyone present is dressed in full Star Trek attire.
The best dressed fans on the day will win exclusive Star Trek Online prizes including lifetime subscriptions worth over £150 and recently released digital version of the Star Trek movie.

STO Update: Servers Added This Weekend + Character Backstory Contest + Voice Command Demo Video
https://trekmovie.com/2010/02/03/sto-update-server-update-this-weekend-character-backstory-contest-voice-command-demo-video/
Hey folks,We just wanted to update you on our in-game server capacity status. Throughout Head Start we noticed the overwhelming response to the game and we are working on changes to further increase the number of people who can play Star Trek Online at any given time. Our current plan is to have these changes in place sometime this coming weekend. We will, of course, keep you updated on progress as it happens.Really, we just want to thank you all again for your continued support and patience. If it wasn’t for you, we wouldn’t be here.
-The Star Trek Online Team
Ultimate Character Contest:
Top prize is a collection of original Star Trek comics (more than 500 issues) ranging from 1967 – 2002, valued at $4750.
10 runners up will get the GIT CD-ROM Star Trek Comic Book Collection.
Entries must be made by February 19th. Rules and more info on how to enter at atari.com/startrekcontest.

TrekMovie.com reviews STO:
In general, gameplay in Star Trek Online is very intuitive.
Tutorial is good, but sometimes leaves you guessing on what to do.
Controls very intuitive.
In space battles, the controls are very different from flight in other games.
The graphics in this game are fantastic!
“Overall, I love this game! It is a chance to be immersed in the Star Trek world”

Stormshade steps away from Star Trek Online
https://www.massively.com/2010/02/03/community-manager-daeke-leaves-cryptic-stormshade-to-replace-him/
Becoming the new CM for Champions
David “Daeke” Bass Leaving Cryptic
Leaving comes amidst heavy fire from the community on Cryptic’s most recent endeavor, the addition of Vibora Bay in Champions Online.
Daeke took heat as he was the first member of the Cryptic staff to acknowledge that Vibora Bay would be a piece of paid content.
Phoxe will be stepping up as STO community lead. Fourm Post Here: https://forums.startrekonline.com/showpost.php?p=1901489&postcount=3.

Cryptic would ‘love’ to get Star Trek Online to consoles
https://www.joystiq.com/2010/02/01/cryptic-would-love-to-get-star-trek-online-to-consoles/
“But we’ll have to see how Star Trek does and then secondly we want to do it justice and not hurry something along just to get it on the console.” – Zinc
The engine (STO and CO) already runs on consoles, we are told by Cryptic.

One Million Already Playing Star Trek Online?
https://terminalgamer.com/2010/02/04/one-million-already-playing-star-trek-online/
One million registered accounts is a strong indicator of a vibrant online community and it should only grow given Star Trek’s massive fan base
Numbers reflect Web accounts, not subscribed game accounts.

MATH:

OMG TORPEDO MATH

Special thanks to Katavul and Aruji, and their team of guinea pigs.

+1 Skill = 1% bonus to base damage.

Anything above Standard Issue damage = Bonus, and is added AFTER the skill math.
Example:
Standard Issue Torpedo = 1383 damage ( < — BASE)
Mk VIII Quantum Torpedo = 2484 damage ( < — per unmodified tooltip)
difference = +1101 ( < — BONUS)

With a +100 skill bonus:
(1383 x 2.00) = 2766
+1101
3867 < — same as in-game tooltip!!

Max skill bonus = 100% (18 Lt, 30 LtC, 52 Comm = 100 total)

This SAME math works for Beams & Cannons, but is also affected by Weapon Energy Levels.

Consoles act as a Skill Bonus, for damage calculations.
Applying a +10 Torpedo console to the above calculations…. Base & Bonus remain the same, but
(1383 x 2.10) = 2904.3
+1101
4005.3 < — final modified damage (rounded off in-game)

So, a +10 console resulted in a damage bonus of 138!

Weapon Damage Calculators:
Standard Issue = 1.00
Mk 1 = 1.08 (1.082)
Mk 2 = 1.18 (1.184)
Mk 3 = 1.29 (1.286)
Mk 4 = 1.39 (1.388)
Mk 5 = 1.49 (1.490)
Mk 6 = 1.59 (1.592)
Mk 7 = 1.69 (1.694)
Mk 8 = 1.80 (1.796)
Mk 9 = 1.90 (1.898)
Mk 10 = 2.00

To find “Standard Issue” damage, find a Mk X item on the Exchange and cut the damage in half. Inspecting an item on the Exchange will NOT attribute your modifiers to its totals.

MEDIA:

Watch Star Trek Online Intro Video Voiced By Leonard Nimoy – Ties STO to ST09
https://trekmovie.com/2010/01/28/watch-star-trek-online-intro-video-voiced-by-leonard-nimoy-ties-sto-to-st09/

Screen shots with a story, Chris’ week of STO shots:
https://picasaweb.google.com/tophfisher/STOShots?feat=directlink

Download on iTunes
OGG Vorbis Feed

The post STOked S02E02: How Torpedoes Work & Taking on the Crystalline Entity first appeared on Jupiter Broadcasting.

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