Crafting – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Wed, 29 Feb 2012 01:45:38 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Crafting – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Favor the Bold | STOked 112 https://original.jupiterbroadcasting.net/17446/favor-the-bold-stoked-112/ Mon, 27 Feb 2012 20:55:43 +0000 https://original.jupiterbroadcasting.net/?p=17446 Chris reviews the new featured episode “Operation Gamma”, and Jeremy returns to chat about the new Jem'hadar space set, crafting updates and more!

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Chris reviews the new featured episode “Operation Gamma”, and Jeremy returns to the show to chat topics ranging from the new Jem’hadar space set, crafting updates, and even the devs progress on tracking down a new exploit.

Plus we’re starting a hunt and need your help, in a new Community Feedback question!

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Show Notes:

Links:


The post Favor the Bold | STOked 112 first appeared on Jupiter Broadcasting.

]]> Voldemort Exposed | STOked 107 https://original.jupiterbroadcasting.net/14897/voldemort-exposed-stoked-107/ Mon, 12 Dec 2011 21:14:22 +0000 https://original.jupiterbroadcasting.net/?p=14897 We discuss the "Voldemort" being talked about in the forums. Find out why Cryptic calls it the "infamous Shield of Infinite Power." Plus hints for crafting fans.

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We bring on Al “CaptainGeko” Rivera, STO’s lead designer, on a very special edition of STOked. We discuss the “Voldemort” being talked about in the forums. Find out why Cryptic calls it the “infamous Shield of Infinite Power.”

Plus: Some behind the scenes details on the new holiday event, and a bit of some news for crafting fans!

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Support the show:

Ready Player One – Support STOked by buying a book or subscribing to Audible!

-SHOW NOTES-

Support Jupiter Broadcasting

The post Voldemort Exposed | STOked 107 first appeared on Jupiter Broadcasting.

]]> The Next Generation | STOked 101 https://original.jupiterbroadcasting.net/13366/the-next-generation-stoked-101/ Mon, 31 Oct 2011 20:21:28 +0000 https://original.jupiterbroadcasting.net/?p=13366 Big changes for Star Trek Online fans. We introduce the beginning of a new show format, chat about the Doff System, big economy changes.

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Big changes for Star Trek Online fans, and STOked is rolling out one of the latest! We introduce the beginning of a new show format, chat about the Doff System, big economy changes.

And of course, a few of the difficulties players are having with STO’s transition to free to play.

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Our STOked App:

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[ad#shownotes]

Show Notes:

 

> Doff System

– Operant conditioning / skinner box …Farmville
– Bartle test…Doff system fits into the “Achiever” aspect of gamer psychology
– Bajoran Doffs removed until the DS9 Feature Series debuts
– Reduced XP for longer term missions
– Increased XP for shorter term missions encouraging more frequent “Doff sessions” for players

 

> Economy
  1. Dilithium/Emblem exchange rate unchanged. F2P players get +30% more Dilithium for their time as previous subscribers. 336 converted, 480 earned.
  2. 754 dilithium per converted emblem for a MK XI Beam Array (formerly 30 emblems)
  3. Options taken away from the T-5 Excelsior after people paid money for this item.
  4. VA token still taken from us despite being told that nothing would be taken from subscribers.
  5. Increases Decreases Common Items Unchanged
  6. 58.62% 9.20% 100.00% 32.18%
  7. Salami Inferno says C-Store prices are final https://forums.startrekonline.com/showthread.php?p=3808268
  8. James T. Picard points out that Cryptic’s C-Store prices aren’t higher than LOTRO’s in-game store prices.

https://forums.startrekonline.com/sho…d.php?t=238302

    • MVAM 1200 c-store points 2000 c-store points
    • Using 336 exchange rate: 500 emblems would be 168K dilithium
    • Using 754 exchange rate: 500 emblems would be 377K dilithium
    • 2000 C-Store points = MVAM = 168K or 377K dilithium
    • 1 c-store point = 84 or 188.5 dilithium

> Crafting Changes
– all tiers craftable again
– dilithium inserted into the higher tier (even levels)
– Mk XI Beam Array has old schematic costs + 16K refined dilithium (2 days to convert)
– MK XI Beam Array at ESD (was 30 emblems) 22,620 dilithium = 754 exchange rate

– Mission Chain Problem: https://img85.imageshack.us/img85/4515/brokenmission.jpg

– The Foundry: component complete still broken & anti-exploit nerf stops XP & drops after the 30th NPC kill in a single mission.

– Female Animations have been adjusted:

Now, if you choose the 3 feminine stances (Feminine, Sexy, Cute), you will get the existing new female walks & runs in unarmed modes.

If you choose the other gender neutral stances (Standard, Brawler, Stern …) you will get the default standard walks/ & runs.

– Zeronious Rex promoted to Producer and Farktoid5000 promoted to QA Lead
https://twitter.com/CrypticEQAH

– So Stephen D’Angelo said, during his interview on STOked 100, that he was going to have Stephen Ricossa do the Engineering Reports.

But then StormShade says no more Engineering Reports.
https://forums.startrekonline.com/sho….php?p=3815496
Now Stormshade says no more Dev Blogs.
https://forums.startrekonline.com/sho….php?p=3835627

– 700 Day Veteran Reward will come due December 11th, just 2 days after STO F2P launch.

– JBJeremy’s New Cryptic account https://twitter.com/BorticusCryptic & he is BorticusCryptic

Skills Revamp is coming!
Early details in CaptianGeko’s forum post.

Foundry Files:

  • Overall, this mission is perfect for someone who wants to play a diplomatic mission with no combat (and hey, its another way to get some DXP, and it stacks up with some of Cryptics diplomatic missions like the ones that came out in Season 2) With a good story, and good puzzles, its very good for someone who wants to play a mission without combat.

Download the FULL review


The post The Next Generation | STOked 101 first appeared on Jupiter Broadcasting.

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Tribute to SWG | MMOrgue 19 https://original.jupiterbroadcasting.net/12796/tribute-to-swg-mmorgue-19/ Fri, 14 Oct 2011 21:53:21 +0000 https://original.jupiterbroadcasting.net/?p=12796 Star Wars Galaxies will be closed down forever in December of this year, and we’ve gathered together to celebrate its life for better or worse!

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As a fond farewell to the MMOrgue, we’re dedicating our final episode to the departure of a landmark MMO from the industry. Star Wars Galaxies will be closed down forever in December of this year, and we’ve gathered together to celebrate its life and the impact it has forever had on every MMO, for better or worse.

Direct Download Links:

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Show Notes:

Star Wars Galaxies, the what and when
  • Star Wars Galaxies: An Empire Divided – 26 June 2003 (US)
    • 7 November 2003 in Europe; 23 December 2004 in Japan
  • Jump to Lightspeed – 27 October 2004
    • Two new races were added: Sullustan and Ithorian.
    • Added space combat
  • Episode III Rage of the Wookiees – 5 May 2005
    • Added the Wookiee planet of Kashyyyk
  • Star Wars Galaxies: Trials of Obi-Wan – 1 November 2005
    • This expansion added the ground planet of Mustafar to the game.

The post Tribute to SWG | MMOrgue 19 first appeared on Jupiter Broadcasting.

]]> GamesCom 2011 | MMOrgue 14 https://original.jupiterbroadcasting.net/11522/gamescom-2011-mmorgue-14/ Fri, 26 Aug 2011 20:52:02 +0000 https://original.jupiterbroadcasting.net/?p=11522 This week focuses on the biggest MMO stories that filtered out of GamesCom 2011. We start with the most impressive showing, which came from Guild Wars 2!

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This week’s episode focuses on the biggest MMO stories that filtered out of GamesCom 2011.

The most impressive showing came from Guild Wars 2, which featured new playable demos showing off their dynamic event system, character customization, new playable races and classes, crafting, and PvP battlegrounds.

Besides GW2 however, also came Star Wars: The Old Republic, showing off a brand new twist on PvP battlegrounds, in the form of a bloodsport called Huttball.

Before we review either of those exciting new features however, we pull the lid off NCSoft and Carbine Studios’ newly announced MMORPG – Wildstar. We’ll tell you why this one is worth keeping an eye on, and why Carbine has a big job ahead of them to compete in the modern MMO market.

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Show Notes:

Welcome back to the MMOrgue!

Where we take gaming to the next… LEVEL… see what I did there?

/T-Shirt:/ “Pwn Depot”
Available at
Glitch Gaming Apparel

Last week’s Best of MMO Music episode has been receiving some great responses so far. If you haven’t had a chance to check it out, I like to think it’s worth a watch. Also be sure to check that episode’s show notes for so much more music!

GamesCom hit the industry like a massive tidal wave of awesome this past week. The convention itself saw record attendance of more than 275,000 gamers, and even exceeded the location’s maximum safety capacity at least once, causing the main entrances to be temporarily closed off. Rest assured that next year’s will be even bigger, but GamesCom organizers are already talking about finding a bigger/better location to hold it.

Now, let’s talk a little bit about the games that were shown off at the convention…

The Old Republic was, obviously, present at GamesCom, although their presence was underwhelming compared to their showing at ComicCon. Their big announcement came in the form of a new PvP gameplay experience known as Huttball, which I’ll spend some time discussing later in today’s episode.

As far as the MMO world is concerned, Guild Wars 2 has walked away as the big “winner” of the floor at this year’s GamesCom. The sheer volume of awesome videos, gameplay, feature walkthrus and other newsy bits that’ve come out of ArenaNet over the past week has been astounding, and I’ll be dedicating an entire segment of today’s show to some of those juicy tidbits.

Today’s topics are by no means going to make up the entirety of all of the incredible MMO news that filtered out of GamesCom over the past several days, but I simply don’t have enough time in this episode to cover everything that was shared with us, or announced. Check our show notes for a extra round-up of other newsworthy links and coverage, including:

The reveal that has garnered the most attention from MMO gamers over the past week seems to be WildStar – the new MMORPG from Carbine Studios that was recently teased in the “announcement of an announcement” by NCSoft that I spoke of a few episodes back. Although the game is still very much in its infancy, Carbine already had a complete gameplay experience ready to put into the hands of gamers, and we’ll be digging into some of those details a bit later on.

Wildstar

Carbine Studio’s new MMO offering landed on the scene in a big way, offering not just an announcement and trailer, but actual hands-on demo time for con-goers at GamesCom.
In light of the hype currently built around other upcoming titles like TOR and GW2, this was an absolute necessity in order to get any sort of coverage or attention right out of the gate.

As you may recall, Carbine’s original announcement of this game included the fact that this game is designed to “learn” from players’ choices, and adapt to how they want to play the game. In the demo offered at GamesCom, we began to see the first of what we’re told will be many layers, of just how this works. And it comes down to story.

The game is a blend of sci-fi and fantasy elements, showing off technology and magic living in harmony with one another, while the art style and animations are vaguely reminiscient of Titan AE and classic-era Disney, with touches of modern anime and stylistic flourishes everywhere. Despite being visually appealing, I have to admit that compared to other modern offerings like GW2 and Secret World, it looks dated. Not much better than the graphics offered by World of Warcraft or Forsaken World. That said, graphics aren’t everything, and this game’s devils are in the details.

When first introduced to Wildstar, you have crash-landed on a strange alien world. When creating your character, you get to not only choose your race and class from a selection that includes humans, rock monsters and bunny-people, but you are also asked why it is that you are on the planet to begin with. Were you exploring? Conquering? Studying? Colonizing? These choices will lead the game to offer a different advancement path and plotline, compared to the choices that another player may make, and successive choices are said to further specialize the game content as you continue to progress.

Already, folks are throwing around comparisons to Tabula Rasa, for a few obvious reasons. The most obvious comparison is the blend of tech and magic in the world, but perhaps more telling is that Carbine Studios’ developers are what many in the business would term a “dream team.” As some of you may recall, the same claim was made of the Tabula Rasa team back in the day, and turned out to be one of the major downfalls of that title’s development cycle. Too many “chefs” and not enough “cooks.” Carbine’s staff includes the former lead developer of WoW, the co-founder of Troika Games, and the co-founder of Turbine, as well as several other experienced and respected names in MMO gaming. This SOUNDS like it’s a very good thing for a game, but remember that Tabula Rasa (which was also under the direction of NCSoft, same as this title) ended up having to be redesigned from the ground-up several years into the development cycle because of creative disagreements among high-profile “rockstar” developers. Let’s hope that Wildstar doesn’t suffer from the same speed bumps.

I’ll be getting my own hands-on demo of Wildstar at PAX, so look for more to come on this potentially innovative gameplay experience.

Links:

Old Republic: HUTTBALL

I get the impression that The Old Republic has reached critical mass. Over the past month or so, we’ve seen very little announced in the way of new features, and most of the gameplay now available around the web is starting to feel a bit same-ey in terms of visuals. That’s not say I don’t wanna get my grubby little hands all OVER this hot mess, just that there seems to be very little else that Bioware can release that’s going to get me even MORE excited.

At least, that’s how I felt until I saw Huttball.
Introducing… HUTTBALL

So, at it’s core, it’s really just a variant on Capture the Flag, with a little football thrown in the mix for good measure. As well as some acid pits and flaming death traps. All good fun until somebody loses a limb, and then it’s HILARIOUS.

They’ve told us already that the teams will not follow the strict Republic vs. Empire party lines, and if the announcer from the trailer makes it into the game, you can bet there will be as many laughs as frags on the Huttball courts.

The concept of a steady stream of repeatable sports games is much more palatable to me personally, than an endless stream of “battleground” PvP matches, in terms of overall game lore. I mean, how did running a flag back and forth across Warsong Gultch really help the Horde’s war efforts against the Night Elves? At least in Huttball, we’re seeing something that can actually fit into the environment of the game, and make sense to a larger narrative. Even if the sense it makes is that it can be completely ignored and discarded by anyone not wishing to participate.

As with any feature announcement, there’s been a small amount of hubbub raised on TOR’s internal forums about whether or not it suits the game world, and a not-tiny contingent of pro-Jedi gamers have voiced their concern about having their favorite neon-swinging zen masters participate in what amounts to a bloodsport.

To them, I’d like to say first – Maybe the Jedi are simply out to prevent the Sith from gaining a positive public image as sports celebrities? I mean, think of the impact such celebrity status could’ve had for Darth Maul. Commercials, Wheaties boxes, merchandising contracts. These could lead to impressionable minds being swayed to the Dark Side!

Secondly, and more importantly – lighten up a little, guys. It’s a game, and Huttball looks like a ridiculous amount of fun that is likely to get even stalwart non-fans of PvP like myself, involved in the bloody game of bashing in my fellow players’ heads in a whole new way.

Guild Wars 2

Character Customization:

What is currently in the game, I find underwhelming. Compared to other “next-gen” character customization, as seen in APB and Eve, the customization in GW2 is fairly lacking. For the most part, it consists of choosing from presets of existing choices, plus a few tweaks available for individual pieces.

Given the amount of focus that ArenaNet places on art assets and visual impressiveness, what we’ve seen so far of customization is sorely lacking. It doesn’t live up to their established reputation as makers of beautiful games, or makers of innovative games.

We’re quite a ways from launch, though. This could easily improve dramatically between now and then.

Crafting System:

It’s rare in the MMO industry for a crafting system to get me excited, but GW2 has a few unique things going for it that have me looking forward to staring at a crafting UI for hours on end…

2 at a time, but can max them all
Must be a cost for swapping, or no point in limiting to 2
When you swap, you are back at the level you left off at, with all your discoveries intact

Discovery system allows you to learn new recipes through experimentation (or reading them from a wiki online, you lazy gamer you.)
It looks as though discovering a recipe rewards you with more xp than crafting it alone, leading to crafters using this system on a regular basis (even after all recipes are discovered and catalogued on wiki sites).

The look of crafted items will generally be more distinct than the loot that drops in the world.

Skill gains are steady and xp-based, happen regardless of what you’re crafting. No guesswork in leveling up.

Guild Wars Battle of Kyhlo
  • https://www.arena.net/blog/making-the-battle-of-kyhlo
  • https://www.arena.net/blog/the-battle-of-khylo-jonathan-sharp-on-pvp

The post GamesCom 2011 | MMOrgue 14 first appeared on Jupiter Broadcasting.

]]> Player Housing | MMOrgue 8 https://original.jupiterbroadcasting.net/9901/player-housing-mmorgue-8/ Sat, 02 Jul 2011 15:03:02 +0000 https://original.jupiterbroadcasting.net/?p=9901 We bring on correspondents to discuss the ins-and-outs of different versions of player housing, and how different MMOs have incorporated owning your own home

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In a break from our usual format, we’ve invited a number of correspondents onto this episode to discuss the ins-and-outs of different versions of player housing, and how different MMOs have incorporated owning your own home into the worlds we participate in. Through these conversations, we’ll discuss Second Life, Everquest II, Star Wars: Galaxies, Star Trek Online and City of Heroes.

We’ll also talk about the announced shut-down of SWG, the upcoming changes made to World of Warcraft’s Trial Account, and a press release that should be THE BEST NEWS EVER … and why it has disappointed Jeremy so much.

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Show Notes:

Supreme Court upholds decision to strike down Violent Video Game law
Originally penned in California, the law included dubious wording that would result in heavy fines against retailers that sold “excessively violent” video games to minors.
There’s lots more, but let’s just say… it was bad news for gamers! And NOT just because we wanna get our frag on, and witness our buddies’ heads explode in fountains of gore.

What it came down to, was First Amendment rights in the US. Our freedom of speech, and whether or not video games qualified as a protected form of artistic expression.

According to the highest authority we honor, they do.

In fact, their decision on this matter went so far as to quote their similarly favorable judgement on FILM, from the 1950s.

This decision sets a precedent that cannot be denied or overruled – that Video Games now stand shoulder-to-shoulder with books and films, as a protected media under Free Speech. Furthermore, it places additional faith in the non-government agency, the ESRB, to continue doing their part in ensuring that the content we are now guaranteed the freedom to enjoy, is appropriately categorized for our consumption.

With the decision handed down by the Supreme Court, we should now also be free from hearing about lawsuits over the “offensive” nature of some games’ content, and story after story of litigators attempting to blame the gaming industry for the bad behavior of modern youth. Not that complaints about violent subject matter will ever really go away… but at least, with this ruling as a foundation, the cries may quiet down to something more reasonable.

Second Life // EverQuest II
Guest : Ruth

You worked as a GM on Second Life for several years…

I’m an outsider to that game, or simulation, however it’s generally categorized. But as I understand it, the concept of “Player Housing” as defined by the MMORPG market, is a bit of a misnomer for SL.

In fact, housing in SL more-or-less -IS- the entire game, isn’t it?

What issues arise from having an entire economy and community based on personal property and infinite customization? (A specific anecdote to explain a point would be good here, if possible)

I don’t foresee any other MMO in the near future offering similar functionality to what SL offered. But if a developer chose to attempt it, are there any primary pitfalls that you might point out to avoid when implementing a similar system?

Now… let’s move on to EverQuest 2…
Demo Video 1
Demo Video 2

EQ2 included options to:
– Place pre-made objects in almost any position in your home
– Own several different homes/apartments
– Visit other players’ homes
– Through the use of log files and macros, even allowed an external editing tool

How did EQ2’s system stack up against SL?

How well did EQ2’s housing system mesh with its adventuring and crafting components?

Any major drawbacks of the system?

I, personally, consider EQ2’s housing system to be superior to anything else I’ve seen on the market in terms of striking a balance between customization and ease of creating esthetically pleasing atmospheres. Your thoughts?

SWG
Guest: Heather

Let’s start with SWG, since it is, at this point, mostly ancient history…

Player City and Tatooine House Interior (2:40 for house, 9:35 for Mall)

I’ll admit, I actually “employed” myself within this game, as an interior decorator. Briefly. I would go to peoples’ houses and rearrange their belongings in more pleasing ways, or provide them with specific projects (like aquariums, fireplaces, complex furniture, etc) for a small fee.

The fact that this game launched without a means to move items on the Z-axis felt like an absolute insult to gamers, considering how much they talked up the option of building your own home and decorating it however you liked. Eventually this was added, but workarounds like using a built-in staircase were common for many months.

They even added pitch/roll/yaw eventually. Jerks.

This game was known as a sandbox, leaving players to create their own fun from the ground up, and housing was no exception to this rule. Decorating a home required vast amounts of imagination, as there was very little pre-made decor. Sure, architects could make furniture and such, but after a very short time it all looked the same. Coming up with original-looking designs was more fun than actually adventuring, in my opinion.

As for the homes themselves, and the placing of them… hoo-boy… SWG was always plagued with issues regarding server stability and sync issues (at least up ‘til when I quit just before the NGE), so placing a home was sometimes a crap shoot. I knew people that’d lost entire homes and millions of credits worth of belongings, because their brand new spacious pad just up and vanished when the server randomly burped.

The pristine wilderness known to be so abundant in the Star Wars universe was dotted with harvesters, homes, factories, warehouses, shops, cantinas, shuttleports, and more… everywhere you looked. When cities were introduced, it only made the urban sprawl even worse. However, I would like to note that no other game has, to my knowledge, incorporated a series of local governing controls like SWG had for player cities. You had zoning controls, taxation, a voting system, and even a population census at the city hall. Very robust, even if utterly worthless in the long run.

STO / COH:
Guest: Sean

STO

Ship Interiors were never intended to be offered at time of launch. But a small, vocal minority of players within the community continued to LOUDLY pound the drum for this feature, continuing to insist that it was a necessary part of the Star Trek experience.

Eventually, Cryptic broke down and gave players Bridges. But with zero functionality. Eventually full interior layouts were added, but most players see them as worthless fluff. The sole function that cannot be accessed from elsewhere, has become a pain in the ass instead of a welcome diversion (Mission Replay).

Now, here we are more than a year after launch, and there remains very little functionality within ship interiors.

Sadly, this mimics how Cryptic treated Base Building in COX…

Before we move on from STO, I’d like to dig out some opinions from YOU on the matter of ship interiors, and player housing…

Q&A:

  • Many episodes of Star Trek take place entirely within ship interiors… If you, as a player, had to give up customization of your interior, to play missions similar to those, would you be OK with that?
  • Is the fact that this feature appears to have been rushed, a commentary on the developer in any way, and their ability to be swayed by a vocal community?
  • What additional functionality do these ship interiors need?

OK, tell me more about how Cryptic treated Base Builders in COX…

City of Heroes was launched in April 2004. Super Group Bases added in the paid expansion, City of Villains in June 2006.

Options: Small, Medium, or Large. Big rooms separated by corridors.
At launch: ~12 walls/ceilings/floors, about a dozen functional items, and ~100 decor items.
5 years later: 8 or so functional items added, removed clipping of placed items.

Once a very active community (chat channels, contests, forum activity)
Cryptic ignored the base building issues until they sold to NCSoft in 2007.
NCSoft continued ignoring it, except to nerf the storage availability. (2500 items, down to 30)

Part of Issue 13 was slated to include lots of base stuff. (DATE?)
When Issue 13 was split into two separate updates, the base features mysteriously vanished from EITHER set of patch notes.
Attempts to get commentary on this were met with silence, or locked threads.

In 2008 a dev named Sunstorm took on the role of Base Building Developer
https://boards.cityofheroes.com/showthread.php?t=126267
He started a thread asking for some suggestions for additions and improvements to bases, made a few more posts, and then went silent. In October 2009, he posted that he’s still working on some stuff for bases. https://boards.cityofheroes.com/showthread.php?p=2355311
But in December 2009, someone noticed that his forum name was no longer red. That only happens on the forums when a staff member is no longer employed.

  • So, what are the primary issues that Bases faced in CoH?
  • What role were they supposed to fill, functionality-wise?
  • The silence from developers is scary, disappointing, and a lingering dark blotch on their overall PR efforts. Is there anything they could say at this point to make up for these bad decisions?
  • Cryptic Studios is now behind Champions Online, which will soon be implementing “Hideouts” as a form of Player Housing. Do you have any sage words of wisdom for them on the subject, to assist in avoiding the pitfalls of the past?

————————

Tease of the Week:

Darkcryo Entertainment has announced Firefly Universe Online!
– No funding.
– No licensing.
– No names on the credits.
– No public access to the company website.
Color me beyond skeptical. I’m almost insulted.

Also, as a quick update to last week’s F2P-dedicated episode, I thought I’d point out that none other than World of Warcraft, the juggernaut itself, has decided to take a step in that direction. They are upgrading their Trial accounts to remove the time limit, and instead impose a level limit of 20. But you can make as many characters as you like.

Yay? Let’s face it – WoW at level 20 is pretty darn lame, and Blizzard has spent so many resources making their end-game and raid content top notch that this lowbie junk is just as old and busted as it’s always been. Despite some sites running with a headline of “WoW goes F2P!” just to draw in clicks, this is nothing of the sort, and will probably result in less than a blip on the subscription radar.

NEXT WEEK:

  • I will be digging deeper into the EVE controversies.
  • Also, based on feedback I received re: Hellgate, I will be trying out the Open Beta which opens June 30th. And I’ll have some initial impressions to share.

Play smart everyone, and remember … sometimes an emote is just an emote.

Download & Comment:

The post Player Housing | MMOrgue 8 first appeared on Jupiter Broadcasting.

]]> Fly Her Apart! | STOked 65 https://original.jupiterbroadcasting.net/4517/fly-her-apart-stoked-65/ Tue, 11 Jan 2011 07:37:38 +0000 https://original.jupiterbroadcasting.net/?p=4517 It’s all Engine math this week! Learn the tips and tricks to get the most out of your ships little engine that could!

The post Fly Her Apart! | STOked 65 first appeared on Jupiter Broadcasting.

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It’s all Engine math this week! After shunting our optical sensors through the auxiliary signal buffers, we were able to heroically save this week’s subspace transmission of STOked! While the transmission was partially damaged, we managed to save the best!

Direct Download Links

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Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

Show Notes:

NEWS

DSthal comments on Guramba

  • Happened while he was out sick

Commentary from DStahl on Mission Remastering
https://forums.startrekonline.com/showthread.php?p=3269588#post3269588

  • KDF missions will get remastered, too.
  • Only 12% of players have active KDF toons.

“Decommissioned” Accolades // Mission Remastering
https://forums.startrekonline.com/showthread.php?p=3262925#post3262925

  • As a result of the upcoming remastering of missions (headed up by Gozer) some old accolades will no longer be accessible.
  • One that has so far been confirmed, is the “SS Azura” (being replaced)

January’s Ask Cryptic
https://www.startrekonline.com/node/2237

  • Craftable Refit Ship Costumes
  • Season 4 will include the Fleet Action Queue system, allowing fleets to team up easier.
  • Confirmed that the Foundry is being used by the Neverwinter team – likely a big reason the tech is getting so much attention.
  • First Officer system may include an extra Universal Boff slot on your ship!
  • Both the Captain’s Yacht (400-day reward) and Delta Flyer (omgomg) are coming soon.
  • DSEs getting “replaced with something new” in Season 4.

MATH

Engines!

Standard engine variants come in three flavors:
Impulse — A standard engine, baseline
Hyper Impulse — Efficient at high energy (meaning when you are above about 60 engine power, you start gaining extra engine energy)
Combat Impulse — Efficient at low energy (meaning when you are below about 40 engine power, you start gaining extra engine energy)

Impulse engines — the baseline variety — should not be used.  They seem to have the exact same stat scaling as the other two types, but never grant additional energy.

So your choice should be based on what you typically fly with your Engine energy set at.  If it’s low, go Combat, and if it’s high go Hyper.

Exception = Efficient Impulse Engine
Can obtain from episodic content in the Lt Commander range (Past Imperfect), and it adds 5 energy to weapons, shields and aux.  So awesome!  And totally viable all the way to VA.  Even if you’re ship’s a little slower, the extra energy is tasty.  And speed rarely impacts PvE tactics.

As you go up in Marks of engines, the only thing that changes is the speed and sometimes turning rates. So if you have a lower Mk engine with a fatty bonus that you adore (like the aforementioned Efficient engine), and don’t mind the reduced maneuverability, don’t feel like you have to give it up.  The choice is yours.

Engine modifiers come in 3 standard variants as well:
[full] — increases your Full Impulse speed
[spd] — increases your standard flight speed
[turn] — slightly buffs your turn rate

Speed VERY rarely matters in PvE combat.  I know there are times in PvP where running away is a good tactic, and if that’s one of yours then by all means go for [spd] — especially since this modifier can be further multiplied by buffs such as Evasive Maneuvers.  For most folks however, I think I’d be safe to recommend an engine with Turn Rate bonuses.  Even if you’re in a highly maneuverable ship, like an Escort or something, a higher turn rate is always good.  Also, if the numbers are right on the tooltips, engines with turn rate improvements have a more profound impact on your turning, than an RCS engineering console would.

Now, let’s talk about an Engine-based tactic that is primarily used in PvP.

It’s a common buff-stacking approach that is sometimes called “Ludicrous Speed” … because it is crazy-fast.

To execute this maneuver fire off RAW SPEED BOOSTS first, then follow that up with PERCENTAGE-BASED BOOSTS.

Raw speed/energy boosts:
Aux to *** (use EngTeam + Aux to Engines)
Engine Battery
Energy Siphon

Percentage boosts:
Attack Pattern Omega
Evasive Maneuvers

As an added bonus to this tactic, there’s a new consumable item known as a “Deuterium Surplus” that can be obtained by completing a daily mission in the Alhena system in Eta Eridani. These are pretty much Evasive Maneuvers batteries.

COMMUNITY FEEDBACK

“What features would be necessary in a STO Community Portal site?”

We’ve mentioned before having RSS feeds to popular STO sites like STO-Wiki, StarbaseUGC or even Memory-Alpha.
Also mentioned having a browsable Foundry database.

What’s YOUR feature request?

Download:

The post Fly Her Apart! | STOked 65 first appeared on Jupiter Broadcasting.

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STO’s New Crafting | STOked 062 https://original.jupiterbroadcasting.net/4063/4063/ Tue, 14 Dec 2010 07:21:34 +0000 https://original.jupiterbroadcasting.net/?p=4063 org ship parts, high-end Crafting sets, and the Foundry beta have us excited for Season 3. But nothing has us gushing like the new crafting overhaul. Jeremy will MATH your face off with tips & tricks!

The post STO’s New Crafting | STOked 062 first appeared on Jupiter Broadcasting.

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In the wake of Season 3, the STOked team have a few chips to get off their shoulders. The lack of a live Foundry – once called “the secret project” of Season 3 – has left us underwhelmed despite the patch’s many great mechanic improvements.

But we don’t dwell for long, as talking about all the neat new features that HAVE landed on Holodeck has gotten us excited about what we’ll see next! Borg ship parts, high-end Crafting sets, and more Foundry improvements coming to Tribble.

Then, after we’re done gushing, Jeremy will MATH your face off with tips & tricks from the latest crafting overhaul, and we wrap up the episode with an update on our “Submit Your Foundry Mission” portion of Community Feedback.

Direct Download Links

HD Video | Large Video | iPod Video | MP3 Audio | OGG Audio | YouTube

[ad#shownotes]

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

NEWS

Season 3 LAUNCHED!
But no Foundry! (Just re-opened on Tribble!)
And no Borg STF parts!
I guess that leaves the big features as:
* Sector Space Revamp
* Super sprint!
* Episode Replay
* KDF sorties
* Crafting revamps
* Contact UI Upgrade
* Earth space looks more spacey
Major bugs:
* STFs didn’t get fixed
* Map transfer delay/errors/disconnects (may be fixed)

Design the Enterprise contest has launched
Contest ends Jan 15th with a winner announced around April 1st
Voting will be done by judges + WEBSITE VISITORS (public voting to find top 25)

KDF UPDATE:  Pi Canis Sorties
They really are just patrols, with an extra “thing” thrown in for flavor.

  • How it breaks down:
    • Each system has a specific task, which you will be rewarded for.
    • Each set of 3 systems has a “wrapper” reward, which will also reward you.
    • All of the systems combined have a “wrapper” that is to complete the optional steps in every single map.  Many of these optional objectives are hard as HELL and require massive firepower to accomplish, as they are timed.  Extremely un-friendly to low-level KDF, and solo’ers.  Bring friends, preferably big ones.
  • Specifically, the “Federation Freighter Assault” system mission is an absolute pain in the ass, and I failed it 3x in a row without even coming close to success.
    • Freighters fly too quickly away from you, and are too resilient to take out before the ‘timer’ runs out.
  • The Jam communications optional task is a neat idea however, in the sense that it gives a twist to game-play that feels uniquely non-Fed.

DSTAHL SAYS STUFF:  Long-term Foundry Goals
https://forums.startrekonline.com/showpost.php?p=3207339&postcount=2

COMMUNITY FEEDBACK WILL BE DELAYED

  • Due to the Foundry being shut off, and holiday MADNESS, we’re behind schedule.
  • We’re specifically trying to choose the best missions that CAN be made using the Foundry’s current capabilities.  Without having the Foundry, it’s difficult to figure out which make this list.
  • Have some MATH instead.  And like it.

MATH:

The New Crafting — Tips & Tricks

With the most recent changes made to STO’s crafting system, it is finally beginning to resemble … well, crafting. And as a result, many established players will be digging into the overhauled system for the first time.

You should knowthat the system has been balanced for characters that invest in crafting alongside their usual leveling process from start to finish.  For characters that are already at or near the leveling cap, be prepared to return to your old stomping grounds.

There are 6 “ranks” of anomalies, each with 3 separate variants. As you level, you’ll move up from one rank to the next. But due to “schematics” requiring Rank 1 data samples, and being used in every single item recipe, you’ll need to have a stockpile of them standing by.

Rank 1 Harvests:
Delta Volanis — Fed
Arucanis Arm — Fed (also contains Rank 2)
T’Ong Nebula — KDF

Link:  https://www.stowiki.org/Data_Samples

Can you level to max on Schematics Only?

Yes.  But you are going to have to obtain a whopping 1650 anomalies, at a rate that ranges between 2 and 5 about every 30 seconds.  On average, this will take you around 4.8 hours just to harvest the supplies.  Plus the time investment of actually crafting the items.

But in the end, once you reach max skill, you’d have nothing to show for it and would still have to go out and harvest junk to make the new high-end toys available to you.

Is there a better alternative?

Not really. Since the majority of recipes give just as many skill points as the amount of data samples it took to craft it, efficiency is more-or-less moot. Except that crafting higher-skill recipes require fewer schematics, which will translate to less low-end grind-harvesting. But that’s really just a time trade-off, as you’ll then have to travel from cluster to cluster picking up anomalies of variance ranks.

If you’re just going to sell the products to NPCs as you level up, focus your crafting efforts on engines, shields and deflectors. They’re worth a lot more to NPCs than ground-based equipment.

Win the Harvesting Mini-Game Every Time:

As soon as you begin the scanning animation, cut your engines and shift your hand over to your arrow keys and prepare to use them.  Once the wavelength shows up, use the up/down arrows first to line up the top and bottom of the wave.  Once you’ve set this portion of the wavelength, adjust the left-right axis until it matches up.  Left makes the waves smaller, right makes them larger.

If you have no interest in the rare particle traces (which can only be obtained by successfully completing the mini-game) you can simply press F as soon as the mini-game launches, to quickly “fail” and get your base harvest.

Crafting – A Community Effort

Tell your buddies of your interest in crafting. Odds are that most people do not share your interest, and will happily funnel their surplus sample harvests in your direction. Skilling up is much easier when you don’t have to spend time harvesting. Fleets obviously have a leg up in this regard, as their bank space can be utilized as a central depository.

AWESOME CRAFTING LINKS:

STO Wiki
https://www.stowiki.org/Crafting

Aegis Set Stats
https://forums.startrekonline.com/showthread.php?t=192874

Dstahl’s Cheat Sheet
https://forums.startrekonline.com/showthread.php?p=3214238#post3214238

Anomaly Guide
https://forums.startrekonline.com/showthread.php?t=115026&highlight=crafting+guide

Download:

The post STO’s New Crafting | STOked 062 first appeared on Jupiter Broadcasting.

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A Good Day To Die | STOked 60 https://original.jupiterbroadcasting.net/3666/a-good-day-to-die-stoked-60/ Tue, 23 Nov 2010 06:30:28 +0000 https://original.jupiterbroadcasting.net/?p=3666 The guys jump with both boots into new Klingon characters, plus we share our thoughts on a ton of Season 3 updates.

The post A Good Day To Die | STOked 60 first appeared on Jupiter Broadcasting.

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The guys jump both boots into new Klingon characters as they fill the time from the much missed weekly episode.

Season 3 update keep rolling out on Tribble, we’ve spent some time with them and share our thoughts.

We end on a high-note, an all new Community Feedback question!

Direct Download Links

HD Video | Large Video | iPod Video | MP3 Audio | OGG Audio | YouTube

[ad#shownotes]

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

INTRO/NEWS
REMINDER:  We will NOT be doing an episode next week.  Thanksgiving weekend is nutso, and we ain’t got time.

When we return the following week, we’ll be doing a “Gift Giving Guide” for the Trek fan in your life.

More info from last week’s mission reward: Ophidian Cane
* Can be transformed into an Ophidian Snake, makes it more powerful.
* Stand within your Triolic Pattern Enhancer and use it.

Additional Easter Egg rumored to be hidden within the alcohol puzzle
* If you drink the Nerve Tonic as a female captain, it makes you do a dance.
* Also rumored to work with female boffs.

Changes to last mission (must’ve gotten a lot of negative feedback?):
* KDF now remain closer to the comet fragments (you can no longer kite them away)
— This makes the end combat MORE difficult, but they’ve also said that a new alternative method will open up if you fail twice.
* Due to complaints about folks missing the rings on the slingshot, an autopilot option will open up if you fail twice.

Season 3 Tribble Updates:
* KDF Crafting fixed (you’re able to get anomalies below your level now)
* Many, many, many more Replay rewards
* Sit in your Captain’s chair. And EMOTE!
* Traffic Control replaced with your boff/helmsman
* PvP points given to shield healers
* Fleet Names are now displayed
** Not mentioned, but the “Barn Doors” in ESD have been changed/shrunk

Design the next Enterprise contest
– US Only (doh!)
– We wanna see your ships!  Send your creations to the usual email address, or post on jupitercolony.com

Big C-Store Sale coming up this weekend!
* Will not include items added in November (Enterprise bundle)

THE STAHL RANT

KDF PvP Tips from Stormshade

Ten Ton Hammer Article:  “What STO Can Learn From CO”

COMMUNITY FEEDBACK

We’re doing it again!

Send us your absolute best story ideas for a mission you’d like to see created using The Foundry.

We’ll pick a few of our favs over the next few weeks, then put the finalists up for a vote!

The winner will have an EPIC TRAILER made for their mission, and when The Foundry lands on Holodeck, members of Jupiter Force will help make it a reality!

Download:

The post A Good Day To Die | STOked 60 first appeared on Jupiter Broadcasting.

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Space / Ground / Crafting / Sector Space Tutorials https://original.jupiterbroadcasting.net/1617/space-ground-crafting-sector-space-tutorials/ Tue, 26 Jan 2010 09:54:26 +0000 https://original.jupiterbroadcasting.net/?p=1617 This latest batch focuses on hints to make you the ultimate in space combat, how to think strategically in ground combat, tips for getting started with crafting, and last but not least a quick guide through Sector Space.

The post Space / Ground / Crafting / Sector Space Tutorials first appeared on Jupiter Broadcasting.

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We say goodbye to open beta in style, with four new tutorials that will help you be the most efficient Captain you can be! This latest batch focuses on hints to make you the ultimate in space combat, how to think strategically in ground combat, tips for getting started with crafting, and last but not least a quick guide through Sector Space.

You can download the full videos below, or stream in the embed player!

Download on iTunes
OGG Vorbis Feed

The post Space / Ground / Crafting / Sector Space Tutorials first appeared on Jupiter Broadcasting.

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