cstore – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Tue, 14 Feb 2012 06:14:11 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png cstore – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Second Wave | STOked 110 https://original.jupiterbroadcasting.net/16926/second-wave-stoked-110/ Mon, 13 Feb 2012 22:12:52 +0000 https://original.jupiterbroadcasting.net/?p=16926 Al Rivera, STO's Lead Game Designer joins STOked this week to bust some rumors, chat new ships, console changes, featured episode tech, and much more!

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Al Rivera, STO’s Lead Game Designer joins STOked this week to bust some rumors, chat new ships, console changes, featured episode tech, and much more!

PLUS: Chris gives you his first take on the Second Wave, the first episode of the new “The 2800” featured series.

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

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Show Notes:

Second Wave | STOked 110

Al Rivera, STO’s Lead Game Designer joins STOked this week to bust some rumors, chat new ships, console changes, featured episode tech, and much more!

PLUS: Chris gives you his first take on the Second Wave, the first episode of the new “The 2800” featured series.

Topic for next week:

Dan Stahl returns as Executive Producer

The 2800:

Links:

The post Second Wave | STOked 110 first appeared on Jupiter Broadcasting.

]]> YOUR Ground Combat Ideas | STOked 39 https://original.jupiterbroadcasting.net/2148/your-ground-combat-ideas-stoked-39/ Tue, 22 Jun 2010 06:13:47 +0000 https://original.jupiterbroadcasting.net/?p=2148 We asked you what changes you would make to ground combat in Star Trek Online, and you told us! We feature your ideas, plus update you on the new rank structure announced recently, update you on the completion of the SOL system in game, and share our hair-brained C-Store conspiracy!

The post YOUR Ground Combat Ideas | STOked 39 first appeared on Jupiter Broadcasting.

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We asked you what changes you would make to ground combat in Star Trek Online, and you told us! We feature your ideas, plus update you on the new rank structure announced recently, update you on the completion of the SOL system in game, and share our hair-brained C-Store conspiracy!

All that and more, in this week’s episode of STOked!

Direct Download Links

HD Video | Large Video | iPod Video | MP3 Audio | OGG Audio | OGG Video | YouTube

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Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

NEWS:

New Rank Structure announced: https://forums.startrekonline.com/showpost.php?p=2761417&postcount=550

    * Only affects RA/BG and above.
    * dstahl:  “After Level 65 it will be assumed that you will be in control of a fleet…”

Sol System Planets?  https://forums.startrekonline.com/showpost.php?p=2761424&postcount=55
    * Maps are done, but nothing to do in them so they aren’t released.

    * Klingons will have a mission to attack Utopia Planetia Shipyards, as one of their Season 2 missions.

Pre-Order Bonus Items have landed on the C-Store
    * We thought it’d blow over quickly… it hasn’t.
    * Central Arguments:  
    • “Exclusives” are no longer “Exclusive” — but this happens all the time in the gaming industry 
    • Some are given more value than others (Costume Packs = 280pts, Classic Constitution = 800pts)
    • Many items not available (Automated Defense Turret, Red Matter Capacitor, and more)
    • Just too damn many items on the C-Store!  Stop ‘bleeding’ your customers!
    * Other ideas… gearing up to go F2P, building up the store while they do this? (Discussion Idea)

Cryptic’s “Mini-E3” picture extravaganza: https://forums.startrekonline.com/showthread.php?t=162261&page=37
One more …  Fluidic Space:  https://forums.startrekonline.com/attachment.php?attachmentid=3982&d=1276721912

MAIL:

Your suggestions to improve Ground Combat
Denis Klaus:  
Mac:  
  • Re-work kit powers so that they can have secondary special effects (eg, Gas attack + Plasma grenade = bigger explosion)
    

Rikturscale:

  • Offer enemies a chance to surrender.  Allow enemy capture to give Fed Diplomatic XP (and a Klingon equivalent?)
  • Check on your prisoners in the brig, with the possibility of opening new missions via questioning them (Genesis type content?)

plunkett:  
  • Bleeds/Poisons/Debuffs should have a more noticable impact on combat (giving you a reason to use “cure” kits/consumables)

Darren_Kitlor:
https://forums.startrekonline.com/showthread.php?t=153841

Ideas/Feedback for — 

  • Camera Control Improvements
  • Weapon Combos that expand the simplistic “Expose/Exploit” system 
  • Also includes options for non-healers to assist teammates with certain weapons (by curing debuffs/holds/etc)
  • Further expanded into a “situational attack” category, whereby every weapon type has a chance to have a special function, in a specific circumstance.

COMMON SUGGESTIONS:

  • Cover System:  (pic – https://www.unigamesity.com/wp-content/uploads//2009/08/the-smuggler.jpg)
  • Modular/Custom Kits:  Crafted based on a point system, so you have the option of a couple high-level skills, or many low-level skills, or a combo.
  • Increase fatality of each shot, but drastically increase miss % (and add miss animations, please)
  • Separate Ground-based XP Pool, with a re-worked skill tree.


DOWNLOAD:

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