dcuo – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Sat, 24 Sep 2011 15:08:28 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png dcuo – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Grab Bag! | MMOrgue 17 https://original.jupiterbroadcasting.net/12338/grab-bag-mmorgue-17/ Sat, 24 Sep 2011 06:56:58 +0000 https://original.jupiterbroadcasting.net/?p=12338 Jeremy’s decided to throw together some of the hottest stories that’ve surfaced over the past week in the MMO industry.

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In lieu of the AoC review originally scheduled for this week, Jeremy’s decided to throw together some of the hottest stories that’ve surfaced over the past week in the MMO industry. Included in this grab bag of editorial goodness is the DCUO-F2P announcement, GamersFirst’s new “offer” venture, WoW’s unique features coming in patch 4.3, and Trion World’s charitable efforts.

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Show Notes:

DCUO announces going F2P

  • I just said last week that this needed to happen, since CO and COH are both free now, and Marvel U will be F2P as well (if it ever launches).
  • This just sounds like an excuse to charge people for future expansions, like they intended to do with Fight for the Light.

GamersFirst invites spammers onboard

WoW Patch 4.3 will bring easier PUG raids and cosmetic options

  • A new LFG queue that will automagically put you into lower-difficulty versions of the existing raids, with lesser loot. But 25-man versions ONLY.
  • These raids also don’t include lockout timers, which will be a HUGE boon to folks that regularly do PUG raids.
  • This will work GREAT in WoW due to the nature of the community, but I’m worried about this becoming a trend that other games may pick up on. Any developer interested in this trend needs to take a close look at their specific type of community before deciding whether to use this same methodology.
  • For example, WoW has a healthy PUG community, and a lot of smaller guilds that can only raid 10-man zones. So making a 25-man option more accessible actually allows MORE players to experience this side of the raiding game (which has a huge content focus in WoW).
  • Meanwhile, if a game thrives more on small groups and tight communities, implementing something that reinforces a PUG atmosphere would offer very little benefit while encouraging community fragmentation.

RIFT devs get awesomely charitable

  • Partnering with “Extra Life” to benefit Children’s Miracle Network

  • Devs will be creating a guild and inviting new characters to join them, and play for 24 hours straight.

  • They will also offer titles to anyone that participates (“the Charitable”) and for anyone that lasts the entire 24 hours (“the Insomniac”).

  • Also a whole mess of achievements/contests:

  • Highest Level Achieved

  • Most Favor Earned

  • Most Planarite Earned

  • Highest Crafting Skill (combined)

  • Most Achievements Earned

  • Most Dungeons Completed

  • Most Money Earned

  • Most Critters Killed

  • Most Artifacts Collected

Money from MMO subscriptions officially on the decline
– Money from F2P microtransactions is up!

SWG adds new feature, despite looming death knell

Rusty Hearts is now in Open Beta

The post Grab Bag! | MMOrgue 17 first appeared on Jupiter Broadcasting.

]]> Secret World | MMOrgue 16 https://original.jupiterbroadcasting.net/12182/secret-world-mmorgue-16/ Sat, 17 Sep 2011 13:35:51 +0000 https://original.jupiterbroadcasting.net/?p=12182 We’re going to take a first look at Funcom’s upcoming Horror/Conspiracy MMO, The Secret World, including several innovative features and game mechanics!

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In today’s episode, we’re going to take a first look at Funcom’s upcoming Horror/Conspiracy MMO, The Secret World. Despite not having the hands-on demo they hoped to have available at PAX, they still dropped a boatload of information onto awaiting fans, including several innovative features and game mechanics that make this game worthy of attention.

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Show Notes:

In addition to that, we’ll cover some recent news from DC Universe, as well as updates on the F2P conversions of City of Heroes and Fallen Earth.

Before that however, I’d like to share some potentially upsetting news about the immediate future of SWTOR:

SWTOR – Release Delay Imminent?

Beta Weekends Cancelled: LINK
Official Statement
Release Date Might Slip

Anyone following the beta news closely may have already heard that Bioware recently chose to cancel a couple of their beta test weekends, after the first round of them went in a few unexpected directions. They’ve spun this as being in the best interest of potential players and testers – and honestly, I believe that assessment to be true – but it’s still another potential red flag that Bioware may not be completely ready to be in charge of a top-shelf MMORPG such as this. I hope they DO take their time with this beta process, and work out all the kinks prior to launch. But at the same time, too many hiccups similar to this one may begin to erode consumer confidence in the eventual launch of the title.

And, as if this beta cancellation wasn’t enough bad news for the game’s supporters, it recently slipped out during an internal conference call that EA already has contingency plans in place just in case the launch of TOR may slip from Q4 of 2011 to Q1 of 2012. Could a launch delay be imminent? I can trust that’d be in the game’s best interest if so, but I’m hoping that it’s smooth sailing for this title from here on out, simply due to the amount of attention the title is receiving in both MMO communities, and gaming communities in general. As I mentioned a few episodes back, this game has enough hype behind it that any potential missteps by Bioware through this process have the potential to further reinforce the poor reputation that MMOs have for launching in a buggy, unplayable manner. Please Bioware… get your act together, for all our sakes!

Secret World

PAX Info from Funcom

Based on the gameplay footage I’ve seen of this game so far, I’ll admit that I’m not all that impressed with the game as a whole. My primary complaint being that this is supposed to be a SECRET world of conspiracy and intrigue, and everything we’ve seen so far shows hordes of magic-wielding superheros doing combat with monstrous zombies and cthulu-esque creatures that stand 2–4 stories tall. Not so secret looking, if you ask me.

Then there’s the development process itself, which has been suffering from repeated delays and mixed messages. Despite already having publicized a launch date of March 24th, the game is not even in Closed Beta yet. This, to me, feels like jumping the gun in a very big way, despite that launch date being more than 6 months from now.

But, my personal gripes with a few of the game’s details do not diminish the innovations that are taking place in regards to a few specific mechanics within the game. Some of them are inventive enough that I’ve decided to take the time to showcase them in a brief preview.

  • Environmental Interactions
    • Ambient critters will react to environmental stimulii. The examples we’ve so far seen are car alarms getting zombies’ attention (and spawning extra baddies), and light sources attracting the attention of baddies in the dark.
    • This added layer of complexity assists in keeping the game in the Real World.
    • This light source mechanic can also be utilized in PvP, where some maps will be too dark to see clearly in, but using a light source will attract the attention of enemy players. Meaning you have to choose between being seen, and being able to see.
  • PvP outfits
    • When entering a PvP match, players will have their appearance automatically altered to match their “role” based on the powers they have chosen. Healers will end up looking like healers, stealthy melee types will look like thiefs, etc.
    • While this diminishes the players’ ability to show off their custom avatar in PvP, it also makes it easier to be able to pick targets in a match. So your allies will know who to protect and synergize skills with, while the enemy will know who to focus their attacks on.
  • 3-faction gameplay
    • This is something that Funcom is not talking much about, but that I feel the need to draw attention to.
    • The only prior game that I know of with a 3-faction PvP gameplay mechanic, was Dark Age of Camelot, which is still considered by many one of the best PvP experiences that has ever been available online.
    • The strength of 3-faction PvP comes in the form of a socially-driven balance. It is exceedingly difficult for any single faction to gain dominance over the remaining two at any point, because which ever faction gains such a strong foothold will inevitably be targeted by the other two.
  • Skill System, No Respecs
    • Over 500 unique skills (not just improved ranks of other stuff, but unique effects)
    • You earn more and unlock them as you adventure, but start with a full suite of abilities.
    • Much like Guild Wars, you can freely respec at any time. Swapping out a full set of 7 actives and 7 passives, for any other skills you have so far learned.
    • Funcom claims that the difficulty of this game is based on players’ skill, and not the abilities in the game scaling up. That even “starter” abilities are viable later in a players’ life, and will scale up based on your equipment, and not any set of stats or level.
  • ARG – Investigation Missions
    • Scattered throughout TSW will be missions that inspire the player to investigate strange leads OUTSIDE OF THE GAME.
    • This is perhaps the most importantly unique aspect of TSW, as it allows players to feel like a real part of their world, rather than playing in some fantasy realm. It adds an extra level of instinctual immersion when visiting iconic cities like NYC and London, when you are also asked to research the history and myth of these locations in a real-world scenario.
    • One example given, is a locked crate in the wreckage of a shipping barge. Using the internet, you can look up the ship’s manifest online and cross-reference the crate number printed on the side of the shipping container in-game. Following these clues will lead you to the access codes to the crate.
    • Some are FAR more complicated than this, requiring players to actually research occult references in general, drawing the player further into the game’s mythos.
    • The downside here is that, unless Funcom is able to author a full suite of these missions anew every few months, players will quickly solve them all and post the solutions online for anyone to find without having to follow the clues.
  • There will also be events that take advantage of this mechanic, and are cross-faction competitive. Whichever of the 3 factions solve it first, gets a boost of some sort as a reward that affects the entire faction.

Subscription Model
Monthly Subs + Cash Shop
We’re TOLD it will be “cosmetics and conveniences only” … but we’ve been told the same thing in other games, and it never quite works out that way. So, time will tell if they can stick to their guns on this.
Really, though, this is GOING to upset players. Subscribers are left asking why, exactly, it is that their monthly subscription fee doesn’t get them the entirety of all this game has to offer, when it does in other competitor MMOs. Why should they be asked to pay extra to have a specific look?
To quench those fears, Funcom needs to make these same cosmetic items available in-game in some manner. In fact, offering a way for players to acquire those items in-game may even drive additional cash shop sales of those same items. I know it seems backwards, but MMO players are generally more likely to buy the CONVENIENCE of being able to bypass a time investment, than they are to simply buy an item that they cannot otherwise obtain.

Fight for the Light – FREE!

https://massively.joystiq.com/2011/09/06/dcuos-fight-for-the-light-pack-available-today/

Many of you may recall that I covered SOE’s big PR blunder a few weeks back, regarding their decision to charge subscribers for the “Fight for the Light” mini-expansion to DCUO. I was not alone in my outrage over this decision, especially considering their prior promises that future content would be delivered free of charge.

Well, I have a bit of good news for anyone still following this subject… SOE has mended their ways, and decided to offer the Fight for the Light expansion free of charge to all subscribers.

In my opinion… this is too little, too late.

The damage to their reputation over this violation of trust has already been done. I don’t foresee them digging themselves out of this particular blunder simply by going back on a bad decision. The decision was still made, and they took too long to recognize their mistake. It’s nice of them to have eventually come around, but I believe the damage has already been done.

Additionally, with their competitors in the Superhero MMO genre both now offering their game under a F2P subscription model, I don’t foresee a bright future for DCUO. Which is a shame. I had high hopes for this title for many reasons, not the least of which its action-oriented combat which I’d like to see more frequently in the MMO arena. It would be a real waste to see an innovative set of mechanics like this be buried by poor management decisions on behalf of SOE.

Free-To-Play Conversion Updates

Fallen Earth – F2P launching Oct 12th
Link directly to matrix of subscription levels

Before I sign off for this week, I’d like to do a quick update regarding the impending F2P conversion of City of Heroes and Fallen Earth.

First off, we now have an official launch date and subscription matrix available for Fallen Earth, which will undergo its F2P conversion on October 12th.

Based on my review of the matrix, it looks like they’re doing a good job of incentivizing the subscription options available. Even the cheap-o $10/mo one looks nice. But the $30/mo subscription looks to have very little benefit for players going into the game alone, as its primary benefit is in the form of an aura that bestows “premium” boosts similar to a $15/mo sub, on anyone grouped with the $30/mo player. I could see that being handy, but the value is questionable in my opinion.

It’s nice to see the trend of offering stipends to subscribers is continuing, however.

City of Heroes – VIP access starts this week!

And City of Heroes undergoes a launch to existing subscribers on Sept 13th… in fact, by the time you’re seeing this episode, VIP members (those with active subscriptions) will already begin playing the game with the new set of features.

They still haven’t announced a solid launch date for when Freebies will be able to join the rank and file of Paragon City’s superheroes and villains. I’m taking that indication to mean that this is a sort of beta period rather than a head start. So subscribers get to be the guinea pigs before the unwashed masses are let back in. Now that’s what I call a subscriber benefit!

Wait… what?

Next Week:

Age of Conan – Unchained

The post Secret World | MMOrgue 16 first appeared on Jupiter Broadcasting.

]]> SWTOR Backlash | MMOrgue 11 https://original.jupiterbroadcasting.net/10792/swtor-backlash-mmorgue-11/ Sat, 30 Jul 2011 14:56:42 +0000 https://original.jupiterbroadcasting.net/?p=10792 A recap of the Comic Con drama from a limited supply of pre-orders, overseas distribution errors, lack of communication, and general panic!

The post SWTOR Backlash | MMOrgue 11 first appeared on Jupiter Broadcasting.

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In this week’s MMOrgue, we cover the biggest MMO news to have scurried out from beneath the latex masks of San Diego Comic Con. Of course, the only real news on everyone’s mind has been the release of Star Wars: The Old Republic’s pre-orders, and the resulting DRAMA that unfolded from various distribution issues and a lack of product availability.

Before we get into the meat of that subject, we’ll also briefly cover NCSoft’s presence at SDCC, and DCUO’s Green Lantern “Power Ring” powerset announcements.

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Show Notes:

T-Shirt: Available at ThinkGeek!

Amazon Link: “Chaotic Evil” T-shirt

Thank for MMO music submissions! Added some to personal playlists. Keep ‘em coming!

Today was going to be SDCC recap, but only ONE story: SWTOR

Before we dive into that, let me tell you about a few others.

NCSoft held court, showing off Guild Wars 2 a bit.
But most of GW2 stuff will probably come out when ArenaNet attends PAX Prime this year.

NCSoft primarily focused on hyping up COH’s impending metamorphosis into a F2P game
New Trailer, new powersets!

Not to be outdone by their superpowered rivals
SOE announced the release of DCUO’s Green Lantern themed power sets
Nothing to say on powers, but the announcement deserves a minute

DCUO – Fight for the Light

First – this announcement missed the window of launching alongside the movie
Critically-panned, but blockbuster success nonetheless
DCUO has a history of missing real-world tie-ins…
Valentine’s Day almost a full month late, St. Patrick’s Day several weeks late.
If you cannot launch on time, don’t plan your content around RL events
It comes across as broken promises, and no fan will forgive you forever

Themed content isn’t sole failing point.
Prior to launch, promised monthly patches. To date, no two patches have come within <4 weeks of eachother.
Also promised free content, since the game is subscription based.

Well, how much does it feel like getting the big FINGER, when SOE announced that this new content patch will cost subscribers a fee of $10 to download and use?
They even had the BALLS to call it a DLC. A DLC! FOR AN MMO!
What are those monthly subscriptions going toward, if they won’t fuel the continued development and content release for the game?!

Expansions, OK… but THIS?!
It is so big a fail, I don’t really know how to quantify it.
I guess it’s just more fail on top of the pile that SOE continues to prove themselves to be.
Every time I start to feel like they’re redeeming themselves, they go and mismanage yet another project.

I guess there’s always hope for PlanetsideNEXT, right? hahaha

TORqued: The Pre-Order Saga

The biggest news from SDCC in the world of gaming, was easily Star Wars Old Republic’s pre-order availability, and the subsequent drama that unfolded over the few days following.

In this segment I’ll be walking you thru the events that unfolded and sharing my commentary along each step of this unfortunate series of events, as well as generally looking at the game’s future.

When the pre-orders were announced, this was the first time we heard the pricing of the Collector’s Edition… a whopping $150! Considering the fact that prior CEs of MMOs typically run for only between $80 and $100, this is a pretty significant leap in monetary investment. I’ve heard people saying you could potentially auction off the figurine on eBay if you wanted to recoup some of the cost, but let’s face it – that ain’t happening. The type of person that’ll buy a CE will keep that figurine and display it proudly, so the argument is moot.

But as it turns out, so, too, was the cost. You see, within 12 hours or so of opening pre-orders to the public, almost every major online retailer had completely SOLD OUT. A Q&A with Bioware at SDCC claimed they were NOT sold out, but retailers were singing a different tune. More units were eventually released for purchase the next morning, but by that time the damage was already done – Bioware’s precious hype had just suffered one of its first instances of public backlash, as angry fans found themselves unable to spend their money on the product Bioware had gotten them so excited about.

And unfortunately, it didn’t stop there. You see, the limited supply of pre-orders was only a factor here in the States. In the rest of the world, matters were even more complicated… In addition to only being available from an extremely limited number of retailers, some of those retailers (notably GAME.co.uk) are delaying the release of pre-order registration keys to customers that purchased the game. This isn’t usually a big deal with an MMO since a registration key is pretty much have one, or don’t. But with TOR’s launch, they are employing a tiered release schedule. Details are scarce, but it involves offering pre-launch access on a first-come/first-serve basis, based solely on the order in which your pre-order keys are registered. In other words, these retailers’ inability to supply those precious pre-order keys will prevent those customers from being among the first to enjoy the game, despite being among the first to PAY for it.

And it only adds insult to injury that some international markets actually do not have pre-orders available at all. Australia most notably. And although Bioware has confirmed that there will be no IP blocks based on region, allowing players in those regions to purchase a copy from overseas, playing on an overseas server is almost guaranteed to be a lag-infested experience. Particularly on launch day when so many people will be attempting to access the same pipelines and backbones.

All of this – the limited supply of pre-orders, the international delays, unavailability of units in certain regions – has only been made even worse by the sore lack of information coming out on the subject. Sure, Bioware devs have posted responses reassuring us that it’ll all be OK, but these issues are beyond their control. This is an EA issue – this is a publisher issue. The distribution of retail units, availability of pre-order keys, even the box cost itself. These are all items way above the pay grade of the folks creating the game that everybody is so eager to get their hands on.

And it fuels a very real, larger concern I have for the game in general.

The launch of SWTOR could potentially be the biggest MMO launch, ever. Bigger than WOW, bigger than AOC or WARhammer. By current estimations, we’re looking at millions of day-one adopters. EA and Bioware are NOT MMO companies, yet. And despite being able to learn quite a bit thru observation and second-hand accounts, there really is no substitute for hands-on experience. And I think this pre-order fiasco is proof of that matter.

It worries me. And not because I’m a fan of TOR, but because this game is going to become a benchmark for the industry. It’s broken the hype barrier and managed to become what most MMO enthusiasts are coming to refer to as the “Next Big Thing.” But not like AoC or RIFT were… this time it could be real, because there are professional reputations, huge budgets and ground-breaking development revolutions at play here. If anything marrs the launch of this game, it could leave a mark on the industry as a whole for years to come. MMOs already have the unfortunate reputation for launching as buggy, unplayable messes, and it is the big launches of the past that have given it that reputation. The more hype that preceeds a particular game’s launch, the more keenly those day-one disappointments are felt, and the louder the resonate throughout the media and gamer communities across the world. And let’s face it, there has never been another MMO with this level of hype steamrolling it onward. Every speed bump, every unexplained outage, every lag spike, exploit or imbalancing “I win” button… these will initially be complained about TOR’s communities, but the sheer volume of their negativity could quickly spill over to the rest of the MMO industry, and even into gaming in general.

We’re all in this together, and I don’t think that EA or Bioware understand that. Because they are not MMO companies. Yet.

And there WILL be issues. No matter how incredibly skilled Bioware’s QA department may be, there will be situations that only arise when you get tens or hundreds of thousands of players or more, are all accessing the same servers from locations all around the world, at the same time.

So what can be done at this point? Sadly, not much. As I said previously, TOR has broken the hype barrier… it’s a beast with a life of its own, and nothing at this point will reduce the fevered pitch of anticipation that’s been built into MMO gamers around the world.

My fears may be unfounded, and I’m hoping that they are. TOR will begin beta testing weekends in September, and I’m hopeful that these are stress tests. That Bioware will really run their servers thru the wringers and weed out every last glitch and bug before it’s opened up to the general public later this year. But even then, there’s no way you can prepare yourself for MILLIONS of players to hammer on your front door the day the game finally goes live.

Can You Run It?

SDCC Videos for SWTOR:

TEASE OF THE WEEK

More of a follow-up to a previous story…

Several episodes ago, I mentioned that XLGames and 2KGames had partnered up to create an MMO based on one of 2kGames successful franchises.

Well, we now have a confirmation, and unfortunately it’s not the Borderlands MMOFPS that I was hoping for…

XLGames announced Civilization Online

I think… I just stopped caring.

I’m sorry, I SHOULD be excited about another strategy game entering the MMO market, but I’ve just been so underwhelmed to date. Age of Empires Online was yawnworthy, and I’m hearing reviews of End of Nations sit squarely between “meh” and “BARF.” I just don’t know that this subgenre is destined for success in the MMO market. And now a traditionally turn-based strategy game is attempting to break into the market? Color me skeptical.

The post SWTOR Backlash | MMOrgue 11 first appeared on Jupiter Broadcasting.

]]> Champions / Marvel | MMOrgue 3 https://original.jupiterbroadcasting.net/8861/champions-marvel-mmorgue-3/ Sat, 28 May 2011 03:00:49 +0000 https://original.jupiterbroadcasting.net/?p=8861 In this week’s MMOrgue, we’re digging up the dirt on the world of superhero MMOs!

The post Champions / Marvel | MMOrgue 3 first appeared on Jupiter Broadcasting.

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In this week’s MMOrgue, we’re digging up the dirt on the world of superhero MMOs! Join us as we don our capes and tights to take a look at the latest troubling reports from inside Marvel Universe Online, as well as examine the effects that SOE’s network security issues and subsequent outage have had on DC Universe Online.

Last but not least, we examine the announcement that Atari is parting ways with Champions Online developer, Cryptic Studios. What has motivated this divestment, and what could this mean for the studio’s future and existing projects?

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Show Notes:

First, to respond to some feedback:

“The dark theme and name do not suit the show’s content.”

  • First the obvious reasoning behind the name: Everybody talkes about MMOs, and everybody considers themselves an expert worthy of a name and brand. Hence, MMO-everything is taken. I kid you not.
  • More importantly, the concept of looking at the inner workings of a living industry is very much in line with the idea of cataloguing and studying our dead.
    • I chose this theme and name to illustrate a scientific and analytic approach to the stories that will be covered herein.
    • The communities, technologies, and professionals of this industry are very much the heart, lungs and brains of any MMO. Without analysing what motivates and drives any of these, we potentially lose sight of the whole.
  • And lastly, the MMO industry is a dangerous place. Covering titles and technologies that are dead, and finding out what put them there, is something that WILL be covered on this show.

“You need a co-host.”

  • If this was a show about sharing the latest press releases and announcements, I would be inclined to agree. Finding commentary and conversation on such topics is easy, and flows best between separate minds.
    • However, as this show is 100% editorial driven, the content is created from the mind of its host. Increasing the number of minds involved would only fragment the content and any opinions contained herein.
  • That said, there will occasionally be important industry events which either slip my radar, or about which I know too little to accurately form an editorial opinion.
    • In these circumstances, I intend to invite “correspondents” to join me on air to discuss those particular situations. If you feel as though you would like to become a correspondent, please contact me by posting at jupitercolony.com, or by emailing jeremy@jupiterbroadcasting.com, to start a discussion on what content you would like to present to our audience.

DCUO and SOE outage

  • Infographic
  • On May 2nd, SOE went dark. Then hundreds of thousands of gamers cried out in frustration, and never went silent.
  • It took almost two weeks to get the network, and all of Sony’s games, back up and running and (apparently) secure from further invasion. That outage is estimated to have cost SOE a total of $171 million.
  • And this is AFTER a fiscal year that ended in March, which reported an annual loss of $3.2 billion for the company.

What does this rough patch mean for the future of DCUO?

  • Nobody at SOE is making any official statements yet, other than to say that DCUO’s population is currently “very good.”
  • In the past 3 months, there have been two replacements among the DCUO project’s upper management that were made from within … existing execs taking on extra responsibility instead of promotions, or new hires.
  • And this after the project suffered a round of layoffs in April.
  • It is likely that subscriptions will see a noteworthy drop due to the outage. Even with the incentives being offered by SOE by way of apology.
    • This comes down to Consumer Confidence, which is fancy way of saying “people don’t like to be jerked around.”
    • SOE has a large overhead, capable of supporting a few rocky patches. Even so, they’ve been known to shut down games (Matrix Online).
  • GOOD NEWS: Apparently this outage scared SOE into being more interactive with their customers, and their forums are now ablaze with Dev Posts at regular intervals sharing REAL info instead of SOE’s standard practice of silence and mystery.
    • Let’s hope it lasts.

MegaServers

  • Just days before the SOE network outage, it was announced that ALL of the existing DCUO servers would soon be merged into a few instanced networks called “MegaServers.”
  • Through the use of “phasing” technology, players will still be participating in areas that will have reasonable populations.
  • The benefit of this is to allow all of the back-end queueing for Raids, Duos, Alerts, and PvP to work across ALL players (on a per-platform basis).
  • The idea of server mergers has always been seen as a bad thing by the MMO press. It indicates a population decline, and a lack of interest.
    • This MAY be different, as this sounds more like a fundamental tech shift, and not just a run-of-the-mill merger.
    • However, it is still addressing an issue that would not be present if the game had a large and active population of gamers (queue times for instanced content).
  • Community outcry of “name collision” issues, and lack of solid responses from SOE, are causing additional schisms and rage among players.

Champions Online – Atari divests itself from Cryptic

https://www.gamasutra.com/view/news/34704/Atari_Drops_Champions_Online_Developer_Cryptic_Studios.php

First, rumor killing:
– Nothing is happening YET. Atari has only announced their INTENT to divest. They have not announced that they are seeking a buyer, nor that any change of staff will occur as a result of this decision.

Atari is making a Bad Choice

  • Investing in casual markets
    • Casual / Facebook games do not create brand recognition, fan loyalty or press.
    • As this market continues to mature, games will become more and more complex and impressive until their development budgets rival current standalone titles.
    • Long-term investment in this area will continue to require more and more finances to remain competitive. It is not a quick and cheap money-maker market.
  • Profits continue to rise
    • 17.3 million prior year, 7 million this year, next year = ??
    • While actively developing at least one unreleased title – Neverwinter
    • Early indications that Champions Online move to F2P has resulted in huge increase in profits, which only occurred in Q3 of 2010.
  • Foundry Tech
    • No other MMO has created such a successful and robust UGC tool, and it is now available to be ported to all titles using the Cryptic Engine: STO, CO and NWO.
    • Giving the power of content creation to users opens up new doors to new types of gamers, and creates a powerful sense of community.
    • Other MMO devs would probably love to get their hands on this technology…

Independence for Cryptic?

  • In today’s MMO landscape, no Dev survives alone.
  • They all need a publisher, and most publishers end up owning the Dev studio
    • Blizzard was acquired by Activision in 2007
    • Bioware became a part of EA in 2007
    • Turbine, the biggest example of a successful “indie” developer, was purchased by Warner Bros in 2010.
  • To date, no major developer has managed to leave its parent publishing company, and survive. In fact, it’s such a risky prospect that studios typically just dissolve rather than even attempt it.

So then, who buys Cryptic?

  • I think it’d be a bit presumptuous for me, as a gamer and not a financial analyst, to try and make an educated guess on this one.
  • MMORPG.com has a couple good editorials that cover most of the major candidates in this area. Check the show notes for details, as I don’t have much else to add to the discussion at this point.
  • Fans of Star Trek Online are hoping that the company is acquired by CBS, the IP holder of the Star Trek franchise.
    • Would CBS be interested in entering the online gaming arena? They haven’t yet.

Future of Neverwinter IP?
Possibly the biggest question mark in all of this…

  • Atari holds publishing rights on all Dungeons & Dragons products until 2017.
  • A lot of money and time already invested in the project, including a co-publishing deal with a line of novels written by R.A. Salvatore, and a deal with Wizards of the Coast for additional tie-ins.
  • Unlikely that Atari will let this one go completely.
    • It will either get pulled from Cryptic and given to another studio with Atari maintaining their publishing oversight, or a new deal will be worked out to keep Atari on board in spite of their divestment from the studio.
    • Either option discounts the title from being a bargaining tool in obtaining a new investment partner.

Marvel Universe

F2P

  • Attempting to live under the title of “First ever AAA F2P MMO in the West, at time of launch”
    • Color me completely unimpressed.
    • First of all, you can’t CLAIM a title like “Triple-A” without having a product. At this time, with the total lack of game footage, screenshots, timelines for beta/release, or even branding… what is here to lay claim to?
    • This just sounds like empty hype, from a company that has already started disappointing us with overblown hype for their other unlaunched MMO, Jumpgate:Evolution.

No Character Customization
Rank this as my “most worrying” concern for this title.

  • On the one hand, it will allow players to jump into game as iconic well-known superheroes from the Marvel franchise.
    • A lot of people will find this appealing, as evidenced by the outstanding sales records for single-player superhero titles like “Ultimate Alliance.”
    • Developers at Secret Identify Studios claim this will make everyone feel more heroic, and “we won’t be merely ‘sidekicks.’”
      • EMPTY CLAIM — CO allows heroes to feel like heroes, and even have their own Nemesis with minions and a base. What sidekick has that?!
  • On the other, how many Wolverines and Hulks will be roaming around? Or will each server have only one instance of each? Where’s the “massive” in this MMO, if that’s the case?
    • And how about progression? If you have to unlock the powers of your favorite superheroes, how do you explain them losing their abilities at the start of the story?
  • Possibly one of the biggest selling points of superhero MMOs to date, has been character customization. CoX and CO had it in droves, and DCUO’s comparative lack of options brought them a lot of criticism from MMO players and press.
    • This is a technological step backwards, and will only work if this is NOT a true MMO as we’ve come to define it.
    • If this is just another “X-Men Legends” or “Ultimate Alliance” with robust online matchmaking services, then it could work.
    • But any form of persistence, progression and community, will be lost without personalization of your avatar.

Written by Bendis
This has the potential to make me excited.

  • Brian Michael Bendis is the godfather of Marvel’s “Ultimate” universe, and creator of some of the most critically acclaimed stories ever to spring from comic books. Including “Avengers Disassembled,” “House of M,” “Civil War,” and “Secret Invasion.”
  • He claims to be writing stories for MUO that will portray some of the most iconic moments from each characters’ lore, and re-imagine them into events that players will experience in-game.
  • Not much else to say about it, really. Bendis has never really done anything ‘wrong’ (except, arguably, killing off Hawkeye… ) so it’s great news for the story side of the game.
  • Between this, and the news that R.A. Salvatore is writing for Cryptic’s “Neverwinter,” it could set a precedence in the industry to bring in more established high-profile writers to flesh out the story of an MMO. Nothing wrong with that at ALL. There’s a reason they are high-profile after all… it’s because they’re AWESOME.

https://www.mmorpg.com/showFeature.cfm/loadFeature/5187/page/1
https://massively.joystiq.com/2011/05/02/the-daily-grind-do-you-think-marvel-universe-is-an-mmo/

—————

Man… this whole episode was a lot of bad news, wasn’t it? And here I was hoping that superheroes were a HAPPY topic of conversation…

Well, maybe next week will turn some of that around…

+ RIFT feedback and discussion
+ 2KGames enters the MMO arena, through a partnership with XLGames (Lineage)
+ Bioware talks Mass Effect MMO

 

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DCUO Review | LOTSO 24 https://original.jupiterbroadcasting.net/4667/dcuo-review-lotso-24/ Fri, 21 Jan 2011 18:04:29 +0000 https://original.jupiterbroadcasting.net/?p=4667 The guys are rocking 2011 with two big reviews: DC Universe Online & the new Back to the Future game, “It’s About Time”!

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The guys are rocking 2011 with two big reviews: DC Universe Online & the new Back to the Future game, “It’s About Time”!

Plus we highlight the up-coming games of 2011 that we are looking forward too, and that you’ll likely see a review of in the future!

Plus so much more!

All that and more on this episode of LOTSO!

Grab one of LOTSO’s feeds to get every release:

Downloads, & Show Notes:

Upcoming Games we’re looking forward to soon
Bulletstorm – 2/22 (Gameplay)
You Don’t Know Jack – 2/08 (Trailer)

For the rest of the year
LA Noire – 4/05 (Trailer) (mo cap)
Brink – 4/12 (Walkthrough) (Gameplay)
Portal 2 – 4/19 (Demo) (Co-op Trailer)
Rage – 9/13 (gameplay)
Uncharted 3 – 11/1 (trailer)
Elder Scrolls V: Skyrim – 11/11 (Trailer) (Supposed Leak Gameplay)

Stuff rikai is looking forward to soon
Dragon Age 2 (3/8) (Trailer) (Combat Gameplay)
Mass effect 3 (Q4/Holiday 2011) (Trailer)

Grab Bag:
Back to the Future – It’s About TIme
DC Universe Online – Gotham City Tour, End of Beta Event Recap DCUO Gameplay

OWL SACK IMAGE FOR ALAN:
https://www.sharnoffphotos.com/humans_nature/field%20biology/fby_img/boreal_owl_sack.jpg

Skyrim info (leaks – NOT CONFIRMED)
Combat:
– You can duel wield weapons, and/or spells.

Spells:
– You can combine spell effects on the fly by using one in each hand.

NPC AI:
– They’ve made the world more “alive” including NPCs that might murder eachother, hold grudges, steal from eachother, and much more.  You may also be able to have relationships with NPCs in this game.

Professions:
– You can hold a job in each village. Blacksmith, Herbalist, Enchanting, Woodcutting, etc.

Download:

The post DCUO Review | LOTSO 24 first appeared on Jupiter Broadcasting.

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Spandex and Crime | J@N | 1.11.11 https://original.jupiterbroadcasting.net/4553/spandex-and-crime-jn-11111/ Tue, 11 Jan 2011 21:54:26 +0000 https://original.jupiterbroadcasting.net/?p=4553 It’s been a very Superheroey couple of days lately, from today's launch of DC Universe Online, to some recent stories of real life super heroes in Seattle!

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It’s been a very Superheroey couple of days lately, so put on your spandex and mardi gras maskes and join us as we leap across the rooftops of the information superhighway to bring you the latest on a few interesting stories – ripped from the comic books!

Show Feeds:

Show Notes:

NBC’s “The Cape” Premiered this Sunday

ComicAlliance review
– Embraces the tropes of superheroes, and portrays them as logical in this universe.
– Enjoyable to watch, and not in a “so bad it’s good” way.
Summer Glau drops hints about future relationship between her character and “The Cape”

Real Life Superheroes in Seattle

Police Alerted to “Superheroes” Patrolling Seattle
– Rain City Superhero Movement, part of a national organization: RLSH

A night on patrol with Phoenix Jones

Real Life Superheroes Fight Crime
– Includes an good video interview with three of them.

Phoenix Jones Gets His Nose Broken
– Two men starting a fight, he broke it up and took one to the ground and the other pulled a gun. The other got up and broke his nose.

DC Universe Online publicly available today!

Buy it on Amazon.com
Check out some of Jeremy’s articles on DCUO over at TenTonHammer.com
“Battle of Legends” End of Beta Event – Recap
A Guide to Travel Powers
A Tour of Gotham City

If you’d like to join the Jupiter Broadcasting fans in DCUO, check out the following thread from Jupiter Colony (our forums) for more information:  CLICK HERE

Download:

The post Spandex and Crime | J@N | 1.11.11 first appeared on Jupiter Broadcasting.

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