Deflector – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Tue, 10 Jan 2012 06:18:17 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Deflector – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 New STF Gear | STOked 109 https://original.jupiterbroadcasting.net/15541/new-stf-gear-stoked-109/ Mon, 09 Jan 2012 20:38:22 +0000 https://original.jupiterbroadcasting.net/?p=15541 The team takes a look at the new STF gear, and the current gear’s changes. Plus Chris shares his 2012 STO predictions!

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The team takes a look at the new STF gear, and the current gear’s changes. Plus Chris shares his 2012 STO predictions, and plays back a few from 2011, find out how they did!

This will be the last STOked produced for the foreseeable future. The show will be going on hiatus.

I plan to take another look at things, perhaps as the new featured episodes are near release, or something really exciting that I want to share with you all. And I will continue to monitor news and the STO community closely.

Check out the live stream on Saturdays, from time to time I plan to do live game play with the chat room during the hiatus. Following my G+ or Twitter feeds would be the fastest way to find out when those happen.

And finally, thank you so much for watching. If we make our return, I hope you’ll be there to tune in!

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Show Notes:

2011 PREDICTIONS from STOked 63

Jeremy:

  • Cryptic will acknowledge the positive impact the Foundry can have on their game, and embrace it by appointing a point of contact (or team) that will focus on publicity for the best-made and highly-reviewed player missions on a regular basis. Maybe a secondary weekly spotlight?
  • We will see an announcement toward the end of the year for a Romulan expansion. Including the new faction, 3–4 new sectors complete with PvE stories. The unique Romulan mechanic will be “espionage” and will be similar to Fed DXP.
  • More voice overs and cut scenes for episode content.

Chris:

  • Voice Overs + Cut Scenes (Demo record fly through)
  • More Star Trek
  • Slow Down
  • UGC will snowball into requiring a more robust out-of-game experience to discover and discuss new player created content.

2012 Predictions:

  • The possibility of failure lumes over STO. The price of failure may be too low.

  • The Foundry make it or break it time. DStahl has a big task on his hands. .

  • SW:TOR will help STO find it’s identity. SPACE COMBAT.

  • The next feature episode will be revealed to the community with the biggest fan fare yet.

  • D’angelo is replaced? The lack of transparency will turn the community even more angry. Anyone who takes the figure head spot, and does not chant “content, content, content” they will be flamed.

  • Foundry created episodes will take a larger role in the game. Cryptic will acknowledge them, and make efforts towards driving players towards them. After they get over having to admit they need the players to help them create content.

  • Crafting revamp replaces the current “vendorised” system with something spectacular and player skill based.

  • Additional writing staff, preferably with Star Trek experience, will be hired (possibly temporarily).

  • Cryptic will assign / hire a staff member to produce content using the Foundry toolset on a regular basis

  • STO will face it’s own “NGE” crisis and will only survive it by shifting focus to delivering content rather than game systems

Community Feedback


New STF Gear Sets:

Set feedback thread


Borg set (3 set items for 5 edc each from a vendor, console from the mission ‘Assimilation’).

Shield – The most regenerative shield of all the sets along with the lowest shield capacity and has a bonus resistance to plasma damage attacks to the shields by 15%. A bonus to shield power improves shield regen and resistance.

Engine – one of the slower impulse engines but a standard agility and a power bonus to engines, the greatest bonus of this engine is the ability for transwarp speed in sector space (minimum speed of warp 14).

Deflector geared towards (in order of magnitude) – Resistance – (geared towards greater hull boost, moderate restistance to shield/energy/movement debuff and a boost to auxillary power.
Hull Strength – change to an offensive debuff like power drain or exotic damage? Make it more offensive/adaptive deflector?
Resistance to shield and energy drain abilities
Resistance to hold, disable, repel, knock and slow effects
Knock, repel and slow abilities
Aux power (improve aux based abilities)

Aegis – a craftable set
Shields – highest capacity (for the feds) covarient shields with one of the lowest regenerations but grants a boost to shield power and shield strength.

Engines – geared towards speed and defense (performing better at higher engine speeds).

Deflector  Shield defense (geared towards shield strength, buffs and resistance to debuffs and a small boost to shield regen/resistance).
Shield strength – Boost to placate/confuse? Make it a more evasive deflector?
Shield repair/healing
Resistance to energy/shield drain abilities
Resistance to hold, disable, repel, knock and slow effects
Shield power (improves shield regen and shield resistance)

MACO – FED only
Shield – while the capacity is lower than a covarient, resilient shields regenerate slightly better and allow less damage to impact the hull. In addition for each attack you receive you gain a stacking 10 second bonus of +1 to all power settings. Shield grants a standard 20% plasma damage resistance to the shields.

Engine – while a tiny bit slower than the Aegis engines there is no bonus to having a high engine power. In addition, ships in sector space can travel at 9.99 (so we aren’t all going to turn in to amphibian beings  ) and in the eventuality that your engines are disabled, you’ll still have some maneuverabilty.

Deflector – Defense orientated (geared towards hull strength, shield strength buffs, resistance to movement debuffs and transfering power between subsystems).
Hull strength
Shield repair/healing
Resistance to hold, disable, repel, knock and slow effects
Shield strength
Power transfer rate

Omega Force – FED/KDF
Shield – A less regenerative capacity version of the Borg shield. In addition though for each attack you receive you gain a bonus 5 flight speed and 30% turn rate for 5 seconds. Shield grants a standard 20% plasma damage resistance to the shields.

Engine – The fastest engine available to both factions and one of the most agile with a greater bonus when using a high engine power.

Deflector – Debuff orientated (equally passive and damaging debuff boost with a small boost to cloak detection and shield repair).
Cloak detection and sensor debuff resistance
Resistance to hold, disable, repel, knock and slow effects
Resistance to energy/shield drain abilities Change to hold, disable, repel, knock and slow effects? Make it a more ambush/hit and run deflector?
Improved accuracy
Damage from ‘exotic’ attacks

KHG – KDF only
Shield – the highest shield capacity covarient shield and one of the lowest regenerations, however, there is a 25% chance when hit by energy damage to debuff the enemy’s accuracy by 25% for 10 seconds and placate for 1 second. Shield grants a standard 20% plasma damage resistance to the shields.

Engine – the slowest engine overall but the most agile especially at low power levels with an added bonus of being able to restart disabled engines after only 1 second and a flat bonus to all power levels.

Deflector – strength and offense orientated (geared towards boosting hull strength and offensive debuffs with a bonus to transferring power).
Hull strength
Damage from ‘exotic’ attacks
Knock, repel and slow abilities
Power transfer
Improved cloak

The post New STF Gear | STOked 109 first appeared on Jupiter Broadcasting.

]]> Aegis vs Borg | STOked 67 https://original.jupiterbroadcasting.net/4752/aegis-vs-borg-stoked-67/ Tue, 25 Jan 2011 06:37:13 +0000 https://original.jupiterbroadcasting.net/?p=4752 Learn the advantages to the Aegis and Borg sets, and if combining parts from the set can give you that extra boost of fire power!

The post Aegis vs Borg | STOked 67 first appeared on Jupiter Broadcasting.

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We load you up on the latest and greatest happening in STO, learn the advantages to the Aegis and Borg sets.. And if combining parts from the set can give you that extra boost of fire power!

PLUS – We look at the new remastered Stranded is Space mission, discuss the new Earth Space Dock upgrades.

Then – We wrap up our latest community feedback question, and share your suggestions for great STO online portals!

Direct Download Links

HD Video | Large Video | iPod Video | MP3 Audio | OGG Audio | YouTube

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

Show Notes:

NEWS

SS Azura – Remastered
REVIEW

Tribble Updates https://forums.startrekonline.com/showthread.php?t=198038
ESD Revamp
Balance changes that we mentioned last week
Aegis change to 2-piece Defense Bonus

Several Foundry Missions being manually moved to Holodeck
“The Longing”
“Tipping Point”
“Unholy Alliances (Part 1)”
“The Syndicate Extraction”

Sad news for shuttle “hot swap” idea: https://forums.startrekonline.com/showpost.php?p=3296221&postcount=31

Holodeck patch coming Jan 27th:
Space rebalancing
ESD Interior
New font
Stranded in Space – Remastered
XP Boost Devices added to rare drop tables
Psi Velorum opened for KDF

MORE upcoming changes:
1-Year Anniversary Celebration begins on Feb 2nd
Tentative date for Foundry on Holodeck – Feb 24th
A C-Store Prometheus? Does this spell MVAM?
TOS Bundle Pack (Costume, Bridge Pack, SHIP INTERIOR pack) — March

Lifetime Sale in celebration of Champs F2P and 1-Year Anniversary

COMMUNITY FEEDBACK

www.foundrymissions.com

MATH

Borg Set Reference
Aegis Set Reference

Console:

There’s only one choice, and it’s worth it. The Borg Universal console can be obtained by running “Assimilated” in the Undine Front. This mission can be solo’d, but it requires some finesse to get the ground portion done.

The first ground map, known as “The Maze” consists of many different corridors lined with borg sitting passive in their alcoves. If any of these borg are attacked, they will retaliate. This is a VERY bad thing, as you’ll also be taking on patrols and a few stationary groups. Adding these passive borg to any combat situation is likely to get you killed.

So you have two choices: Avoid aggroing them, or kill EVERYTHING along the way. There are approximately 200 borg on this map though, so I recommend the first choice.

To avoid aggro’ing them, make sure you and all of your boffs are only using single-target weapons and abilities. Compression Pistols and Sniper Rifles. AOE abilities like grenades and geothermal vent don’t always aggro them, but it might be smart to avoid them anyway. Also do not bring turrets as they target enemies indiscriminately, but Support Drones are fine.

If you follow the corridors and click on the right teleporter you’ll be sent to a central room with a boss in the middle. I recommend clearing out the perimeter of the room before engaging him.

Deflector Dish:

There are 3 factors to consider:

  • Skill Bonuses (Sensors vs. Deflectors)
  • Power Bonuses (Shields vs. Aux)
  • Set Bonus activation

This last point is actually the most important of the three. The set bonuses of either set are more powerful than skill considerations or power levels. Read further for calculations on the effectiveness of these set bonuses.

The Borg dish can be obtained by running the STF “The Cure”

For hints on defeating “The Cure” check out the following links:

Engines:

Aegis a clear winner here, as it is faster and offers a substantial boost to the “Combat Maneuvers” skill which few captains max out on their own.

The only situation where the Borg engine exceeds the Aegis, is when traveling in Sector Space since it enables a higher top Warp Speed.

So… get BOTH engines, and use the Borg while traveling. Be sure to switch back to the Aegis engine when faced with space combat.

The Borg Engine can be obtained by running the STF “Infected”

For tips on defeating “Infected” check out the following links:

Shields:

This is the biggest difference between the two sets, and comes down to Regenerative (with very nice regen/healing bonuses) and Covariant (with decent defensive boosts).

Now, if you recall from our “Master Your Shields” math segment, you’ll know that I’m very much in favor of Covariants. However, the bonuses of BOTH of these shields warrant examining the choice in further detail.

The most important factor here is Set Bonuses, as the Borg shield is only reliable if both it’s 2- and 3-piece set bonuses are intact. The 2-piece bonus supplies a nice hull heal, and the 3-piece bonus further amplifies the regenerative capacity of this shield. Without both of these bonuses, this shield does not perform well in a sustained firefight.

However, both of these set bonuses have been seen to activate multiple times in even short battles, causing most players to consider them RELIABLE as a further form of survivability.

But, because this is still a Regenerative Shield, it requires that you run your shield energy very high to benefit fully from its regeneration rate, AND maintain enough maneuverability to be able to spread out incoming damage to all four shield quadrants.

The Borg shield can be obtained by running the STF “Khitomer Accord”

For tips on completing “Khitomer Accord” check out the following links:

Set Bonuses:

The Borg Hull and Shield Heals are substantially more powerful than the Aegis set’s defensive boosts.

Firstly, the Aegis 2-piece bonus offers a reliable boost to your ship’s Defense skill. This skill is percentage-based, and is more effective at higher speeds (Escorts/Birds of Prey tend to fly faster). A high defense skill will cause enemies to MISS your ship, dealing zero damage.

All of the other set bonuses require that you sustain damage in order for them to have a chance to activate, meaning that this bonus actually INHIBITS others from activating. However, this is offset by the slight reduction in damage from all those missed shots. The actual effectiveness of this boost varies by ship, engine, and tactics, but due to some recent re-balancing, will generally effect all captains approximately the same amount.

As for the Aegis 3-piece bonus, you’re looking at a real letdown. The resistance boost seems substantial at 10%, especially since it can stack up to 10 times. However, each stack past the first suffers from standard diminishing returns on resistances resulting in much smaller of a benefit than is portrayed on the tooltip. Furthermore, this resistance bonus actually applies to HULL damage, not shield damage. And since the boost requires your shields to be UP in order for it to activate, chances are that you will be receiving very little benefit from this reduction in incoming hull damage.

Meanwhile, the Borg 2-piece bonus offers a 52% hull heal (approx. 20,000 hull points on a T5 Cruiser) and will tend to fire off at least once per battle. With such a substantial heal, the amount of bleedthrough damage trickling through your shields is likely to be a non-issue. And if your shields are down for any reason, you can potentially benefit even MORE from this sudden heal as it also includes a decent hull resistance boost.

The Borg 3-piece set has also been rated as reliable by many players, tending to go off 2-3 times per group of enemies. Each time regenerating a bit less than half of your overall shield strength (if using the Borg shield), and making you more resistant to incoming shield damage.

Mixed Sets:

The only reason to use the full 4-piece Borg set, is for the Tractor Beam ability. From all accounts I’ve read, it’s a fun toy but not nearly powerful enough to turn the tide of any battle. Meanwhile, the mixed bonuses you can receive from going with only 2- or 3- pieces of one set can be substantial.

If you choose to use the Borg Shield, I recommend the following mixed set:
Borg Shield, Borg Deflector, Borg Console, Aegis Engine

This keeps the Shield and Hull regen boosts intact, and gives you the better engine from either set.

If you choose to use the Aegis Shield, I recommend the following mixed set:
Aegis Shield, Aegis Engine, Borg Deflector, Borg Console

This set up gets you the better engine and tougher shield, while keeping two separate 2-piece bonuses intact (Borg Hull Regen, Aegis Defense Boost)

As a matter of personal taste, the Deflector and Engine could be swapped, leaving:
Aegis Shield, Borg Engine, Aegis Deflector, Borg Console

Which would net you +5 Engine and Shield power and change up some Science skill boosts, at the cost of a some speed and a boost to Combat Maneuvers, without sacrificing the two separate 2-piece set bonuses.

And finally, it’s also possible to use the following mixed set:
Aegis Shield, Borg Engine, Borg Deflector, Borg Console

This strange mix gives you all of the regenerative/healing abilities of the borg set, and the very tough outer shell of the Aegis shield. The sole downside to this is the lack of that nice boost to Combat Maneuvers. There’s an argument to be made that keeping the 3-piece Borg set bonus intact is worth that loss…. and I would agree.

Download:

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