dilithium – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Mon, 23 Apr 2012 20:49:02 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png dilithium – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Designing Starships | STOked 119 https://original.jupiterbroadcasting.net/18788/designing-starships-stoked-119/ Mon, 16 Apr 2012 22:19:50 +0000 https://original.jupiterbroadcasting.net/?p=18788 We ask Ian “Jam Jamz” Richards, and Jeff Miller your ship questions! Plus a few hints at upcoming new ships, their Trek inspirations, and much more.

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We ask Ian “Jam Jamz” Richards, and Jeff Miller your ship questions! Plus a few hints at upcoming new ships, their Trek inspirations, and working with a active community.

Plus it’s the advance DOFF guide, we’ll give you the tips to supercharge the DOFF system and improve your everyday game play.

And much more!

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Show Notes:

News

  • Hearts & Minds – Friday the 13th mini-mission

  • Dan Said Stuff: In defense of of Friday the 13th mini-mission by dstahl

  • Ferengi Lockboxes Released – New D’Kora marauder class ship included.

  • The Reman shield tooltip now indicates that it’s a part of a set – upcoming Vault event perhaps?

  • Impending STF Update from Gozer (possible for April 20th)

  • Drop rate for “Tech” loot increased

  • New respawn timer that increases the more you die

  • KA Ground  – upper base Borg must be completely killed before entering lower base

  • KA Ground – optional timer will start when exiting the first room rather than upon entering the lower base. Should make it as challenging as the Infected ground optional.

  • Gozer coming on next week to explain it all and talk STF loot tables too

  • Big changes for the Foundry Files in the very near future

  • Becoming it’s own podcast

  • Will still visit STOked from time to time

  • New budget for all the wigs Murphy wants (frickin’ Diva)

  • Irish stepping down from Technical reviewing to focus on production but will visit

  • “Spirits Of Ramok Nor” author – Alimac30 replacing Irish. Great coup for the team!

Tactical View – Friday 13th Mission ”Hearts & Minds”

  • short mission – 5 to 10 minutes
  • Interesting gas leak environmental hazard mechanic
  • Another use for our EV suits
  • Unique Doff and Lirpa rewards

Duty Officer Guide Part 2

  • Best Practices & Pro Tips For Running Duty Officer Missions

  • Trade in missions where you swap 5 lower quality doffs for 1 doff of the next quality level up have a small dilithium cost, check this before you complete the transaction.

  • Trade in NPCs offer you the chance to receive a doff of a specific species

  • Department Head / Shipboard assignments reflect each other currently which negates the need to zone into your ship to check every sector.

  • Unlocking repeatable assignments is crucial to efficiently gaining CXP for the tier 3 and tier 4 ranks where the targets are 50K adn 100K respectively.

  • If you pick up a rare assignment on your ship, consider posting that in the Doffjobs channel and inviting others to your bridge so that they can get that assignment too.

  • Check the list of “special” Duty Officers for rare and ultra rare doffs that you may want.

  • Dilithium Attainment Tips

  • In the center room of ESD there is an NPC who gives Doff missions. One of these is to turn in 3 contraband to gain 2, 000 dilithium ore on a 2 hr timer per character.

  • The KDF equivalent of this mission is located in The Great Hall in First City.

  • Recently the 24 hour cooldown on this mission  “disappeared”. It is unknown if that was intentional or simply a bug.

  • The KDF can pick up lots of Contraband from marauding assignments. Mailing those items to the FED characters on your account can allow you to run multiple version of this mission at the same time thus maximising your dilithium gains.

  • The 800 day veteran reward grants access to a new assignment at the academies which allows the veterans to refine an additional 1,000 Dilithium Ore above their 8,000 per day dilithium ore refinement cap.

  • Efficient Travel Tips

  • Sector Space travel is your constant enemy for Hardcore Doffing. Not only do your Bridge Officers constantly ask you to warp into wrong Sectors, lots of loading screens all the time… but if you Doff a lot, you do not want to spend half that time staring at your ship crawling slowly through sector space at Warp 10.

  • The Borg Engine for 5 EDC from the STF Vendor is the cheapest and STILL the fastest engine in STO.

  • The Omega Force Engine gives players the ability to use Slipstream twice as often. This is not listed on the tooltip but is easily verified in game.

  • Set your Drive Coil skill to at least 6, if not 9 for a solid base warp speed boost.

  • Diplomatic Immunity and Raiding Party buffs from other Players will also give you Sector Space speed gains. Players have been reported to reach speeds of Warp 40 in slipstream with all these Buffs stacked!

  • There is also a Personal Assignment that will buff your Drive Coil skill for one hour, make sure you have that one ready when you participate in the “Tour The Galaxy” Event (if you fly around Sector Space all the time you can just as reel in the free energy credits from that event too).

  • Additional Transwarps are always nice to have, but it has a cooldown timer so the Excelsior is not an ideal solution.

  • Astrometric scientist doffs on active space duty can reduce the cooldown of your transwarp to as little as 5 minutes.

  • The Odyssey cruisers also give you double the time in Slipstream mode.

  • That all cuts down on travel time, the more characters you play, the more important it will get to cut down on that.

  • You also will need to know where you want to go. Suricata’s Star Chart may help you with that, but the ingame map is fine too, just make sure to know your sector blocks and the sector borders within them.

  • Assignment Chains & Other Goodies

  • These are basically a series of Doff assignments that are linked together where you must complete one mission before unlocking the next*. When you reach the end of a chain there is often a special reward such as a rare or very rare duty officer, Mark XII Consoles, unique Food Items, Player Titles and all sorts of Items.

  • Mission completion is all that matters.  Success or failure is not considered.

  • The most important chain at the moment probably is the Colonial chain. There is one Colonial chain for every exploration cluster, it’s the hardest chain to complete but it also has the best rewards.

  • For every exploration cluster that you complete you will get one unique Rare Duty Officer and unlock a repeatable “support” assignment.

  • The unlocked support assignment will give you a Very Rare Duty Officer with the same traits as the Rare Duty Officer, but only on critical success so you might need to repeat it a few times to get lucky.

  • Once you complete the whole Colonial chain you will have gained 14 Rare and 14 Very Rare Duty Officers which is a great base roster to build upon.

  • The repeatable Support Mission will reward “Refugees”, which on their own seem rather worthless, but they can be turned in at “Asylum” Missions. Depending on the Refugee traits, you have a good chance to get a random high level DOff (not including the new Gamma Quadrant Races!).

  • You will need a lot of Colonists for these chains. 168 (per Character) to be precise, start collecting them whenever you can. If you got Energy Credits it’s a good idea to buy them on the Exchange as you need them.

  • Other than that there are “Resettle Colonists” assignments which will give you 5 Colonists every time, but it can only be started every 28 hours.

  • Colonists are stored separately from your DOff Roster in an extra Tab. That Tab can only hold 20 Colonists, so when you run out of space, take 5 of them and put them in a mail addressed to yourself.

  • You will need a certain amount of various the commodities. There is a Spreadsheet with all the Commodities you will need and the prices in the different places, cheapest are the Freighters that fly around Sector Space. If you follow the sheet you can save 238,700 Energy Credits (PER CHARACTER !).

  • If you place the purchased commodities in your Bank you will not have to open your replicator and scroll past all the food for every single assignment, which can get annoying real fast!

  • If you follow the “2 of each Profession” method on your DOff Roster you will run into problems on certain steps of the chain that require Technicians and Quartermasters, so it will be better keep more of those around until you are done with your Colonial Chains.

  • It is also noteworthy that Klingons can not enter Delta Volanis until they reach Marauding Rank 3 and Federation Players can not enter any of the Klingon Sectors until Diplomacy Rank 3. You can ask in the DOFFJOBS chat channel if someone can give you Diplomatic Immunity or Raiding Party.

  • The Consular Authority chain was released together with the Gamma Quadrant C-Store Packs. It is the “free in-game way” to get your hands on the new Duty Officers species like Bajorans, Cardassians, Wadi, Dosi, Karemma and so on. It is the only way to get Duty Officers with the new “resolve” Trait that is required for some assignments and gives you better chances for many of the new assignments that were added with the latest Duty Officer expansion. It does NOT include Jem’Hadar, Vorta, Tosk or Hunters, these seem to be only available through the C-Store Packs.

  • Biochemical Investigations: comes in 6 variants which each providing a different Gamma Quadrant commodity and completion rewards are special ground consumables. The assignment can be picked up from the DS9 zones.

  • Biogenic Weaponisation: a 2 part chain that unlocks a repeatable 45m assignment that grants elevated CXP rewards over other similar short duration assignments  i.e. 98 CXP. The initial  assignement can be picked up from Klingon Academy making it KDF only.

  • Children’s Toys: This 4 part assignment chain grants green, blue or purple MK XII random consoles upon overall completion. The first part gives you a “strange alien artifact” and this assignment  can be obtained in most of the Cardassian sectors. The remaining parts of the chain are then unlocked at the Science Officer inside your ship.

  • Colonisation: a 7 part chain which unlocks repeatable refugee and prisoner assignments in the exploration clusters. Critical success in those unlocked assignment can reward with a rare purple Doff. Each cluster offers a different purple Doff for a critical success. The initial assignment must be picked up in any of the exploration clusters.

  • Culinary Credentials: a 5 part chain which unlocks multiple repeatable assignments for elevated CXP rewards and overall completion unlocks the “Chef” and “Master Chef” titles. The initial assignment is picked up from within your ship.

  • Colonial Team: comes in 4 variants with 3 assignments in each aligned to the 4 Gamma Quadrant species (Karemma / Paradan / Dosi / Wadi). Completion unlocks high CXP assignments in the Zenas Expanse. The initial assignment can be picked up in the Cardassian sectors.

  • Consular Authority: a 4 part chain with 7 variants (Bajor / Karemma / Parada / Cardassia / Dosi / Ferasa / Wadi). Completion opens up a Doff exchange assignment where you can swap existing Doffs for one from the species variant you have completed. The initial assignment can be picked up in the Cardassian sectors.

  • Extreme Bartending: a 5 part chain where your bartender gets to show off some skills to unlock multiple repeatable assignments. The 4th part grants the “Bartender” title and the 5th grants the “Master Bartender” title. The initial assignment can be picked up aboard your ship.

  • Facility 4028 Fugitives: a 5 part chain which yields gamma quadrant commodities and rare gamma quadrant duty officers. The initial assignment can be picked up in the Regulus sector and sometimes in adjacent sectors.

  • Gaming Proficiency: a 4 part chain that unlocks the “Strategema Master” title upon completion. The initial mission can be picked up aboard your ship.

  • Ghosts Of The Jem’Hadar: a 10 part chain that unlocks many repeatable assignments and then provides a purple named Doff upon chain completion. The initial assignment can be picked up in the Cardassian sectors.

  • Project Chrysalis: a 6 part chain that unlocks a few repeatable missions and a purple doff upon completion. The initial assignment can be picked up from the Cardassian sectors.

  • Instigate Defection” assignments can be used to pick up doffs from the opposite faction. The assignment is picked up from…

  • Extricate Intelligence Asset” can be used to pick up doffs from the opposite faction. For FEDs the assignments can be picked up in Klingon bordering sectors and vice versa for the KDF.

  • Reclaim Assimilated Borg Drones” yields a green or blue doff and the assignment can be picked up in either the Sirius or Regulus sectors.

  • Investigate Temporal Anomaly” yields a purple bartender *(Guinan Doff) upon completion is is once per character only. The assignment can be picked up in exploration clusters, Beta Ursae, Eta Eridani and Omega Leonis so far. There may be other sectors too.

  • Combat Benefits With The Active Roster

  • Active Space Roster – some doffs provide boosts to your space abilities, cooldown reductions or “proc” effects when those doffs are put on active assignment.

  • Active Ground Roster – some doffs provide boosts to your ground abilities, cooldown reductions or “proc” effects when those doffs are put on active assignment.

  • Tactical

  • Conn Officer (Evasive Maneuvers) – cooldown reduction

  • Conn Officer (Tactical Team) – cooldown reduction & Starship Attack Patterns buff

  • Energy Weapons Officer – reduce cooldown on subsystem targetting abilities

  • Projectile Weapons Officer – cooldown reduction

  • Shield Distribution Officer – chance to improve shield regen & shield regen rate

  • Security

  • Armory Officer – 20% chance to beam in an additional turret of increasing quality [ground]

  • Assault Squad Officer – 33% chance to reduce grenade cooldown timers [ground]

  • Security Officer – 20% chance up to 100% chance (purple) to beam in additional security escorts of increasing quality when Security Team is used [ground]

  • Engineering

  • Damage Control Engineer – 20% chance for cooldown reduction with “emergency power to” abilities

  • Diagnostic Engineer – 10% chance to increase ranged damage when using the Equipment diagnostics ability [ground]

  • Fabrication Engineer – 20% chance up to 100% chance (purple) to beam in additional support drones of increasing quality when Summon Support Drone is used [ground]

  • Maintenance Engineer – cooldown reduction for Engineering Team and a buff to hull repair

  • Matter/Antimatter Specialist – chance to immobilise enemy ships when Eject Warp Plasma is used

  • Systems Engineer – chance to shutdown additional subsystem when using Viral Matrix

  • Technician – 10% chance to reduce cooldowns on all bridge officer abilities when “Aux to Emergency Battery” is used

  • Warp Core Engineer –  20% chance to buff all 4 power levels when any “Emergency Power to” ability is used

  • Operations

  • Deflector Officer – chance to reduce cooldown on all deflector abilities after they are used e.g. Scramble Sensors / Viral Matrix / Jam Sensors / Gravity Well / Tyken’s Rift / Science Team / Tachyon Beam

  • Explosives Expert – chance to create an additional mortar when Quantum Mortar is used  [ground]

  • Flight Deck Officer – chance to reduce the cooldown timers on all hangar bays and boarding party abilities

  • Hazard Systems Officer – buffs damage resistance when Ramming Speed or Brace For Impact are used

  • Quartermaster – cooldown reduction to Combat Supply when used  [ground]

  • Sensors Officer – severely debuff enemy damage output when Sensor Scan is used

  • Tractor Beam Officer – applies a shield drain when Tractor Beam is used

  • Transporter Officer – chance to remove hostile boarding parties when Transfer Shield Strength is used

  • Science

  • Astrometrics Scientist – cooldown reduction on all Transwarp abilities

  • Biologist – none

  • Botanist – none

  • Development Lab Scientist – reduces cooldown timer and buffs Starship Shield Emitters

  • Geologist – none

  • Gravimetric Scientist – chance to create an additional Gravity Well when used

  • Photonic Studies Scientist – reduce cooldown on Photonic Officer & Photonic Shockwave when used

  • Research Lab Scientist – none

  • Warp Theorist – debuffs the turn rate of targets when Tachyon Beam is used

  • Medical

  • Biochemist – add a damage resistance buff when Science Kit abilities are used [ground]

  • Counselor – none

  • Doctor – chance to increase maximum health points when Medical Tricorder or Vascular Regerator is used  [ground]

  • Medic – chance to beam in a medic who will heal you and your team when a Hypo is used  [ground]

  • Nurse –  chance to beam in a medic who will heal you and your team when a Hypo is used  [ground]

  • Civilian

  • Advisor – none

  • Friday the 13th reward: Advisor – reduce psionic powers cooldown by 15% / reduce recharge time by 15% (typo?)

  • Bartender – none

  • Chef – none

  • Colonist – none

  • Diplomat – none

  • Entertainer – none

  • Prisoner – none

  • Refugee – none

  • Trader – none

  • Miscellaneous:

  • Facility 4028 Biochemist Reward Doff – when added to your active ground roster allows you to use your replicator to produce Ketracel White for your Jem’Hadar bridge officer.

  • CXP Boosts – obtained from C-Store or lockboxes provide you with a way to double the CXP rewards from your missions up to a cap e.g. 1K or 10K

  • Helna Duty Officer – taken from a popular foundry character created by Havraha of Podcast UGC fame. You can pick up this homage doff via the colonial chain in the Arucanis Arm.

  • Helpful Resources:

  • DoffJOBS Spreadsheet

  • DoffJOBS Trekker

  • DoffJOBS in game, global chat channel

  • STOwiki – always needs new contributors

Artwork Credit

Ambassador Class U.S.S Yamaguchi

The post Designing Starships | STOked 119 first appeared on Jupiter Broadcasting.

]]> Getting Dilithium Fast | STOked 116 https://original.jupiterbroadcasting.net/18283/geting-dilithium-fast-stoked-116/ Mon, 26 Mar 2012 19:18:34 +0000 https://original.jupiterbroadcasting.net/?p=18283 It’s our best tips and tricks to gathering Dilithium as efficiently as you can. Plus we’ll give you our review of the new Dilithium mining event!

The post Getting Dilithium Fast | STOked 116 first appeared on Jupiter Broadcasting.

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It’s our best tips and tricks to gathering Dilithium as efficiently as you can. Plus we’ll bust through some STO news from the week, and give you our review of the new Dilithium mining event!

Direct Download Links

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Support the Show:

Show Notes:

News:

  • A little more insight from DStahl

    EVERYONE else (the majority of the team) is working on stuff that you will not see until the next big update – Season 6. That is where you will see things like Fleet Advancement system, Starbases, new types of Fleet Only “fleet actions”, updated PVP, new Foundry features, and if we are lucky, maybe even some leaderboards. Oh and maybe some Tholians.

Ship Interior Functionality via the Doff System

– New NPCs on your Ship Interiors (and a few public maps) that offer two types of assignments: Fixed and Rotating
– Fixed NPC Assignments will include things like crafting hyposprays, regenerators and ship components.
– Rotating NPC Assignments will include a mix of existing Shipboard and Sector assignments, as well as newly-crafted unique assignments ONLY available on these NPCs.
– Many steps of different Assignment Chains have been moved to these NPCs, to ensure that players participating in the Doff system check their interior somewhat regularly.
– Rotating NPC Assignments will be different on different interiors. If you don’t like what your NPCs are offering, visit a friend’s interior instead.

Tactical View:

  • Dilithium Mining
  • Useful for lower level players without access to better dilithium missions e.g. STFs
  • Excellent environment with details such as low gravity “walking”
  • Beautiful D’Kora model hovering above the asteroid (JamJamz designed it)
  • Lack of profession specific aspects
    • Engineering: Ensuring heat dissipation during mining
    • Science: Regulating power level to ensure optimum laser cutting power
    • Tactical: Targetting dilithium veins effectively
  • Asteroid Mining Guide

Dilithium Gathering Tips:

  • -Multiple methods – casual & hardcore / low level & capped
  • -Dailies / Special Events / Doff Assignments / Dismissing Doffs
  • -Return on time investment is the key factor – dilithium per minute?
  • -Daily Lore Mission – 480 dilithium for FED & KDF (academy mission)
  • -Daily Foundry – 3 missions for 1440 (console missions expedite this)
  • -Daily Cluster Exploration – 1440 for 3 missions (fastest with 3 scans)
  • -Dilithium Mining Event – unsure of cap but seems to be 1K for 10 mins of play
  • -STFs – elites give 1100 for completion for 20 to 30 mins of play with loot possibilities
  • -Fleet Actions – 1440 dilithium each
  • -KDF Sorties – 960 for Sortie Alpha, 960 for Sortie Bravo both repeatable every 30 mins
  • -KDF “Path Of The Warrior” – wrapper mission for Sorties giving 2400 daily
  • –800 Day Vet Reward – unique doff assigment which increases daily refining cap
  • -STOwiki – dilithium mission guide

The post Getting Dilithium Fast | STOked 116 first appeared on Jupiter Broadcasting.

]]> Welcome Back Dan! | STOked 113 https://original.jupiterbroadcasting.net/17662/welcome-back-dan-stoked-113/ Mon, 05 Mar 2012 20:19:25 +0000 https://original.jupiterbroadcasting.net/?p=17662 Star Trek Online's Executive Producer, Daniel Stahl chats about the speed of player leveling, the the new featured episodes, and hints about future updates!

The post Welcome Back Dan! | STOked 113 first appeared on Jupiter Broadcasting.

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Chris chat’s with Star Trek Online’s Executive Producer, Daniel Stahl. Chris asks about new challenge he faces, the speed of player leveling, the success of the new featured episodes, and hints about future updates to sector space, the foundry, and Klingons!

PLUS: Chris reviews the new featured episode, Facility 4028. And we’ve got a new community feedback that covers recent discovered game exploits, and we follow up on a lot of your STF loot feedback!

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Support the Show:

Show Notes:

News Links:

Ask Cryptic: March 2012 is Here
DStahl’s back
A handy thread explaining (in short) what the Foundry could expect to see in Season 6

STF Loot Bags Explained

When you successfully complete an STF, including the optional objectives, you will have two different loot bags provided –  the personal loot bag and the team loot bag. Obviously, the personal one is loot just for you and the team loot bag, which is obtained from successfully completing the optional objectives, is divided up using the Need or Greed system. The loot you get in those bags is taken from multiple loot tables in the following manner.

Personal Loot Bag:

  • Table A – always gives you every item every time which is EDCs, dilithium and a mystery box. This is your GUARANTEED reward for mission completion.
  • Table B – always gives you at least one item but can be more which includes Bind On Equip space & ground gear and also Borg Salvage. This means that you will always get something from this loot table but not necessarily the salvage drop.
  • Table C – this table contains the high end loot, the Borg tech drops. Everytime you successfully complete an STF the game decides if you should be offered an item from this table. It is 100% NOT GUARANTEED loot. You have a chance to get the tech drop and a pretty low one based on user feedback 1% or lower is suspected right now (unconfirmed). This “roll” by the game engine does not take into account how many STF runs you have done it simply flips a coin to see if you are to be offered a tech drop for this specific STF completion. It is the primary source of making players insane as this heavily gates access to MK XII equipment and sets.

    So for each completion of an STF as a player I will get:

    • EDCs / dilithium / mystery box
    • 1 or more Bind On Equip space gear,  ground gear or borg salvage
    • a chance at getting a Borg tech drop (chance guaranteed, loot not so)

The second loot bag is a shared one across the team based on completing the optional objectives in any STF. It is constructed in a similar way to the personal loot bag but with some key differences.

  • only 1 loot table containing all of the items (does NOT include Borg tech drops, EVER)
  • usually 4 items from the loot table are offered as a reward to the team (can include salvage)

This shows that the lock boxes that were added to the loot system recently are actually included in a table that has nothing to do with the Borg Tech drops and their minuscule drop rate is therefore a separate issue. The information presented here is derived from a  – post made by Gozer.

The post Welcome Back Dan! | STOked 113 first appeared on Jupiter Broadcasting.

]]> Remastered Khitomer Accord | STOked 106 https://original.jupiterbroadcasting.net/14703/remastered-khitomer-accord-stoked-106/ Mon, 05 Dec 2011 21:45:03 +0000 https://original.jupiterbroadcasting.net/?p=14703 It’s our quick guide to Star Trek Online Khitomer Accord special task force. Plus, we welcome Season 5 aboard and sum up the major points of this game update!

The post Remastered Khitomer Accord | STOked 106 first appeared on Jupiter Broadcasting.

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It’s our quick guide to Star Trek Online Khitomer Accord special task force.

Plus, we welcome Season 5 aboard and sum up the major points of this game update, and cover some of the big community changes in the past week.

And a special look ahead and next week’s special episode!

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Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

Support the show:

Ready Player One – Support STOked by buying a book or subscribing to Audible!

News Round Table

  • Season 5 Released
  • New Community Manager
  • Return of Daniel Stahl
  • Foundry Issues – editor disabled / all missions republished
  • Terilynn from Podcast UGC going to work as STO writer at Massively

Tweet Leaks

Tactical View:

Grab the video companion notes here.

The post Remastered Khitomer Accord | STOked 106 first appeared on Jupiter Broadcasting.

]]> Remastered Cure | STOked 105 https://original.jupiterbroadcasting.net/14401/remastered-cure-stoked-105/ Mon, 28 Nov 2011 20:49:59 +0000 https://original.jupiterbroadcasting.net/?p=14401 We continue with part two of the STF revamp series with The Cure guide, and how best to prepare for the upcoming F2P conversion in early December!

The post Remastered Cure | STOked 105 first appeared on Jupiter Broadcasting.

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Get some advice on how best to prepare for the upcoming F2P conversion in early December, and we continue with part two of the STF revamp series with The Cure revamp and all those nasty Borg evils in store for us!

Chris hosts another dance party, this time in Quark’s, and Captain Geko decides to crash it and he brings some friends….Borg drones, an assimilated Gorn, some Klingon fighters and even a D’deridex. Yes, you read that correctly….the Devs spawned space craft INSIDE the bar!

Community feedback covers the F2P preparation guide and some in depth math on the upcoming dilthium conversion rate including the “dilithium tax” that’s been heavily debated recently.

All that, and the weeks news!

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Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

 

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Show Notes:

Support the show:

Ready Player One – Support STOked by buying a book or subscribing to Audible!

News:

  • Borg Invasion Of Defera Delayed (time zones) link
  • C-Store price changes coming early sale announcement / original comment
  • Patrols missions level with player
  • Story missions with unique rewards level with you link 1 / link 2
  • UI Improvements – character selection updated / waypoint graphics updated / compass added
  • Doffs – spend free doff token to unlock purchasable purple doffs at each tier link
  • “Big Lobes” Update – Ferengi now get 20% discount at EC & GPL stores link
  • Additional Foundry slots available – two for 7K, four for 10K link
  • Naomi Wildman dialogue regarding the Delta Flyer has been removed (no longer craftable) link
  • Mission replay no longer available from the Ready Room on player bridges (now located in journal) link


Tweet Leaks:

Tactical View:

  • The revamped Cure STF sees the original space portions merged
  • The ground portion has been shortened and had a gate removed
  • Borg beam in groups have been replaced with Borg turrets
  • Silverwings provides detailed tactics on how to succeed with the revamped missions and get that all important Borg loot.

Community Feedback:

  • Dilithium conversion information spreadsheet
  • F2P preparation guide gives  long standing players a heads up on actions they may choose to take before the conversion hits in early December.
  • Dilthium exchange rate is exposed and the news isn’t great for wealthy players.
  • Community to make submissions to community feedback through STOked@Jupiterbroadcasting.com
  • We will take all questions, comments, concerns regarding STO & F2P, Cryptic, STOked and its segments (News Roundtable, Advanced Combat Tactics, Tactical view, Foundry Files).
  • Website:  Jupiter Force.org
  • Email:  Asmick@Jupiterforce.net
  • Twitter: @Asmick_JF

The Jupiter Signal:


The post Remastered Cure | STOked 105 first appeared on Jupiter Broadcasting.

]]> Full Speed Ahead | STOked 102 https://original.jupiterbroadcasting.net/13562/full-speed-ahead-stoked-102/ Mon, 07 Nov 2011 20:31:37 +0000 https://original.jupiterbroadcasting.net/?p=13562 More updates and changes were rolled out to the STO free to play testers this week. Some of them have us puzzled, but some are a big win for players!

The post Full Speed Ahead | STOked 102 first appeared on Jupiter Broadcasting.

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More updates and changes were rolled out to the STO free to play testers this week. Some of them have us puzzled, but some are a big win for players!

Plus thoughts on the new Dilithium Exchange, Skill Tree changes, and an what happened to that C-Store tribble?

Audible.com

Ready Player One – Support STOked by buying a book or subscribing to Audible!

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Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

 

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Show Notes:

Support the show:

Ready Player One – Support STOked by buying a book or subscribing to Audible!

SHIPS
  • Implemented a maximum limit ship slots purchased via the C-store to 28.
  • https://forums.startrekonline.com/showthread.php?t=239380
  • Bellerophon and Gladius now on Holodeck.
  • https://forums.startrekonline.com/showthread.php?t=239458
  • StormShade says ships will remain account wide unlocks.
  • https://forums.startrekonline.com/showthread.php?p=3839727
  • Geko says ships will remain account wide unlocks & the point behind character unlocks is so they can be tradable.
  • https://forums.startrekonline.com/showthread.php?p=3840094

  • DILITHIUM EXCHANGE

Stuff We Forgot To Talk About Last Week:

Yay!

  • CaptainGeko posts Some important news you might want to know
  • 1) VA token added to 500 Day Vet Reward.
  • 2) Gold Members will auto-refine Dilithium for up to 1 week.
  • 3) They’re still working on the New Skill System and on Crafting.
  • https://forums.startrekonline.com/showthread.php?p=3844420

Math:

New Space Skills are on tribble, Nikki has been looking at them closely, toss in some little math tidbits to wet viewers apatite, and make joke at Admiral Murphy’s expense.

Quad Cannon Controversy, Was Geko misquoted as to the Quad cannons being the highest damage cannons in the game or was he simply referring to the 3 damage modifiers on the item. Item is level-less.

Torpedo spread, most notably Torpedo Spread 3, has being causing controversy as well.  They were targeting up to 10 enemies and now with the patch 3, 4, and 5 targets respectively.  PvPers were raging about this as it was supposedly causing 1 shot kills.

Community Feedback:

  • Introduce revamped community feedback segment – Promo/pop community to make submissions to community feedback @ STOked@Jupiterbroadcasting.com.  We will take all questions, comments, concerns regarding STO & F2P, Cryptic, STOked and its segments (Foundry Files). Also I will promo Jupiter Force.org and my contact info Asmick@Jupiterforce.net & my twitter @Asmick_JF.

 

The post Full Speed Ahead | STOked 102 first appeared on Jupiter Broadcasting.

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The Next Generation | STOked 101 https://original.jupiterbroadcasting.net/13366/the-next-generation-stoked-101/ Mon, 31 Oct 2011 20:21:28 +0000 https://original.jupiterbroadcasting.net/?p=13366 Big changes for Star Trek Online fans. We introduce the beginning of a new show format, chat about the Doff System, big economy changes.

The post The Next Generation | STOked 101 first appeared on Jupiter Broadcasting.

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Big changes for Star Trek Online fans, and STOked is rolling out one of the latest! We introduce the beginning of a new show format, chat about the Doff System, big economy changes.

And of course, a few of the difficulties players are having with STO’s transition to free to play.

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

 

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Show Notes:

 

> Doff System

– Operant conditioning / skinner box …Farmville
– Bartle test…Doff system fits into the “Achiever” aspect of gamer psychology
– Bajoran Doffs removed until the DS9 Feature Series debuts
– Reduced XP for longer term missions
– Increased XP for shorter term missions encouraging more frequent “Doff sessions” for players

 

> Economy
  1. Dilithium/Emblem exchange rate unchanged. F2P players get +30% more Dilithium for their time as previous subscribers. 336 converted, 480 earned.
  2. 754 dilithium per converted emblem for a MK XI Beam Array (formerly 30 emblems)
  3. Options taken away from the T-5 Excelsior after people paid money for this item.
  4. VA token still taken from us despite being told that nothing would be taken from subscribers.
  5. Increases Decreases Common Items Unchanged
  6. 58.62% 9.20% 100.00% 32.18%
  7. Salami Inferno says C-Store prices are final https://forums.startrekonline.com/showthread.php?p=3808268
  8. James T. Picard points out that Cryptic’s C-Store prices aren’t higher than LOTRO’s in-game store prices.

https://forums.startrekonline.com/sho…d.php?t=238302

    • MVAM 1200 c-store points 2000 c-store points
    • Using 336 exchange rate: 500 emblems would be 168K dilithium
    • Using 754 exchange rate: 500 emblems would be 377K dilithium
    • 2000 C-Store points = MVAM = 168K or 377K dilithium
    • 1 c-store point = 84 or 188.5 dilithium

> Crafting Changes
– all tiers craftable again
– dilithium inserted into the higher tier (even levels)
– Mk XI Beam Array has old schematic costs + 16K refined dilithium (2 days to convert)
– MK XI Beam Array at ESD (was 30 emblems) 22,620 dilithium = 754 exchange rate

– Mission Chain Problem: https://img85.imageshack.us/img85/4515/brokenmission.jpg

– The Foundry: component complete still broken & anti-exploit nerf stops XP & drops after the 30th NPC kill in a single mission.

– Female Animations have been adjusted:

Now, if you choose the 3 feminine stances (Feminine, Sexy, Cute), you will get the existing new female walks & runs in unarmed modes.

If you choose the other gender neutral stances (Standard, Brawler, Stern …) you will get the default standard walks/ & runs.

– Zeronious Rex promoted to Producer and Farktoid5000 promoted to QA Lead
https://twitter.com/CrypticEQAH

– So Stephen D’Angelo said, during his interview on STOked 100, that he was going to have Stephen Ricossa do the Engineering Reports.

But then StormShade says no more Engineering Reports.
https://forums.startrekonline.com/sho….php?p=3815496
Now Stormshade says no more Dev Blogs.
https://forums.startrekonline.com/sho….php?p=3835627

– 700 Day Veteran Reward will come due December 11th, just 2 days after STO F2P launch.

– JBJeremy’s New Cryptic account https://twitter.com/BorticusCryptic & he is BorticusCryptic

Skills Revamp is coming!
Early details in CaptianGeko’s forum post.

Foundry Files:

  • Overall, this mission is perfect for someone who wants to play a diplomatic mission with no combat (and hey, its another way to get some DXP, and it stacks up with some of Cryptics diplomatic missions like the ones that came out in Season 2) With a good story, and good puzzles, its very good for someone who wants to play a mission without combat.

Download the FULL review


The post The Next Generation | STOked 101 first appeared on Jupiter Broadcasting.

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New Voyages | STOked 100 https://original.jupiterbroadcasting.net/12601/new-voyages-stoked-100/ Mon, 03 Oct 2011 20:11:19 +0000 https://original.jupiterbroadcasting.net/?p=12601 STOked went on-site at Cryptic Studios to bring you the latest information and feature announcements, straight from the mouths of the developers themselves!

The post New Voyages | STOked 100 first appeared on Jupiter Broadcasting.

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In celebration of our 100th episode, STOked went on-site at Cryptic Studios to bring you the latest information and feature announcements, straight from the mouths of the developers themselves!

In addition to interviews and walkthrus, STOked has a big announcement of its own to make that you cannot afford to miss!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

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Show Notes:

 

Tribble Patch:
– Doff System (lvl 12)
– Mission Journal UI upgrade (including Replay button!)
– “New” Fed tutorial
– First steps of the Dilithium switchover

Also a few unannounced tidbits:
– Ent F in the Mirror Universe incursion
– New voiceovers for the Guardian of Forever
– STF armor on display at ESD
– Ship shield quadrants change shades from blue to red as they lose integrity
– DS9 updates

F2P Test Rewards:
– Reach level 11 and receive an 8 hour XP boost item on Holodeck
– Reach level 31 and receive “a reasonably large chunk” of Dilithium on Holodeck
– Reach level 51 and receive a bonus ship slot, and a unique title.

———-

Let’s roll that beautiful bean footage!

– Up first, an interview with the Emergency Executive Producer Hologram: Stephen D’Angelo
– Then Al Rivera takes on a whirlwind tour of some upcoming +1 ship powers for the Feds!
– Then, Jesse Heinig gives us a run-down of the Dilithium-based economic changes
– And we end with a tour of Bajor!

The post New Voyages | STOked 100 first appeared on Jupiter Broadcasting.

]]> Stahl’s Brain | STOked 95 https://original.jupiterbroadcasting.net/11448/stahls-brain-stoked-95/ Mon, 22 Aug 2011 20:00:17 +0000 https://original.jupiterbroadcasting.net/?p=11448 Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team!

The post Stahl’s Brain | STOked 95 first appeared on Jupiter Broadcasting.

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The August Engineering Report is only the tip of the iceberg as STO looks forward to a future of management under Perfect World Entertainment – a prospect that keeps looking better with each dev post on the subject.

Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team.

Then, we’ve got a brand new Community Feedback to throw at your face, all about Fleets!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

Massively: Dev Q&A from STLV Convention

  • Over-the-shoulder icon to more clearly indicate Borg Adaptation in shooter mode
  • New ground set coming with STF revamps unlocks a new cosmetic look
  • They’ll also be split into Ground and Space sections to facilitate shorter timetables
  • When asked about more functionality in Social Zones, the topic of a new ground combat area was brought up in response (another hint at a Defera revamp?)
  • New borg loot drop tables will include all existing Valor and Emblem loots
  • When asked about Terradome, Gozer indicated it may not remain an STF in the future.
  • Also hinted that ALL missions (including STFs) would at some point become playable at all levels, and auto-scale to players’ levels.
  • Clarification posted by DStahl
  • There will still be a minimum, but you will not outlevel them.
  • Also does NOT refer to ALL missions.

August Engineering Report

  • Sounds like the cross-faction STF finder only works with Friends Lists (not open invites)
  • Combining Sector and Galaxy maps into a single, scalable map interface

Other than that, not much new in here, but Stahl makes up for that with a heaping helping of…

DANIEL STAHL STAYS STUFF … UPDATE

First, in a thread about the Rhode Island and future variants, he lays details on us about ships to come, and balance philosophies moving forward…

  • 16 new ships/variants coming, each with a new mechanic that adds tactical options.
  • The new “time-based” currency (Dilithium) will be earnable by all players, at all levels.
  • Existing badges/emblems will be translated into Dilithium.
  • It will soon be possible to trade Dilithium to other players, for C-Store points.
  • Worried other players won’t trade? There is an “enormous vault” of unspent points out there.
  • These economy changes are scheduled for Sept 22nd.

Then, he talks about the C-Store and budget concerns of the past…

  • Subscriptions are a steady and predictable budget to plan by, but if MTs become steady and predictable enough they can also be planned with.
  • Kind of similar to this show in a way… advertisers (when we have them) allow us to plan our expenses out far in advance, while DONATIONS allow us to expand and take risks or cover unexpected costs, when the funds are available.

And then tells us a bit about the future…

  • Despite the current forum grumbling, subscriptions are UP.
  • “So love it or hate it, we are where we are and I will continue to be frank and open about what is going on to ensure you are informed of where STO is headed.”

What is making STO’s future rosey? Perfect World of course!

  • “They (PW) are playing STO themselves and sending me lists of requests and I’m sending back “here’s how many people I needs”… so to answer you question…. STO is about to get more support than it has had in recent months.”
  • “Yes they care about Neverwinter and Champions Online as well, but there is no “everyone focus on Neverwinter”. It is more like everyone focus on your existing games and here’s more resources!”
TWEET LEAKS

REMINDER:
We’re takin’ next week off!
It’s PAX Prime 2011, and we’re gonna be there in a BIG WAY.
Meet-up thread at Jupiter Colony

COMMUNITY FEEDBACK

It’s time to put the focus back onto Fleets…

During the existing content lull, it has fallen to us players to make the game enjoyable on a regular recurring basis when there’s no new shiny toys to keep our attention on a regular basis. This responsibility frequently falls to community leaders, which in this game, are Fleets.

Our question for you: How do you keep your Fleet going strong?

As examples, we’d like to share with you some of the activities that Jupiter Force engages in on a regular basis. And I’d like to preface that we do not run or propose these activities, we’re only figureheads in the fleet, not leaders. So don’t think we’re just bragging here. If anything, we’re giving credit where it’s due to the folks that run this fleet so well.

1) Regularly scheduled events
The in-game calendar can take a little getting used-to, and getting your fleetmates to check it regularly can be a task unto itself. But enough encouragement and involvement can be a self-perpetuating cycle.
* Special themed PvP matches (pistols/melee only, shuttles/runabouts only, etc)
* STF timeslots for newbies, with pre-made teams of 3–4 experts.
* etc, etc.

2) Recognition of involvement
Whether you use a complex system of rank promotions, or handing out in-game loots, all fleet members will strive that much more to be a part of the community, if you give them a reason to try for it.
* JF has just implemented a system of Ribbons that can be added to forum posts, and are earned primarily via participation in Fleet Events.

So, what does YOUR fleet do? Or what would you LIKE to see your fleet do?

The post Stahl’s Brain | STOked 95 first appeared on Jupiter Broadcasting.

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