DSE – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Tue, 23 Aug 2011 04:01:42 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png DSE – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Stahl’s Brain | STOked 95 https://original.jupiterbroadcasting.net/11448/stahls-brain-stoked-95/ Mon, 22 Aug 2011 20:00:17 +0000 https://original.jupiterbroadcasting.net/?p=11448 Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team!

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The August Engineering Report is only the tip of the iceberg as STO looks forward to a future of management under Perfect World Entertainment – a prospect that keeps looking better with each dev post on the subject.

Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team.

Then, we’ve got a brand new Community Feedback to throw at your face, all about Fleets!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

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Show Notes:

NEWS:

Massively: Dev Q&A from STLV Convention

  • Over-the-shoulder icon to more clearly indicate Borg Adaptation in shooter mode
  • New ground set coming with STF revamps unlocks a new cosmetic look
  • They’ll also be split into Ground and Space sections to facilitate shorter timetables
  • When asked about more functionality in Social Zones, the topic of a new ground combat area was brought up in response (another hint at a Defera revamp?)
  • New borg loot drop tables will include all existing Valor and Emblem loots
  • When asked about Terradome, Gozer indicated it may not remain an STF in the future.
  • Also hinted that ALL missions (including STFs) would at some point become playable at all levels, and auto-scale to players’ levels.
  • Clarification posted by DStahl
  • There will still be a minimum, but you will not outlevel them.
  • Also does NOT refer to ALL missions.

August Engineering Report

  • Sounds like the cross-faction STF finder only works with Friends Lists (not open invites)
  • Combining Sector and Galaxy maps into a single, scalable map interface

Other than that, not much new in here, but Stahl makes up for that with a heaping helping of…

DANIEL STAHL STAYS STUFF … UPDATE

First, in a thread about the Rhode Island and future variants, he lays details on us about ships to come, and balance philosophies moving forward…

  • 16 new ships/variants coming, each with a new mechanic that adds tactical options.
  • The new “time-based” currency (Dilithium) will be earnable by all players, at all levels.
  • Existing badges/emblems will be translated into Dilithium.
  • It will soon be possible to trade Dilithium to other players, for C-Store points.
  • Worried other players won’t trade? There is an “enormous vault” of unspent points out there.
  • These economy changes are scheduled for Sept 22nd.

Then, he talks about the C-Store and budget concerns of the past…

  • Subscriptions are a steady and predictable budget to plan by, but if MTs become steady and predictable enough they can also be planned with.
  • Kind of similar to this show in a way… advertisers (when we have them) allow us to plan our expenses out far in advance, while DONATIONS allow us to expand and take risks or cover unexpected costs, when the funds are available.

And then tells us a bit about the future…

  • Despite the current forum grumbling, subscriptions are UP.
  • “So love it or hate it, we are where we are and I will continue to be frank and open about what is going on to ensure you are informed of where STO is headed.”

What is making STO’s future rosey? Perfect World of course!

  • “They (PW) are playing STO themselves and sending me lists of requests and I’m sending back “here’s how many people I needs”… so to answer you question…. STO is about to get more support than it has had in recent months.”
  • “Yes they care about Neverwinter and Champions Online as well, but there is no “everyone focus on Neverwinter”. It is more like everyone focus on your existing games and here’s more resources!”
TWEET LEAKS

REMINDER:
We’re takin’ next week off!
It’s PAX Prime 2011, and we’re gonna be there in a BIG WAY.
Meet-up thread at Jupiter Colony

COMMUNITY FEEDBACK

It’s time to put the focus back onto Fleets…

During the existing content lull, it has fallen to us players to make the game enjoyable on a regular recurring basis when there’s no new shiny toys to keep our attention on a regular basis. This responsibility frequently falls to community leaders, which in this game, are Fleets.

Our question for you: How do you keep your Fleet going strong?

As examples, we’d like to share with you some of the activities that Jupiter Force engages in on a regular basis. And I’d like to preface that we do not run or propose these activities, we’re only figureheads in the fleet, not leaders. So don’t think we’re just bragging here. If anything, we’re giving credit where it’s due to the folks that run this fleet so well.

1) Regularly scheduled events
The in-game calendar can take a little getting used-to, and getting your fleetmates to check it regularly can be a task unto itself. But enough encouragement and involvement can be a self-perpetuating cycle.
* Special themed PvP matches (pistols/melee only, shuttles/runabouts only, etc)
* STF timeslots for newbies, with pre-made teams of 3–4 experts.
* etc, etc.

2) Recognition of involvement
Whether you use a complex system of rank promotions, or handing out in-game loots, all fleet members will strive that much more to be a part of the community, if you give them a reason to try for it.
* JF has just implemented a system of Ribbons that can be added to forum posts, and are earned primarily via participation in Fleet Events.

So, what does YOUR fleet do? Or what would you LIKE to see your fleet do?

The post Stahl’s Brain | STOked 95 first appeared on Jupiter Broadcasting.

]]> Khitomer According to Us | STOked 88 https://original.jupiterbroadcasting.net/9751/khitomer-according-to-us-stoked-88/ Tue, 28 Jun 2011 04:00:46 +0000 https://original.jupiterbroadcasting.net/?p=9751 Part three of our STF guide, this time we arm you with our tips and tricks to beat STO’s Khitomer Accord Special Task Force! Plus Season 4 updates!

The post Khitomer According to Us | STOked 88 first appeared on Jupiter Broadcasting.

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We’re back with part three of our STF guide, this time we arm you with our tips and tricks to beat STO’s Khitomer Accord Special Task Force!

Plus we’ll cover the latest changes in Season 4, the latest with the Enterprise F, and spend some love coins on the Klingons this week!

And much, much more!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

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Show Notes:

NEWS:

Community Event: KDF Awareness Week
A week-long push for higher active population on the KDF side of the fence.
Tutors available in zone chat. Missions, Ship discussions, etc etc.
Group leaders/members for whatever you need ran. (maybe not STFs…)

KDF auto-decloak has been fixed!

Salami Inferno:

“The fix for this issue is not as simple as it sounds. It involves touching every single map in the game, which is a ridiculously high number.

That being said, we did it and the fix will be in the next tribble push.”

The new Diplomatic Immunity
(Since DSEs no longer pull you in)
Tentatively, it allows Feds to enter the KDF home sector
This opens up new assignments in the Doff system, since it’s location-based
KDF will have a similar ability available. No word on how you earn it (no Diplomacy).

Part 2: DTNE Dev Diary
CapnLogan pops in to answer a few questions…

Season 4 Update:

  • Players can now create a private PvE queue lobby
  • The borg are adapting to players too infrequently, resistance will be futile again very soon.

TWEET LEAKS:
CrypticEQAH: “Quick look at the new borg adaptation visual FX. Hope you brought a remodulator!” https://yfrog.com/z/kh1alyj
Gozer: “Updated Infected Boss Room.. New Shields animate around the generator and consoles..” https://twitpic.com/5gct8e
Gozer: “New “Normal” Mode Infected Boss Room… Walkways added for the Jumping “impaired” :).. No walkways however on Elite”  https://twitpic.com/5f94tz/full
(ALSO WHAT HAPPENED TO OUR ALCOVES?!)

Star Trek Captain meet up in “The Captains”

KHITOMER ACCORD:

Don’t expect to be able to destroy the place JUST because you read a guide, or get tips. You need good gear, good specs, knowledgable players, and PRACTICE. But we’ll give you what help we can!

I’ve heard of skilled teams completing this entire mission in <1.5 hours, but the standard for even experienced groups seems to be between 2 and 3 hours, depending on a lot of various factors. To be safe, allot yourself 4 solid hours of gameplay, or be prepared to have an assigned break at some point, agreed-upon by your entire team.

MOIST walkthrus: https://www.youtube.com/watch?v=iMnx7IPi_Ck
Sanctuary of Wanderhome Guides: https://www.youtube.com/watch?v=MlaHzeZbZA4

Space – Two Gates
Both will activate as soon as you kill the last of the baddies that start at the center.
– Kill all except the Tac Cube, and draw it toward one of the two gates.
– Kill the Tac Cube on top of one of the gates, to get a nice boost to its damage from the cube’s warp core explosion.

  • After the two gates are active, you will need to destroy BOTH simultaneously, while also fending off waves of drones and spheres.
    • If you let 6 probes reach the central structure, you FAIL and the universe implodes.
  • You must have sufficient DPS to split your team into two groups, and one of those groups must be capable of BOTH clearing the spawns AND killing the gate.
    • The other half of the team only has to be able to kill the spawns, and the gate is an added bonus.
    • Once you destroy one gate, you can work together on the other if necessary.
    • Once one gate drops, Cubes are added to the spawns of the remaining gate.
      • If you can manage it, keep a Cube alive until the next wave and use its Warp Core as a weapon against gate/spawns.
  • Gravity Well, Tractor Beam Mines, Tractor Beam Repulsors, Photonic Shockwave (hold Probes in place, or push AWAY from central gate).
  • Tricobalt Mines!

3 minutes between waves of Borg, each time with 15 seconds of vulnerability.

Ground – Phase 1 (clearing)
Usual tactics:
Observe the kill order (Nodes first)
– Some nodes are very cleverly hidden on this map. A few even require diversionary tactics to reach (pulling the borg team THEN sending in a Sniper to eliminate the Node).
Expose/Exploit
– Might as well practice now, this will become even more crucial when the Borg start adapting more.

Borg are not in place, they beam in. Don’t send scouts, advance together and cautiously.
Best if you have at least one team member that knows the spawns/nodes.

Ground – Phase 2 (forcefield room, split team)

  • Endurance Team stays in the room with 6 nodes, and deactivates the shields.
    • The Borg that will spawn in this chamber are relatively wimpy.
    • Each shield node corresponds to a node in the main room you came from.
  • DPS Team stays in the main chamber and targets the nodes, as the shields drop (by other team)
    • You only have 3-4 seconds to drop the node before the shield reactivates, THEN you have to clear out the Borg that spawned in. THIS IS A DPS RACE.

After deactivating the 6th Node, you’ll be assaulted by dozens and dozens of borgs, including some Elite Tacticals that seem especially beefy. This is an endurance test, not a DPS race. STAY ALIVE.

Destroy the two “IMR Chambers” (top floor, and bottom floor)
Before destroying them, you can step inside to earn your Borg Sci Boff and an Accolade.
Step in SLOWLY, and a groupmate can rez you.

BOSS ROOM!
Poke in and kill the nodes first, then clear his buddies, then DPS him down.
Seal off the entry with Force Domes / Cover Shields, to prevent flanking.
He’s resilient, but doesn’t hit any harder than an Elite Tactical.

Space – Boss Battle
Step 1 – beat up Scimmy
Step 2 – destroy massive wave of Probes
Step 3 – CLICK FOLLOW

  • You may have to find a way to drop Red Alert, in order to be able to follow. My team managed this by using a Photonic Fleet to destroy the last few probes, while we retreated.
  • If you do not CLICK FOLLOW, you may be left behind and unable to participate in the next encounter. It’s not an actual map transfer, and there’s an invisible wall blocking you from manually travelling to the next area.

Be prepared for a lengthy battle against the final Space Boss.

  • Her CLOAK cannot be counter-acted, so just suck it up.
  • Keep your Evasive Maneuvers active to avoid the Thalaron Cannon, if you can.
    • A decent stack of resist buff can also turn it into a Thalaron Tickler (Hazard Emitters, Aux to SIF, Brace for Impact)
      • Extend Shields / Emergency to Shields
  • Good idea to have a skilled Gravity Well, can suck in groups of Probes to cause chain explosions.
  • Tractor Beam can also come in handy, as the boss likes to run away. Won’t cancel her Cloak, but may keep her nearby while she’s uncloaked. Some guides say toss this power, others say use it. Looks like a matter of taste.

The post Khitomer According to Us | STOked 88 first appeared on Jupiter Broadcasting.

]]> Eve of Battle | STOked 84 https://original.jupiterbroadcasting.net/8936/eve-of-battle-stoked-84/ Tue, 31 May 2011 04:00:01 +0000 https://original.jupiterbroadcasting.net/?p=8936 Chris & Jeremy prepare for a three week STF event, find out their thoughts on this event, and how you can participate and join the battle! Plus DSE changes!

The post Eve of Battle | STOked 84 first appeared on Jupiter Broadcasting.

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Chris & Jeremy prepare for a three week STF event, find out their thoughts on this event, and how you can participate and join the battle!

Then – with season 4 around the corner, we’ve got the latest updates straight from the STO devs, and some new info on the master plan for deep space encounters.

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

Follow-up on Atari/Cryptic conversation at Massively.com
For sale!

KDF version of the Azura comm
– “Bringing Down The House”
– Nice to see them NOT overlook this useful item for KDF.
– 4 hour cooldown

Caitian and Aenar boffs coming to C-Store in June
– Dev comment: These will be available in-game, too (via Doff missions)

June 23-25: Borg Invasion DSEs
Stahl comments
* Will no longer auto-zone you!
* Also include special rewards and/or Emblems
* Working on auto-scaling so that all can participate (in testing, no promises)

TWEET LEAKS:
KDF capes & new shoulders:  https://twitpic.com/51lz2v/full
Yet another Jupiter Uniform detail (non-Vet version):  https://twitpic.com/52i4wd/full
Gorn updates:  https://twitpic.com/52wspn/full

COMM FEED:
Is Cryptic’s split from Atari a GOOD thing, or a BAD thing?

POLL Results: 82.56% GOOD THING

COMING UP ON A FUTURE STOOOOOOOKED!

STF THURSDAYS! @ 7pm Pacific, starting June 2nd!

June 2nd:   Infected
June 9th:   The Cure
June 16th:  Khitomer Accord

In an EPIC build-up to the new Borg DSE events. Join us LIVE and be PART of the ACTION on the INTERNET. YEAH.

Email in your guides & tips!

The post Eve of Battle | STOked 84 first appeared on Jupiter Broadcasting.

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