energy – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Fri, 06 Mar 2020 04:46:43 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png energy – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 AMD Inside | TechSNAP 424 https://original.jupiterbroadcasting.net/140042/amd-inside-techsnap-424/ Fri, 06 Mar 2020 00:15:00 +0000 https://original.jupiterbroadcasting.net/?p=140042 Show Notes: techsnap.systems/424

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Show Notes: techsnap.systems/424

The post AMD Inside | TechSNAP 424 first appeared on Jupiter Broadcasting.

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Fly Her Apart! | STOked 65 https://original.jupiterbroadcasting.net/4517/fly-her-apart-stoked-65/ Tue, 11 Jan 2011 07:37:38 +0000 https://original.jupiterbroadcasting.net/?p=4517 It’s all Engine math this week! Learn the tips and tricks to get the most out of your ships little engine that could!

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It’s all Engine math this week! After shunting our optical sensors through the auxiliary signal buffers, we were able to heroically save this week’s subspace transmission of STOked! While the transmission was partially damaged, we managed to save the best!

Direct Download Links

HD Video | Large Video | iPod Video | MP3 Audio | OGG Audio | YouTube

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

Show Notes:

NEWS

DSthal comments on Guramba

  • Happened while he was out sick

Commentary from DStahl on Mission Remastering
https://forums.startrekonline.com/showthread.php?p=3269588#post3269588

  • KDF missions will get remastered, too.
  • Only 12% of players have active KDF toons.

“Decommissioned” Accolades // Mission Remastering
https://forums.startrekonline.com/showthread.php?p=3262925#post3262925

  • As a result of the upcoming remastering of missions (headed up by Gozer) some old accolades will no longer be accessible.
  • One that has so far been confirmed, is the “SS Azura” (being replaced)

January’s Ask Cryptic
https://www.startrekonline.com/node/2237

  • Craftable Refit Ship Costumes
  • Season 4 will include the Fleet Action Queue system, allowing fleets to team up easier.
  • Confirmed that the Foundry is being used by the Neverwinter team – likely a big reason the tech is getting so much attention.
  • First Officer system may include an extra Universal Boff slot on your ship!
  • Both the Captain’s Yacht (400-day reward) and Delta Flyer (omgomg) are coming soon.
  • DSEs getting “replaced with something new” in Season 4.

MATH

Engines!

Standard engine variants come in three flavors:
Impulse — A standard engine, baseline
Hyper Impulse — Efficient at high energy (meaning when you are above about 60 engine power, you start gaining extra engine energy)
Combat Impulse — Efficient at low energy (meaning when you are below about 40 engine power, you start gaining extra engine energy)

Impulse engines — the baseline variety — should not be used.  They seem to have the exact same stat scaling as the other two types, but never grant additional energy.

So your choice should be based on what you typically fly with your Engine energy set at.  If it’s low, go Combat, and if it’s high go Hyper.

Exception = Efficient Impulse Engine
Can obtain from episodic content in the Lt Commander range (Past Imperfect), and it adds 5 energy to weapons, shields and aux.  So awesome!  And totally viable all the way to VA.  Even if you’re ship’s a little slower, the extra energy is tasty.  And speed rarely impacts PvE tactics.

As you go up in Marks of engines, the only thing that changes is the speed and sometimes turning rates. So if you have a lower Mk engine with a fatty bonus that you adore (like the aforementioned Efficient engine), and don’t mind the reduced maneuverability, don’t feel like you have to give it up.  The choice is yours.

Engine modifiers come in 3 standard variants as well:
[full] — increases your Full Impulse speed
[spd] — increases your standard flight speed
[turn] — slightly buffs your turn rate

Speed VERY rarely matters in PvE combat.  I know there are times in PvP where running away is a good tactic, and if that’s one of yours then by all means go for [spd] — especially since this modifier can be further multiplied by buffs such as Evasive Maneuvers.  For most folks however, I think I’d be safe to recommend an engine with Turn Rate bonuses.  Even if you’re in a highly maneuverable ship, like an Escort or something, a higher turn rate is always good.  Also, if the numbers are right on the tooltips, engines with turn rate improvements have a more profound impact on your turning, than an RCS engineering console would.

Now, let’s talk about an Engine-based tactic that is primarily used in PvP.

It’s a common buff-stacking approach that is sometimes called “Ludicrous Speed” … because it is crazy-fast.

To execute this maneuver fire off RAW SPEED BOOSTS first, then follow that up with PERCENTAGE-BASED BOOSTS.

Raw speed/energy boosts:
Aux to *** (use EngTeam + Aux to Engines)
Engine Battery
Energy Siphon

Percentage boosts:
Attack Pattern Omega
Evasive Maneuvers

As an added bonus to this tactic, there’s a new consumable item known as a “Deuterium Surplus” that can be obtained by completing a daily mission in the Alhena system in Eta Eridani. These are pretty much Evasive Maneuvers batteries.

COMMUNITY FEEDBACK

“What features would be necessary in a STO Community Portal site?”

We’ve mentioned before having RSS feeds to popular STO sites like STO-Wiki, StarbaseUGC or even Memory-Alpha.
Also mentioned having a browsable Foundry database.

What’s YOUR feature request?

Download:

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STOked S02E02: How Torpedoes Work & Taking on the Crystalline Entity https://original.jupiterbroadcasting.net/1641/stoked-s02e02-how-torpedoes-work-taking-on-the-crystalline-entity/ Tue, 09 Feb 2010 09:23:39 +0000 https://original.jupiterbroadcasting.net/?p=1641 We cover the STO attempt to set a Guinness World Record, go over the player bio contest, discuss the early reviews of Star Trek Online and give you the details on the "one million accounts" story that hit the web recently. THEN in our MATH segment we boil down how Torpedoes work, and why something that gives you a +10 bonus might be a really big deal! PLUS Chris shares the story of his battle with the Crystalline Entity, and gives a few tips on how to defeat it.

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STOked Season 2 Episode 2: We cover the STO attempt to set a Guinness World Record, go over the player bio contest, discuss the early reviews of Star Trek Online and give you the details on the “one million accounts” story that hit the web recently.

THEN in our MATH segment we boil down how Torpedoes work, and why something that gives you a +10 bonus might be a really big deal!

PLUS Chris shares the story of his battle with the Crystalline Entity, and gives a few tips on how to defeat it.

NEWS:
STO Guinness World Record Attempt in London
https://www.startrekonline.com/node/1007
Namco Bandai Partners, the European distributor of Star Trek Online, in association with Atari
Attempt to set a world record for the ‘largest gathering of people dressed as Star Trek characters’ on February 14th at 1.00pm on London’s Millenium Bridge.
Adjudicators from Guinness World Records will be present to log the record attempt and ensure that everyone present is dressed in full Star Trek attire.
The best dressed fans on the day will win exclusive Star Trek Online prizes including lifetime subscriptions worth over £150 and recently released digital version of the Star Trek movie.

STO Update: Servers Added This Weekend + Character Backstory Contest + Voice Command Demo Video
https://trekmovie.com/2010/02/03/sto-update-server-update-this-weekend-character-backstory-contest-voice-command-demo-video/
Hey folks,We just wanted to update you on our in-game server capacity status. Throughout Head Start we noticed the overwhelming response to the game and we are working on changes to further increase the number of people who can play Star Trek Online at any given time. Our current plan is to have these changes in place sometime this coming weekend. We will, of course, keep you updated on progress as it happens.Really, we just want to thank you all again for your continued support and patience. If it wasn’t for you, we wouldn’t be here.
-The Star Trek Online Team
Ultimate Character Contest:
Top prize is a collection of original Star Trek comics (more than 500 issues) ranging from 1967 – 2002, valued at $4750.
10 runners up will get the GIT CD-ROM Star Trek Comic Book Collection.
Entries must be made by February 19th. Rules and more info on how to enter at atari.com/startrekcontest.

TrekMovie.com reviews STO:
In general, gameplay in Star Trek Online is very intuitive.
Tutorial is good, but sometimes leaves you guessing on what to do.
Controls very intuitive.
In space battles, the controls are very different from flight in other games.
The graphics in this game are fantastic!
“Overall, I love this game! It is a chance to be immersed in the Star Trek world”

Stormshade steps away from Star Trek Online
https://www.massively.com/2010/02/03/community-manager-daeke-leaves-cryptic-stormshade-to-replace-him/
Becoming the new CM for Champions
David “Daeke” Bass Leaving Cryptic
Leaving comes amidst heavy fire from the community on Cryptic’s most recent endeavor, the addition of Vibora Bay in Champions Online.
Daeke took heat as he was the first member of the Cryptic staff to acknowledge that Vibora Bay would be a piece of paid content.
Phoxe will be stepping up as STO community lead. Fourm Post Here: https://forums.startrekonline.com/showpost.php?p=1901489&postcount=3.

Cryptic would ‘love’ to get Star Trek Online to consoles
https://www.joystiq.com/2010/02/01/cryptic-would-love-to-get-star-trek-online-to-consoles/
“But we’ll have to see how Star Trek does and then secondly we want to do it justice and not hurry something along just to get it on the console.” – Zinc
The engine (STO and CO) already runs on consoles, we are told by Cryptic.

One Million Already Playing Star Trek Online?
https://terminalgamer.com/2010/02/04/one-million-already-playing-star-trek-online/
One million registered accounts is a strong indicator of a vibrant online community and it should only grow given Star Trek’s massive fan base
Numbers reflect Web accounts, not subscribed game accounts.

MATH:

OMG TORPEDO MATH

Special thanks to Katavul and Aruji, and their team of guinea pigs.

+1 Skill = 1% bonus to base damage.

Anything above Standard Issue damage = Bonus, and is added AFTER the skill math.
Example:
Standard Issue Torpedo = 1383 damage ( < — BASE)
Mk VIII Quantum Torpedo = 2484 damage ( < — per unmodified tooltip)
difference = +1101 ( < — BONUS)

With a +100 skill bonus:
(1383 x 2.00) = 2766
+1101
3867 < — same as in-game tooltip!!

Max skill bonus = 100% (18 Lt, 30 LtC, 52 Comm = 100 total)

This SAME math works for Beams & Cannons, but is also affected by Weapon Energy Levels.

Consoles act as a Skill Bonus, for damage calculations.
Applying a +10 Torpedo console to the above calculations…. Base & Bonus remain the same, but
(1383 x 2.10) = 2904.3
+1101
4005.3 < — final modified damage (rounded off in-game)

So, a +10 console resulted in a damage bonus of 138!

Weapon Damage Calculators:
Standard Issue = 1.00
Mk 1 = 1.08 (1.082)
Mk 2 = 1.18 (1.184)
Mk 3 = 1.29 (1.286)
Mk 4 = 1.39 (1.388)
Mk 5 = 1.49 (1.490)
Mk 6 = 1.59 (1.592)
Mk 7 = 1.69 (1.694)
Mk 8 = 1.80 (1.796)
Mk 9 = 1.90 (1.898)
Mk 10 = 2.00

To find “Standard Issue” damage, find a Mk X item on the Exchange and cut the damage in half. Inspecting an item on the Exchange will NOT attribute your modifiers to its totals.

MEDIA:

Watch Star Trek Online Intro Video Voiced By Leonard Nimoy – Ties STO to ST09
https://trekmovie.com/2010/01/28/watch-star-trek-online-intro-video-voiced-by-leonard-nimoy-ties-sto-to-st09/

Screen shots with a story, Chris’ week of STO shots:
https://picasaweb.google.com/tophfisher/STOShots?feat=directlink

Download on iTunes
OGG Vorbis Feed

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