EVE – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Mon, 22 Feb 2016 02:45:45 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png EVE – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 NSA Wargames | Unfilter 78 https://original.jupiterbroadcasting.net/47892/nsa-wargames-unfilter-78/ Thu, 12 Dec 2013 00:13:02 +0000 https://original.jupiterbroadcasting.net/?p=47892 The NSA Spying Scandal is Costing U.S. Tech Giants Billions, and until this week they’ve remained nearly silent, and politely complicent.

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The NSA Spying Scandal is Costing U.S. Tech Giants Billions, and until this week they’ve remained nearly silent, and politely complicent.

Now eight of the largest tech companies joined forces to push back against the Government spying policies.

Meanwhile new leaks continue to be published, the latest detail the infiltration of online gaming communities to conduct massive surveillance of gamers.

Don’t worry everything’s just fine, the mainstream media is reporting the economy is on the fast track to recovery now, and unemployment is down. We’ll discuss the reality of the situation, plus your feedback, and much more.

On this week’s episode of, Unfilter.

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— Show Notes —


Edward Snowden’s Rough Week

Eric Michael O’Neill (born March 3, 1973) is a former American FBI counter-terrorism and counterintelligence operative. He worked and was entitled as an Investigative Specialist with the Special Surveillance Group (SSG) and played a major role in the arrest, conviction, and life imprisonment of FBI agent Robert Hanssen for spying on behalf of the Soviet Union and the Russian Federation.

The ABC News doyenne pushed hard to have NSA leaker*Edward Snowden *at the top of her list of 10 most fascinating people of the year — but in the end was overruled by network brass, a source told Confidenti@l.

In addition to Snowden, the others chosen for the much-anticipated special includeJennifer Lawrence, Miley Cyrus, Kim Kardashian and Kanye West (starring jointly as KimYe), baby Prince George, the cast of “Duck Dynasty,” swimmer Diana Nyad, “Good Morning America” hostRobin Roberts andPope Francis.

The European parliament is lining up Edward Snowden to give evidence by video link this month, in spite of resistance by British Conservatives, a Green MEP has announced.


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World of Spycraft

Online games might seem innocuous, a top-secret 2008 NSA document warned, but they had the potential to be a “target-rich communication network” allowing intelligence suspects “a way to hide in plain sight.” Virtual games “are an opportunity!,” another 2008 NSA document declared.

But for all their enthusiasm — so many CIA, FBI and Pentagon spies were hunting around in Second Life, the document noted, that a “deconfliction” group was needed to avoid collisions — the intelligence agencies may have inflated the threat.

The documents do not cite any counterterrorism successes from the effort, and former American intelligence officials, current and former gaming company employees and outside experts said in interviews that they knew of little evidence that terrorist groups viewed the games as havens to communicate and plot operations.

During Smith’s 6 years on Eve, he used the game to communicate covert messages with the US State Department. Being the perfect cover, online games like Eve provide a pathway of communication between the US government and overseas operatives on nearly secured channels because of the cryptic messages being passed back and forth.

The friend recalls that Smith was on Eve the night of the attack and conveyed that sirens could be heard in the distance, and suddenly would go offline, then pop back up. In the last communication, Smith said “GUNFIRE”, logged off – and never returned. – See more at: https://www.occupycorporatism.com/state-department-covers-up-ambassador-stevens-death-at-rented-villa-in-benghazi/#sthash.DWzBGG2S.dpuf

Beck accuse Sean Smith and his colleagues of either working with the CIA or of being CIA agents, and that some of Smith’s final messages to the outside world – which were sent to members of the EVE Online community – were actually coded, and intended for the CIA.

NSA is CRAZY

The agency’s internal presentation slides, provided by former NSA contractor Edward Snowden, show that when companies follow consumers on the Internet to better serve them advertising, the technique opens the door for similar tracking by the government. The slides also suggest that the agency is using these tracking techniques to help identify targets for offensive hacking operations.

According to the documents, the NSA and its British counterpart, GCHQ, are using the small tracking files or “cookies” that advertising networks place on computers to identify people browsing the Internet. The intelligence agencies have found particular use for a part of a Google-specific tracking mechanism known as the “PREF” cookie. These cookies typically don’t contain personal information, such as someone’s name or e-mail address, but they do contain numeric codes that enable Web sites to uniquely identify a person’s browser.

“In our Q1 earnings call of November 13th, we stated that product orders in China declined 18% in Q1 FY14, whereas in Q4 FY13, we referenced that our business in China had declined 6%,” a Cisco spokesperson told Ars. “By comparison, China bookings were up 8% in Q3 FY13. So, yes, there is a short-term trend of declining business in China, which we have acknowledged.”

“We shouldn’t have gathered economic intelligence under the guise of security – not with an ally,” Clinton told O Globo, a newspaper in Rio de Janeiro.

On Monday the companies, led by Google and Microsoft, presented a plan to regulate online spying and urged the United States to lead a worldwide effort to restrict it. They accompanied it with an open letter, in the form of full-page ads in national newspapers, including The New York Times, and a website detailing their concerns.

Apple, Yahoo, Facebook, Twitter, AOL and LinkedIn joined Google and Microsoft in saying that they believed in governments’ right to protect their citizens. But, they said, the spying revelations that began last summer with leaks of National Security Agency materials by Edward J. Snowden showed that “the balance in many countries has tipped too far in favor of the state and away from the rights of the individual.”


War on Unemployment Benefits Heats Up

One reason the unemployment insurance extension wasn’t included in the budget deal: cost. The budget deal includes about $22 billion in deficit reduction over two years. (It cuts $85 billion but allows spending caps to rise by $63 billion.)

Extending unemployment will cost about $25 billion for one year. It would undo the bill’s savings. That doesn’t mean Congress won’t do it. But they couldn’t credibly pair it with their modest budget bill.

Sen. Rand Paul says “black unemployment in America is double white unemployment” and “hasn’t budged” under President Obama. Actually, the black unemployment rate is lower now than when Obama took office, and the gap between the races is below the historical average.

CEO vs. Worker inequality

  • The Average CEO makes 354 times what the average worker makes[3]
    [year: ratio between worker/CEO earnings]

1982: 42:1
1992: 201:1
2002: 281:1
2012: 354:1

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Eve Meltdown | MMOrgue 9 https://original.jupiterbroadcasting.net/10346/eve-meltdown-mmorgue-9/ Sat, 16 Jul 2011 13:53:31 +0000 https://original.jupiterbroadcasting.net/?p=10346 A veteran EVE player joins us t to cover the highs and lows of the launch of the Incarna expansion, and editorialize on what CCP did so very, very wrong.

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The ENTIRE WORLD of online gaming erupted in a massive conflagration of hate, bile, controversy and intrigue, and naturally it was EVE Online that was to blame for it all. It seems like any time a major newsworthy meltdown occurs, this sandbox space simulator is the culprit behind the uprising.

On today’s MMOrgue, we’ve brought on a veteran EVE player as a correspondent to cover the highs and lows of the launch of the Incarna expansion, and editorialize on what CCP did so very, very wrong.

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Show Notes:

OPENER:

Today’s T-Shirt: https://www.amazon.com/dp/B003LUZQRS/?tag=thelinactsho-20

RIFT discounts…
* $10 on Steam during their summer sale (now $40)
* Subscription discounts
* “Come back” weekend
* … feeling the pressure from other upcoming titles?

HELLGATE REVIEW: Delayed until NEXT WEEK

And now, on to EVE!

List of ignominious CCP quotes:
https://www.eveonline.com/ingameboard.asp?a=topic&threadID=1534552

Leaked pdf: “Greed is Good”
Confirmation of authenticity: https://www.eveonline.com/ingameboard.asp?a=topic&threadID=1536065&page=5#126

Dev Blog response:
https://www.eveonline.com/devblog.asp?a=blog&bid=932

Devs fly CSM players out to Iceland:
https://www.eveonline.com/devblog.asp?a=blog&bid=934
Statements from each side:
https://www.eveonline.com/devblog.asp?a=blog&bid=935

My thoughts:
It seems, to an outsider, that the purpose of the Aurum store was to allow players to circumvent the ISK:PLEX exchange, and shortcut the economy straight from RL money to in-game items.
This, on a certain level, makes sense.
The issues arose from rumors of new Aurum-only items, and the feeling that allowing cash-purchased items devalues the time-based skill investments of long-time players.
TIME is the ultimate currency. In a way, every MMO is just a complicated barter system for your time investment.
With the widespread shift to F2P+CashShop mechanics, will this have a lasting impact, or will it be looked back on as a “silly debate”?

An Aurum-incentivized viral marketing campaign:
https://www.eveonline.com/devblog.asp?a=blog&bid=937

Post-Thoughts

Tease of the Week:
According to Paul Darrow (well-known voice actor) his work on SWTOR will be published by Christmas
https://www.mmocrunch.com/2011/07/13/swtor-coming-out-by-christmas/
Add this to a rumor I’d heard that the SWTOR Razer gaming peripherals will be released in November… it’s looking like a pretty solid launch date for this much-hyped title.
But jeez… that’s still 6 months away! pout

Next week:
Hellgate and MORE!

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E3 Recap | MMOrgue 6 https://original.jupiterbroadcasting.net/9486/e3-recap-mmorgue-6/ Sat, 18 Jun 2011 06:51:20 +0000 https://original.jupiterbroadcasting.net/?p=9486 This week’s episode will be taking a closer look at some of the intriguing bits of MMO goodness to have spilled from the halls of this years E3!

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As promised, this week’s episode will be taking a closer look at some of the intriguing bits of MMO goodness to have spilled from the halls of the Los Angeles Convention Center during last week’s Electronics Entertainment Expo, more commonly known as E3.

Although most fans of MMOs left the expo talking about the latest trailers and announcements from SWTOR, or the launch of Neverwinter Online’s website and subsequent flood of information, there are few stories which have stood above the crowd in my eyes. Two console-bound MMOs that promise to break new ground with innovative features and business models, and unprecedented presence beyond the confines of games themselves.

The first of these comes from Trion Worlds, the makers of RIFT and End of Nations. Their newly announced third-person shooter, Defiance, will come to PC, consoles, and television. Yes, you heard that correctly.

The other console-bound MMO comes from CCP, the geniuses behind the innovative and unique space sandbox MMO, Eve. In Dust514, players will extend the war for dominance of the galaxy to a new front line, without leaving the old war behind.

Before we get into the details of each of these interesting new software titles, I’d like to first review some hardware that made a big showing at this year’s E3. The cloud-gaming service, On-Live.

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Show Notes:

ON-LIVE
Disclaimer: On-Live has made NO MENTION of getting into MMOs. This is entirely my speculation and opinion on how their technology could change the landscape. 

Server-Client nature
– Standard faire MMO gamers
– Inability to play offline is not a setback for this genre
– Lack of ownership of title is no big deal
For developers:
– No more client hacking
– Patching – seamless/easy

Sluggish gameplay not a distraction
– Majority of MMO games can be played in lag without bother

System Reqs:
Cloud gaming means that the gameplay is rendered remotely in real-time, then sent to your screen as encoded video transmissions. This eliminates the need for local hardware, other than the bare essentials needed to decode the video (which is very efficient), and a beefy internet connection.
– Many MMO gamers already have strong connection speeds, or would not balk at upgrading their speed to play a new title they were excited about.
– The MMO industry is known for keeping reqs low in order to cater to a more casual playerbase.
** By eliminating the need for high end hardware at the customer’s end, you can push the specs of your game to unseen heights. Making prettier games, that run even on very low end systems.
** In fact, if the game is DESIGNED to be an OnLive exclusive, you can even push the envelope of what’s available at the bleeding edge of technology, and go beyond the graphics capabilities of ANY consumer.
– No more time spent ensuring your client runs on dozens of different hardware setups. You can eliminate that portion of your development cycle by ensuring that your cloud-based servers all have the same hardware. Compatability issues become a thing of the past.

In summary:
If a major development shop joined up with OnLive to deliver a product, it could potentially revolutionize what gamers expect from an MMO. By delivering higher quality graphics, eliminating downloads, and destroying technological barriers for entry other than a strong internet connection speed.

Simply put, the playing field would change. And it’s my opinion that games delivering their content using the current model of downloading patches and

DEFIANCE

Defiance (interview)

Trion Worlds is partnering with SyFy (NBC) to create an evolving story that ties together across the game, and a TV series.

  • This partnership originated on the NBC/Universal side, so it’s possible that the SHOW comes first.

Yes, there will be an ongoing TV series airing alongside the game, focusing on a cast of a few primary characters.

  • These characters will also appear in game, and if their actions in either affect the world as a whole, players of the game will see those changes occur, and see their world evolve dynamically.
  • It also goes the other way — players or guilds that have an impact on the game’s dynamic world may find themselves written into the script of the TV show (though probably only as a mention, and not an actual appearance).

Also launching on PC, PS3 and Xbox360 at the same time.

  • Devs are “not talking about cross-platform at this time” but other news sites are already reporting that players on all 3 platforms will be able to interact.
  • If true, it would be the first to break down those barriers.

Trion Worlds says the game shares elements of Borderlands, Red Dead Redemption and Halo.

  • From a few fans that saw the demo, it’s also been compared to Tabula Rasa.
  • Could we finally have the spiritual successor we’ve been waiting for?

Arkfall events, very similar to “rift” dynamics.

  • In addition to standard missions (aka quests, but geographically triggered).

DUST 514

Dust 514 details integration with EVE (1, 2, 3)

Exclusive to PS3 (and PSVita?)

  • Not a true MMO, but rather a match-based FPS.
  • Although each individual battle may contain “massive” numbers of participants, there’s no persistence within Dust514 itself.
  • These battles represent, and control, resource conquest within EVE.
  • For example, an EVE player might want to build a space elevator on a planet, in order to take control of that planet’s resources and facilities. He could set up a contract with a Dust 514 player (or even multiple players) to attack a certain point at a certain time, and if a Dust 514 player can win that battle, the EVE player’s corporation could earn control of that area, and all of the spoils therein.

Separate game, unified economy.

  • Respawning and re-equipping in Dust costs ISK, which is earned easily by directly contracting with pilots and corporations in EVE.
  • Once a contract is fulfilled, the ISK is sent from EVE to DUST.
  • Sure, that means you could “contract” your own toon in the other game. But the political intrigue doesn’t stop there.
  • It’s well known that the majority of what you might consider EVE’s “end-game” is played only by the most powerful and well-connected players. They are all a part of massive corporations that seek strength in numbers, and overcome their enemies through a combination of skill and tactics on the battlefield, and political machination and espionage behind closed doors.
  • The addition of these ground-based skirmishes is just another layer to the already complicated interaction of these powerful corporations. And it’s possible that a skilled DUST merc could find himself contacted by multiple corps, and deciding the fate of the larger galaxy through his successes. Or even via his failures.
  • It won’t be unheard of for a Merc to accept a large budget contract to “win” a match, only to also sign an off-the-record deal with a rival corporation to throw the match for a larger sum.
  • Dusters can also join EVE corps, and dedicate themselves to a single purpose instead of merc’ing out for their whole lives.

Two games, one war

  • There will be airstrikes, and ground-to-space attacks
  • Meaning that the games are not as separate as they may at first feel.
  • Also meaning that a group of ground mercs playing DUST won’t necessarily want to risk assaulting a planet’s command center unless they have a fleet in orbit protection against retaliation from an associated EVE corporation.

UI design?

  • While CCP has plenty of experience running massive worlds and maintaining online servers, its only prior product is EVE.
  • EVE is a mire of spreadsheets and UI elements that combine to form an immediate information overload even for low-end players. By the time you’re a veteran of the game, you look at boxes filled with complicated text and figures more frequently than you get to enjoy the stunning beauty of the game’s space environments and ships.
  • A shooter requires a streamlined, easy-to-use, intuitive and minimalistic interface. Although there are plenty of models to aspire to on the market, CCP is going to have to overcome their own tendency to overload players HUDs with information. Keep it simple, stupid!

CCP is marketing this to NON-EVE PLAYERS

Cost to play?

  • Free, with box cost. (no box, distributed via PSN)
  • But the box cost is refunded in ISK (which can even be spent to buy game time in EVE).
  • You can then purchase additional ISK if necessary. And since re-equipping after death will require ISK, it may very well be an expensive game to play, if you’re not very good at it.

To date, no other MMO has launched an entire second GAME that directly interacts with their predecessor project. The interconnectivity of the economic and political portions of EVE and DUST set an unprecedented standard as an evolutionary leap forward towards at last experiencing dynamic, player-driven, sandbox events at every scale of human experience.

Other E3 News

New Titles:
Wizardry Online
Dragon Nest

More Info on Known Titles:
TERA Online announces Political System (1, 2, Q&A)
Black Prophecy enters Open Beta
SWTOR… was there (1, 2

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