executive producer – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Tue, 06 Mar 2012 04:21:19 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png executive producer – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Welcome Back Dan! | STOked 113 https://original.jupiterbroadcasting.net/17662/welcome-back-dan-stoked-113/ Mon, 05 Mar 2012 20:19:25 +0000 https://original.jupiterbroadcasting.net/?p=17662 Star Trek Online's Executive Producer, Daniel Stahl chats about the speed of player leveling, the the new featured episodes, and hints about future updates!

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Chris chat’s with Star Trek Online’s Executive Producer, Daniel Stahl. Chris asks about new challenge he faces, the speed of player leveling, the success of the new featured episodes, and hints about future updates to sector space, the foundry, and Klingons!

PLUS: Chris reviews the new featured episode, Facility 4028. And we’ve got a new community feedback that covers recent discovered game exploits, and we follow up on a lot of your STF loot feedback!

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Show Notes:

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Ask Cryptic: March 2012 is Here
DStahl’s back
A handy thread explaining (in short) what the Foundry could expect to see in Season 6

STF Loot Bags Explained

When you successfully complete an STF, including the optional objectives, you will have two different loot bags provided –  the personal loot bag and the team loot bag. Obviously, the personal one is loot just for you and the team loot bag, which is obtained from successfully completing the optional objectives, is divided up using the Need or Greed system. The loot you get in those bags is taken from multiple loot tables in the following manner.

Personal Loot Bag:

  • Table A – always gives you every item every time which is EDCs, dilithium and a mystery box. This is your GUARANTEED reward for mission completion.
  • Table B – always gives you at least one item but can be more which includes Bind On Equip space & ground gear and also Borg Salvage. This means that you will always get something from this loot table but not necessarily the salvage drop.
  • Table C – this table contains the high end loot, the Borg tech drops. Everytime you successfully complete an STF the game decides if you should be offered an item from this table. It is 100% NOT GUARANTEED loot. You have a chance to get the tech drop and a pretty low one based on user feedback 1% or lower is suspected right now (unconfirmed). This “roll” by the game engine does not take into account how many STF runs you have done it simply flips a coin to see if you are to be offered a tech drop for this specific STF completion. It is the primary source of making players insane as this heavily gates access to MK XII equipment and sets.

    So for each completion of an STF as a player I will get:

    • EDCs / dilithium / mystery box
    • 1 or more Bind On Equip space gear,  ground gear or borg salvage
    • a chance at getting a Borg tech drop (chance guaranteed, loot not so)

The second loot bag is a shared one across the team based on completing the optional objectives in any STF. It is constructed in a similar way to the personal loot bag but with some key differences.

  • only 1 loot table containing all of the items (does NOT include Borg tech drops, EVER)
  • usually 4 items from the loot table are offered as a reward to the team (can include salvage)

This shows that the lock boxes that were added to the loot system recently are actually included in a table that has nothing to do with the Borg Tech drops and their minuscule drop rate is therefore a separate issue. The information presented here is derived from a  – post made by Gozer.

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]]> STO’s New Exec Producer: Daniel Stahl | STOked 41 https://original.jupiterbroadcasting.net/2243/say-hello-to-the-new-exec-producer-daniel-stahl/ Tue, 06 Jul 2010 09:58:54 +0000 https://original.jupiterbroadcasting.net/?p=2243 We Interview Daniel Stahl, the new Executive Producer of Star Trek Online. We get answers to the questions on your mind, and get some great news for Klingon players.

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We Interview Daniel Stahl, the new Executive Producer of Star Trek Online.  We get answers to the questions on your mind, and get some great news for Klingon players.

 

Plus – We feature your ideas to improving the Bridge Officers in STO!

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NEWS:

Top news:  Craig Zincievich steps down as Exec Prod of STO.  DStahl to fill his shoes.  We’ll have an interview w/ Stahl later in this show, to cover some news about the transition, and what this means for STO.  So don’t panic!

 

Season 2.0 should be on Tribble & ready for testing as of Tuesday, some new shiney things that should make it in: https://forums.startrekonline.com/showthread.php?t=161026 (lots of screens)

              If the full patch arrives, here are some of the major points:

– Level cap raised to 51

– Ship interiors

– Lvl 46-51 sector

– Klingon PvE missions

– Fed Diplomatic Corps

– Fleet Logos

 

To encourage testing:  Another chance to get a Tribble of Borg (and more?) coming in a few weeks.

https://forums.startrekonline.com/showpost.php?p=2804446&postcount=23

– Also in this link:  information about the upcoming Weekly Content.

 

Copy your character to Tribble:

https://www.startrekonline.com/test-shard/character-transfer

 

Reverse Shield Polarity: Changes forthcoming

https://forums.startrekonline.com/showthread.php?p=2803429#post2803429

– The ability is currently a standard in almost everyone’s build, because it is TOO good of a tool.             

– The ideas in this thread are only IDEAS to balance the ability, but a change WILL come.

             

Screenshots of the revamping of Sector Space

https://forums.startrekonline.com/showthread.php?p=2805877#post2805877

– Make it feel more vast (tighter grids, darker tones)

– Make the ships stand out more (better lighting and selection of background colors)

 

 

INTERVIEW:

 

Say HELLO to the new Exec Producer:  Daniel Stahl

 

 

MAIL:

 

Bridge Officer improvement responses

 

 

Smuzzle:  Give each boff a specialization within their profession that results in a passive buff during ground combat when combined with other specializations.  Examples include Biologist (Science) + Weapon Manufacturer (Engineer) + Helmsman (Tactical) = 5% increase in quality of weapon equipment dropped by enemies.

Dr_Drake:  Be able to chat with your officers on your bridge/interiors.  Could just be 1-liners, chosen from a list that would include responses based on rank, profession, race and earned accolades.

Brock_Lee:  Allow passive feats to be advanced.

Micky Ward: Loyalty mechanics, driven by utilization and interaction w/ the Captain (both on missions, and via social mini-games on your ship like Chess & Poker), which would have a % effect on all abilities & recharge timers (disloyal crew perform poorly).

Scaryguy:  It all comes down to writing.  The current system could work, if the missions were just better written. (Everyone would have “the same crew” but we would at least care about them more.)

Leviathan99:  https://forums.startrekonline.com/showthread.php?t=157357

 

 

My Idea: Upon reaching Admiral, allow us to promote a boff to Captain and convert that boff into a CHARACTER starting in a Tier 4 ship.  These ‘second generation’ characters would need an incentive, like an extra Trait.

 

Multiple Requests for:

* Position assignments (Chief Engineer, First Officer, Security Chief, etc)

Rikturscale recommends that each position would have a requirement based on what your commissioned officer lineup is (e.g., Chief Medical officer would require you to have a total of 3 commissioned science officers.  No chief without indians.)

Rikturscale cont’d:  Each would also have an ability that would unlock. (e.g., Chief Science Officer would be capable of enhancing sensors once per hour — each anomaly in the area would have a chance of either doubling/splitting, or triggering enemy encounters that were “on the edge of sensor range.”)

* Temporary or Permanent removal of Boffs, via kidnap, injury, death or reassignment.

— Absence makes the heart grow fonder.

* Separate missions for your boffs

— Storyline driven, based on a selection of ‘traits’ or based on the innate ground traits already given.

— Include the ability to play AS YOUR BOFF, instead of the Captain.

 

NEXT QUESTION:

 

Send in your ideas to revamp Sector Space (or replace? or remove?!)

 

 

Daniel Stahl, star trek online, sto, executive producer, klingon, answers, season 2, ship interiors, level cap, Craig Zincievich, Bridge officer, improvements, fix, STOked, Jupiter Broadcasting

 

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