Fallen Earth – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Sat, 17 Sep 2011 21:41:31 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Fallen Earth – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Secret World | MMOrgue 16 https://original.jupiterbroadcasting.net/12182/secret-world-mmorgue-16/ Sat, 17 Sep 2011 13:35:51 +0000 https://original.jupiterbroadcasting.net/?p=12182 We’re going to take a first look at Funcom’s upcoming Horror/Conspiracy MMO, The Secret World, including several innovative features and game mechanics!

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In today’s episode, we’re going to take a first look at Funcom’s upcoming Horror/Conspiracy MMO, The Secret World. Despite not having the hands-on demo they hoped to have available at PAX, they still dropped a boatload of information onto awaiting fans, including several innovative features and game mechanics that make this game worthy of attention.

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Show Notes:

In addition to that, we’ll cover some recent news from DC Universe, as well as updates on the F2P conversions of City of Heroes and Fallen Earth.

Before that however, I’d like to share some potentially upsetting news about the immediate future of SWTOR:

SWTOR – Release Delay Imminent?

Beta Weekends Cancelled: LINK
Official Statement
Release Date Might Slip

Anyone following the beta news closely may have already heard that Bioware recently chose to cancel a couple of their beta test weekends, after the first round of them went in a few unexpected directions. They’ve spun this as being in the best interest of potential players and testers – and honestly, I believe that assessment to be true – but it’s still another potential red flag that Bioware may not be completely ready to be in charge of a top-shelf MMORPG such as this. I hope they DO take their time with this beta process, and work out all the kinks prior to launch. But at the same time, too many hiccups similar to this one may begin to erode consumer confidence in the eventual launch of the title.

And, as if this beta cancellation wasn’t enough bad news for the game’s supporters, it recently slipped out during an internal conference call that EA already has contingency plans in place just in case the launch of TOR may slip from Q4 of 2011 to Q1 of 2012. Could a launch delay be imminent? I can trust that’d be in the game’s best interest if so, but I’m hoping that it’s smooth sailing for this title from here on out, simply due to the amount of attention the title is receiving in both MMO communities, and gaming communities in general. As I mentioned a few episodes back, this game has enough hype behind it that any potential missteps by Bioware through this process have the potential to further reinforce the poor reputation that MMOs have for launching in a buggy, unplayable manner. Please Bioware… get your act together, for all our sakes!

Secret World

PAX Info from Funcom

Based on the gameplay footage I’ve seen of this game so far, I’ll admit that I’m not all that impressed with the game as a whole. My primary complaint being that this is supposed to be a SECRET world of conspiracy and intrigue, and everything we’ve seen so far shows hordes of magic-wielding superheros doing combat with monstrous zombies and cthulu-esque creatures that stand 2–4 stories tall. Not so secret looking, if you ask me.

Then there’s the development process itself, which has been suffering from repeated delays and mixed messages. Despite already having publicized a launch date of March 24th, the game is not even in Closed Beta yet. This, to me, feels like jumping the gun in a very big way, despite that launch date being more than 6 months from now.

But, my personal gripes with a few of the game’s details do not diminish the innovations that are taking place in regards to a few specific mechanics within the game. Some of them are inventive enough that I’ve decided to take the time to showcase them in a brief preview.

  • Environmental Interactions
    • Ambient critters will react to environmental stimulii. The examples we’ve so far seen are car alarms getting zombies’ attention (and spawning extra baddies), and light sources attracting the attention of baddies in the dark.
    • This added layer of complexity assists in keeping the game in the Real World.
    • This light source mechanic can also be utilized in PvP, where some maps will be too dark to see clearly in, but using a light source will attract the attention of enemy players. Meaning you have to choose between being seen, and being able to see.
  • PvP outfits
    • When entering a PvP match, players will have their appearance automatically altered to match their “role” based on the powers they have chosen. Healers will end up looking like healers, stealthy melee types will look like thiefs, etc.
    • While this diminishes the players’ ability to show off their custom avatar in PvP, it also makes it easier to be able to pick targets in a match. So your allies will know who to protect and synergize skills with, while the enemy will know who to focus their attacks on.
  • 3-faction gameplay
    • This is something that Funcom is not talking much about, but that I feel the need to draw attention to.
    • The only prior game that I know of with a 3-faction PvP gameplay mechanic, was Dark Age of Camelot, which is still considered by many one of the best PvP experiences that has ever been available online.
    • The strength of 3-faction PvP comes in the form of a socially-driven balance. It is exceedingly difficult for any single faction to gain dominance over the remaining two at any point, because which ever faction gains such a strong foothold will inevitably be targeted by the other two.
  • Skill System, No Respecs
    • Over 500 unique skills (not just improved ranks of other stuff, but unique effects)
    • You earn more and unlock them as you adventure, but start with a full suite of abilities.
    • Much like Guild Wars, you can freely respec at any time. Swapping out a full set of 7 actives and 7 passives, for any other skills you have so far learned.
    • Funcom claims that the difficulty of this game is based on players’ skill, and not the abilities in the game scaling up. That even “starter” abilities are viable later in a players’ life, and will scale up based on your equipment, and not any set of stats or level.
  • ARG – Investigation Missions
    • Scattered throughout TSW will be missions that inspire the player to investigate strange leads OUTSIDE OF THE GAME.
    • This is perhaps the most importantly unique aspect of TSW, as it allows players to feel like a real part of their world, rather than playing in some fantasy realm. It adds an extra level of instinctual immersion when visiting iconic cities like NYC and London, when you are also asked to research the history and myth of these locations in a real-world scenario.
    • One example given, is a locked crate in the wreckage of a shipping barge. Using the internet, you can look up the ship’s manifest online and cross-reference the crate number printed on the side of the shipping container in-game. Following these clues will lead you to the access codes to the crate.
    • Some are FAR more complicated than this, requiring players to actually research occult references in general, drawing the player further into the game’s mythos.
    • The downside here is that, unless Funcom is able to author a full suite of these missions anew every few months, players will quickly solve them all and post the solutions online for anyone to find without having to follow the clues.
  • There will also be events that take advantage of this mechanic, and are cross-faction competitive. Whichever of the 3 factions solve it first, gets a boost of some sort as a reward that affects the entire faction.

Subscription Model
Monthly Subs + Cash Shop
We’re TOLD it will be “cosmetics and conveniences only” … but we’ve been told the same thing in other games, and it never quite works out that way. So, time will tell if they can stick to their guns on this.
Really, though, this is GOING to upset players. Subscribers are left asking why, exactly, it is that their monthly subscription fee doesn’t get them the entirety of all this game has to offer, when it does in other competitor MMOs. Why should they be asked to pay extra to have a specific look?
To quench those fears, Funcom needs to make these same cosmetic items available in-game in some manner. In fact, offering a way for players to acquire those items in-game may even drive additional cash shop sales of those same items. I know it seems backwards, but MMO players are generally more likely to buy the CONVENIENCE of being able to bypass a time investment, than they are to simply buy an item that they cannot otherwise obtain.

Fight for the Light – FREE!

https://massively.joystiq.com/2011/09/06/dcuos-fight-for-the-light-pack-available-today/

Many of you may recall that I covered SOE’s big PR blunder a few weeks back, regarding their decision to charge subscribers for the “Fight for the Light” mini-expansion to DCUO. I was not alone in my outrage over this decision, especially considering their prior promises that future content would be delivered free of charge.

Well, I have a bit of good news for anyone still following this subject… SOE has mended their ways, and decided to offer the Fight for the Light expansion free of charge to all subscribers.

In my opinion… this is too little, too late.

The damage to their reputation over this violation of trust has already been done. I don’t foresee them digging themselves out of this particular blunder simply by going back on a bad decision. The decision was still made, and they took too long to recognize their mistake. It’s nice of them to have eventually come around, but I believe the damage has already been done.

Additionally, with their competitors in the Superhero MMO genre both now offering their game under a F2P subscription model, I don’t foresee a bright future for DCUO. Which is a shame. I had high hopes for this title for many reasons, not the least of which its action-oriented combat which I’d like to see more frequently in the MMO arena. It would be a real waste to see an innovative set of mechanics like this be buried by poor management decisions on behalf of SOE.

Free-To-Play Conversion Updates

Fallen Earth – F2P launching Oct 12th
Link directly to matrix of subscription levels

Before I sign off for this week, I’d like to do a quick update regarding the impending F2P conversion of City of Heroes and Fallen Earth.

First off, we now have an official launch date and subscription matrix available for Fallen Earth, which will undergo its F2P conversion on October 12th.

Based on my review of the matrix, it looks like they’re doing a good job of incentivizing the subscription options available. Even the cheap-o $10/mo one looks nice. But the $30/mo subscription looks to have very little benefit for players going into the game alone, as its primary benefit is in the form of an aura that bestows “premium” boosts similar to a $15/mo sub, on anyone grouped with the $30/mo player. I could see that being handy, but the value is questionable in my opinion.

It’s nice to see the trend of offering stipends to subscribers is continuing, however.

City of Heroes – VIP access starts this week!

And City of Heroes undergoes a launch to existing subscribers on Sept 13th… in fact, by the time you’re seeing this episode, VIP members (those with active subscriptions) will already begin playing the game with the new set of features.

They still haven’t announced a solid launch date for when Freebies will be able to join the rank and file of Paragon City’s superheroes and villains. I’m taking that indication to mean that this is a sort of beta period rather than a head start. So subscribers get to be the guinea pigs before the unwashed masses are let back in. Now that’s what I call a subscriber benefit!

Wait… what?

Next Week:

Age of Conan – Unchained

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]]> All Hail F2P! | MMOrgue 7 https://original.jupiterbroadcasting.net/9793/all-hail-f2p-mmorgue-7/ Tue, 28 Jun 2011 20:56:00 +0000 https://original.jupiterbroadcasting.net/?p=9793 In today’s episode we’ll look at a few of the most recent free to play MMOs, and discuss the ins-and-outs of their particular takes on the F2P concept.

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Since the beginning of the year, nearly a dozen different subscription-driven titles have announced their intention to switch to various versions of Free-to-Play subscription models, across the MMO landscape. In today’s episode we’ll look at a few of the most recent additions to this playing field, and discuss the ins-and-outs of their particular takes on the F2P concept. How are they moving from premium subscriptions without alienating existing consumers? How will they market themselves to new gamers? Find out on this week’s MMOrgue!

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Show Notes:

Fallen Earth
Being republished by GamersFirst, who also recently resurrected APB 

Corrections about GamersFirst — Ep. 2 of MMOrgue
Response from GamersFirst

  • I incorrectly stated that they are an Asian company. This is just flat-out incorrect, and I’d like to apologize to the crew over there for getting my wires crossed during my research phase.
  • To be frank, I got their acquisition and relaunch of APB mixed up with Hanbitsoft and the relaunch of Hellgate. Embarassing!
  • GamersFirst is actually a California-based company, and entirely stationed here in the Western market. And while they have a world-wide presence, they don’t consider themselves to be marketing to an “eastern” market by any means.
  • That being said, I believe my criticisms about their “Pay To Win” cash shop still stand, including the fact that this type of F2P model is more common, and more accepted, in the East.

Now… moving on to CURRENT news, GamersFirst announced about a week ago that they were partnering up with the makers of Fallen Earth. Shortly after that announcement, the info surfaced that Fallen Earth would soon be relaunched under a new F2P subscription model.

Since I have never gotten my hands on Fallen Earth, the best thing I can say about this move is that I will soon be able to do so. Without it costing me a cent.

  • This, I think, is a very important statement to nail home, about the concept of F2P in general…
    • MMOs are seen as long-term investments, by the typical MMO gamers. We’re not generally looking for a game that will keep us entertained for a weekend, or a summer. We want longevity, community, commitment, and enough content to satisfy the cost of investing in a title.
    • This attitude was ingrained in us from the standard Premium Subscription model, where a box costs as much as a standalone game, but then you also have to pay monthly to continue to play.
      • Under a F2P model, the client is generally given away free, and a huge portion of the gameplay is available without spending one red cent.
      • By eliminating this barrier of entry, you can accomplish two separate financial goals:
        • 1) MMO gamers accustomed to monthly subscriptions are now more willing to “try out” your title without having to drink your kool-aid.
        • 2) Gamers that are unwilling to pay monthly subscription fees are introduced to a whole new style of gameplay.
        • Even if only a small % of either type of gamer stick around, it’s still an improvement.

The core Fallen Earth team of devs will be staying in their current location, and remain employed as a separate game studio under Reloaded Productions (GamersFirst’s dev wing).

According to their dev blog, they hope that an influx of new players, and possibly more funding, will allow them to follow up on features and content that they’ve had plans for, but no resources to follow up on.

Subscription Tiers:

  • Free: Unlimited free trial. No reward points. Similar restrictions on trade & crafting to current “Trial” accounts.
  • Low Premium: Costs less than current sub. No reward points.
  • Mid Premium: Same as current sub ($15/mo). Monthly reward points. XP bonus.
  • High Premium: More than current sub. Monthly reward points. Bigger XP bonus. “Premium Aura” which allows many bonuses to be shared with their teammates. This aura stacks.

All tiers enjoy unlimited content. FE devs want you to play in their world with your friends, regardless of how much money either of you decide to spend on the product.
I’ll also say this: I’m not a fan of many of the design choices made in APB, but there appear to be different minds behind Fallen Earth’s transition. If they can steer away from the money-grubbing attitude present in APB – which they SEEM to be doing, based no their dev blog and community posts – then I could definitely see this breathing new life back into this rather unique, but barely alive, title.

These changes are supposed to take place in Q4 of 2011. Vague!

LEGO Universe

My Review at Ten Ton Hammer

Raise your hand if you didn’t see this coming. *raise*

Press Release

Why didn’t I see it coming? I mean, it was already cheap, and only a moderate success in the online space. Gazillion Entertainment already sold it back to LEGO Corp a few months back. This shouldn’t come as a surprise, so why does it?

Because it’s aimed at KIDS.

Cash Shops are a necessity of F2P models – it’s how you make money. LEGO U would need to make its shop easily accessible, without putting Daddy’s credit card in the hands of a spendy 10 year old with a passion for fashion.

So what is LEGO doing? NO CASH SHOP! Problem solved… kinda…

This is not a truly free-to-play version of LEGO Universe, as the headlines indicate. This free TRIAL version of LEGO U will only include 2 adventuring zones and one personal property area, whereas the full game features almost a dozen of each.

This is insidious!

The adventuring side of LEGO is not its true selling point. If you want a good LEGO-themed adventure game, you’re far better-off playing one of their standalone console or PC titles, like LEGO Star Wars, etc. The mini-games, like racing and a shooting gallery, are the only bits that stand out.

So what does that leave you with? Building things! This is the core joy of LEGO to begin with, and they’re allowing you access to it in the Free Trial version… kinda…

With only one property to build on, the canvas for your bricky masterpieces is limited. Furthermore, with only 2 adventuring zones available where you can collect bricks, the amount of models you can effectively construct will be massively limited. Anyone hoping to build a truly epic construction of their own will likely be FORCED to subscribe to the full game, simply to gain access to the full range of Brick and Model vendors available in zones that will otherwise be beyond their reach as Trial Accounts.

In summary, I’d like to say “Shame On You” to LEGO Corp for their misleading Press Release and disingenuous use of the phrase “Free to Play.” And a secondary “check your info” to every MMO news site out there that ran with the headline before reading the fine print.

The FREE TRIAL of LEGO U will become available in August of this year.

City of Heroes

https://www.cityofheroes.com/news/news_archive/announcing_city_of_heroes_free_1.html

Download Link: https://www.cityofheroes.com/account/download_game_client/download_city_of_heroes.html

Renaming the project, City of Heroes Freedom.

No colon? No apostrophe? That’s terrible grammar! ARRGH.

I don’t have much to say about this, except that this swap was simultaneously, inevitable and a surprise to me.

  • Inevitable: The superhero market is reaching saturation, between COH, CO, DCUO and the upcoming Marvel MMO. With CO being a primary player in that subcategory, and offering its content under a F2P subscription model.
  • Surprise: NCSoft has never shown itself to be a proponent of this model. 4 out of their 5 big titles are currently subscription-driven, with the remaining title still charging a box fee.

Details of subscription model: https://www.cityofheroes.com/news/freedom/player_choices.html

Current subscriptions = VIP access. Full content + 400 Paragon Points per month
Prior subscription = Premium access. Free + Anything you previously purchased or earned with Reward Points (expansion packs, etc)
No subscription = Free. Limited content. Buy Paragon Points with cash.

VIPs will also have access to an exclusive server (no F2P allowed!)

Free players will not have access to Mission Architect.
Unsurprising, but kind of a let-down. UGC is a big draw for this game. But I suppose you have to convince new players to pay for SOMEthing.

———

These three up-and-comers join a cast of dozens, including prominent titles like:
Age of Conan
Global Agenda
Ragnarok Online
APB
Champions Online
and of course, DDO and LOTRO

On a completely different topic, I’d like to drop this week’s big speculation on you: Pottermore

By the time this episode airs, we may already know the answer as JK Rowling’s YouTube page says that a big announcement will be forthcoming on June 23rd. I won’t lie – I’m a Harry Potter fan, and firmly believe that an MMO in that universe could potentially be a BLAST to play. Or could fail so hard it would make the entire island of Great Britain sink into the ocean. Either way, I’m keeping an eye on this one.

Next Week:
Player Housing
Some of the best examples, and the worst, and perhaps even get to the bottom of why this particular feature has such a spotty implementation history throughout MMOs.

  • Best current example, EQ2
  • Worst, STO
  • CO getting “Hideouts” soon
  • Gods & Heroes will have “Estate System” (releasing today)

So until then… play smart, and target their healers first!

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