Foundry – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Mon, 04 Jun 2012 23:35:58 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Foundry – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 All Good Things… | STOked 126 https://original.jupiterbroadcasting.net/20222/all-good-things-stoked-126/ Mon, 04 Jun 2012 15:35:58 +0000 https://original.jupiterbroadcasting.net/?p=20222 The crew assemble on the bridge of the starship STOked one final time.

The post All Good Things... | STOked 126 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

The crew assemble on the bridge of the starship STOked one final time to bring you some live gameplay, a high quality user created mission and some special farewell segments to round out the festivities.

Direct Download Links

HD Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

[ad#shownotes]

Show Notes:

Introduction

Chris lays out the plan for the final episode and issues a challenge to the livestream to come blow him up in a PvP extravaganza.

Tactical View

Chris with Jupiter Force vs. The STOked Live Stream. An epic battle is closely fought and hilariously narrated with phasers and torpedoes and mines…oh my!

Foundry Files

The team is joined by an original member, Bridger, to review the latest mission from Alimac30 titled “The Mayns Of Balnar Moon”. Could it possibly be the best mission they have ever reviewed? You’ll just have to tune in to find out.

BONUS MATH:

Nikki stops by and shares her recommendations for Odyssey/Bortasqu builds for tac, eng & sci!

STOked Radio will live at Jupiter Force. You can watch a special math segment over there!

Community Feedback

Mav joins Chris to talk about some of the upcoming projects and the initial plans for STOked radio. With the Star Trek Las Vegas convention coming soon, the pressure is on to get things up and running as soon as possible.

STOked retrospective

A series of clips that highlight some of the funniest and most important moments in STOked over the last three years.

Farewell Message

Chris signs off with his final thoughts and wishes for the future.

Jupiter Force Farewell Message Thread:

https://jupiterforce.org/showthread.php?18302-STOked–126-All-Good-Things-Farewell-Messages-Thread

Star Trek Online Forum Farewell Thread:

https://forums.startrekonline.com/showthread.php?t=272538

The post All Good Things... | STOked 126 first appeared on Jupiter Broadcasting.

]]>
To Boldly Go | STOked 125 https://original.jupiterbroadcasting.net/19987/to-boldly-go-stoked-125/ Mon, 28 May 2012 15:50:59 +0000 https://original.jupiterbroadcasting.net/?p=19987 We’ve played some of the new content on Tribble, and had a blast. We share our thoughts, and a few new surprises.

The post To Boldly Go | STOked 125 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

We’ve played some of the new content on Tribble, and had a blast. We share our thoughts, and a few new surprises.

Then – We review your PvP feedback, announce the series finale of STOked, and introduce STOked Radio.

Direct Download Links

HD Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

[ad#shownotes]

Show Notes:


Jupiter Signal – https://bit.ly/KRDtj6

Foundry Files to Move to SB UGC – https://starbaseugc.com/

MAV –
STOked Radio – The Next Generation
Gopollgo results – STOked Radio – https://gopollgo.com/stoked-is-reaching-an-end-would-you-be-interested-in-a-new-show-stoked-radio

The post To Boldly Go | STOked 125 first appeared on Jupiter Broadcasting.

]]>
Perfect World Disappoints | STOked 124 https://original.jupiterbroadcasting.net/19802/perfect-world-disappoints-stoked-124/ Mon, 21 May 2012 19:04:27 +0000 https://original.jupiterbroadcasting.net/?p=19802 Recent events have us concerned with what appears to be Perfect World’s lack of respect for the Star Trek IP, plus why we fear changes are hurting the community

The post Perfect World Disappoints | STOked 124 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Recent events have us concerned with what appears to be Perfect World’s lack of respect for the Star Trek IP, plus why we fear changes are taking place at Cryptic that will hurt the community.

Plus: We lighten things up with a great Foundry mission, and in Talk Trek we share some of our favorite Jem’Hadar episodes in Star Trek.

Direct Download Links

HD Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

[ad#shownotes]

Support the Show:

Show Notes:

NEWS:

Foundry Files:

Temple of Pah-Wraiths

  • Average Star Rating: 4.19
  • Plays: 2164

New Segment: Talk Trek

Hippocratic Oath
– Early worf episode
– 4:30 the shuttle is hit with an energy surge and down they go
– 38:00 mark O’brian: “Your coming with me” and shoots Julians equipment

Call to Arms 5×26
– There is an awesome Sisko moment 19:00 he explained that his entire chat with Weyoun was just establish a false sense of security.
– don’t ever ever ever run program Sisko 197

Sacrifice of Angels 6×06
– The visuals are really kicked up this episode. New CGI use for the battles, requires splitting the CGI work out between two production houses.

The post Perfect World Disappoints | STOked 124 first appeared on Jupiter Broadcasting.

]]>
Talking Trek | STOked 123 https://original.jupiterbroadcasting.net/19557/talking-trek-stoked-123/ Mon, 14 May 2012 17:37:53 +0000 https://original.jupiterbroadcasting.net/?p=19557 We roll out the new Talk Trek segment and look at some of the definitive Romulan episodes from Star Trek.

The post Talking Trek | STOked 123 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

We roll out the new Talk Trek segment and look at some of the definitive Romulan episodes from Star Trek.

Plus: Chris’ new thoughts on the big PvP changes Gozer has started to share, and an all new Foundry Files!

Direct Download Links

HD Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

[ad#shownotes]

Support the Show:

Show Notes:

NEWS:

Foundry Files:

Needs of the Few

  • Overall, a great story that feels like something you would see in a Star Trek episode, some great new maps that add to this mission’s environment, making it feel different. The only thing that could use improvement is gameplay, and to keep this a diplomatic mission, the only real thing the author could add is a puzzle, and less repeating of talking to tons of NPC’s. If you are mainly looking for story in your mission experience, this is a great one to check out.

New Segment: Talk Trek

Balance of Terror

  • 5:00 A lot of interesting setup. Showing the territory map, Spock giving the 411 and the shots of the crew listening in.
  • 14:00 Kirk takes input, even hostile input at that, and adjust his orders.
The Defector
  • Starts has a holodeck playtime between data and picard.
  • Powerful first on screen moment for the Romulan escape, I remember it feeling like a big deal back in the day.
  • One of my favorite ship flybys at 8:47 goes great with the “captain’s log”.
  • Asking data to keep a record of events is really clever.
  • At the 20 minute mark, the return back to the opening scene. A nice touch.
  • At the 22 minute mark, it’s a great Data learning to be human chat. Season 3 was great at this.
  • One worlds butcher, is another worlds hero. So true.
  • At the 38:40 One of the great, get us outta here moments, and the Romulans uncloak.
  • 42:26 Klinks decloak and screw the Romulans plan up. Loves it.
    James Sloyan – Memory Alpha, the Star Trek Wiki
Face of the Enemy
  • The Tal Shiar appears to be quite the buracratic badass.
  • The most time we have ever spent on a Romulan ship?
  • As noted in the Star Trek: The Next Generation Companion, this episode marked the debut of Worf’s ponytail. He would retain this look for the rest of the series, throughout his tenure on Star Trek: Deep Space Nine, and all four Next Generation films. Hairstylist Joy Zapata and Michael Dorn had both lobbied for the change for some time. Zapata explained, “[Worf’s hair] used to remind me of a Klingon that had gone to the beauty salon; it looked like Donna Reed!”.

Next Week:

The post Talking Trek | STOked 123 first appeared on Jupiter Broadcasting.

]]>
Gozer: King of PvP | STOked 120 https://original.jupiterbroadcasting.net/18913/gozer-king-of-pvp-stoked-120/ Mon, 23 Apr 2012 20:10:42 +0000 https://original.jupiterbroadcasting.net/?p=18913 Gozer joins us and shares details on STF loot tables and updates, huge changes to PvP, and some Season 6 tidbits!

The post Gozer: King of PvP | STOked 120 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Gozer joins us and shares details on STF loot tables and updates, huge changes to PvP, and some Season 6 tidbits!

Plus our thoughts on the new Shuttle Event.

And much more!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

[ad#shownotes]

Support the Show:

   

Show Notes:

Intro

  • New shuttle mission added to the game with new rewards
  • Season 6 leaks
  • We interview Gozer and try to shake loose a few golden nuggets!

News

  • STO Content Designer Charles Gray working on “Tholian” events like the Defera Invasion
  • Cryptic STO devs confirmed for the Star Trek Las Vegas Convention in August (STNG 25th)
  • Geko interviewed by Priority One:
    • 12 months of ships in the queue before we see any Romulan ships
    • Adding new races does not require approval from CBS
    • Starbases will not be simply “social” zones, there will be “stuff” to do there
  • Season 6 “leaks” from BranFlakes:
    • Current ETA is mid-June
    • Fleet Starbases
    • New ground invasion – Tholians?
    • New 5 person events
    • New 20 person events (kicked off from your starbase)
    • Starbase construction missions
    • Initial PvP overhaul work
    • Updated Foundry toolset
  • New Vault Shuttle Event
    • repeatable mission to get the new Reman ship set
    • accessed via the in-game calendar making it a “gated” piece of content like Defera Ground
    • New Reman set (expansion on the shield we get from Coliseum)
    • New tokens earned for running the mission
      • MK XI (Blue) Deflector / Engine = 3 data logs each (1 data log for each mission completion)
      • MK XI Shield = gained from running Coliseum
      • Total runs for this set are 6 Vaults and 1 Coliseum
      • MK XII (Blue) Deflector / Engine = 10 data logs each + the appropriate MK XI piece
      • Total runs for this set are 36 Vaults and 1 Coliseum
      • MK XII (Purple) = unspecified number of data logs per piece
      • Total runs for this set are based on the two previous levels (42 Vaults, 2 Coliseums) and an unknown number of runs to get data logs for use in the final set
      • Assuming 15 data logs required per piece – 45 Vaults,1 Coliseum + 42 Vaults, 2 Coliseums = 87 Vaults, 3 Coliseums
      • Assuming 20 data logs required per piece – 60 Vaults,1 Coliseum + 42 Vaults, 2 Coliseums = 102 Vaults, 3 Coliseums
      • Assuming 30 data logs required per piece – 90 Vaults,1 Coliseum + 42 Vaults, 2 Coliseums = 132 Vaults, 3 Coliseums

Interview with Dan “Gozer” Griffis

  • STF loots tables explained
  • New updates to the Borg STFs
  • The future of PvP in Star Trek Online

Tactical View – Vault Shuttle Event

  • Unable to capture anything for live play due to the scheduling aspect of this release
  • If you get a chance to play this new content then feel free to email STOked@jupiterbroadcasting.com with your feedback.

The post Gozer: King of PvP | STOked 120 first appeared on Jupiter Broadcasting.

]]> Getting Dilithium Fast | STOked 116 https://original.jupiterbroadcasting.net/18283/geting-dilithium-fast-stoked-116/ Mon, 26 Mar 2012 19:18:34 +0000 https://original.jupiterbroadcasting.net/?p=18283 It’s our best tips and tricks to gathering Dilithium as efficiently as you can. Plus we’ll give you our review of the new Dilithium mining event!

The post Getting Dilithium Fast | STOked 116 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

It’s our best tips and tricks to gathering Dilithium as efficiently as you can. Plus we’ll bust through some STO news from the week, and give you our review of the new Dilithium mining event!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

[ad#shownotes]

Support the Show:

Show Notes:

News:

  • A little more insight from DStahl

    EVERYONE else (the majority of the team) is working on stuff that you will not see until the next big update – Season 6. That is where you will see things like Fleet Advancement system, Starbases, new types of Fleet Only “fleet actions”, updated PVP, new Foundry features, and if we are lucky, maybe even some leaderboards. Oh and maybe some Tholians.

Ship Interior Functionality via the Doff System

– New NPCs on your Ship Interiors (and a few public maps) that offer two types of assignments: Fixed and Rotating
– Fixed NPC Assignments will include things like crafting hyposprays, regenerators and ship components.
– Rotating NPC Assignments will include a mix of existing Shipboard and Sector assignments, as well as newly-crafted unique assignments ONLY available on these NPCs.
– Many steps of different Assignment Chains have been moved to these NPCs, to ensure that players participating in the Doff system check their interior somewhat regularly.
– Rotating NPC Assignments will be different on different interiors. If you don’t like what your NPCs are offering, visit a friend’s interior instead.

Tactical View:

  • Dilithium Mining
  • Useful for lower level players without access to better dilithium missions e.g. STFs
  • Excellent environment with details such as low gravity “walking”
  • Beautiful D’Kora model hovering above the asteroid (JamJamz designed it)
  • Lack of profession specific aspects
    • Engineering: Ensuring heat dissipation during mining
    • Science: Regulating power level to ensure optimum laser cutting power
    • Tactical: Targetting dilithium veins effectively
  • Asteroid Mining Guide

Dilithium Gathering Tips:

  • -Multiple methods – casual & hardcore / low level & capped
  • -Dailies / Special Events / Doff Assignments / Dismissing Doffs
  • -Return on time investment is the key factor – dilithium per minute?
  • -Daily Lore Mission – 480 dilithium for FED & KDF (academy mission)
  • -Daily Foundry – 3 missions for 1440 (console missions expedite this)
  • -Daily Cluster Exploration – 1440 for 3 missions (fastest with 3 scans)
  • -Dilithium Mining Event – unsure of cap but seems to be 1K for 10 mins of play
  • -STFs – elites give 1100 for completion for 20 to 30 mins of play with loot possibilities
  • -Fleet Actions – 1440 dilithium each
  • -KDF Sorties – 960 for Sortie Alpha, 960 for Sortie Bravo both repeatable every 30 mins
  • -KDF “Path Of The Warrior” – wrapper mission for Sorties giving 2400 daily
  • –800 Day Vet Reward – unique doff assigment which increases daily refining cap
  • -STOwiki – dilithium mission guide

The post Getting Dilithium Fast | STOked 116 first appeared on Jupiter Broadcasting.

]]> Welcome Back Dan! | STOked 113 https://original.jupiterbroadcasting.net/17662/welcome-back-dan-stoked-113/ Mon, 05 Mar 2012 20:19:25 +0000 https://original.jupiterbroadcasting.net/?p=17662 Star Trek Online's Executive Producer, Daniel Stahl chats about the speed of player leveling, the the new featured episodes, and hints about future updates!

The post Welcome Back Dan! | STOked 113 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Chris chat’s with Star Trek Online’s Executive Producer, Daniel Stahl. Chris asks about new challenge he faces, the speed of player leveling, the success of the new featured episodes, and hints about future updates to sector space, the foundry, and Klingons!

PLUS: Chris reviews the new featured episode, Facility 4028. And we’ve got a new community feedback that covers recent discovered game exploits, and we follow up on a lot of your STF loot feedback!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

[ad#shownotes]

Support the Show:

Show Notes:

News Links:

Ask Cryptic: March 2012 is Here
DStahl’s back
A handy thread explaining (in short) what the Foundry could expect to see in Season 6

STF Loot Bags Explained

When you successfully complete an STF, including the optional objectives, you will have two different loot bags provided –  the personal loot bag and the team loot bag. Obviously, the personal one is loot just for you and the team loot bag, which is obtained from successfully completing the optional objectives, is divided up using the Need or Greed system. The loot you get in those bags is taken from multiple loot tables in the following manner.

Personal Loot Bag:

  • Table A – always gives you every item every time which is EDCs, dilithium and a mystery box. This is your GUARANTEED reward for mission completion.
  • Table B – always gives you at least one item but can be more which includes Bind On Equip space & ground gear and also Borg Salvage. This means that you will always get something from this loot table but not necessarily the salvage drop.
  • Table C – this table contains the high end loot, the Borg tech drops. Everytime you successfully complete an STF the game decides if you should be offered an item from this table. It is 100% NOT GUARANTEED loot. You have a chance to get the tech drop and a pretty low one based on user feedback 1% or lower is suspected right now (unconfirmed). This “roll” by the game engine does not take into account how many STF runs you have done it simply flips a coin to see if you are to be offered a tech drop for this specific STF completion. It is the primary source of making players insane as this heavily gates access to MK XII equipment and sets.

    So for each completion of an STF as a player I will get:

    • EDCs / dilithium / mystery box
    • 1 or more Bind On Equip space gear,  ground gear or borg salvage
    • a chance at getting a Borg tech drop (chance guaranteed, loot not so)

The second loot bag is a shared one across the team based on completing the optional objectives in any STF. It is constructed in a similar way to the personal loot bag but with some key differences.

  • only 1 loot table containing all of the items (does NOT include Borg tech drops, EVER)
  • usually 4 items from the loot table are offered as a reward to the team (can include salvage)

This shows that the lock boxes that were added to the loot system recently are actually included in a table that has nothing to do with the Borg Tech drops and their minuscule drop rate is therefore a separate issue. The information presented here is derived from a  – post made by Gozer.

The post Welcome Back Dan! | STOked 113 first appeared on Jupiter Broadcasting.

]]> Not Our War | STOked Special https://original.jupiterbroadcasting.net/16476/not-our-war-stoked-special/ Mon, 30 Jan 2012 20:45:12 +0000 https://original.jupiterbroadcasting.net/?p=16476 The Foundry Files team is back with a great new mission they think you'll love. Join us for this STOked special edition, with our focus on new mission content!

The post Not Our War | STOked Special first appeared on Jupiter Broadcasting.

]]>

post thumbnail

The Foundry Files team is back with a great new mission they think you’ll love. Join us for this STOked special edition, with our focus on new mission content!

Plus up coming plans for the show, and more!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

[ad#shownotes]

Show Notes:

Intro

  • 326 plays
  • 4.27 stars
  • New Mission ranking high on the top rated currently
  • Debut mission for the author making this a “Hello World” mission of sorts.

Story Murphy Story: 8.43 (5th)

  • Your ship is sent out to investigate an anomaly in the Badlands.
  • Upon discovering this anomaly, you learn it is a temporal anomaly, and low and behold a Cardie freighter is passing through the area, and despite your warnings to them, they continue to fly to it, until they stop right on top of it.
  • The Cardie ship then strangely explodes, and the crew with their captain Duvar launch their escape pods, and are pulled into this anomaly, and as they enter it, the timeline is immediately effected.
  • Being close to the anomaly however, you are unaffected, in the same way the Defiant was in the episode Past Tense, and it’s up to you to travel back in time and fix the timeline. Also, the Enterprise E during First Contact was protected from the changes in the timeline because of them being inside the temporal wake.
  • Upon passing through this temporal vortex into the past, you will engage Dominion ships, and you will shortly find out you are now smack dab in the middle of the Dominion War, specifically when the Federation was losing.
  • After a bunch of space combat against the Dominion, you are rescued by part of the 7th Fleet. The time in history you have come back to is also just before the destruction of the 7th fleet. In a Deep Space 9 episode, this event is only just mentioned by Bashir to Sisko, when he reports only 14 ships out of the 112 ships made it back from the fight. This author is now going to have you experience this event.
  • The main character that you will be hunting down in this mission is Duvar, the Cardassian Freighter captain who is the reason why you’ve traveled back in time. Now that he is in the past during the Dominion War, he sees this as a chance to change events, and prevent the Cardassian and Dominion’s defeat in this war. Duvar just has dialogue that flows nicely, and when talking to this character, he feels like the villain. There is one line that he uses after he tells you he plans on changing the timeline, where he replies saying that what he’s doing is justice. The way he says that makes you feel that he believes what he is doing is right, from his perspective, and that it’s up to him to bring the Cardassian Union back, by making sure they win this war.

Technical Murphy   Tech: 6.93 (7th)

  • Maps – very heavy customisation makes me believe that this new author spent a huge amount of development time crafting the environments. The fleet amassed around the starbase has almost every ship individually named and skinned.
  • Transitions – I found some of the maps to be very underutilised leading to unwarranted zoning when the author could have placed more to do within each map and avoid that zoning.

Ooiue

  • Creativity – the space groups are well chosen and will give a strong fight for most players while better equipped players can breeze through the mission while enjoying the story.

Gameplay Ooiue Gameplay: 7.46 (3rd)

  • Heavy Space Combat
    • Especially when teamed up in a group (to the point where players can actually lag out because there is so much going on with the combat).
    • Battles range from a few ships in a minor skirmish to full fledged fleet action combatants
    • Due to story purposes, the fleet battles are split up into at least 3 zones (flank, rear and centre) where the player has to assist the 7th in engaging the extremely large Dominion force
      • A zoning issue that can be annoying but shows the overall scale of the battle
  • Space Gameplay was all in all straight forward
    • Largly dictated by the Space Combat
    • Standard Reach markers and interactable objects present
      • Some interactions used as triggers for dialogue boxes
    • Nothing really that special
  • Ground Combat was very involved and had its own specialised twists
    • Lots of cover using crates and barriers for the player and NPC’s to take cover behind
      • Makes Ground combat as a whole very strategic and needing the player to adapt tactics around where the NPC groups are placed
      • Because the Dominion forces are using Polaron weapons, healing abilities will suffer majorly, don’t go blundering into the fight expecting to win
  • Ground Gameplay was also straight forward
    • Normal reach markers
    • Interactable objects
    • NPC’s to speak to
    • Nothing special
  • Minor Puzzle during the mission whereupon the player must remember the assigned cargo manifests to the assigned ships
    • Dialogue Based Puzzle
      • Two seperate consoles for the puzzle
        • One for Assigned Manifests
        • The other for the actual dialogue puzzle
      • If an option is selected incorrectly, then the entire puzzle starts again

Summary Murphy Overall:  7.63 (5th)

    • All things considered, this is an excellent debut mission.
    • The author shows amazing attention to detail which can only produce better missions in the future once their technical proficiency is at the same level.
    • Interesting use of a cliffhanger as it stops the player in their tracks just as they are about to get to grips with the bad guy. Some folks will complain about the execution of this technique.
    • New Author Tips – avoid pointless maps, the warp in animation loops and is immersion breaking, beware using customisation to make up for not adding more gameplay to your maps and keep up the level of detail used in the plot as it can sometimes be the difference maker for a mission.


  • FoundryFiles@JupiterForce.net


=====================================================================
Links:
Starbase UGC (https://starbaseugc.com/)

Primetime UGC Episode 1 https://www.youtube.com/watch?v=GEiESFHW_zE

Wiki UGC Tutorials (https://starbaseugc.com/wiki/index.php/Tutorials)

Broadcast UGC (https://starbaseugc.com/index.php/category/broadcastugc/)

The post Not Our War | STOked Special first appeared on Jupiter Broadcasting.

]]> A New Hope | STOked 103 https://original.jupiterbroadcasting.net/13907/a-new-hope-stoked-103/ Mon, 14 Nov 2011 21:01:14 +0000 https://original.jupiterbroadcasting.net/?p=13907 Star Trek Online’s Free to Play date has been announced, and details on when existing players will get their hands on all the new changes, and we cover it all!

The post A New Hope | STOked 103 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Star Trek Online’s Free to Play date has been announced, and details on when existing players will get their hands on all the new changes, and we cover it all!

Plus: Is Star Wars The Old Republic a threat to Star Trek Online? We share our thoughts on the elephant in the room!

Then – you’re going to love our Foundry Files pick this week, Niki’s MATH update on the formulas behind skill bonuses, and you Doff system fans won’t want to miss Community Feedback!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

 

[ad#shownotes]

Show Notes:

Support the show:

Ready Player One – Support STOked by buying a book or subscribing to Audible!

Support the show:

Ready Player One – Support STOked by buying a book or subscribing to Audible!

News:

Foundry Files:



The author of “The Spirits Of Ramok Nor”, alimac30, is back with his new mission “The City Of The Polmar Ree”.
  • Will the mission live up to the expectations set by his first mission?
  • See what 4 months of mission building can produce.
  • Be prepared to read a lot for this dialogue heavy mission.
  • Experience some of the best environments produced by Foundry authors to date.
  • Contact the team at their email: foundryfiles@jupiterforce.net

Links:

Math:

  • Nikki delves into the new formulae behind skill bonuses
  • Chris tries to decide if the new way is more user friendly and intuitive
  • Raw formulae are provided so that you can do your own Math

Community Feedback:

  • We go very in depth on a question about having a mobile device application to control the Doff system without the need to log into the game on your computer. Wishful thinking or impending reality?
  • Community to make submissions to community feedback @ STOked@Jupiterbroadcasting.com.
  • We will take all questions, comments, concerns regarding STO & F2P, Cryptic, STOked and its segments (Foundry Files).
  • Website:  Jupiter Force.org
  • Email:  Asmick@Jupiterforce.net
  • Twitter: @Asmick_JF

 

The post A New Hope | STOked 103 first appeared on Jupiter Broadcasting.

]]>
Cleared for Departure | STOked 99 https://original.jupiterbroadcasting.net/12421/cleared-for-departure-stoked-99/ Mon, 26 Sep 2011 20:47:19 +0000 https://original.jupiterbroadcasting.net/?p=12421 Big news this week with the just announced departure of Dan Stahl, Star Trek Online’s Executive Producer.

The post Cleared for Departure | STOked 99 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

The big news this week is the just announced departure of Dan Stahl, Star Trek Online’s Executive Producer. We spend a few minutes chatting about the past, present, and future of the game in light of the recent news.

Plus we take a look at the STF upgrades, some new ship designs, and much more!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

Dan Stahl LEAVES!

  • Was NOT fired by Perfect World… that’s just silly…
  • But, he’s heading to Zynga? That hurts a little.
  • CTO Stephen D’Angelo stepping in as “Emergency Executive Producer Hologram”
    • Previously contributed a huge portion of STO’s central code, and is a ST fan
  • Also one of the primary proponents of getting The Foundry into STO
  • Priority One Interview w/ DStahl

Gozer lays out the backstory of the STF revamps

Tweet Leaks!

TTS Goodies (no links, sorry)
* Sept 29th target for 4.1 on Tribble
* CapnLogan is making a new Connie! (NOT T5) is this a picture of it?

New Orion Ship from CapnLogan – concept sketch, rough model, and first render

FOUNDRY FILES:

“Rise of Darkness” parts 1 AND 2
by Jake81nx

Grab the entire review PDF

The post Cleared for Departure | STOked 99 first appeared on Jupiter Broadcasting.

]]> Executive Orders | STOked 98 https://original.jupiterbroadcasting.net/12266/executive-orders-stoked-98/ Tue, 20 Sep 2011 04:44:18 +0000 https://original.jupiterbroadcasting.net/?p=12266 Daniel Stahl joins us to chat about free to play, up coming content, featured episodes, the Foundry, and much more!

The post Executive Orders | STOked 98 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Daniel Stahl joins us to chat about free to play, up coming content, featured episodes, the Foundry, and much more!

And this episode is packed full of news, tweet leaks, our take on a few upcoming power revamps, plus a new Foundry Files!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS

Another power revamp coming…

Tweet Leaks:

DANIEL STAHL SAID STUFF

FREE TO PLAY
  • C-Store price changes?
  • Will STO F2P have any major restrictions like CO has (archetypes)? Ship restrictions, etc?
  • Let’s talk dilithium…
  • Is the F2P Beta going to be open to non-paying players, or subscribers only? Separate server?
CONTENT
  • How’d the KDF costume sales do?
  • More cross-faction costume packs?
  • Ent F = “series of Fleet actions”?
  • Tell us about the DS9 series!
  • Is your content team on track to release the NEXT Featured Episode series, directly after the DS9 series, or will we face another lull in new story missions?
FEATURES
  • Foundry assets? Where is the Foundry team’s priority?
  • “One sector map to rule them all” = exploration revamp?
  • Any details available on Fleet Progression, as teased in this month’s Ask Cryptic?

FILES

“True Profit” by DJCurtis

Story: 7.67
Technical: 6.91
Gameplay: 7.16

OVERALL: 7.23

Download the FULL PDF review!

COMM FEED

One more week to answer: “What changes would you make to the F2P matrix?”

New question: What would you like us to ask in person?

The post Executive Orders | STOked 98 first appeared on Jupiter Broadcasting.

]]> Matrix Freeloaded | STOked 97 https://original.jupiterbroadcasting.net/12063/matrix-freeloaded-stoked-97/ Mon, 12 Sep 2011 20:55:35 +0000 https://original.jupiterbroadcasting.net/?p=12063 More free-to-play information has landed, and we’re sure you wanna hear ALL about it. We discuss the finer points of this new subscription model

The post Matrix Freeloaded | STOked 97 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

More free-to-play information has landed on Cryptic’s site, and we’re sure you wanna hear ALL about it. After we finish discussing the finer points of this new subscription model, we’ll set a course for September’s Ask Cryptic with a full suite of sensors ready to snoop out the juiciest bits of STO’s inner workings, before diving into another set of delicious Tweet Leaks!

Then, hold on tight for a special KDF edition of the Foundry Files, guest starring the author and co-host of Podcast UGC, Havraha!

And we top off this sundae of awesome with a cherry of Community Feedback, including some great tips for keeping your Fleet strong, and a brand new question all about F2P!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

Free to Play Matrix and FAQ
Changes for everyone:

  • KDF unlocks at 25 (we’ll talk about that more during the Ask Cryptic)
  • “Premium” Race selections coming off the C-Store (into the Doff system)
  • Foundry: “8 Starting Slots” – more coming to the C-Store?
    *We are discussing the exact criteria for how Gold players will “unlock” new Foundry slots and hope to have this in place at or shortly after F2P launch.
    What does F2P not get?
  • Limited bag space
  • Limited EC storage
  • Fewer character slots (one each faction)
  • Very few boff slots (enough to have just 1 crew for both space + ground)
  • No Foundry authoring (can still play)
  • Ads in Vivox
  • Limited chat, mail & customer service
  • Let’s talk stipend! 400 points for subscriptions… Is that enough?

So are Lifers losing the Liberated Borg or not?

Ask Cryptic – September Edition

  • Voth as a potential baddie in the future?
  • Very few assets or features being added to the Foundry until F2P lands (but maybe more social zones hooked up as doorways)
  • Wait, WHAT? No new missions until after F2P lands? … ouch
  • Info on the Borg Ground Assault – sounds like a CO open mission, kinda.
  • Perfect World is going to help with localization efforts – huzzah!
  • Some talk of “costume” options for ships
  • “STO is a very solo-heavy MMO…” (commentary)
  • KDF at 25… (commentary)
  • FLEET PROGRESSION (not just starbases) coming with Season 5
  • PvP will have a strong focus in 2012
  • THEY RUINED PONIES! FOREVAR!!!~

Tweet Leaks!

FOUNDRY FILES:

KDF EDITION!

Mission: “Time The Enemy” by Havraha

Grab the complete report

COMMUNITY FEEDBACK:

Results from Last week

Last week’s question: “How do you keep your fleet strong?”

Skype in from Jupiter Force – Fleet Leader, Maverick
Discuss ribbon rewards

Skype in from {UFP} United Federation Planets – Fleet Council Member, Mikester
Discuss “assimilation” forum mini-game, and “changelings” voicechat mini-game

Example of the new Borgified signatures of members of the UFP Fleet

  • https://ufplanets.com/ufp/images/signatures/Airik.png
  • https://ufplanets.com/ufp/images/signatures/GracePryde.png
  • https://www.ufplanets.com/ufp/images/signatures/theborg.png

New question:

Since the F2P Matrix is currently still “subject to change” what major changes would you recommend be made?

Try out our drink! Superfruit Punch

The post Matrix Freeloaded | STOked 97 first appeared on Jupiter Broadcasting.

]]> Perfect World | MMOrgue 15 https://original.jupiterbroadcasting.net/11978/perfect-world-mmorgue-15/ Sat, 10 Sep 2011 14:58:41 +0000 https://original.jupiterbroadcasting.net/?p=11978 Today’s episode is dedicated to Perfect World & the dev studios that are creating their products: Blacklight Retribution, Torchlight II, and Star Trek Online.

The post Perfect World | MMOrgue 15 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Over the past few weeks, there’s been one MMO company consistently popping up again and again, whether its because of acquisitions, announcements, or new products. The name “Perfect World” just keeps recurring.

I’ve decided to set aside today’s episode to cover some of those recent developments, and take a look at some of the moves this company has been making in the Western MMO markets as of late, as well as cover some of the information I gleaned from my time at PAX Prime.

Later in this episode, I’ll show you a little bit about a new F2P FPS that I got a hands-on demo of at PAX called Blacklight Retribution. But first, I’d like to cover a few of the newsy bits that’ve brought Perfect World into the public eye recently.

Direct Download Links:

HD Video | Large Video | Mobile Video | MP3 Audio | YouTube

MMOrgue iTunes Feeds: MMOrgue RSS Feeds:
HD Video
iPad & Apple TV Video
iPod Video
MP3 Audio
HD Video RSS
Large Video RSS
Mobile Video RSS
MP3 Audio RSS

Show Notes:

STO – F2P

MMORPG.com announcement

In a move that surprised … just about nobody, it was recently confirmed that Star Trek Online will soon be moving to a Free-to-Play subscription model. Details on the transition are scarce at the time of filming this episode, but according to a statement from Perfect World CEO Kevlin Lau, the transition is scheduled to take place before the end of 2011.

There are a few simple reasons that this came as no real surprise to anyone that’s been following Cryptic Studios and their recent acquisition by Perfect World:

  • Firstly is that this game, and their superhero game – Champions Online – both have possessed in-game cash shops since their launch.
  • While to some this came across as a “cake: have-eat” scenario, I always saw it more as testing the waters of a F2P model, without taking the full risk associated with such a move out-of-the-gate.
  • I also suspect that there was a lot of pressure from their former publisher, Atari, to recoup the cost of development of both of these MMOs, by charging both an up-front box cost and an ongoing subscription fee.
  • The move to a fully cash-shop-supported financial model is going to be just as seamless and simple for STO as it was for CO when they transitioned to F2P almost a year ago.
  • And secondly, if STO had remained a subscription-based game, it would have been the ONLY such subscription model on Perfect World’s books. That would be highly unlikely.
  • That being said, a subscription OPTION still exists in CO, and is likely to exist in STO as well, after this transition goes thru. In fact, in the same conference call where this F2P transition was first revealed, it was also mentioned that Perfect World is using Cryptic Studios to get more of a foothold in the subscription-based MMO market. Meaning that it’s also possible that more of Perfect World’s future products will offer a subscription option, in addition to their usual cash-shop offerings.

As for my opinions on the subject? I can pretty much summarize by saying that I consider this a very, very good thing for the future of Star Trek Online. I’ve been in touch with potential players of this game, and fans of Trek in general, and a primary sticking point to new players trying out the title has always been the subscription fee. By eliminating that barrier for entry, Cryptic and Perfect World will be opening the doors to a whole new type of audience, that can then “vote with their wallets” to determine whether or not Star Trek Online is worth investing in.

The presence of a strong set of UGC tools, and a strong community surrounding those tools, continues to be a unique selling point for Star Trek Online. I believe that if Cryptic really wishes to distinguish themselves in the F2P market, they need to leverage that set of tools as a primary selling point.

Early indications are that Free players will be unable to build their own missions, but will still have access to PLAY missions created by other players. Meaning that they can see the toolset in action, and if they are impressed by what they see, they may be enticed to subscribe or buy access through the in-game cash shop, in order to become a part of the UGC community of STO.

In order for that to happen, Freepers need to be shown the best of the best missions in-game. And so, additional support for mission creators needs to be brought to the fore of Cryptic’s community-based efforts. Reinforce those players that are making your game look the best, and you will reap the benefits tenfold.

As most of you are probably aware, Jupiter Broadcasting also produces a video podcast dedicated to Star Trek Online, so if you’re curious to hear a more in-depth editorial on the subject, I’d recommend following the next few episodes of STOked, as the story continues to develop. We hope to have someone from Cryptic join us on that show in the near future to discuss the Free-to-Play transition, and all of its implications.

NEVERWINTER

In other Perfect World-slash-Cryptic news, I thought I’d mention that back in August we received notification that the launch of Neverwinter has been officially delayed from a launch window of “Late 2011” to “Late 2012.” The initial quote from Perfect World indicates that this launch delay was being undertaken in order to “invest in a more immersive experience.”

Well, pardon me, but HELL YES. It’s about damn time that more game publishers start to realize that launching a product prematurely – especially an MMO – does way more harm to the long-term goals of that label and the associated development studio, than any monetary influx that the sale of boxes could bring. We’ve already seen this happen with the aforementioned Star Trek Online, which has been universally acknowledged by both its staunchest fans, and developers of that title, to have launched WAY too early to be considered a fleshed-out product. And the result of that premature launch has been a lack of consumer confidence in Cryptic Studios by the general gaming public, and, likely a lack of long-term success that COULD have been found if the studio had been allowed to spend another year or two in development.

So, lesson learned. Neither Cryptic or Perfect World want that to happen again. So Neverwinter will be out “when it’s ready.” And I, for one, am thankful to be kept waiting.

TORCHLIGHT MMO and TORCHLIGHT II

Torchlight MMO gets a launch window

Another bit of news that “leaked” out of that same conference call, was a confirmation that Runic Games is indeed moving forward at a steady clip on their plans to roll out a Torchlight MMO. According to the statements made by Perfect World, the title could be ready to launch as early as late 2012.

I actually had the pleasure of sitting down to speak with Runic’s CEO, Max Schaefer, during PAX 2011. When asked about eventual plans for their rumored MMO, he said it had always been Runic’s intent to create an MMO game, and that cutting their teeth on Torchlight and Torchlight II has been a necessary part of that process, as the lessons they’ve learned while developing those two titles has left them wiser and more well-prepared to tackle their big dream project.

But nowhere in that conversation did he indicate that they were already moving forward on the project to the point that a release could be more or less one year away from now. In fact, in my frank conversation with him, he actually indicated that Runic may even take a break from the Torchlight franchise after the launch of their impending sequel, and that no solid plans for their upcoming pipeline have been nailed down.

It’s possible that there’s been some crossed wires here between Perfect World and Runic. It wouldn’t surprise me to find out that this initial estimate of the launch of the Torchlight MMO ends up being off by as much as a few years. Though there’s no doubt in my mind that it is, indeed, going to happen. It just seems to me that the success or failure of Torchlight II will determine the timing of that MMO’s development process, which doesn’t seem to have begun yet.

As for Torchlight II, I had the brief opportunity to get my hands in some co-op gameplay on the PAX floor, and was very happy with the experience. As many of you probably already know, Blizzard has recently announced that Diablo III will include some rather restrictive mechanics when it launches, including the lack of offline play, no modding, and an auction house for trading items for real world currency. All of these announcements have turned off many potential players of the upcoming title, but Runic has embraced those announcements as an opportunity to stand apart from the title it was once rumored to have been cloned from.

Torchlight II will include both an offline solo mode, and LAN play that will not be filtered through a central verification server. During my conversation with Max Schaefer, I asked if they were afraid of piracy that may result from this lack of restrictions, and his simple answer was no. That piracy will happen regardless of what restrictions you put in place, and that it can also potentially drive additional sales of your product. For example, if you visit a friend and end up playing a LAN session of Torchlight II using a hacked copy of the game, Runic feels you are very likely to enjoy that experience to such a degree that you end up purchasing the game at a later point in time. And with a box price of only $20, I can see that being a reality.

Torchlight II will also support modding. To such a degree that the actual development tools that were used to create the game will ship as a part of the retail program. And while there’s a steep learning curve associated with their use, the inclusion of these tools will allow the modding community to literally create anything they can imagine in Torchlight. From new campaigns and maps, to fundamentally altering the mechanics of the gameworld itself. One of the most common examples of this that’s been mentioned repeatedly, is the removal of the player cap on multiplayer sessions, which at the time of release will be set at between 4 and 8 players. But via modding, this restriction could potentially be completely removed.

As for the auction house concept, Max simply told me it’s beyond the scope of Torchlight II. There isn’t even a direct trading interface between players. The only way to trade items, is drop them on the ground where the other player can pick them up. If players wish to work out Paypal arrangements for such transactions, they’re welcome to, but Runic has no intent to cash in on the gameplay enjoyment of their customers.

In essence, Torchlight II is shaping up to be more Diablo-ey, than even the sequel that will bear the name. And Runic claims they are on target to release their title on the PC by the end of the year.

BLACKLIGHT RETRIBUTION

Let’s switch gears entirely now, and talk about an upcoming title from Zombie Studios and being published by Perfect World. This game caught my eye at PAX because I thought I was watching a game of what was essentially a Counterstrike clone, when suddenly one of the staff running the 4vs4 PvP demo told the players participating, to activate their “wall hacks!”

Welcome to Blacklight Retribution – an Unreal Engine dx11 competitive FPS set in a near-future of cyber-warfare. I’m not sure what the backstory of this world is, or if there even is one, but I’m also not sure that it matters for this type of gameplay.

I’m not going to spend a lot of time talking about this title, as it’s most definitely NOT an MMO. Even though it contains a huge online presence, the lack of any form of persistence really rules out the MMO moniker from coming into play. Despite that, this F2P game is still being published by an MMO company, and I think that’s enough to warrant a little bit of attention.

The primary selling point of Blacklight, is Instant Action. Beyond just being able to load into a match using traditional matchmaking services, once in the match the use of your “Hyper-Reality View” (or HRV), will allow you to see your friends and foes thru the walls around you, allowing you to almost instantly track down the nearest target or defense point, and get into the action with minimal delay. The presence of this built-in “wall hack” mechanic actually adds a new layer of strategy to the game, as every player comes equipped with it. So even though you can see him thru those walls, he can potentially see you, too. And so knowing when your opponent is looking your direction is almost as important as knowing where he is, and whether there’s a wall between the two of you. Because of the addition of this one simple mechanic, I found the entire FPS deathmatch experience to have taken on a slightly more cerebral layer of consideration, and became more strategic than your average shoot-em-up match.

As a somewhat unique feature in this world of PvP deathmatch shooters, Blacklight also features a very robust customization interface. Players will have the option to change the look and feel of most of the weapons in the game, including adding laser sights to pistols, changing ammo types, or just adding decals to your weapons and armor. It’s really a very small matter, but it’s very fun, and really no stranger than adding a unique hat to your TF2 avatar.

In fact, fans of games like TF2 and Counterstrike will definitely want to check out Blacklight Retribution when it lands. At the price of FREE, you really have nothing to lose. I would caution you however, that the minimum specs are on the high-end, as the makers at Zombie Studios specifically want to ensure that their game is a cut above the level of most console shooter titles. However, that also means that this game is very much rooted in the PC market, and the UI and keybinds will not suffer from being “dumbed down” for players used to using controllers to frag their enemies.

Blacklight Retribution is undergoing extensive private beta testing right now, with the goal of being released before the end of 2011. However, the statement I received from one of the Zombie Studio reps at PAX, was that the title would only be released once they were sure they could deliver a bug-free and balanced experience out of the gate. When I asked the same question of an on-site Perfect World rep, they confirmed this by stating that the launch date would be at the discretion of Zombie, and hadn’t been finalized.

CLOSER

That’s it for this episode of The MMOrgue. As we look back on the stories of today’s episode, we notice that 3 separate development studios, all working under Perfect World, all producing vastly different products still all have a few simple design philosophies shining through:

1) Deliver PC-focused game experiences, regardless of whether the title is an MMO, shooter, or action RPG.
2) Eliminate or reduce the financial barrier for entry to enjoy these titles, and allow the consumer to ‘vote with their wallets’ to support the product or not.
3) Don’t launch the title until it’s ready for public consumption.

I have to say, as a gamer and industry enthusiast, I absolutely agree with those 3 principles, and can foresee myself becoming a long-term supporter of Perfect World if they can stick to their guns. The only hiccup remains the potential for cash shops to encourage that whole “pay to win” atmosphere that I’ve spoken out against in the past, and so far Perfect World has been sitting on both sides of that fence, depending on which of their games you look at. It’s in their best interest to steer as clear of it as they can, as they continue to gain more of a foothold here in the Western MMO market.

That brings us to the end of this week’s MMOrgue. Over the coming few weeks, I intend to produce episodes about League of Legends and Firefall, but the precise dates of each of those haven’t been pinned down as I’m trying to wrangle up an interview for each. So next week’s episode is a total mystery! I hope you can join me back here nonetheless, as I continue to plumb the depths of the online gaming market.

The post Perfect World | MMOrgue 15 first appeared on Jupiter Broadcasting.

]]> STO Free to Play | STOked 96 https://original.jupiterbroadcasting.net/11831/sto-free-to-play-stoked-96/ Mon, 05 Sep 2011 21:42:22 +0000 https://original.jupiterbroadcasting.net/?p=11831 The F2P announcement leaked this week, and we cover the Borg DSE Red Alerts, a few quick Tweet Leaks, and then it’s time for another round of the Foundry Files!

The post STO Free to Play | STOked 96 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

The free-to-play announcement leaked out this week, and we’re here to discuss the details that are available so far. We’ve got the original smoking gun, dev posts, and some tea leaves to read as well. Wouldn’t you know it… we take a week off for PAX and the whole world of STO goes topsy-turvy!

Then we’ll discuss the Borg DSE Red Alerts, a few quick Tweet Leaks, and then it’s time for another round of the Foundry Files!

It’s a great big show, so hold on tight!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

Rumor Busting with Al

TOS Phaser Fiasco?

  • Solution: TOS Phasers are no longer unique, but are lower in quality than the leveled version you get from completing the Devidian series of missions.

New Ships on TRIBBLE:

  • Feds get a Galaxy variant – the Venture Class
    • Special Ability is an AOE Jam Sensors (short range), plus Confuse, and Perception debuff.
    • Console can only be equipped on Galaxy-type ships, but all tiers.
    • The power looks like the spread used in Best of Both Worlds, to “blind” the Borg to the shuttle containing Data and Worf, when they went over to the cube to rescue Picard.
    • The ship design actually was inspired by a design from Perpetual Entertainment
  • KDF gets a Vor’cha variant – [the Vor’Kang class]
    • Special Ability is a chain lightning attack that gets more powerful with each jump.
    • Console is universal, but only fits on a battle cruiser, carrier, or orion cruiser.

Feedback Threads:

NEWS

STO goes F2P
Original “announcement” came as a bullet point during an investor meeting, from PWE’s CEO

Follow-up posts by Devs:

Details we know so far:

Editorial:

/Jeremy’s Thoughts/ –

  • Increase number of people at low levels
  • Churn / turnover could have a negative impact on the community if not watched closely
  • STO has one HUGE leg up on the rest of F2P games: The Foundry

/Chris’ Thoughts/ –

  • Could lower the barrier for existing Trek fans, that are not gamers.
  • Weeklies + Foundry = sure fire ticket to get freebies to upgrade to a full sub.
  • Helps those who get butt hurt over content drought’s coast out the dry times, and pop right back to monthly when the goods are there.

POLL: Share your thoughts:


/“STO Free to Play: Good or Bad?”/

Dan Stahl appears on “Computer Ed” talk show

  • He talks about Steam’s adoption of F2P
  • Digital distribution overcoming shelf space for PC gaming, but you have to eliminate the barrier for entry to entice people to download.
  • Content creation will SPEED UP, due to PWE (they know that CONTENT drives MTs)
  • PWE and Atari were already swapping MMO war stories as far back as a year ago
  • Some minor info about the “Core Team” and their work on the “Secret Project”

The BORG INVASION has begun!

  • join the “REDALERT” global chat channel
    • A little tiny bit dumb that there’s no in-game option to track them.
  • Tons of accolades! OMG
  • Jeremy doesn’t like the V’Ger tie-in. Booooooo.

TWEET LEAKS:

A new Star Trek TV show being pitched?

FOUNDRY FILES

“Time the Enemy” by Havraha

COMMUNITY FEEDBACK

How do you keep your fleet strong?

Leave your feedback below for next week’s episode!

The post STO Free to Play | STOked 96 first appeared on Jupiter Broadcasting.

]]> Rhode Island Q&A | STOked 93 https://original.jupiterbroadcasting.net/11063/rhode-island-qa-stoked-93/ Mon, 08 Aug 2011 22:15:32 +0000 https://original.jupiterbroadcasting.net/?p=11063 Star Trek Online's lead designer, Al Rivera, joins us to chat about the new Rhode Island variant, STO's latest Tier 2 science starship. Plus beginner tips!

The post Rhode Island Q&A | STOked 93 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Star Trek Online’s lead designer, Al Rivera, joins us to chat about the new Rhode Island variant, STO’s latest Tier 2 science starship! In another segment of “Rumor Busting” he also lays down long-term plans on bringing more and more starships to the game, new special abilities, and so much more behind-the-scenes info.

Then the Foundry Files team returns to report on their latest player created adventure, and we cover the community’s STO beginner tips and collection of “tribal knowledge” that all captains must know.

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

Rhode Island Variant lands on TribblePatch Notes
Info Thread from Jupiter Force
STOWiki – Console Details

Rumor Busting with Al “CaptainGeko” Rivera:

  • Is there a canon reference that this ability is based on? (Picard maneuver? TNG – Peak Performance? Voyager – Basics?)
  • How good is the cloak?
  • Can the decoy be destroyed? How resilient is it? It does damage, right?
  • What does “Aggression Stealth” mean?
  • What’s the C-Store cost? Bought with emblems?
  • Is the current Boff setup finalized?
  • Any chance of a T5 version?
  • KDF equivalent?
  • The tooltip for the console lists like 2 dozen skills that affect it… are there any that affect it more than others?

Star Trek Convention in Vegas – Aug 11 – Aug 14
* Gozer, Zero, Thomas and JHeinig, hosted by Priority One
Holding
* Twitter-based contests for prizes, including autographed versions of Ent-F poster

Cryptic is Hiring again!LINK
Only one position specifically calls for “Star Trek knowledge” – Systems Designer

Suricata’s Ship Chart has been updated!

Amazon JB Chrome Extension!
Support the show with your reckless spending!

Tweet Leaks

FOUNDRY FILES:

  • Mission: “First Cause, Then Effect”
  • Author: RogueEnterprise
  • Total Plays: 3749
  • Total Star Rating: 4.26

* Intended for SOLO play *

FULL REVIEW DOCUMENT (pdf version)

FINAL REVIEW SCORE
Story: 7.57
Technical: 6.40
Gameplay: 7.20
TOTAL: 7.13

Links
+ Starbase UGC
+ Wiki UGC Tutorials
+ Podcast UGC
+ Podcast UGC Review

COMMUNITY FEEDBACK:

Bobdoesthejob Wrote:

  • Disable Kit visuals so you can strut your hot stuff

Hevach Wrote:

  • Mission Replay and other ship interior functions, great way to get missing parts of a reward set!

OggOfSkish Wrote:

  • When you run a scan (by pressing the V Key)

PlayfulDreamer

  • You need to go through 11 grades of spent skill points to get promoted to the next rank. So many people see their 9th

hatchery Wrote:

  • … there’s actually an auto-fire option?
  • … you can buy schematics for crafting?
  • … you can replay some missions to get new level appropriate rewards?
  • … accepting a map transition to a team mate’s bridge will put you alone in their bridge with your BOFFs?
  • … you can share most missions with team mates?
  • … you can breed tribbles?
  • … you can have high-end skills trained to your BOFFs by other players?
  • … you can display trophies in your ship’s interior?
  • … the cooldown timer on repeatable missions will start to count down at the time of accpeting the mission?
  • … you can win the bat’leth contest on Forcas III?
  • … release notes contain important information?

The post Rhode Island Q&A | STOked 93 first appeared on Jupiter Broadcasting.

]]> Caught in the Crossfire | STOked 92 https://original.jupiterbroadcasting.net/10868/caught-fire-stoked-92/ Mon, 01 Aug 2011 21:49:28 +0000 https://original.jupiterbroadcasting.net/?p=10868 We've packed together the latest leaks and news about upcoming features, the impending Borg Invasion, a KDF Flagship, and the Rhode Island class starship!

The post Caught in the Crossfire | STOked 92 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

We’ve packed together the latest leaks and news about upcoming features, including details of the impending Borg Invasion, a KDF Flagship, and the Rhode Island class starship. All of this, PLUS a bonus helping of “Daniel Stahl SAYS STUFF” in this week’s news feed!

After that, we’ll share the results of our Starfleet Academy feature poll from last week, and lay out a whole new Community Feedback question for you all to make your voices heard!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

Massive Star Trek DVD Sweepstakes on Facebook

TNG on Blu-ray Coming In 2012

Borg Invasion Teases:
* STOwiki has been gathering info
* Contact dialog popup leaked into recent patch
* 5x skill point rewards?!

The Foundry makes a TRIUMPHANT return!
and then went away again, until Monday (so they could look at the collected data)

Tribble Test Reward is LIVE

KDF Flagship? WORK IN PROGRESS
Info on CapnLogan’s “free time” work on this project

Another compilation shot of the Odyssey Class (EntF)

Rhode Island Class vessel coming soon
* Decoy + Cloak power (Console? Type?)
* d’Stahl@dstahl: The RI power allows you to create an exact holo copy of your ship while you go stealthy and slink away. Any ship that was targeting you now targets decoy

Daniel Stahl SAYS STUFF

Stahl on Trek Radio
* Confirmed that Cryptic wants to split Ground and Space skills (no timeline)
* Acknowledges the current content drought, and plans to change that soon, and permanently
* SFA: Trivia daily coming, which will possibly reward doffs

He popped online and held an impromptu Q&A
* A replica Defiant interior is in the works for an episode in the next series – it is possible that will become available
* i’m trying to get CBS approval to expand on some story points in Shatner’s “The Return” novel..
* there is a new King of the HIll pvp map coming in next feature episode series

COMM FEED:

POLL RESULTS
Next Feature Requested for Starfleet Academy:

  • Testing Builds : 31.75%
  • Mission Replay Upgrade : 29.63%
  • Firing Range : 19.05%
  • Trek Trivia Quiz Game : 11.77%
  • PvP Arena “Dodge Ball” : 7.4%

StormyMaverick (and MANY others):
The NUMBER one thing I’d like to see at Starfleet Academy is THE KOBAYASHI MARU!

Divvur:
My idea would be for a mini-game. First you need to gain a Universal Cadet, perhaps through missions or recruitment assignments. You then ‘sponsor’ them for Starfleet Academy, much like Sisko did for Nog. Throughout their training, you use the mini-game to advise them (like a mentor) what to study for their upcoming tests.

eng09:
I would like to see SFA In a weekly Series, Like Paradise Lost, where the Changelings Infltrate Earth, But start Wuth the SFA.

New question:

Tell us your top “newbie” tip!

  • Something not covered by the tutorial
  • Tribal knowledge
  • I wish I knew then, what I know now

Leave your submission on our SHOW PAGE (where you are reading these show notes!)

The post Caught in the Crossfire | STOked 92 first appeared on Jupiter Broadcasting.

]]> Back to School | STOked 91 https://original.jupiterbroadcasting.net/10577/back-to-school-stoked-91/ Mon, 25 Jul 2011 21:20:15 +0000 https://original.jupiterbroadcasting.net/?p=10577 Cryptic has launched Starfleet Academy, and we’ve got no choice but to geek out in some major ways about their take on this iconic environment.

The post Back to School | STOked 91 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

We’re back! During our week off, Cryptic surprised us with a direct-to-Holodeck launch of Starfleet Academy, and we’ve got no choice but to geek out in some major ways about their take on this iconic environment. We also have in-game shots of the Enterprise-F, now called an Odyssey Class Cruiser, and you know the ship geeks have to make their final opinions heard.

Before we jump into a brand new Community Feedback, there’s also the July Engineering Report to review, and OH BROTHER it’s got some juicy teases about future content that’ve got our brain juices pumping. Tune in to hear our thoughts!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS

Foundry re-opened…

  • … with issues … still no editing capabilities
  • AUTHORS: If your mission is broken, go HERE
  • There’s also a bug on Tribble where C-Store unlocks are linked to Foundry building assets – it will be corrected, these should not be locked for those that haven’t purchased them

Ent F Dev Diary

  • The FINAL design, revealed at last… hear our thoughts!
  • Odyssey Class (how many times will that be spelled wrong?)
  • Daniel Stahl – an “official blogger” for StarTrek.com
  • Action Shots

Starfleet Academy

  • OMG!
  • Accolade + Title for reading all of the plaques (which are references to episodes and movies)
  • Fleetmates showed me a way to get “out of bounds” where I went running on the waves and climbing to the tops of buildings.
  • Cadet Uniforms walkin’ around
  • Shuttle traffic, nice touch
  • Mission replay accessible from Holodecks (but, it’d be nice to be able to ‘launch’ the mission)
  • They nailed the look that we saw in Voyager Season 5 Episode 4 – In the Flesh.

Engineering Report

  • I enjoy this bullet point: “Lots of tickets from Season 4 launch” … heh
  • The first open zone ground combat area (Invasion zone)
  • Trivia and Lore missions for Social Zones
  • 6 new end-game gear sets (3 space, 3 ground)
  • Moving kit/armor options to Tailor
  • Combining all marks (etc) into a single scaling Emblem currency
  • C-Store / Emblem trading
  • “One Sector Map To Rule Them All” (in discussion for S5)

Tweet Leaks!

Special Edition : Borg/Academy

COMMUNITY FEEDBACK

Vote in our Poll: https://poll.fm/34qol


If you have any additional comments, please leave them ON THIS PAGE!

The post Back to School | STOked 91 first appeared on Jupiter Broadcasting.

]]> Season 4 Arrives | STOked 90 https://original.jupiterbroadcasting.net/10171/season-4-arrives-stoked-90/ Mon, 11 Jul 2011 19:13:38 +0000 https://original.jupiterbroadcasting.net/?p=10171 Bugs, nerfs, and issues oh my! Does all this spell certain doom for STO? Or is the solution to all of Season 4’s issues just a patch away?

The post Season 4 Arrives | STOked 90 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

The epic update we’ve all been waiting for has landed, but some of us are a bit upset. Bugs, nerfs, and issues oh my! Does all this spell certain doom for STO? Or is the solution to all of Season 4’s issues just a patch away?

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

DTNE Dev Diary #3

Season 4 Patch Notes
Announcement
TENSIONS ARE HIGH

We did not get:

  • New tutorials
  • KDF academy
  • Starfleet academy
  • Duty officer system

Known Issues:

  • Foundry Dialogues got EFFED OVER (deleted, broken, unplayable)
  • Intermittent connection issues
  • Some gear scaling swaps did not happen correctly, some of your gear might have been “nerfed” on accident.
  • Auto-Fire in RPG mode was preventing Spring/Roll/etc – Should be Fixed by Tues.
  • Tac Boffs throwing grenades at their feet
  • PVE queue system non-functional (not creating maps)
  • Cannot equip Boffs if you are not in space
  • DStahl’s FAQ / Q&A / OMG

Chatroom’s list of Stuff That Rocks:

  1. Fonts
  2. Textures better
  3. Faster Ground Combat
  4. Borg Adapt
  5. New Ship UI
  6. New Qo’Nos
  7. Kit Powers
  8. Overall Faster UI
  9. aNew Ground Weapon FX
  10. New Ground Sound FX
  11. New C-Store UI
  12. ViVox (TBD)
  13. New Kling Shipyard
  14. Switching Shuttles from UI
  15. New Gorn
  16. New Loading Screens
  17. Warn in Effects
  18. Resizable Boff Power UI
  19. New BOFF Bar

Tweet Leaks
Gozer reveals Borg Turrets on The Cure:
https://twitpic.com/5n7w8q https://twitpic.com/5n7xda https://twitpic.com/5n7yg7

We are out next week!

J-MAN Productions:

“Little Birdies” – A Tribute to the Klingons

Little birdies
Flown by Klingons
Little birdies made of ticky-tacky
Little birdies blow up easy
Little birdies all the same

There’s green ones
And … green ones
And greener ones
And greenish ones
And they’re all made out of ticky-tacky
And they all blow up the same

And the klingons
In the birdies
All went to Kronos Academy
Where they were put in birdies
And they came out all the same

They’re Science
Or tactical
Or engineering specialists
And they’re all made out of ticky-tacky
And they all die just the same

Download & Comment:

The post Season 4 Arrives | STOked 90 first appeared on Jupiter Broadcasting.

]]> Into the Crossfire | STOked 89 https://original.jupiterbroadcasting.net/9991/into-the-crossfire-stoked-89/ Mon, 04 Jul 2011 21:04:05 +0000 https://original.jupiterbroadcasting.net/?p=9991 The guys chat about the new features they personally are looking forward to in STO's Season 4. Plus learn the MATH behind the Efficiency Trait!

The post Into the Crossfire | STOked 89 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Season 4 of Star Trek Online is nearly here, and the guys chat about the new features they personally are looking forward to. Plus in this week’s MATH segment, learn the ins and outs of the Efficiency!

Then we wrap the show with kicking off a new foundry review segment, called the Found Files. We’ve assembled a dedicated foundry review team, and we introduce to them and review two epic foundry missions!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

STO Calender Updated
July 2011:

*6th – 8th Season 4: Crossfire
*21st – 23rd Cadet Uniforms (C-Store)

Our most anticipated Season 4 features:

Chris:
*Faster ability execution on ground.
*Improved textures.

Jeremy:

*UI responsiveness as a whole
*Foundry improvements / assets
*An excuse to replay content (Ground Combat 2.0)
Pre-patching has been enabled! Season 4 will be here NEXT WEEK!

New Variants on the way
Super Mega Cool Picture
Tribble Weekend is ON!

Tricobalt Grenade Launcher?!

Star Trek Reunion, Ep 1 (and their blog)

Tweet Leaks? (actually Forum News)
Gozer now has a radio show on Risaradio.com
Map of new Qo’nos
Gorn updates still in progress
Ogen (Infected Mini-Boss) now heals himself?

Cardassian Upgrades have appeared on Tribble!
And a new dialog Easter Egg about Capt Kurland
Before / After pic

MATH:
Email from Al Rivera, mini-Math!
Link

I can find no problem with either the player of BOff version of the Efficient trait.

The player version adds +10 to Auxiliary, Engine, Shield and Weapons Efficiency Stats, and the BOff version adds +5.  That’s not +10/+5 to power levels, that to the stat, as though you were buying this skill. The Efficiency stats add more power to your systems the lower your power levels. So you gain more of a bonus if you power level is low.

Here is the formula:
(StatStarship_X_Efficiency/300)*(75 – Y_PowerLevel)
(100 / 300) * (75 – 25) =

Where X= Auxiliary, Engine, Shield or Weapons Efficiency Stats; and Y=the corresponding power system level. Note, this formula affects all Efficiency stat values, not just those gained by the Efficiency Traits.

The net results are very small and the UI may round your numbers down, so you may not see the bonus, especially with high power levels.

These values are old and have not changed in some time.  I verified today that they are working – at least in Season 4 they are working.  So if for some reason there is some other odd problem on holodeck right now that I am unaware of, it should be resolved by season 4.

Foundry Files by Jupiter Force:

Old Top 5 vs New Top 5
OLD: The Worst of All Worlds vs NEW: The Spirits of Ramok Nor

Download & Comment:

The post Into the Crossfire | STOked 89 first appeared on Jupiter Broadcasting.

]]> Infected Perfected | STOked 85 https://original.jupiterbroadcasting.net/9146/infected-perfected-stoked-85/ Tue, 07 Jun 2011 04:00:22 +0000 https://original.jupiterbroadcasting.net/?p=9146 Our guide to “The Infected” which includes tips and tricks for painlessly eliminating the Borg drones, and their leaders. Plus our Perfect World reactions!

The post Infected Perfected | STOked 85 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

In the first of a 3-week long series of events, the STOked boys are taking you on an in-depth tour of the Borg Special Task Force missions. Up this week is a guide to “The Infected” which includes tips and tricks for painlessly eliminating the Borg drones, and their leaders.

Before we dig into that however, BIG NEWS landed this week regarding the impending purchase of Cryptic Studios by Perfect World International. Despite the community’s uproar over this news, we’re taking a more level-headed approach to the corporate nature of this acquisition, and intend to share our thoughts on why this could be one of the best business moves STO could potentially see.

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

PERFECT WORLD BUYING CRYPTIC
It was announced this morning that “Perfect World” has penned a deal to purchase Cryptic Studios for 35million Euro. 

Other links/Cryptic responses:
Compilation of pre-responses
Official announcement from PR Newswire

Thoughts:
J-RANT: Chinese Racism on Forums (for shame!)

F2P, Pay-to-Win
Star Trek IP in China?
“Angelica” 3D Engine — aging? Perhaps this acquisition is for the Cryptic engine?
PWE obtained Runic (makers of Torchlight) in 2009 and haven’t meddled at all.
R&D / Tech angle
“More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities.”
Jupiter Uniforms are here! C-Store: 280 pts
– Not a bad price for 5 new tops and pants.
– Pooooor Klingons…

TWEET LEAKS
– Earth Badge: https://twitpic.com/559m31
– Gatling Turrets: https://a.yfrog.com/img610/8388/62484048.jpg
– Qo’nos Courtyard: https://a.yfrog.com/img611/4751/dq60.jpg
– Exocomps to replace Drones: https://desmond.yfrog.com/Himg612/scaled.php?tn=0&server=612&filename=7xvjt.jpg&xsize=640&ysize=640
— REALLY, DAN? A picture of an EMAIL?! Now you’re just taunting us.

Enterprise-F Dev Diary (How The Winner Was Chosen)
– Includes a “clay model” with more angles to view (still a WIP)

Infected Tips

Watch the uncut full stream here & Part 2 here:

General Tips:
– If you’re new, get experienced players to lead you through. There’s plenty out there now.
– Voice chat is highly recommended. (Vivox coming soon!)
– Follow directions. Or if you’re leading, give clear directions that are easy to follow!
– Do not progress any dialog pop-ups until the Team Leader gives the OK, or does it him/herself.
– Do not go in unprepared! Make sure you have a solid spec that plays to the specific strengths of both your Space AND Ground abilities.

SPACE:
Zip around BEHIND the gate, and do not activate the two popups until the team is in position.
With high DPS, you may be able to destroy the gate in a single activation sequence.
If you destroy the gate without killing transmitters, you get better loot.
If you do not destroy the gate in a single activation, you will be faced with 3-4 waves of borg ships that get progressively more and more powerful with each wave.

Good Space Boff Abilities:
Hazard Emitters (practically a must-have)
Tactical Team
A lot of DPS/buffs/debuffs
Gravity Well — good for chain reactions on warp cores!

Tactical Cubes have a ~5km explosion radius. If you are trying to keep the Transmitters alive, and have a Tac Cube spawned, be sure to lure it away from them before destroying the cube.

Tweet Update:
Cryptic_Gozer Dan Griffis
Weekly STF Update… Infected space 85% complete. Battle to destroy the Transwarp Gateway is much more interesting now 🙂

GROUND:
Ground Weapons:
Tactical — Sniper(x2)
Engineer+Science — CRM200 + Melee

Ground Kits:
Engineer: Fabrication or Bunker Kit
Tactical: Fire Team or Squad Leader
Science: Medic (at least one on the team)… if you want to DPS, I recommend Geophysicist

Order of Ground Targets:
Interlink Node
Infected
Drone
Medical
(Protos? Can be cleaned up at any time after Medical. May despawn on their own.)
AFTER ONLY TACTICALS ARE LEFT, SWITCH TO MELEE WEAPON
Tactical
Heavy
Elite

FIRST BOSS: Ogen
Pull him OUT of his room, into the hallway.
He will stop and summon friends halfway through the fight. If you are in the hallway, they will not join the battle.

END BOSS: Manus
Get into the alcoves on the wall opposite from the entry doorway.
This blocks line of sight between group members (meaning, no heals!), which prevents her “chain lightning” attack from hitting more than one target at a time.

NEXT WEEK: “The Cure”
Keep your tips/guides coming! Jeremy is gonna try and post the best ones over at JupiterColony.com

Want to help the show?

Grab a shirt in the Jupiter Broadcasting Gear store!

Donate your CPU to help JB mine for bitcoins! Your idle CPU cycles can help us generate revenue!

Download & Comment:

The post Infected Perfected | STOked 85 first appeared on Jupiter Broadcasting.

]]>