Gozer – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Thu, 26 Apr 2012 18:18:38 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Gozer – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Gozer: King of PvP | STOked 120 https://original.jupiterbroadcasting.net/18913/gozer-king-of-pvp-stoked-120/ Mon, 23 Apr 2012 20:10:42 +0000 https://original.jupiterbroadcasting.net/?p=18913 Gozer joins us and shares details on STF loot tables and updates, huge changes to PvP, and some Season 6 tidbits!

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Gozer joins us and shares details on STF loot tables and updates, huge changes to PvP, and some Season 6 tidbits!

Plus our thoughts on the new Shuttle Event.

And much more!

Direct Download Links

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Show Notes:

Intro

  • New shuttle mission added to the game with new rewards
  • Season 6 leaks
  • We interview Gozer and try to shake loose a few golden nuggets!

News

  • STO Content Designer Charles Gray working on “Tholian” events like the Defera Invasion
  • Cryptic STO devs confirmed for the Star Trek Las Vegas Convention in August (STNG 25th)
  • Geko interviewed by Priority One:
    • 12 months of ships in the queue before we see any Romulan ships
    • Adding new races does not require approval from CBS
    • Starbases will not be simply “social” zones, there will be “stuff” to do there
  • Season 6 “leaks” from BranFlakes:
    • Current ETA is mid-June
    • Fleet Starbases
    • New ground invasion – Tholians?
    • New 5 person events
    • New 20 person events (kicked off from your starbase)
    • Starbase construction missions
    • Initial PvP overhaul work
    • Updated Foundry toolset
  • New Vault Shuttle Event
    • repeatable mission to get the new Reman ship set
    • accessed via the in-game calendar making it a “gated” piece of content like Defera Ground
    • New Reman set (expansion on the shield we get from Coliseum)
    • New tokens earned for running the mission
      • MK XI (Blue) Deflector / Engine = 3 data logs each (1 data log for each mission completion)
      • MK XI Shield = gained from running Coliseum
      • Total runs for this set are 6 Vaults and 1 Coliseum
      • MK XII (Blue) Deflector / Engine = 10 data logs each + the appropriate MK XI piece
      • Total runs for this set are 36 Vaults and 1 Coliseum
      • MK XII (Purple) = unspecified number of data logs per piece
      • Total runs for this set are based on the two previous levels (42 Vaults, 2 Coliseums) and an unknown number of runs to get data logs for use in the final set
      • Assuming 15 data logs required per piece – 45 Vaults,1 Coliseum + 42 Vaults, 2 Coliseums = 87 Vaults, 3 Coliseums
      • Assuming 20 data logs required per piece – 60 Vaults,1 Coliseum + 42 Vaults, 2 Coliseums = 102 Vaults, 3 Coliseums
      • Assuming 30 data logs required per piece – 90 Vaults,1 Coliseum + 42 Vaults, 2 Coliseums = 132 Vaults, 3 Coliseums

Interview with Dan “Gozer” Griffis

  • STF loots tables explained
  • New updates to the Borg STFs
  • The future of PvP in Star Trek Online

Tactical View – Vault Shuttle Event

  • Unable to capture anything for live play due to the scheduling aspect of this release
  • If you get a chance to play this new content then feel free to email STOked@jupiterbroadcasting.com with your feedback.

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]]> Designing Starships | STOked 119 https://original.jupiterbroadcasting.net/18788/designing-starships-stoked-119/ Mon, 16 Apr 2012 22:19:50 +0000 https://original.jupiterbroadcasting.net/?p=18788 We ask Ian “Jam Jamz” Richards, and Jeff Miller your ship questions! Plus a few hints at upcoming new ships, their Trek inspirations, and much more.

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We ask Ian “Jam Jamz” Richards, and Jeff Miller your ship questions! Plus a few hints at upcoming new ships, their Trek inspirations, and working with a active community.

Plus it’s the advance DOFF guide, we’ll give you the tips to supercharge the DOFF system and improve your everyday game play.

And much more!

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Support the Show:

   

Show Notes:

News

  • Hearts & Minds – Friday the 13th mini-mission

  • Dan Said Stuff: In defense of of Friday the 13th mini-mission by dstahl

  • Ferengi Lockboxes Released – New D’Kora marauder class ship included.

  • The Reman shield tooltip now indicates that it’s a part of a set – upcoming Vault event perhaps?

  • Impending STF Update from Gozer (possible for April 20th)

  • Drop rate for “Tech” loot increased

  • New respawn timer that increases the more you die

  • KA Ground  – upper base Borg must be completely killed before entering lower base

  • KA Ground – optional timer will start when exiting the first room rather than upon entering the lower base. Should make it as challenging as the Infected ground optional.

  • Gozer coming on next week to explain it all and talk STF loot tables too

  • Big changes for the Foundry Files in the very near future

  • Becoming it’s own podcast

  • Will still visit STOked from time to time

  • New budget for all the wigs Murphy wants (frickin’ Diva)

  • Irish stepping down from Technical reviewing to focus on production but will visit

  • “Spirits Of Ramok Nor” author – Alimac30 replacing Irish. Great coup for the team!

Tactical View – Friday 13th Mission ”Hearts & Minds”

  • short mission – 5 to 10 minutes
  • Interesting gas leak environmental hazard mechanic
  • Another use for our EV suits
  • Unique Doff and Lirpa rewards

Duty Officer Guide Part 2

  • Best Practices & Pro Tips For Running Duty Officer Missions

  • Trade in missions where you swap 5 lower quality doffs for 1 doff of the next quality level up have a small dilithium cost, check this before you complete the transaction.

  • Trade in NPCs offer you the chance to receive a doff of a specific species

  • Department Head / Shipboard assignments reflect each other currently which negates the need to zone into your ship to check every sector.

  • Unlocking repeatable assignments is crucial to efficiently gaining CXP for the tier 3 and tier 4 ranks where the targets are 50K adn 100K respectively.

  • If you pick up a rare assignment on your ship, consider posting that in the Doffjobs channel and inviting others to your bridge so that they can get that assignment too.

  • Check the list of “special” Duty Officers for rare and ultra rare doffs that you may want.

  • Dilithium Attainment Tips

  • In the center room of ESD there is an NPC who gives Doff missions. One of these is to turn in 3 contraband to gain 2, 000 dilithium ore on a 2 hr timer per character.

  • The KDF equivalent of this mission is located in The Great Hall in First City.

  • Recently the 24 hour cooldown on this mission  “disappeared”. It is unknown if that was intentional or simply a bug.

  • The KDF can pick up lots of Contraband from marauding assignments. Mailing those items to the FED characters on your account can allow you to run multiple version of this mission at the same time thus maximising your dilithium gains.

  • The 800 day veteran reward grants access to a new assignment at the academies which allows the veterans to refine an additional 1,000 Dilithium Ore above their 8,000 per day dilithium ore refinement cap.

  • Efficient Travel Tips

  • Sector Space travel is your constant enemy for Hardcore Doffing. Not only do your Bridge Officers constantly ask you to warp into wrong Sectors, lots of loading screens all the time… but if you Doff a lot, you do not want to spend half that time staring at your ship crawling slowly through sector space at Warp 10.

  • The Borg Engine for 5 EDC from the STF Vendor is the cheapest and STILL the fastest engine in STO.

  • The Omega Force Engine gives players the ability to use Slipstream twice as often. This is not listed on the tooltip but is easily verified in game.

  • Set your Drive Coil skill to at least 6, if not 9 for a solid base warp speed boost.

  • Diplomatic Immunity and Raiding Party buffs from other Players will also give you Sector Space speed gains. Players have been reported to reach speeds of Warp 40 in slipstream with all these Buffs stacked!

  • There is also a Personal Assignment that will buff your Drive Coil skill for one hour, make sure you have that one ready when you participate in the “Tour The Galaxy” Event (if you fly around Sector Space all the time you can just as reel in the free energy credits from that event too).

  • Additional Transwarps are always nice to have, but it has a cooldown timer so the Excelsior is not an ideal solution.

  • Astrometric scientist doffs on active space duty can reduce the cooldown of your transwarp to as little as 5 minutes.

  • The Odyssey cruisers also give you double the time in Slipstream mode.

  • That all cuts down on travel time, the more characters you play, the more important it will get to cut down on that.

  • You also will need to know where you want to go. Suricata’s Star Chart may help you with that, but the ingame map is fine too, just make sure to know your sector blocks and the sector borders within them.

  • Assignment Chains & Other Goodies

  • These are basically a series of Doff assignments that are linked together where you must complete one mission before unlocking the next*. When you reach the end of a chain there is often a special reward such as a rare or very rare duty officer, Mark XII Consoles, unique Food Items, Player Titles and all sorts of Items.

  • Mission completion is all that matters.  Success or failure is not considered.

  • The most important chain at the moment probably is the Colonial chain. There is one Colonial chain for every exploration cluster, it’s the hardest chain to complete but it also has the best rewards.

  • For every exploration cluster that you complete you will get one unique Rare Duty Officer and unlock a repeatable “support” assignment.

  • The unlocked support assignment will give you a Very Rare Duty Officer with the same traits as the Rare Duty Officer, but only on critical success so you might need to repeat it a few times to get lucky.

  • Once you complete the whole Colonial chain you will have gained 14 Rare and 14 Very Rare Duty Officers which is a great base roster to build upon.

  • The repeatable Support Mission will reward “Refugees”, which on their own seem rather worthless, but they can be turned in at “Asylum” Missions. Depending on the Refugee traits, you have a good chance to get a random high level DOff (not including the new Gamma Quadrant Races!).

  • You will need a lot of Colonists for these chains. 168 (per Character) to be precise, start collecting them whenever you can. If you got Energy Credits it’s a good idea to buy them on the Exchange as you need them.

  • Other than that there are “Resettle Colonists” assignments which will give you 5 Colonists every time, but it can only be started every 28 hours.

  • Colonists are stored separately from your DOff Roster in an extra Tab. That Tab can only hold 20 Colonists, so when you run out of space, take 5 of them and put them in a mail addressed to yourself.

  • You will need a certain amount of various the commodities. There is a Spreadsheet with all the Commodities you will need and the prices in the different places, cheapest are the Freighters that fly around Sector Space. If you follow the sheet you can save 238,700 Energy Credits (PER CHARACTER !).

  • If you place the purchased commodities in your Bank you will not have to open your replicator and scroll past all the food for every single assignment, which can get annoying real fast!

  • If you follow the “2 of each Profession” method on your DOff Roster you will run into problems on certain steps of the chain that require Technicians and Quartermasters, so it will be better keep more of those around until you are done with your Colonial Chains.

  • It is also noteworthy that Klingons can not enter Delta Volanis until they reach Marauding Rank 3 and Federation Players can not enter any of the Klingon Sectors until Diplomacy Rank 3. You can ask in the DOFFJOBS chat channel if someone can give you Diplomatic Immunity or Raiding Party.

  • The Consular Authority chain was released together with the Gamma Quadrant C-Store Packs. It is the “free in-game way” to get your hands on the new Duty Officers species like Bajorans, Cardassians, Wadi, Dosi, Karemma and so on. It is the only way to get Duty Officers with the new “resolve” Trait that is required for some assignments and gives you better chances for many of the new assignments that were added with the latest Duty Officer expansion. It does NOT include Jem’Hadar, Vorta, Tosk or Hunters, these seem to be only available through the C-Store Packs.

  • Biochemical Investigations: comes in 6 variants which each providing a different Gamma Quadrant commodity and completion rewards are special ground consumables. The assignment can be picked up from the DS9 zones.

  • Biogenic Weaponisation: a 2 part chain that unlocks a repeatable 45m assignment that grants elevated CXP rewards over other similar short duration assignments  i.e. 98 CXP. The initial  assignement can be picked up from Klingon Academy making it KDF only.

  • Children’s Toys: This 4 part assignment chain grants green, blue or purple MK XII random consoles upon overall completion. The first part gives you a “strange alien artifact” and this assignment  can be obtained in most of the Cardassian sectors. The remaining parts of the chain are then unlocked at the Science Officer inside your ship.

  • Colonisation: a 7 part chain which unlocks repeatable refugee and prisoner assignments in the exploration clusters. Critical success in those unlocked assignment can reward with a rare purple Doff. Each cluster offers a different purple Doff for a critical success. The initial assignment must be picked up in any of the exploration clusters.

  • Culinary Credentials: a 5 part chain which unlocks multiple repeatable assignments for elevated CXP rewards and overall completion unlocks the “Chef” and “Master Chef” titles. The initial assignment is picked up from within your ship.

  • Colonial Team: comes in 4 variants with 3 assignments in each aligned to the 4 Gamma Quadrant species (Karemma / Paradan / Dosi / Wadi). Completion unlocks high CXP assignments in the Zenas Expanse. The initial assignment can be picked up in the Cardassian sectors.

  • Consular Authority: a 4 part chain with 7 variants (Bajor / Karemma / Parada / Cardassia / Dosi / Ferasa / Wadi). Completion opens up a Doff exchange assignment where you can swap existing Doffs for one from the species variant you have completed. The initial assignment can be picked up in the Cardassian sectors.

  • Extreme Bartending: a 5 part chain where your bartender gets to show off some skills to unlock multiple repeatable assignments. The 4th part grants the “Bartender” title and the 5th grants the “Master Bartender” title. The initial assignment can be picked up aboard your ship.

  • Facility 4028 Fugitives: a 5 part chain which yields gamma quadrant commodities and rare gamma quadrant duty officers. The initial assignment can be picked up in the Regulus sector and sometimes in adjacent sectors.

  • Gaming Proficiency: a 4 part chain that unlocks the “Strategema Master” title upon completion. The initial mission can be picked up aboard your ship.

  • Ghosts Of The Jem’Hadar: a 10 part chain that unlocks many repeatable assignments and then provides a purple named Doff upon chain completion. The initial assignment can be picked up in the Cardassian sectors.

  • Project Chrysalis: a 6 part chain that unlocks a few repeatable missions and a purple doff upon completion. The initial assignment can be picked up from the Cardassian sectors.

  • Instigate Defection” assignments can be used to pick up doffs from the opposite faction. The assignment is picked up from…

  • Extricate Intelligence Asset” can be used to pick up doffs from the opposite faction. For FEDs the assignments can be picked up in Klingon bordering sectors and vice versa for the KDF.

  • Reclaim Assimilated Borg Drones” yields a green or blue doff and the assignment can be picked up in either the Sirius or Regulus sectors.

  • Investigate Temporal Anomaly” yields a purple bartender *(Guinan Doff) upon completion is is once per character only. The assignment can be picked up in exploration clusters, Beta Ursae, Eta Eridani and Omega Leonis so far. There may be other sectors too.

  • Combat Benefits With The Active Roster

  • Active Space Roster – some doffs provide boosts to your space abilities, cooldown reductions or “proc” effects when those doffs are put on active assignment.

  • Active Ground Roster – some doffs provide boosts to your ground abilities, cooldown reductions or “proc” effects when those doffs are put on active assignment.

  • Tactical

  • Conn Officer (Evasive Maneuvers) – cooldown reduction

  • Conn Officer (Tactical Team) – cooldown reduction & Starship Attack Patterns buff

  • Energy Weapons Officer – reduce cooldown on subsystem targetting abilities

  • Projectile Weapons Officer – cooldown reduction

  • Shield Distribution Officer – chance to improve shield regen & shield regen rate

  • Security

  • Armory Officer – 20% chance to beam in an additional turret of increasing quality [ground]

  • Assault Squad Officer – 33% chance to reduce grenade cooldown timers [ground]

  • Security Officer – 20% chance up to 100% chance (purple) to beam in additional security escorts of increasing quality when Security Team is used [ground]

  • Engineering

  • Damage Control Engineer – 20% chance for cooldown reduction with “emergency power to” abilities

  • Diagnostic Engineer – 10% chance to increase ranged damage when using the Equipment diagnostics ability [ground]

  • Fabrication Engineer – 20% chance up to 100% chance (purple) to beam in additional support drones of increasing quality when Summon Support Drone is used [ground]

  • Maintenance Engineer – cooldown reduction for Engineering Team and a buff to hull repair

  • Matter/Antimatter Specialist – chance to immobilise enemy ships when Eject Warp Plasma is used

  • Systems Engineer – chance to shutdown additional subsystem when using Viral Matrix

  • Technician – 10% chance to reduce cooldowns on all bridge officer abilities when “Aux to Emergency Battery” is used

  • Warp Core Engineer –  20% chance to buff all 4 power levels when any “Emergency Power to” ability is used

  • Operations

  • Deflector Officer – chance to reduce cooldown on all deflector abilities after they are used e.g. Scramble Sensors / Viral Matrix / Jam Sensors / Gravity Well / Tyken’s Rift / Science Team / Tachyon Beam

  • Explosives Expert – chance to create an additional mortar when Quantum Mortar is used  [ground]

  • Flight Deck Officer – chance to reduce the cooldown timers on all hangar bays and boarding party abilities

  • Hazard Systems Officer – buffs damage resistance when Ramming Speed or Brace For Impact are used

  • Quartermaster – cooldown reduction to Combat Supply when used  [ground]

  • Sensors Officer – severely debuff enemy damage output when Sensor Scan is used

  • Tractor Beam Officer – applies a shield drain when Tractor Beam is used

  • Transporter Officer – chance to remove hostile boarding parties when Transfer Shield Strength is used

  • Science

  • Astrometrics Scientist – cooldown reduction on all Transwarp abilities

  • Biologist – none

  • Botanist – none

  • Development Lab Scientist – reduces cooldown timer and buffs Starship Shield Emitters

  • Geologist – none

  • Gravimetric Scientist – chance to create an additional Gravity Well when used

  • Photonic Studies Scientist – reduce cooldown on Photonic Officer & Photonic Shockwave when used

  • Research Lab Scientist – none

  • Warp Theorist – debuffs the turn rate of targets when Tachyon Beam is used

  • Medical

  • Biochemist – add a damage resistance buff when Science Kit abilities are used [ground]

  • Counselor – none

  • Doctor – chance to increase maximum health points when Medical Tricorder or Vascular Regerator is used  [ground]

  • Medic – chance to beam in a medic who will heal you and your team when a Hypo is used  [ground]

  • Nurse –  chance to beam in a medic who will heal you and your team when a Hypo is used  [ground]

  • Civilian

  • Advisor – none

  • Friday the 13th reward: Advisor – reduce psionic powers cooldown by 15% / reduce recharge time by 15% (typo?)

  • Bartender – none

  • Chef – none

  • Colonist – none

  • Diplomat – none

  • Entertainer – none

  • Prisoner – none

  • Refugee – none

  • Trader – none

  • Miscellaneous:

  • Facility 4028 Biochemist Reward Doff – when added to your active ground roster allows you to use your replicator to produce Ketracel White for your Jem’Hadar bridge officer.

  • CXP Boosts – obtained from C-Store or lockboxes provide you with a way to double the CXP rewards from your missions up to a cap e.g. 1K or 10K

  • Helna Duty Officer – taken from a popular foundry character created by Havraha of Podcast UGC fame. You can pick up this homage doff via the colonial chain in the Arucanis Arm.

  • Helpful Resources:

  • DoffJOBS Spreadsheet

  • DoffJOBS Trekker

  • DoffJOBS in game, global chat channel

  • STOwiki – always needs new contributors

Artwork Credit

Ambassador Class U.S.S Yamaguchi

The post Designing Starships | STOked 119 first appeared on Jupiter Broadcasting.

]]> Matrix Freeloaded | STOked 97 https://original.jupiterbroadcasting.net/12063/matrix-freeloaded-stoked-97/ Mon, 12 Sep 2011 20:55:35 +0000 https://original.jupiterbroadcasting.net/?p=12063 More free-to-play information has landed, and we’re sure you wanna hear ALL about it. We discuss the finer points of this new subscription model

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More free-to-play information has landed on Cryptic’s site, and we’re sure you wanna hear ALL about it. After we finish discussing the finer points of this new subscription model, we’ll set a course for September’s Ask Cryptic with a full suite of sensors ready to snoop out the juiciest bits of STO’s inner workings, before diving into another set of delicious Tweet Leaks!

Then, hold on tight for a special KDF edition of the Foundry Files, guest starring the author and co-host of Podcast UGC, Havraha!

And we top off this sundae of awesome with a cherry of Community Feedback, including some great tips for keeping your Fleet strong, and a brand new question all about F2P!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

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Show Notes:

NEWS:

Free to Play Matrix and FAQ
Changes for everyone:

  • KDF unlocks at 25 (we’ll talk about that more during the Ask Cryptic)
  • “Premium” Race selections coming off the C-Store (into the Doff system)
  • Foundry: “8 Starting Slots” – more coming to the C-Store?
    *We are discussing the exact criteria for how Gold players will “unlock” new Foundry slots and hope to have this in place at or shortly after F2P launch.
    What does F2P not get?
  • Limited bag space
  • Limited EC storage
  • Fewer character slots (one each faction)
  • Very few boff slots (enough to have just 1 crew for both space + ground)
  • No Foundry authoring (can still play)
  • Ads in Vivox
  • Limited chat, mail & customer service
  • Let’s talk stipend! 400 points for subscriptions… Is that enough?

So are Lifers losing the Liberated Borg or not?

Ask Cryptic – September Edition

  • Voth as a potential baddie in the future?
  • Very few assets or features being added to the Foundry until F2P lands (but maybe more social zones hooked up as doorways)
  • Wait, WHAT? No new missions until after F2P lands? … ouch
  • Info on the Borg Ground Assault – sounds like a CO open mission, kinda.
  • Perfect World is going to help with localization efforts – huzzah!
  • Some talk of “costume” options for ships
  • “STO is a very solo-heavy MMO…” (commentary)
  • KDF at 25… (commentary)
  • FLEET PROGRESSION (not just starbases) coming with Season 5
  • PvP will have a strong focus in 2012
  • THEY RUINED PONIES! FOREVAR!!!~

Tweet Leaks!

FOUNDRY FILES:

KDF EDITION!

Mission: “Time The Enemy” by Havraha

Grab the complete report

COMMUNITY FEEDBACK:

Results from Last week

Last week’s question: “How do you keep your fleet strong?”

Skype in from Jupiter Force – Fleet Leader, Maverick
Discuss ribbon rewards

Skype in from {UFP} United Federation Planets – Fleet Council Member, Mikester
Discuss “assimilation” forum mini-game, and “changelings” voicechat mini-game

Example of the new Borgified signatures of members of the UFP Fleet

  • https://ufplanets.com/ufp/images/signatures/Airik.png
  • https://ufplanets.com/ufp/images/signatures/GracePryde.png
  • https://www.ufplanets.com/ufp/images/signatures/theborg.png

New question:

Since the F2P Matrix is currently still “subject to change” what major changes would you recommend be made?

Try out our drink! Superfruit Punch

The post Matrix Freeloaded | STOked 97 first appeared on Jupiter Broadcasting.

]]> Stahl’s Brain | STOked 95 https://original.jupiterbroadcasting.net/11448/stahls-brain-stoked-95/ Mon, 22 Aug 2011 20:00:17 +0000 https://original.jupiterbroadcasting.net/?p=11448 Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team!

The post Stahl’s Brain | STOked 95 first appeared on Jupiter Broadcasting.

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The August Engineering Report is only the tip of the iceberg as STO looks forward to a future of management under Perfect World Entertainment – a prospect that keeps looking better with each dev post on the subject.

Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team.

Then, we’ve got a brand new Community Feedback to throw at your face, all about Fleets!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

Massively: Dev Q&A from STLV Convention

  • Over-the-shoulder icon to more clearly indicate Borg Adaptation in shooter mode
  • New ground set coming with STF revamps unlocks a new cosmetic look
  • They’ll also be split into Ground and Space sections to facilitate shorter timetables
  • When asked about more functionality in Social Zones, the topic of a new ground combat area was brought up in response (another hint at a Defera revamp?)
  • New borg loot drop tables will include all existing Valor and Emblem loots
  • When asked about Terradome, Gozer indicated it may not remain an STF in the future.
  • Also hinted that ALL missions (including STFs) would at some point become playable at all levels, and auto-scale to players’ levels.
  • Clarification posted by DStahl
  • There will still be a minimum, but you will not outlevel them.
  • Also does NOT refer to ALL missions.

August Engineering Report

  • Sounds like the cross-faction STF finder only works with Friends Lists (not open invites)
  • Combining Sector and Galaxy maps into a single, scalable map interface

Other than that, not much new in here, but Stahl makes up for that with a heaping helping of…

DANIEL STAHL STAYS STUFF … UPDATE

First, in a thread about the Rhode Island and future variants, he lays details on us about ships to come, and balance philosophies moving forward…

  • 16 new ships/variants coming, each with a new mechanic that adds tactical options.
  • The new “time-based” currency (Dilithium) will be earnable by all players, at all levels.
  • Existing badges/emblems will be translated into Dilithium.
  • It will soon be possible to trade Dilithium to other players, for C-Store points.
  • Worried other players won’t trade? There is an “enormous vault” of unspent points out there.
  • These economy changes are scheduled for Sept 22nd.

Then, he talks about the C-Store and budget concerns of the past…

  • Subscriptions are a steady and predictable budget to plan by, but if MTs become steady and predictable enough they can also be planned with.
  • Kind of similar to this show in a way… advertisers (when we have them) allow us to plan our expenses out far in advance, while DONATIONS allow us to expand and take risks or cover unexpected costs, when the funds are available.

And then tells us a bit about the future…

  • Despite the current forum grumbling, subscriptions are UP.
  • “So love it or hate it, we are where we are and I will continue to be frank and open about what is going on to ensure you are informed of where STO is headed.”

What is making STO’s future rosey? Perfect World of course!

  • “They (PW) are playing STO themselves and sending me lists of requests and I’m sending back “here’s how many people I needs”… so to answer you question…. STO is about to get more support than it has had in recent months.”
  • “Yes they care about Neverwinter and Champions Online as well, but there is no “everyone focus on Neverwinter”. It is more like everyone focus on your existing games and here’s more resources!”
TWEET LEAKS

REMINDER:
We’re takin’ next week off!
It’s PAX Prime 2011, and we’re gonna be there in a BIG WAY.
Meet-up thread at Jupiter Colony

COMMUNITY FEEDBACK

It’s time to put the focus back onto Fleets…

During the existing content lull, it has fallen to us players to make the game enjoyable on a regular recurring basis when there’s no new shiny toys to keep our attention on a regular basis. This responsibility frequently falls to community leaders, which in this game, are Fleets.

Our question for you: How do you keep your Fleet going strong?

As examples, we’d like to share with you some of the activities that Jupiter Force engages in on a regular basis. And I’d like to preface that we do not run or propose these activities, we’re only figureheads in the fleet, not leaders. So don’t think we’re just bragging here. If anything, we’re giving credit where it’s due to the folks that run this fleet so well.

1) Regularly scheduled events
The in-game calendar can take a little getting used-to, and getting your fleetmates to check it regularly can be a task unto itself. But enough encouragement and involvement can be a self-perpetuating cycle.
* Special themed PvP matches (pistols/melee only, shuttles/runabouts only, etc)
* STF timeslots for newbies, with pre-made teams of 3–4 experts.
* etc, etc.

2) Recognition of involvement
Whether you use a complex system of rank promotions, or handing out in-game loots, all fleet members will strive that much more to be a part of the community, if you give them a reason to try for it.
* JF has just implemented a system of Ribbons that can be added to forum posts, and are earned primarily via participation in Fleet Events.

So, what does YOUR fleet do? Or what would you LIKE to see your fleet do?

The post Stahl’s Brain | STOked 95 first appeared on Jupiter Broadcasting.

]]> Khitomer According to Us | STOked 88 https://original.jupiterbroadcasting.net/9751/khitomer-according-to-us-stoked-88/ Tue, 28 Jun 2011 04:00:46 +0000 https://original.jupiterbroadcasting.net/?p=9751 Part three of our STF guide, this time we arm you with our tips and tricks to beat STO’s Khitomer Accord Special Task Force! Plus Season 4 updates!

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We’re back with part three of our STF guide, this time we arm you with our tips and tricks to beat STO’s Khitomer Accord Special Task Force!

Plus we’ll cover the latest changes in Season 4, the latest with the Enterprise F, and spend some love coins on the Klingons this week!

And much, much more!

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Show Notes:

NEWS:

Community Event: KDF Awareness Week
A week-long push for higher active population on the KDF side of the fence.
Tutors available in zone chat. Missions, Ship discussions, etc etc.
Group leaders/members for whatever you need ran. (maybe not STFs…)

KDF auto-decloak has been fixed!

Salami Inferno:

“The fix for this issue is not as simple as it sounds. It involves touching every single map in the game, which is a ridiculously high number.

That being said, we did it and the fix will be in the next tribble push.”

The new Diplomatic Immunity
(Since DSEs no longer pull you in)
Tentatively, it allows Feds to enter the KDF home sector
This opens up new assignments in the Doff system, since it’s location-based
KDF will have a similar ability available. No word on how you earn it (no Diplomacy).

Part 2: DTNE Dev Diary
CapnLogan pops in to answer a few questions…

Season 4 Update:

  • Players can now create a private PvE queue lobby
  • The borg are adapting to players too infrequently, resistance will be futile again very soon.

TWEET LEAKS:
CrypticEQAH: “Quick look at the new borg adaptation visual FX. Hope you brought a remodulator!” https://yfrog.com/z/kh1alyj
Gozer: “Updated Infected Boss Room.. New Shields animate around the generator and consoles..” https://twitpic.com/5gct8e
Gozer: “New “Normal” Mode Infected Boss Room… Walkways added for the Jumping “impaired” :).. No walkways however on Elite”  https://twitpic.com/5f94tz/full
(ALSO WHAT HAPPENED TO OUR ALCOVES?!)

Star Trek Captain meet up in “The Captains”

KHITOMER ACCORD:

Don’t expect to be able to destroy the place JUST because you read a guide, or get tips. You need good gear, good specs, knowledgable players, and PRACTICE. But we’ll give you what help we can!

I’ve heard of skilled teams completing this entire mission in <1.5 hours, but the standard for even experienced groups seems to be between 2 and 3 hours, depending on a lot of various factors. To be safe, allot yourself 4 solid hours of gameplay, or be prepared to have an assigned break at some point, agreed-upon by your entire team.

MOIST walkthrus: https://www.youtube.com/watch?v=iMnx7IPi_Ck
Sanctuary of Wanderhome Guides: https://www.youtube.com/watch?v=MlaHzeZbZA4

Space – Two Gates
Both will activate as soon as you kill the last of the baddies that start at the center.
– Kill all except the Tac Cube, and draw it toward one of the two gates.
– Kill the Tac Cube on top of one of the gates, to get a nice boost to its damage from the cube’s warp core explosion.

  • After the two gates are active, you will need to destroy BOTH simultaneously, while also fending off waves of drones and spheres.
    • If you let 6 probes reach the central structure, you FAIL and the universe implodes.
  • You must have sufficient DPS to split your team into two groups, and one of those groups must be capable of BOTH clearing the spawns AND killing the gate.
    • The other half of the team only has to be able to kill the spawns, and the gate is an added bonus.
    • Once you destroy one gate, you can work together on the other if necessary.
    • Once one gate drops, Cubes are added to the spawns of the remaining gate.
      • If you can manage it, keep a Cube alive until the next wave and use its Warp Core as a weapon against gate/spawns.
  • Gravity Well, Tractor Beam Mines, Tractor Beam Repulsors, Photonic Shockwave (hold Probes in place, or push AWAY from central gate).
  • Tricobalt Mines!

3 minutes between waves of Borg, each time with 15 seconds of vulnerability.

Ground – Phase 1 (clearing)
Usual tactics:
Observe the kill order (Nodes first)
– Some nodes are very cleverly hidden on this map. A few even require diversionary tactics to reach (pulling the borg team THEN sending in a Sniper to eliminate the Node).
Expose/Exploit
– Might as well practice now, this will become even more crucial when the Borg start adapting more.

Borg are not in place, they beam in. Don’t send scouts, advance together and cautiously.
Best if you have at least one team member that knows the spawns/nodes.

Ground – Phase 2 (forcefield room, split team)

  • Endurance Team stays in the room with 6 nodes, and deactivates the shields.
    • The Borg that will spawn in this chamber are relatively wimpy.
    • Each shield node corresponds to a node in the main room you came from.
  • DPS Team stays in the main chamber and targets the nodes, as the shields drop (by other team)
    • You only have 3-4 seconds to drop the node before the shield reactivates, THEN you have to clear out the Borg that spawned in. THIS IS A DPS RACE.

After deactivating the 6th Node, you’ll be assaulted by dozens and dozens of borgs, including some Elite Tacticals that seem especially beefy. This is an endurance test, not a DPS race. STAY ALIVE.

Destroy the two “IMR Chambers” (top floor, and bottom floor)
Before destroying them, you can step inside to earn your Borg Sci Boff and an Accolade.
Step in SLOWLY, and a groupmate can rez you.

BOSS ROOM!
Poke in and kill the nodes first, then clear his buddies, then DPS him down.
Seal off the entry with Force Domes / Cover Shields, to prevent flanking.
He’s resilient, but doesn’t hit any harder than an Elite Tactical.

Space – Boss Battle
Step 1 – beat up Scimmy
Step 2 – destroy massive wave of Probes
Step 3 – CLICK FOLLOW

  • You may have to find a way to drop Red Alert, in order to be able to follow. My team managed this by using a Photonic Fleet to destroy the last few probes, while we retreated.
  • If you do not CLICK FOLLOW, you may be left behind and unable to participate in the next encounter. It’s not an actual map transfer, and there’s an invisible wall blocking you from manually travelling to the next area.

Be prepared for a lengthy battle against the final Space Boss.

  • Her CLOAK cannot be counter-acted, so just suck it up.
  • Keep your Evasive Maneuvers active to avoid the Thalaron Cannon, if you can.
    • A decent stack of resist buff can also turn it into a Thalaron Tickler (Hazard Emitters, Aux to SIF, Brace for Impact)
      • Extend Shields / Emergency to Shields
  • Good idea to have a skilled Gravity Well, can suck in groups of Probes to cause chain explosions.
  • Tractor Beam can also come in handy, as the boss likes to run away. Won’t cancel her Cloak, but may keep her nearby while she’s uncloaked. Some guides say toss this power, others say use it. Looks like a matter of taste.

The post Khitomer According to Us | STOked 88 first appeared on Jupiter Broadcasting.

]]> Infected Perfected | STOked 85 https://original.jupiterbroadcasting.net/9146/infected-perfected-stoked-85/ Tue, 07 Jun 2011 04:00:22 +0000 https://original.jupiterbroadcasting.net/?p=9146 Our guide to “The Infected” which includes tips and tricks for painlessly eliminating the Borg drones, and their leaders. Plus our Perfect World reactions!

The post Infected Perfected | STOked 85 first appeared on Jupiter Broadcasting.

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In the first of a 3-week long series of events, the STOked boys are taking you on an in-depth tour of the Borg Special Task Force missions. Up this week is a guide to “The Infected” which includes tips and tricks for painlessly eliminating the Borg drones, and their leaders.

Before we dig into that however, BIG NEWS landed this week regarding the impending purchase of Cryptic Studios by Perfect World International. Despite the community’s uproar over this news, we’re taking a more level-headed approach to the corporate nature of this acquisition, and intend to share our thoughts on why this could be one of the best business moves STO could potentially see.

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Show Notes:

PERFECT WORLD BUYING CRYPTIC
It was announced this morning that “Perfect World” has penned a deal to purchase Cryptic Studios for 35million Euro. 

Other links/Cryptic responses:
Compilation of pre-responses
Official announcement from PR Newswire

Thoughts:
J-RANT: Chinese Racism on Forums (for shame!)

F2P, Pay-to-Win
Star Trek IP in China?
“Angelica” 3D Engine — aging? Perhaps this acquisition is for the Cryptic engine?
PWE obtained Runic (makers of Torchlight) in 2009 and haven’t meddled at all.
R&D / Tech angle
“More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities.”
Jupiter Uniforms are here! C-Store: 280 pts
– Not a bad price for 5 new tops and pants.
– Pooooor Klingons…

TWEET LEAKS
– Earth Badge: https://twitpic.com/559m31
– Gatling Turrets: https://a.yfrog.com/img610/8388/62484048.jpg
– Qo’nos Courtyard: https://a.yfrog.com/img611/4751/dq60.jpg
– Exocomps to replace Drones: https://desmond.yfrog.com/Himg612/scaled.php?tn=0&server=612&filename=7xvjt.jpg&xsize=640&ysize=640
— REALLY, DAN? A picture of an EMAIL?! Now you’re just taunting us.

Enterprise-F Dev Diary (How The Winner Was Chosen)
– Includes a “clay model” with more angles to view (still a WIP)

Infected Tips

Watch the uncut full stream here & Part 2 here:

General Tips:
– If you’re new, get experienced players to lead you through. There’s plenty out there now.
– Voice chat is highly recommended. (Vivox coming soon!)
– Follow directions. Or if you’re leading, give clear directions that are easy to follow!
– Do not progress any dialog pop-ups until the Team Leader gives the OK, or does it him/herself.
– Do not go in unprepared! Make sure you have a solid spec that plays to the specific strengths of both your Space AND Ground abilities.

SPACE:
Zip around BEHIND the gate, and do not activate the two popups until the team is in position.
With high DPS, you may be able to destroy the gate in a single activation sequence.
If you destroy the gate without killing transmitters, you get better loot.
If you do not destroy the gate in a single activation, you will be faced with 3-4 waves of borg ships that get progressively more and more powerful with each wave.

Good Space Boff Abilities:
Hazard Emitters (practically a must-have)
Tactical Team
A lot of DPS/buffs/debuffs
Gravity Well — good for chain reactions on warp cores!

Tactical Cubes have a ~5km explosion radius. If you are trying to keep the Transmitters alive, and have a Tac Cube spawned, be sure to lure it away from them before destroying the cube.

Tweet Update:
Cryptic_Gozer Dan Griffis
Weekly STF Update… Infected space 85% complete. Battle to destroy the Transwarp Gateway is much more interesting now 🙂

GROUND:
Ground Weapons:
Tactical — Sniper(x2)
Engineer+Science — CRM200 + Melee

Ground Kits:
Engineer: Fabrication or Bunker Kit
Tactical: Fire Team or Squad Leader
Science: Medic (at least one on the team)… if you want to DPS, I recommend Geophysicist

Order of Ground Targets:
Interlink Node
Infected
Drone
Medical
(Protos? Can be cleaned up at any time after Medical. May despawn on their own.)
AFTER ONLY TACTICALS ARE LEFT, SWITCH TO MELEE WEAPON
Tactical
Heavy
Elite

FIRST BOSS: Ogen
Pull him OUT of his room, into the hallway.
He will stop and summon friends halfway through the fight. If you are in the hallway, they will not join the battle.

END BOSS: Manus
Get into the alcoves on the wall opposite from the entry doorway.
This blocks line of sight between group members (meaning, no heals!), which prevents her “chain lightning” attack from hitting more than one target at a time.

NEXT WEEK: “The Cure”
Keep your tips/guides coming! Jeremy is gonna try and post the best ones over at JupiterColony.com

Want to help the show?

Grab a shirt in the Jupiter Broadcasting Gear store!

Donate your CPU to help JB mine for bitcoins! Your idle CPU cycles can help us generate revenue!

Download & Comment:

The post Infected Perfected | STOked 85 first appeared on Jupiter Broadcasting.

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Goodbye to Gozer & Best Non-Combat Ideas | STOked 33 https://original.jupiterbroadcasting.net/1941/goodbye-to-gozer-best-non-combat-ideas-stoked-33/ Tue, 11 May 2010 07:05:35 +0000 https://original.jupiterbroadcasting.net/?p=1941 Gozer stops by to check in one last time while he's still an employee of Cryptic, the makers of Star Trek Online.

The post Goodbye to Gozer & Best Non-Combat Ideas | STOked 33 first appeared on Jupiter Broadcasting.

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It’s casual Tuesday with this episode of STOked, we join up with our fleet Jupiter Force and rip around the Milky Way Galaxy with phasers blazing, and our camera recording!

Plus Gozer stops by to chat with us one last time while he’s still an employee of Cryptic, the makers of Star Trek Online.

Then we go over the best non-combat mission ideas that were sent in, including one that involves a series of mini games!

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STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!
MAIL:

— Responses to “Non-Combat Mission” idea request —

Mac:

    “Replicatus Interruptus”

    A remote colony on a harsh planet that cannot support grown produce, relies upon a communal replicator that has broken down and you’re the nearest ship.  An investigation ensues.  Scanning the replicator shows you cannot repair it – it’s being interfered with by an outside source, and now you have to question some colonists about possible sources of interference.  One colonist will mention that an item fell to the planet a few days prior to the malfunction, and send you off in search of it.  Find it, Press F, BOOM.
    Mac continues from that point though, recommending a “re-arrange the isolinear chips” mini-game!  10 slots, 9 chips, and all must be set into a sequential order.  Timer not necessary, but Mac mentions that the rank of reward you receive could be determined by how good you are at the mini-game.  Finish in 10 seconds = epic, 20 seconds = rare, etc.

Mac:
    “Collision Course”
    Space non-combat mission.  You are sent to investigate a badly-decayed Federation distress signal.  Upon arrival in the system, your science officer discovers that the asteroids of this system are generating huge amounts of graviton interference, acting as small gravity wells (same as the boff ability).  You must navigate through this deadly “mine field” of gravity wells and retrieve the escape pods from the research vessel that was destroyed attempting to map the region.  The interference causes Red Alert status, and knocks all systems offline except minor engines (reducing your speed to a fraction of the normal amount), so the only way out is through the maze.

Jaerod73:

    “System Quarantine” 
    While visiting a colony, your Away Team contracts a deadly disease that cannot be eliminated by the ship’s biofilters, and they are forced to return to the planet’s surface.  Upon return to the planet, you and your crew begin researching a cure or vaccine for the illness.
    Jaerod recommends a form of trial-and-error mini-game that would require you to try different concoctions using the resources available on the planet’s surface, and testing the “cures” on your bridge crew.  He goes so far as to mention the possibility of having boffs DIE from incorrect medicines.

ThomasTheCat:

    “The Ultimate Mini-Game Thread”    https://forums.startrekonline.com/showthread.php?t=124944 (with PICTURES!)
    Includes games that use the archetypal mechanics of:
        Pipe Mania
        Radial Frogger
        Guitar Hero
        Asteroids
        … and a few original designs!

Download on iTunes
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The post Goodbye to Gozer & Best Non-Combat Ideas | STOked 33 first appeared on Jupiter Broadcasting.

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STOked s2e1: Gozer Interview & Skills Calculator https://original.jupiterbroadcasting.net/1625/stoked-s2e1-gozer-interview-skills-calculator/ Tue, 02 Feb 2010 11:11:48 +0000 https://original.jupiterbroadcasting.net/?p=1625 Gozer joins us from Cryptic Studios, then in our new MATH segment we discuss combat tactics and turning radius, show you a great new skill calculator, and kick off our STO MEDIA segment with some footage from the end-of-beta event!

The post STOked s2e1: Gozer Interview & Skills Calculator first appeared on Jupiter Broadcasting.

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Dan AKA Gozer joins us from Cryptic Studios, then in our new MATH segment we discuss combat tactics and turning radius, show you a great new skill calculator, and kick off our STO MEDIA segment with some footage from the end-of-beta event!

PLUS SO MUCH MORE!

NEWS:

Thanks to Jerab for the cool posters!

New Season Format

What’s next?  In Development

MATHED:

Get Math’d with Al Rivera — Captain Skills
Captain Bryan’s Penis Skill Calculator
Turning Radius and Throttle of Bryan’s Penis

SUBJECT:

Interview with Gozer

MEDIA:

Caricature of us is awesome, thanks Grayghost in the Jupiter Force Forums
Our end of Beta event video
BIG thanks to Ronald Jenkees for the use of our new segment bump music! Find him over atwww.DisorganizedFun.com

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

Download on iTunes
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The post STOked s2e1: Gozer Interview & Skills Calculator first appeared on Jupiter Broadcasting.

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