Ground Combat – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Tue, 21 Jun 2011 04:08:33 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Ground Combat – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Ground Combat 2.0 | STOked 87 https://original.jupiterbroadcasting.net/9573/season-4-ground-combat/ Tue, 21 Jun 2011 04:00:18 +0000 https://original.jupiterbroadcasting.net/?p=9573 We've invited Al “CrypticGeko” Rivera to give us an insider’s look at all of the finer details of Star Trek Online's new Ground Combat!

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Now that Ground Combat has been completely overhauled on Tribble, we’ve decided to not just get OUR hands on all the inner workings, but also invited Al “CrypticGeko” Rivera to give us an insider’s look at all of the finer details. Join us as MATH makes a triumphant and stylish return, as Geko walks us through all of the new mechanics, as well as some tips & tricks on getting the most out of Ground Combat 2.0.

Before that, join us as we explore the latest Engineering Report. PvP changes by the dozen are on their way, and we’ve got the details you need to hear. We round out the episode with an editorial review of the Qo’nos revamp, and tell you why TODAY IS A GOOD DAY TO (not) DIE. Q’apla!

Ready… Aim… FIRE!

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Show Notes:

NEWS:

June Engineering Report:  https://forums.startrekonline.com/showthread.php?t=220124
Consensual PvP ground combat in Qo’nos!
New KDF patrols are OPEN cross-faction PvP
Areas will be clearly marked. Zoning in won’t immediately flag you, you can examine the situation first.
Gozer clarifies how they’ll work.
New Ground & Space FAs coming soon, to flesh out the PvE queue
DELAY: Doff System will NOT launch with S4, but will be ready soon (sounds familiar…)
DELAY: Borg DSEs planned for June will now come alongside S4 launch 

Tweet Leaks!
New character artist J-Nas, working on 2409 Cadet Uniform
Cadet Uniform concept art
Gozer promises STF pics/tweets
Gozer delivers, with a pic of a new Infected tidbit (Accolade?)

Qo’nos Review

  • It feels, finally, like a CITY!
    • Roaming NPCs, varied architecture, flavor text/dialogues
    • The changing street signs are an awesome touch
  • The Bank (run by Ferengi)
    • First, awesome touch to have Ferengi in charge… just makes sense to a certain degree
    • Second, the “warehouse” area beneath the platform is just a mind-bogglingly awesome touch
  • The Boff Arena
    • This was my favorite part of the old Qo’nos, so I’m glad it’s still intact. Although having to “zone” to it was a bit jarring. I hope that transition can be smoothed out.
  • The Shipyard
    • O. M. G.
    • Not intuitive to find, but once you do it makes PERFECT sense
    • The fact that there’s no zoning when you transition, means that they managed to combine ground and space in some sort of epic fashion. Compliments to the gurus behind that.
      • Side Note: This was my first time seeing the new Ship Acquisition UI and it is TOTAL HAWTNESS.

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MATH

o   New Options – there is now a new set of shooter mode controls and keybinds in the options menu, so you can manage both independently.
o   All values have been updated – Although the classic control mechanics are preserved in STO, the ground game has been completely rebalanced. All values including HP, damage, and most ground Kit and Captain abilities have been modified and updated.
o   Tooltips – All ground combat powers have been given complete and accurate tooltips.
o   Swap to shooter mode – use the N key to Swap between Shooter and RPG mode (we are probably remapping this). If you open a menu (like your skill page) while in shooter mode, you will temporarily drop back to RPG mode, so you can maintain control over your character. Use L-Mouse and R-Mouse to fire your primary and secondary attack on your weapon. Middle mouse will activate your melee attack. You can, however, still use the keyboard keys – 1, 2, and 3 – if you prefer. Notice you can fire your weapon without a target.
o   Cover – STO has a simple cover mechanic. Crouching behind a tall object can break line of site from your foe. I don’t want to over-sell this, but it does work.
o   R and T key – Using R and T will temporarily change the focus of your Mouse buttons. (This may change a bit. We already have a new iteration that may even be out in time for the interview).
o   Kit and Captain abilities – In RPG mode, like always, all abilities require a target.  However in Shooter mode, it works differently. If an ability can target self or friend, you won’t need a target. For instance, if you target an ally with a heal, you will heal that target. If you have no friendly target, you will heal yourself. Kit or Captain abilities that harm or debuff a single foe still requires a target, even in shooter mode.  This is to prevent misfires of abilities that have large cooldowns. However, Kit and Captain abilities that are AoE do not require a target to activate in shooter mode. If you have no target, the ability will activate at max range. So, for instance, you can place a Dampening field at a point on the ground in shooter mode.
o   Grenades – As an aoe, they do not require a target to activate in shooter mode.  Most significantly, they can be thrown over walls.
o   All weapons updated – You will now see a significant difference between each weapon.  They each have noticeable advantages and disadvantages, and swapping weapons will become much more meaningful.
o   Weapon melee – Melee can be activated with the middle mouse button or the 3 key. It is now a combo. The rifle combo is the most advance, while the Assault combo is more limited. Rifle Combos will change attacks automatically. The first always tries to push the target back, but if the target has grown resistant to knock backs, the combo will automatically change to expose attacks.  Once the target is exposed, the combo will again change to Exploit attacks.
o   Notable Weapon changes – Some weapons have been completely changed. When you log in, they will be updated. We can go through as many as you like, outlining the key differences of each.  But the following had the most significant change:

      • Assault Rapid sweep – Is now a Full Auto Rifle, and now uses Soldier skill instead of Special Forces. Its much faster and responsive, and its secondary attack can be swept across targets. Note the Dual Pistol secondary attack can also be swept.
      • Pulsewave rifle and Assault Arcwave – Both of these weapons are now the Pulsewave. We combined the secondary attacks of both weapons into one. The Pulsewave is now effectively an energy shotgun. Its fast and powerful, and both attacks do more damage the closer you are to the target.
      • Assault Multi-Beam – This weapon was given the most significant upgrade. It is now a minigun! Both attacks have a spool-up time, but are very high in damage. Its secondary attack fire an extremely long burst that can be swept across multiple targets.

o   What else is planned – Possible iteration on R and T with UI updates, Boff powers and Commands, splitting Aim and Crouch, bug fixes, tuning.
o   Questions and feedback – any additional questions or comments from you

TAC VIEW / COMM FEED

Ground Combat Review

We’ll be dragging in Al Rivera for a hands-on of the mechanical changes, and a few tips/tricks. Before we do that, we wanted to give just some basic impressions of the system.

  • Responsiveness of the UI
  • Aiming, How It Feels
  • 8-direction movement

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The post Ground Combat 2.0 | STOked 87 first appeared on Jupiter Broadcasting.

]]> Infected Perfected | STOked 85 https://original.jupiterbroadcasting.net/9146/infected-perfected-stoked-85/ Tue, 07 Jun 2011 04:00:22 +0000 https://original.jupiterbroadcasting.net/?p=9146 Our guide to “The Infected” which includes tips and tricks for painlessly eliminating the Borg drones, and their leaders. Plus our Perfect World reactions!

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In the first of a 3-week long series of events, the STOked boys are taking you on an in-depth tour of the Borg Special Task Force missions. Up this week is a guide to “The Infected” which includes tips and tricks for painlessly eliminating the Borg drones, and their leaders.

Before we dig into that however, BIG NEWS landed this week regarding the impending purchase of Cryptic Studios by Perfect World International. Despite the community’s uproar over this news, we’re taking a more level-headed approach to the corporate nature of this acquisition, and intend to share our thoughts on why this could be one of the best business moves STO could potentially see.

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Show Notes:

PERFECT WORLD BUYING CRYPTIC
It was announced this morning that “Perfect World” has penned a deal to purchase Cryptic Studios for 35million Euro. 

Other links/Cryptic responses:
Compilation of pre-responses
Official announcement from PR Newswire

Thoughts:
J-RANT: Chinese Racism on Forums (for shame!)

F2P, Pay-to-Win
Star Trek IP in China?
“Angelica” 3D Engine — aging? Perhaps this acquisition is for the Cryptic engine?
PWE obtained Runic (makers of Torchlight) in 2009 and haven’t meddled at all.
R&D / Tech angle
“More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities.”
Jupiter Uniforms are here! C-Store: 280 pts
– Not a bad price for 5 new tops and pants.
– Pooooor Klingons…

TWEET LEAKS
– Earth Badge: https://twitpic.com/559m31
– Gatling Turrets: https://a.yfrog.com/img610/8388/62484048.jpg
– Qo’nos Courtyard: https://a.yfrog.com/img611/4751/dq60.jpg
– Exocomps to replace Drones: https://desmond.yfrog.com/Himg612/scaled.php?tn=0&server=612&filename=7xvjt.jpg&xsize=640&ysize=640
— REALLY, DAN? A picture of an EMAIL?! Now you’re just taunting us.

Enterprise-F Dev Diary (How The Winner Was Chosen)
– Includes a “clay model” with more angles to view (still a WIP)

Infected Tips

Watch the uncut full stream here & Part 2 here:

General Tips:
– If you’re new, get experienced players to lead you through. There’s plenty out there now.
– Voice chat is highly recommended. (Vivox coming soon!)
– Follow directions. Or if you’re leading, give clear directions that are easy to follow!
– Do not progress any dialog pop-ups until the Team Leader gives the OK, or does it him/herself.
– Do not go in unprepared! Make sure you have a solid spec that plays to the specific strengths of both your Space AND Ground abilities.

SPACE:
Zip around BEHIND the gate, and do not activate the two popups until the team is in position.
With high DPS, you may be able to destroy the gate in a single activation sequence.
If you destroy the gate without killing transmitters, you get better loot.
If you do not destroy the gate in a single activation, you will be faced with 3-4 waves of borg ships that get progressively more and more powerful with each wave.

Good Space Boff Abilities:
Hazard Emitters (practically a must-have)
Tactical Team
A lot of DPS/buffs/debuffs
Gravity Well — good for chain reactions on warp cores!

Tactical Cubes have a ~5km explosion radius. If you are trying to keep the Transmitters alive, and have a Tac Cube spawned, be sure to lure it away from them before destroying the cube.

Tweet Update:
Cryptic_Gozer Dan Griffis
Weekly STF Update… Infected space 85% complete. Battle to destroy the Transwarp Gateway is much more interesting now 🙂

GROUND:
Ground Weapons:
Tactical — Sniper(x2)
Engineer+Science — CRM200 + Melee

Ground Kits:
Engineer: Fabrication or Bunker Kit
Tactical: Fire Team or Squad Leader
Science: Medic (at least one on the team)… if you want to DPS, I recommend Geophysicist

Order of Ground Targets:
Interlink Node
Infected
Drone
Medical
(Protos? Can be cleaned up at any time after Medical. May despawn on their own.)
AFTER ONLY TACTICALS ARE LEFT, SWITCH TO MELEE WEAPON
Tactical
Heavy
Elite

FIRST BOSS: Ogen
Pull him OUT of his room, into the hallway.
He will stop and summon friends halfway through the fight. If you are in the hallway, they will not join the battle.

END BOSS: Manus
Get into the alcoves on the wall opposite from the entry doorway.
This blocks line of sight between group members (meaning, no heals!), which prevents her “chain lightning” attack from hitting more than one target at a time.

NEXT WEEK: “The Cure”
Keep your tips/guides coming! Jeremy is gonna try and post the best ones over at JupiterColony.com

Want to help the show?

Grab a shirt in the Jupiter Broadcasting Gear store!

Donate your CPU to help JB mine for bitcoins! Your idle CPU cycles can help us generate revenue!

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The post Infected Perfected | STOked 85 first appeared on Jupiter Broadcasting.

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YOUR Ground Combat Ideas | STOked 39 https://original.jupiterbroadcasting.net/2148/your-ground-combat-ideas-stoked-39/ Tue, 22 Jun 2010 06:13:47 +0000 https://original.jupiterbroadcasting.net/?p=2148 We asked you what changes you would make to ground combat in Star Trek Online, and you told us! We feature your ideas, plus update you on the new rank structure announced recently, update you on the completion of the SOL system in game, and share our hair-brained C-Store conspiracy!

The post YOUR Ground Combat Ideas | STOked 39 first appeared on Jupiter Broadcasting.

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We asked you what changes you would make to ground combat in Star Trek Online, and you told us! We feature your ideas, plus update you on the new rank structure announced recently, update you on the completion of the SOL system in game, and share our hair-brained C-Store conspiracy!

All that and more, in this week’s episode of STOked!

Direct Download Links

HD Video | Large Video | iPod Video | MP3 Audio | OGG Audio | OGG Video | YouTube

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Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

NEWS:

New Rank Structure announced: https://forums.startrekonline.com/showpost.php?p=2761417&postcount=550

    * Only affects RA/BG and above.
    * dstahl:  “After Level 65 it will be assumed that you will be in control of a fleet…”

Sol System Planets?  https://forums.startrekonline.com/showpost.php?p=2761424&postcount=55
    * Maps are done, but nothing to do in them so they aren’t released.

    * Klingons will have a mission to attack Utopia Planetia Shipyards, as one of their Season 2 missions.

Pre-Order Bonus Items have landed on the C-Store
    * We thought it’d blow over quickly… it hasn’t.
    * Central Arguments:  
    • “Exclusives” are no longer “Exclusive” — but this happens all the time in the gaming industry 
    • Some are given more value than others (Costume Packs = 280pts, Classic Constitution = 800pts)
    • Many items not available (Automated Defense Turret, Red Matter Capacitor, and more)
    • Just too damn many items on the C-Store!  Stop ‘bleeding’ your customers!
    * Other ideas… gearing up to go F2P, building up the store while they do this? (Discussion Idea)

Cryptic’s “Mini-E3” picture extravaganza: https://forums.startrekonline.com/showthread.php?t=162261&page=37
One more …  Fluidic Space:  https://forums.startrekonline.com/attachment.php?attachmentid=3982&d=1276721912

MAIL:

Your suggestions to improve Ground Combat
Denis Klaus:  
Mac:  
  • Re-work kit powers so that they can have secondary special effects (eg, Gas attack + Plasma grenade = bigger explosion)
    

Rikturscale:

  • Offer enemies a chance to surrender.  Allow enemy capture to give Fed Diplomatic XP (and a Klingon equivalent?)
  • Check on your prisoners in the brig, with the possibility of opening new missions via questioning them (Genesis type content?)

plunkett:  
  • Bleeds/Poisons/Debuffs should have a more noticable impact on combat (giving you a reason to use “cure” kits/consumables)

Darren_Kitlor:
https://forums.startrekonline.com/showthread.php?t=153841

Ideas/Feedback for — 

  • Camera Control Improvements
  • Weapon Combos that expand the simplistic “Expose/Exploit” system 
  • Also includes options for non-healers to assist teammates with certain weapons (by curing debuffs/holds/etc)
  • Further expanded into a “situational attack” category, whereby every weapon type has a chance to have a special function, in a specific circumstance.

COMMON SUGGESTIONS:

  • Cover System:  (pic – https://www.unigamesity.com/wp-content/uploads//2009/08/the-smuggler.jpg)
  • Modular/Custom Kits:  Crafted based on a point system, so you have the option of a couple high-level skills, or many low-level skills, or a combo.
  • Increase fatality of each shot, but drastically increase miss % (and add miss animations, please)
  • Separate Ground-based XP Pool, with a re-worked skill tree.


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The post YOUR Ground Combat Ideas | STOked 39 first appeared on Jupiter Broadcasting.

]]> Space / Ground / Crafting / Sector Space Tutorials https://original.jupiterbroadcasting.net/1617/space-ground-crafting-sector-space-tutorials/ Tue, 26 Jan 2010 09:54:26 +0000 https://original.jupiterbroadcasting.net/?p=1617 This latest batch focuses on hints to make you the ultimate in space combat, how to think strategically in ground combat, tips for getting started with crafting, and last but not least a quick guide through Sector Space.

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We say goodbye to open beta in style, with four new tutorials that will help you be the most efficient Captain you can be! This latest batch focuses on hints to make you the ultimate in space combat, how to think strategically in ground combat, tips for getting started with crafting, and last but not least a quick guide through Sector Space.

You can download the full videos below, or stream in the embed player!

Download on iTunes
OGG Vorbis Feed

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