innovation – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Mon, 20 Jun 2022 04:30:50 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png innovation – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Brunch with Brent: Quentin Stafford-Fraser | Jupiter Extras 86 https://original.jupiterbroadcasting.net/148982/brunch-with-brent-quentin-stafford-fraser-jupiter-extras-86/ Sun, 19 Jun 2022 17:45:00 +0000 https://original.jupiterbroadcasting.net/?p=148982 Show Notes: extras.show/86

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Name Your Shoes | User Error 85 https://original.jupiterbroadcasting.net/139417/name-your-shoes-user-error-85/ Fri, 14 Feb 2020 00:15:00 +0000 https://original.jupiterbroadcasting.net/?p=139417 Show Notes: error.show/85

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Stealing the Top Bunk | User Error 73 https://original.jupiterbroadcasting.net/133922/stealing-the-top-bunk-user-error-73/ Thu, 29 Aug 2019 23:15:12 +0000 https://original.jupiterbroadcasting.net/?p=133922 Show Notes: error.show/73

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Minimal Functional Product | CR 232 https://original.jupiterbroadcasting.net/104836/minimal-functional-product-cr-232/ Mon, 21 Nov 2016 16:28:29 +0000 https://original.jupiterbroadcasting.net/?p=104836 RSS Feeds: MP3 Feed | OGG Feed | Video Feed | Torrent Feed | iTunes Audio | iTunes Video Become a supporter on Patreon: — Show Notes: — Hoopla Mike’s Vacation / Lemur Update Visual Studio for Mac? Meeting Hell Followup Big Fish Eats Small Fish Customer Management For Devs? Business Innovations: Fast Pass Value […]

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— Show Notes: —

Hoopla

Meeting Hell Followup

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Book Recommendation

Coding Challenge

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Keyboardio | WTR 44 https://original.jupiterbroadcasting.net/89136/keyboardio-wtr-44/ Wed, 14 Oct 2015 08:03:39 +0000 https://original.jupiterbroadcasting.net/?p=89136 Kaia is the CEO cofounder of keyboardio – premium ergonomic keyboard using open source and open hardware! Direct Download: MP3 Audio | OGG Audio | Video | HD Video | YouTube RSS Feeds: MP3 Feed | OGG Feed | iTunes Feed | Video Feed Become a supporter on Patreon: Show Notes: Keyboardio: heirloom-grade keyboards for […]

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Kaia is the CEO cofounder of keyboardio – premium ergonomic keyboard using open source and open hardware!

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Transcription:

ANGELA: This is Women’s Tech Radio.
PAIGE: A show on the Jupiter Broadcasting Network, interviewing interesting women in technology. Exploring their roles and how they’re successful in technology careers. I’m Paige.
ANGELA: And I’m Angela.
PAIGE: So, Angela, today we’re interviewing Kaia, she is from Keyboardio, which is a badass software company that is trying to reinvent the way that we use keyboards, and we talked to her about the Kickstarter process, the open hardware process, the open software process, and how she got involved in all that, so it’s a really fascinating interview.
ANGELA: And before we get into that, I just want to mention that you can support Women’s Tech Radio and the Jupiter Broadcasting Network by going to Patreon.com/today. That is a general bucket of Jupiter Broadcasting support. We have a bunch of other shows, but specifically if you go there and you donate, it is also contributing to Women’s Tech Radio.
PAIGE: And we get started by asking Kaia what she’s up to in tech today.
KAIA: I am Kaia Dekker and I’m currently the co-founder and CEO of a company called Keyboardio. We make premium ergonomic keyboards that are also open hardware, so they’re super hackable. We give you the firmware source, we give you schematics for the electronics, and still are selling it fully assembled as a finished product, but at the same time, it’s also open hardware. So if you want to open it up and hack it, you can.
PAIGE: So, an open hardware keyboard. How did you get there?
KAIA: My co-founder who is also my husband had really bad wrists and cubital tunnel, like a repetitive stress injury from typing too much. He professionally had been a programmer for most of his life, and had tried out something like 20 or 30 different ergonomic keyboards, and none of them were really working for him. So he started out as sort of a hobby project trying to build his own that would be tailored specifically to him and have a working keyboard that wouldn’t make his wrists hurt too much. And he started sort of spending more time on this and I was just getting out of business school and was trying to kind of what I wanted to do next. I knew I didn’t want to go back to the companies that I had worked at before, but hey, we may be able to spin this into a business! And keyboards in particular were really interesting to me, mostly from a blank slate design perspective where it’s this thing that most of us are using for eight hours plus almost every day that we literally have our hands on every day. It’s a very intimate, long lasting relationship with an object, but it’s not something that had seen a lot of design or really thought put into the design. Innovation, the basic keyboard design, it’s based on what a typewriter looked like in the nineteenth century which was based on how you could build something in the nineteenth century. The technology has come a lot farther, the understanding of what makes for good design has come a lot farther, and there is no reason not to make something that would be better. So I was really attracted to the idea of being able to rethink this tool that we use all the time and what would it be like if you were to start over a little bit. We ended up with something, it’s a little weird, a little different. So the materials are different. We have an enclosure made out of wood as opposed to plastic or aluminum. The shape is really different. It’s based around originally research on different hand shapes and what keys people can reach easily, and iterated probably two dozen times before we ended up where we are today. It’s fully programmable, so it’s trying to be a little bit smarter as a piece of hardware as opposed to just sort of a dumb input device.
ANGELA: Right, and specifically one of the first things I pick up when I see your keyboard is that it’s the left and the right hand are separated. They’re broken in the middle if that makes sense. And we’ve seen Microsoft put out a keyboard like that, but what they did was they took a standard keyboard and just broke it in half essentially and moved it at an angle, whereas yours, the actual keys are placed differently with more focus on thumb work than any other keyboard that I’ve seen.
KAIA: Yeah, so we’ve put the keys in columns because that’s the way, if you look at your hands and sort of bend your fingers, they move in a column. They don’t move in a sort of strange diagonal method, the staggered layout of a traditional keyboard. And we’ve actually somewhat subtly arched them to follow the actual arch that your fingers make. It takes a bit of retraining to follow an ergonomic layout, but once you do, it just feels a lot more natural, which makes sense. It’s building something designed around how your hands work as opposed to just following the sort of cargo culting the same thing that we’ve done for a very long time.
ANGELA: Now, I have a question. It is reprogrammable, but when I was taking typing classes back in seventh and eighth grade, I learned some history about keyboards, and that is that they used to be in alphabetical order, and this may or may not be accurate.
PAIGE: It’s accurate.
ANGELA: Okay. And that it was scrambled onto the keyboard because people were too fast. They learned it, they knew the prediction of where the letters would be based on the alphabet was too fast, so they scrambled them up to slow people down because the technology couldn’t keep up. Well, I think technology can keep up now, and I am wondering have you, well, because it’s reprogrammable, I think anybody can change how the letters are, but have you done any specific keyboards with it in alphabetical order instead of scrambled?
KAIA: Yeah, so there are a lot of stories. It’s actually really fascinating the history of why people stuck with QWERTY when it isn’t a particularly good design. I still type QWERTY because I’ve been typing it for decades, and for me, learning a new layout wasn’t going to be enough faster, enough more efficient. For me the limiting factor isn’t usually how fast I can type, it’s how fast my brain goes. And so, until I learn how to think faster, I’m not going to worry too much about optimizing for speed. Definitely, some of the people we’ve had beta testing are people who used vorac or other alternative key layouts. There’s actually a very fascinating group of people who have a community online where they will basically track all of their key presses and then feed it into a program to figure out their own personal custom layout that minimizes finger movement. So you can have your own thing that’s completely different from anyone else’s. Otherwise, QWERTY is pretty standard. Vorac is pretty common, and then there is something sort of similar to vorac but based on a more recent and bigger purpose of data to figure out where to put the keys called culmac and that’s actually built into Mac OS and other things as well, so it’s pretty popular. Not as popular as vorac, and of course, not nearly as popular as qwerty, but those three plus one other alternative are built into the firmware by default, and then if you want to change what any particular key does, you are able to do that as well.
ANGELA: Now, if I go to keyboard.ao, there is a lot of information on here, and it shows the keyboard, but I’m wondering, what I don’t see is, and/or, are you planning to put out a ten key?
KAIA: We’ve thought about it. Right now we are just about to ink a contract for manufacturing our first product, the model one, which is what’s called a 60 percent keyboard. It doesn’t have a separate tenkey pad, and I think once we’ve got that produced, or a little further down the line, we’re going to really kind of look at the product road map and figure out what comes next. Right now we’re a small company and we don’t quite have the resources.
ANGELA: Honestly, if the keyboard were better and more functional, easier to reach the numbers, maybe ten key, maybe it would eliminate that need which I think is what Paige was kind of snobbily implying with her–you didn’t even comment, but you said you and your tenkeys or whatever.
PAIGE: I have a lot of friends that I’ve gotten into this argument, because I have friends who won’t buy laptops that don’t have tenkeys.
ANGELA: Well, you could always get a USB tenkey.
PAIGE: How often do you actually use a ten key?
ANGELA: That’s the thing, if your work is in numbers, it is very handy.
PAIGE: If you’re an accountant or something.
ANGELA: Well, even some things I do, I would really prefer a ten key, so I was just curious.
KAIA: We do have a numlock mode that turns kind of the right hand side into basically a ten key, which is definitely, I’m the one that gets stuck doing all of the accounting, and I switched to that for doing that. It’s easier.
PAIGE: That actually makes even more sense than a separate tenkey.
ANGELA: Yes, it does, you’re right.
PAIGE: So, you’ve been kind of on this journey. What was it like to go from kind of a business background kind of into this crazy tech world? You dove in deep. This is hardware, software, open source on both side, it’s a pretty complex crazy project.
KAIA: Yeah, I’ve never been one for just sticking my toe in. I’m kind of a jump all the way in kind of girl. I’d always been interested in tech. I went to a technology magnet focused high school and then I went to MIT which has a very strong engineering culture and a lot of people building things for fun on the weekends and in the evenings, and I’ve always followed that and been interested in that. I ended up sort of in business almost somewhat accidentally. I had been a physics major and undergrad and thought that I’d been sort of pushed that way by teachers and so on, and I thought okay, this is what I’ll do as a career. And then I sort of realized junior year that I didn’t have, one the type of mind that works really well doing physics research, and two, I didn’t really have the temperament to live an academic type of life. You need to be a type of person who can work by themselves and be very driven and work in a very hardworking, but in many ways, a very slow paced environment. That just wasn’t, I realized by that time, that wasn’t the kind of environment where I did my best work or where I was happiest. I preferred working with other people, like things that are much more fast paced, even if you’re working on something that’s not as fundamental as understanding new things about the universe, I’m just happier when I’m working on fast paced things with a lot of different people to bounce ideas off of and to learn from. So I kind of pivoted I guess into doing then technology investment banking which has paid very well, but I sort of left as soon as I got my first bonus check, and I did managing consulting for a while, and then software marketing, then ended up doing this. It’s interesting. There is definitely things that you get used to when you’re working for large companies or on behalf of very large companies that just don’t apply in the startup world where you have to learn to get by with a lot fewer resources when you’re a startup, and there’s no one a lot of times where you can go out and find the person in such and such department who knows about something because you are the such and such department.
PAIGE: You’re every department.
KAIA: Yeah, but it’s been great. We relocated to the San Francisco Bay Area which has been amazing just in terms of there is a community of hardware startups out here, and anything from you need to borrow a part last minute or getting someone to take a second look at your boards and trying to figure out why they’re not working or getting advice on how to choose a manufacturer, whether or not paying for a sourcing agent is worth it. Anything from the business end to a big architectural type decisions to just day to day prototyping help, like it’s been so amazing to be around so many really talented, really interesting people working on hardware. It’s really been amazing.
PAIGE: That’s really neat that the community would still play such a role. You would think hardware is so much more of a, I don’t know, a set thing, that there’s more like set ways to do it, but I think it’s just as mutable as software.
KAIA: It’s much more so now than it was 20 years ago or even five or ten years ago and I think it’s still shaking out a little bit. Historically, at least, hardware was something that took huge investment and had very low returns and was something that you could only do if you were a big company or had a lot of money. The prototyping phase of things has gotten so much easier with it being very accessible to have rapid prototyping technologies like 3D printing or laser cutters and CNC mills and so on being much more accessible due to things like tech shop or Hackerspaces where they have these machines available and let people from the community access them, to things like Arduino or teensy or other microcontrollers or environments where the first embedded programming is done for you, so you don’t really have to start from scratch, you can hook together things and do a quick prototype without having to put in quite as much of an investment as you used to. And things like Digikey or Adafruit where being able to access, I need ten of a part is very easy and affordable now, and you don’t have to buy an entire real component to get it, you can find pretty much any component you want and order it in pretty much any quantity that you want. So the prototyping phase is a lot easier.
PAIGE: Yeah, it’s like we’re finally catching up with hardware where we’ve been with software for a long time. Like we’re building these hardware frameworks almost that kind of piece together in a way that makes things fast, easy, and accessible. I’ve seen so many things around Portland or other places where it’s like hey, come over and work on Arduino’s for the day, and just seeing like little kids up to big adults playing with hardware for the first time is really fascinating.
KAIA: Yeah, it’s amazing. That’s one of the reasons we wanted to make our product open source was that getting people, like the moment, whenever you have a programming language that you’re learning and you get Hello World to work, and when it’s like your first time programming anything, it’s a really magical feeling that like I got the computer to do this thing, and when you do it in hardware, when you get a light pattern to flash up or do things like that, it’s even more magical. It’s a tangible piece of the world that you are controlling through the code that you’re writing and it’s a really, really awesome feeling.
PAIGE: Yeah, I totally agree. This winter I played with my Raspberry Pie and some relays for the first time and made some lights light up and it was like as inspiring as Hello World is. This was even more like woah!
KAIA: Yeah, and I think the question for hardware is like the prototyping phase, we’re finally catching up, and it’s getting from your first working prototype into production which is obviously not something that every project wants, but if you’re trying to build a company and build products, you do eventually have to make the change away from 3D printing and hooking things together with cables and Arduino and so on. You have to make a fundamental shift in the technologies you’re using to move to even small scale mass production, and that’s something where there is a bunch of different people trying to figure out how to make it easier and make it better. But it’s still just very complicated that there is, not only do you have all of these systems where the changes you make to your electrical layout are going to make your actual physical hardware layout change, and that involves, you might need to get mechanical engineering skill and electrical engineering skill and industrial design type of skill all involved just to make what seems like it should be a really small change, which I mean, that’s a hard problem. And then figuring out what does that do when you take it into production, how does that change things, and very small changes can make very big changes and very big costs down the line.
PAIGE: Your margin for error is very small.
KAIA: Yeah, and it’s something from software where I think people have gotten so used to Agile or other sort of sprints to make quick changes in small increments and keep building on that, and it’s not something that transfers over to hardware necessarily as well, which is frustrating to someone who likes being able to fool around and try different things and realizing that there is much more kind of top down planning you have to do is not necessarily how people have trained to do it.
PAIGE: Yeah, you have to give a pivot for polish.
KAIA: Yeah that’s a great way of putting it.
PAIGE: So, in that vein, you guys ran an amazingly successful Kickstarter, originally reaching for $120,000.00 goal, you hit $650. What was that like to go through? What are some of the challenges you’ve had afterwards or during? Can you talk to us a little bit about that?
KAIA: Sure. It was an amazing experience in Kickstarter. Especially as the person who ends up being in charge of the business stuff, there is always the primary question in my mind, and before we did the Kickstarter was like I think there is a market for this. We’ve got a bunch of people on our mailing list, people seem to think it’s really interesting, but does anyone actually want this? You don’t really trust that people will want a product until they put in their credit card number. So that was great and sort of took this thing that I’ve been worrying about for months and sort of just eliminated it really quickly. It’s like yeah, there are a lot of people who kind of get what we’re trying to do and see why we’re trying to do it that way. And yeah, the whole Kickstarter experience was really cool. We did a cross country road trip from Boston where we used to live to San Francisco and stopped at Makerspaces just about every day and did little meet ups talking about here is how you could build your own keyboard with the materials and tools that are in this Makerspace, and letting people put their hands on our product. It’s a somewhat weird and different product, and so being able to put your hands on it, actually see it, actually try it out is the time when a lot of people sort of get it for the first time, and it was also kind of a great way, like Kickstarter, or any crowdfunding is a lot of work where you have people writing you every day and you have to manage are you doing ads, and there is all this stuff you have to kind of manage and being able to have something that we were doing every day that took the focus away from–its hyper focused on this campaign, and let us look and see what people were doing at different Makerspaces was really cool. We were lucky that it was sort of something that was on grand for us that we are open hardware, we did come out of kind of a hobby maker type of place, but honestly, it’s always so cool to see like what people are making and what people are doing and talk to people who do cool things and put cool things together.
ANGELA: How big is your team? Is it just you and your husband and some 1099?
KAIA: Yeah, we’ve floated up and down. We don’t have quite enough work in any one discipline to have another full time person coming on, but we have had in the past full time contractors from–currently we have a friend of mine who is working on EE, and she is, I don’t know, it will be a couple of weeks contract probably. We’re pretty close to being done with the electrical, and we’ve had people helping out with industrial design and mechanical as well at different points in the past, so I think peak size would be like five people and sometimes it’s just the two of us.
PAIGE: This is fascinating, a very cool story. I don’t know, I was wondering, so you said there is kind of embedded software for this. Do you guys actually run an embedded processor in the keyboard? Like is there something it’s actually running on like Arduino, Lennox, or whatever?
KAIA: The chip is an Apple chip. It’s an 18 mega 30T4, which is the same thing that’s in an Arduino Leonardo, so it’s not technically an Arduino because we’re not buying a board from Arduino, but we’re what we call Arduino at heart where essentially what we’ve done is take the Arduino and squish it onto our own board and made a couple of little changes, but it’s compatible with the Arduino developer environment. So right now I can just pull up the Arduino ID, use it to make changes to the firmware and use that to flash the keyboard which is cool. When we were trying to decide which architecture to use, we had actually originally been using something else and ended up switching over to this branch of Arduino because you just, you’re going to have to have some kind of processor anyway, like why not pick one that has this huge ecosystem of other people writing code and making devices that are compatible with it.
PAIGE: That makes total sense. Making that approachable is huge. So just one final question for you before we get out of here. Oh, I have two actually. First, I would love to know what you work in day to day for tools. I love to know other people’s stacks like what kind of tools are you using. You mentioned the Arduino IDE. Is there anything else that kind of keeps you going day to day? Especially I’m always interested in the business stack because I don’t touch that most of the time.
KAIA: We do sort of a mix of ad hoc tools and otherwise available tools. I would say the most important tool that we use is slack, which I’m sure you hear a lot is great for communication both within our team, with investors and contractors.
PAIGE: I think that might have actually been one of the first–you might be the first person to bring slack up on the show.
KAIA: Okay. It’s a great tool. I’m happy to evangelize about it. it’s a team communication tool, and it’s an example of really good design where it sort of sets the norms for communication being friendly and kind of fun, but also very easy to–it’s designed by the team that had made flikr back in the day, or a lot of the same team anyway, and it’s really software sort of made with love.
PAIGE: It’s a fantastic tool. I’m in slack every day, and I agree. I think it’s interesting because in my mind, like as a super old nerd, it’s like IRC with user friendliness. But super useful.
KAIA: We use hackpad for a lot of other things that don’t quite fit into slack in terms of communication, so daily to do lists, we’ve tried out probably most of the tools that are out there like Trello and so on for keeping track of thing and product management type tools, and every time we sort of just end up reverting back to Excel or Google Sheets in terms of they don’t add enough–the complexity that they add doesn’t add enough value to be worth it. And then some of the more mundane things like for payroll and accounting and stuff, I use Zero and Zenpayroll and all these SAS providers which are great and definitely much easier to use than some of the things that I had been using even a couple of years ago.
PAIGE: That’s a neat stack. I like that–slack is very cool. I definitely encourage people to check that out. I actually just signed up for the, there is a, I’m pretty sure it’s just Women in Tech Slack. It’s an invite only, but you can apply for an invitation and then you get invited and the community has been really great so far. They are very friendly and there is a lot of resource sharing and just general helping each other out which has been really cool. And my last question, before we ramble on any more is, looking at the future of kind of what’s happening in technology–be it hardware or software–what gets you the most excited?
KAIA: I think the thing that excites me the most is the fact that there are companies out there that are taking things that we already have technologies for and really applying a lot of thought and design to them. I mean, slack is an example of that where Hipchat had been around there for a long time, IRC has been around for decades, but they aren’t adding a lot of new functionality, they’re just taking a user experience that hadn’t been very good and transforming it into something that’s awesome.
ANGELA: Sounds like Apple.
PAIGE: A lot of people make that argument for things like Airbnb. Really originally it was Craig’s List, but ten percent better.
ANGELA: And focused.
PAIGE: And focused, yeah, and Uber. Uber is just a cab service.
KAIA: Yeah, and that’s a trend, as a user I completely appreciate and it’s starting to come into more enterprise tools as well. We just put in a preorder for a Glowforge which is a laser cutter which is something that is a great tool to have, but traditionally it costs $10,000.00 and you’ve ended up spending about a third to a half of your time with it trying to fix problems with different issues with it, and they’re coming out with a laser cutter at a lower price point that is also supported by software that takes away a lot of the pain points of using this tool. This is something that is a prototyping tool, it’s not used by consumers for the most part, but they’re still taking that philosophy and applying it to that. I think people’s expectations in terms of design have come up a lot, and that’s an amazing thing.
ANGELA: Thank you for listening to this episode of Women’s Tech Radio. Remember you can go to JupiterBroadcasting.com for the show notes as well as a full transcription, and you can find us on Twitter @heywtr.
PAIGE: We’d love to hear what you think about the show. If you’d like to tell us, you can use the contact form on the website or email us at wtr@jupiterbroadcasting.com. You can also follow us on Twitter @heywtr. Thanks for listening.

Transcribed by Carrie Cotter | Transcription@cotterville.net

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Hurd Mentality | LINUX Unplugged 22 https://original.jupiterbroadcasting.net/49067/hurd-mentality-lup-22/ Tue, 07 Jan 2014 17:02:32 +0000 https://original.jupiterbroadcasting.net/?p=49067 Does building by group consensus slow down Open Source innovation? We’ll look at some big choices Debian is facing and debate if some stronger leadership might produce more expedient and practical results.

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Does building by group consensus slow down open source innovation? We’ll look at some big choices Debian is facing and debate if some stronger leadership might produce more expedient and practical results.

Plus: We’ll discuss the CentOS team joining Red Hat, and drool over some Steam Box hardware, read emails, and much more!

Thanks to:

\"Ting\"


\"DigitalOcean\"

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Show Notes:

FU

Management by Community

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Best of MMO Music | MMOrgue 13 https://original.jupiterbroadcasting.net/11343/best-of-mmo-music-mmorgue-13/ Fri, 19 Aug 2011 23:01:02 +0000 https://original.jupiterbroadcasting.net/?p=11343 Today’s episode is dedicated entirely to the men and woman that create the rich tapestry of music that makes up the soundtracks to the games we love.

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Today’s episode is dedicated entirely to the men and woman that tirelessly fill the earholes of us gamers with the rich tapestry of music that makes up the soundtracks to the titles we love to experience.

Later on, I’ll share my top picks for the best MMO soundtracks, as well as dedicating some time to talking about a few noteworthy composers working in the realm of video game and MMO music. Before that, however, we’ll also go over some music-related innovations from the MMO market!

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Show Notes:

T-SHIRT: “Die, noob!”
Available at ThinkGeek

Innovations:
APB – Import your own soundtrack!
  • This one is pretty straight-forward, but is also a first for MMOs as far as I’m aware…
  • While it’s always an option to simply turn off the in-game soundtrack, load up iTunes and jam to your own custom playlists, APB instead allows you to put your favorite tunes right into the game world itself.
  • This means that, by using their import functions, you can suddenly be treated to your fellow gamers riding around in stolen vehicles with Monty Python’s “I’m A Lumberjack” blaring out their windows.
  • Unfortunately, you’re still the only one that can hear it.
APB – Create your own theme!
  • APB also features a somewhat unintuitive interface option that allows players to compose their own “themes” which play through their victim’s speakers when they successfully kill another player in combat.
  • It’s a nice thought, but it’s pretty difficult to compose anything using the built-in interface without spending hours and hours at it.
  • On the upside, if you get good at it, you can also SELL those creations to other players.
LOTRO’s music system
  • This innovative and powerful mechanic is based around a scripting language that engages any time your in-game avatar equips a particular type of instrument.
  • Once these are equipped, your keyboard BECOMES an instrument, and by mashing different keystrokes, you can treat yourself AND ANYONE NEAR YOUR CHARACTER, to whatever cacophonous musical diarrhea you can manage to fumble your way through.
  • Not much of a musician? Fear not! For included with this mechanic is an easy-to-use macro language called “abc” which allows for anyone with the ability to type, the option of loading up pre-scripted recordings of any song they can manage to bash together in Notepad.
  • Also an option is downloading pre-made ABC scripts, written by people far more talented than you.
  • However, be forewarned that the general population of LOTRO is a bit … elitist when it comes to in-game musical performances, and using ABC scripting may net you more jeers and flames, than applause.

While neither of these games have attracted much widespread attention for these features alone, I think it’s worth lauding them for the efforts that they’ve made to allow their players to express themselves in artistic ways. And to potentially add to the enjoyment of their fellow players, through music.

Up next, let’s focus briefly on a few of the creative individuals that have contributed to the world of MMO music.

And they are BOTH Free-to-Play!

Download Lord of the Rings Online

Download APB Reloaded

Noteworthy Composers:

Up first is Tracy W Bush

  • Bush was one of the composers for the original World of Warcraft soundtrack, having first honed his knowledge of this universe by contributing compositions to Warcraft II and Warcraft III.
  • He later worked as audio director on Tabula Rasa, Auto Assault and DC Universe Online.
  • Although Bush is an accomplished musician and composer, he is perhaps most famously known as the voice of murlocs in World of Warcraft.
  • He’s also performed the voice of many of the characters in Starcraft, Warcraft III, and in DCUO (Ambush Bug, Booster Gold, Calculator and more)

Next I’d like to introduce you to Inon Zur

  • Although known in the MMO world for his compositions on the Lineage II and RIFT soundtracks, he is perhaps more well-known for his iconic contributions to some of the most beloved single-player games of all time, including:
    • Baldur’s Gate 2
    • Icewind Dale 2
    • Crysis
    • Fallout 3
    • Fallout: New Vegas
    • Dragon Age Origins
    • Dragon Age 2
  • His work on these titles and more have helped to shape the current image of video game music as something MORE than just the bloops and bleeps that we once tolerated. His compositions have been nominated for dozens of awards, and earned recognition and respect far beyond just us gamers.

The full soundtrack of his work on Lineage II used to be available for streaming from their official site, but has since vanished.

Here are a few examples:
Dion Castle / Aden Theme / Shepard’s Flute

The next artist really needs no introduction, so I apologize if I butcher his name… Nobuo Uematsu

  • He is single-handedly responsible for the almost entire Final Fantasy series (including the MMOs, FFXI and FFXIV) – he did not write the music for XII or XIII
  • Uematsu’s distinctive sound has left a mark on the Final Fantasy franchise that cannot be mistaken.
  • From his horn-heavy fanfares and percussive psuedo-tribal tributes to village life, to chant-like laments featuring full vocal choruses, almost every piece evokes memories of past adventures in the various worlds he helped create.
  • His work on FFXI was lauded for its cinematic emotional depth, while FFXIV has frequently been accused of sounding derivative and lazy compared to his earlier work.
  • Nonetheless, his contributions to video game music in general cannot be denied.

Best MMO Soundtracks:

Guild Wars
  • Featuring the genius of Jeremy Soule (also ES:Oblivion, ES: Morrowind, NWN, and over SIXTY others)
  • 2007 GameSpot interview // 2007 ArmChair Empire Interview
  • He’s been described as the “John Williams of video game music.”
  • He is one of the most acclaimed video game composers still working in the business, with more than half a dozen prestigious awards decorating his shelves, and several more nominations as well.
  • Each of the expansion packs for GW have featured complete soundtracks, all of which Jeremy Soule has created. To date, this library spans hundreds of hours and includes rich and diverse compositions that vary from soaring orchestral epics, to simple 1- or 2- instrument compositions… some of which were even performed by Jeremy himself.
  • And… as if all of that music wasn’t enough of an offering for Guild Wars fans, he is also selling musical “Expansion Packs” for GW via DirectSong.
    • Almost 10% of overall GW subscribers have purchased at least one expansion song.

Guild Wars – Eye of the North Overture
Guild Wars – Factions Overture
Guild Wars – Prophecies Overture

The songs of Guild Wars are too varied to review in a one- or two-sentence soundbite, and truly must be heard to be appreciated. I’ve included links to three of the major expansions’ overtures, as an example of some of the diverse introductions players of this title have been treated to over the years, and would highly encourage any music fans to click and enjoy.

Age of Conan
  • Rich and completely evocative of the incredible worlds and cultures created in the original Conan novels and comics, this soundtrack was sadly buried by being attached to the substandard launch of one of the biggest disappointments in recent MMO history.
  • Sadly, it can be a bit bleak overall, as there are very few happy/upbeat tunes included among the batch, which has turned some off from these compositions in the past.
  • The entire soundtrack was composed by Knut Avenstroup Haugen, who won an IFMCA award in 2008 for this outstanding original score.
  • It also features the alluring vocal talents of Helene Bøksle – a known actress/singer from Norway – and, in a strange twist, the CD version of the soundtrack also bears 3 bonus tracks performed by the Norwegian punk metal group, Turbonegro, including one they composed especially for Age of Conan.
  • Listening to the soundtrack for this game was an absolutely joyous experience, having never actually played the game myself. Now that AoC has moved to a F2P subscription model, I intend to pick it up for another round in the near future, based SOLELY on listening to this jaw-dropping soundtrack. So look forward to a re-review of this game on a future episode of the MMOrgue, inspired entirely by music!
EverQuest II
  • Up until a recent expansion pack, this game’s entire body of award-winning work was solely credited to Laura Karpman. Since that time, Inon Zur has taken up the reigns (whom I spoke of earlier, as attached to Lineage and Dragon Age).
  • For the purposes of this episode, I’d like to limit my opinions to the soundtrack that accompanied the original game that shipped at time of release.
  • Karpman has a masterful understanding for different instruments and the emotions and atmospheres they can evoke in different combinations, and uses this skill and understanding to create some of the most diverse and interesting musical compositions that I’ve heard in an MMO setting.
  • I feel as though nearly every piece of music from EverQuest 2 successfully transports players to the locales the music was crafted for… be it a shipwrecked beach beset by goblins, a forgotten city that has become a tomb for ghosts and worse, or a magical shrine of divine origins.
World of Warcraft: Wrath of the Lich King
  • I ALMOST did not put this game on the list, for a couple reasons…
    • 1) It’s so obvious, and I was hoping that this episode would open folks’ eyes to games beyond their existing scope, and…
    • 2) More than 3 dozen different composers have worked on WoW over the years. That, in my opinion, lessens the impact that each overall soundtrack can have, when you consider that it’s a culmination of some of the best work that more than 30 different musicians have cobbled together. Meanwhile, games like Final Fantasy and Guild Wars feature soundtracks from a single creative mind. The comparative depth of talent there is astounding.
  • NONETHELESS, I’ve got to give credit where it’s due.
  • I was invited into the WotLK beta approximately 2 months prior to its release, and over those following 2 months absolutely fell in love with the diverse, cinematic and epic score that was attached to the continent of Northrend. By the time release came around, I went halfsies with a buddy to buy a CE of the game, giving him everything from the box except the soundtrack CD, which I still own to this day.
  • The soundtrack features everything from solemn bagpipe hymns punctuated with flowing streams and birdsong, to epic discordant fanfares that would rally the undead into battle, to ethereal dream-songs heralding the mystical dragonflights. While also featuring a heavy dose of both the cathedral-esque choirs of the alliance, and tribal ferocity of the horde.
  • This soundtrack has it all, and never fails to wholly embody the content it was created for.
Nostalgia:

Because several older titles were brought up as suggestions to be covered in this episode, I’ve included a “Nostalgia” section in our show notes that includes links to some of the songs from some of the great older titles of the early days of MMOs.

Meridian 59

EverQuest

Ultima Online

Earth & Beyond

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