medic – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Tue, 14 Jun 2011 14:22:37 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png medic – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Sure-Fire Cure | STOked 86 https://original.jupiterbroadcasting.net/9376/sure-fire-cure-stoked-86/ Tue, 14 Jun 2011 03:00:42 +0000 https://original.jupiterbroadcasting.net/?p=9376 In our second of three STF Tips & Tricks episodes, we rampage through “The Cure". Find out what worked for us! Plus a Season 4 sneak-peak!

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In our second of three STF Tips & Tricks episodes, the boys will rampage through “The Cure” with the aid of our fearless teammates from Jupiter Force. How do you outsmart the Borg’s shield generator puzzles? Find out what worked for us!

And then… Season 4 is here! Or is it? The first of the major features landed BRIEFLY on the Tribble Test Server this week, and we’re here to go over the patch notes with a fine-tooth comb. We’ll also pick out the juiciest details from the June “Ask Cryptic,” and announce a couple community-driven projects that have caught our eye.

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Show Notes:

Big Tribble Patch!
Ground Combat! (pic from Gozer)
Qonos!
New Gorn!
Tons of kit power changes!
On-Demand Patching!
PvE Queue system!
VIVOX!
Bug Fixes, Balance Tweaks, Feature Fixes, Foundry Improvements!

Ask Cryptic

  • Purchasing “random lots” of Doffs from the C-Store
  • More remastery will come, but for now “STFs are in far worse shape, and in need of love.”
  • Fleet Action changes — joining queues, private actions (without level banding restrictions)
    • Splitting Ground and Space FA dailies.
  • Ent-F will be a playable ship at some point during S4
  • Akira refit coming during S4. Not finalized if it will be a VA ship.
  • “Open PvP areas”?? (If we can get the tech worked out…)

Star Trek: Reunion
Cerberus Films Announcement
Teaser Trailer
All episodes will be available at: https://www.youtube.com/cerberusfilms

Starbase UGC’s contest:  Summer of Love
Complete rules & regulations…

Official Forums got a few tweaks. New subforums, etc.

————-

The Cure

Space Part 1
Bleh, kill borg. Easy.

Ground Part 2
General Tips –
* Go with somebody that knows where nodes are (frequently hidden)
* Pay attention to your leader!
* Ground Map is outside (avoid flanking, stay mobile)
* Engineers cannot use Force Domes (Bunker Kit) to much effectiveness

1) Equipment
At least 2 sniper rifles (for nodes, and exploits)
CRM 200 — best expose weapon, and adds slow effect
Tac – Squad Leader / Fire Team
Eng – Fabrication (Bunker kit is of limited use, but could still be handy)
Sci – Medic

2) Puzzle Tactics
* Brute Force
* Start, fail, restart (1 less spawn to deal with)
(mention “zero aggro” but that we didn’t use it)
* Drop toys between nodes, to draw aggro from beam-ins.

3) Boss tactics
Healer tank his face
He’s got a Chain Lightning attack (won’t use it if people are out of range)
TR-116 for End Boss (Target pre-order) — “Field of Fire”

SPACE – Part 3
Full Impulse IMMEDIATELY, to get to the space stations and eliminate the borg-ifiers.
If you blow up 4, the rest launch.
Try and release the Neg’vars first (farthest from you)

BOSS – Assimilated Carrier
Use AOE attacks to counteract fighter swarms

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The Perfect Away Team | STOked 55 https://original.jupiterbroadcasting.net/2989/the-perfect-away-team-stoked-55/ Tue, 19 Oct 2010 06:09:42 +0000 https://original.jupiterbroadcasting.net/?p=2989 Learn how to build the ultimate away team, plus the guys just got their hands on the first episode of STO's latest weekly “Devidian series”!

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Learn how to build the ultimate away team in this week’s STOked! The guys just got their hands on the first episode of STO’s latest weekly “Devidian series”. We review how the first episode it went, what we thought of the Devidians.

Plus we loose our minds over the fancy new Drozana station, and give you a full tour!

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This Week’s Show Notes:

NEWS

Series 2 Launches!

  • Head over to Eta Eradani (Drozana/K7 area) to get it started.

OUR THOUGHTS:

Proton Beam in Voyager

Nebula available on the C Store

Gozer talks about secondary/elite rewards in certain missions (as separate sub-missions)
To first be implemented in the new KDF “patrols”

MATH

Welcome back to MATH!  Did you miss me?  Because I missed you, and your beautiful curious face holes.

Today I’ll be attempting to list out some major tips for assembling a KILLER away team, capable of conquering even the most fearsome of odds.  I wanna clarify we’re talkin’ Ground Combat only, without teammates.  That’s right, ladies & germs – we’re flyin’ solo!

Before I get into the guts of who to bring and how to train ‘em, I wanna make a point that I see frequently overlooked by my fellow players.  Your boffs are YOU.  They are your equipment, they are your talent spec, they are your success or failure, wrapped up in an AI package.  Neglecting them, and expecting success, do not go hand-in-hand.

The first tip I have for you may sound like simple common sense but is nonetheless extremely important:  ALWAYS BRING A MEDIC.  I’m not talking about a wimpy science officer that happens to have one or two heals trained.  I mean a DOCTOR, Jim, not a school nurse.

The ideal setup for your Away Team doctor, should include AT LEAST two version of Medical Tricorder.  These heals fire instantly, and can frequently mean the difference between life and respawn.  Just below these in order of importance should be abilities like Vascular Regenerator and Nanite Health Monitor.  In addition to having the right abilities, traits make a huge difference.  Specifically “Creative” which can boost the amount of healing done to all allies.  Might want to also look into threat reducing abilities, so that your doctor does not become the center of attention (Empathic for Betazoids, e.g.)

In addition to keeping the health of your team topped off, your shields should be a high priority.  A second slot on your away team should be assigned to an Engineer that specializes in recharging your shields, and reducing incoming damage.  At least one Shield Recharge ability is an absolute must.  I also recommend buffs like Quick Fix and Equipment Diagnostics.  Many like to load up on turrets and medical generators, but it’s my personal recommendation to avoid stationary buffs like these as they inhibit your freedom of movement for enemy flanking, or hazard avoidance.  While we’re talking Engineers, I want to caution you to never ever ever give them the ability “Cover Shield.”  Due to them being honorless p’tagh that will hide behind the shield, not returning fire, doing nothing.

Once you have these necessities covered, the remaining makeup of your team is kind of up to you.  One possibility is to invest in an additional support character, such a Science boff that specializes in curing ailments and doling out buffage (using abilities like Dylovene and Melorazine).  A personal favorite of mine, is to train up a sturdy Tactical officer (one with good defensive innate traits like Sturdy, Peak Health, or Aggressive) with abilities that turn him into a walking target dummy — Draw Fire, Overwatch, and Motion Accelerator, with a touch of Lunge or Leg Sweep to force him into close contact with the enemy.

What it all comes down to is this:  Each of your Away Team Officers needs a specialty.  They can never good at everything, so instead make certain that they are good at ONE THING.  VERY GOOD AT IT.  If you try to get your boffs to have a wide variety of skills, they’ll never be good at any particular role.  It’s wiser to focus, and allow each officer to excel in their niche.

Now, that’s not to say that this is the ONLY way to build a team.  I’ve heard success stories of Tactical captains rolling around with teams of nothing but medics.  Or Fabrication Engineers using a squad of engineer boffs to beam down entire armadas of phaser turrets and support drones to mow down oncoming enemies.  While each of these has their own merits, they don’t offer much in the way of variety.  And as they say, Variety is the Spice of life.  And the spice must flow.  Wait, wrong franchise.

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