PAX Prime 2011 – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Thu, 01 Sep 2011 16:59:26 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png PAX Prime 2011 – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 PAX Prime 2011: Firefall Demo and Gameplay https://original.jupiterbroadcasting.net/11638/pax-prime-2011-firefall-demo-and-gameplay/ Thu, 01 Sep 2011 08:56:54 +0000 https://original.jupiterbroadcasting.net/?p=11638 Firefall was all over the floor at PAX Prime, and several of us got our hands on the playable PvP demo, as well as a PvE event demo.

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Firefall was all over the floor at PAX Prime, and several of us got our hands on the playable PvP demo, as well as a PvE event demo. In addition to this footage, we also have a hands-on explanation of some of the game’s backstory and classes from a Red 5 staff member. Enjoy!

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PAX Prime 2011: Guild Wars 2 Footage https://original.jupiterbroadcasting.net/11646/pax-prime-2011-guild-wars-2-footage/ Thu, 01 Sep 2011 08:56:45 +0000 https://original.jupiterbroadcasting.net/?p=11646 This video includes a glimpse of character creation, and a ton of PvP footage from various demos held throughout PAX Prime 2011.

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Check out some of the latest gameplay footage from ArenaNet’s innovative upcoming MMORPG, Guild Wars 2. This video includes a glimpse of character creation, and a ton of PvP footage from various demos held throughout PAX Prime 2011.

The post PAX Prime 2011: Guild Wars 2 Footage first appeared on Jupiter Broadcasting.

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PAX Prime 2011: Guid Wars 2 Lore Panel https://original.jupiterbroadcasting.net/11641/pax-prime-2011-guid-wars-2-lore-panel/ Thu, 01 Sep 2011 08:52:21 +0000 https://original.jupiterbroadcasting.net/?p=11641 Join four of ArenaNet’s core writers and loremasters as they take us a behind-the-scenes look at the processes involved in fleshing out the world of Guild Wars and Guild Wars 2.

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Join four of ArenaNet’s core writers and loremasters as they take us a behind-the-scenes look at the processes involved in fleshing out the world of Guild Wars and Guild Wars 2.

The post PAX Prime 2011: Guid Wars 2 Lore Panel first appeared on Jupiter Broadcasting.

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PAX Prime 2011: League of Legends Interview https://original.jupiterbroadcasting.net/11632/pax-prime-2011-league-of-legends-interview/ Thu, 01 Sep 2011 08:33:39 +0000 https://original.jupiterbroadcasting.net/?p=11632 Jeremy interviews LoL:Dominion producer, Mark Norris, to delve into what the unique gameplay mechanics of League of Legends may offer for an MMO gamer.

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Jeremy interviews LoL:Dominion producer, Mark Norris, to delve into what the unique gameplay mechanics of League of Legends may offer for an MMO gamer.

The post PAX Prime 2011: League of Legends Interview first appeared on Jupiter Broadcasting.

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PAX Prime 2011: Babes & Costumes https://original.jupiterbroadcasting.net/11593/pax-prime-2011-babes-costumes/ Mon, 29 Aug 2011 22:03:49 +0000 https://original.jupiterbroadcasting.net/?p=11593 We've got shots of booth babes! Also some of the fantastic fan costumes we saw wandering around the exhibition floor at this year’s PAX Prime 2011.

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You want shots of booth babes? We got shots of booth babes! Also some of the fantastic fan costumes we saw wandering around the exhibition floor at this year’s PAX Prime 2011.

The post PAX Prime 2011: Babes & Costumes first appeared on Jupiter Broadcasting.

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PAX Prime 2011: Floor Exclusives https://original.jupiterbroadcasting.net/11583/pax-prime-2011-floor-exclusives/ Mon, 29 Aug 2011 22:00:48 +0000 https://original.jupiterbroadcasting.net/?p=11583 Check out the Day One of PAX, including Firefall, Guild Wars 2, and EXCLUSIVE footage of a new game mode in Rusty Hearts.

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Check out the bits that grabbed J-Man’s attention on Day One of PAX, including Firefall, Guild Wars 2, a brand-new Free-to-Play FPS called Blacklight Retribution, and EXCLUSIVE footage of a new game mode in Rusty Hearts.

The post PAX Prime 2011: Floor Exclusives first appeared on Jupiter Broadcasting.

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Stahl’s Brain | STOked 95 https://original.jupiterbroadcasting.net/11448/stahls-brain-stoked-95/ Mon, 22 Aug 2011 20:00:17 +0000 https://original.jupiterbroadcasting.net/?p=11448 Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team!

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The August Engineering Report is only the tip of the iceberg as STO looks forward to a future of management under Perfect World Entertainment – a prospect that keeps looking better with each dev post on the subject.

Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team.

Then, we’ve got a brand new Community Feedback to throw at your face, all about Fleets!

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Show Notes:

NEWS:

Massively: Dev Q&A from STLV Convention

  • Over-the-shoulder icon to more clearly indicate Borg Adaptation in shooter mode
  • New ground set coming with STF revamps unlocks a new cosmetic look
  • They’ll also be split into Ground and Space sections to facilitate shorter timetables
  • When asked about more functionality in Social Zones, the topic of a new ground combat area was brought up in response (another hint at a Defera revamp?)
  • New borg loot drop tables will include all existing Valor and Emblem loots
  • When asked about Terradome, Gozer indicated it may not remain an STF in the future.
  • Also hinted that ALL missions (including STFs) would at some point become playable at all levels, and auto-scale to players’ levels.
  • Clarification posted by DStahl
  • There will still be a minimum, but you will not outlevel them.
  • Also does NOT refer to ALL missions.

August Engineering Report

  • Sounds like the cross-faction STF finder only works with Friends Lists (not open invites)
  • Combining Sector and Galaxy maps into a single, scalable map interface

Other than that, not much new in here, but Stahl makes up for that with a heaping helping of…

DANIEL STAHL STAYS STUFF … UPDATE

First, in a thread about the Rhode Island and future variants, he lays details on us about ships to come, and balance philosophies moving forward…

  • 16 new ships/variants coming, each with a new mechanic that adds tactical options.
  • The new “time-based” currency (Dilithium) will be earnable by all players, at all levels.
  • Existing badges/emblems will be translated into Dilithium.
  • It will soon be possible to trade Dilithium to other players, for C-Store points.
  • Worried other players won’t trade? There is an “enormous vault” of unspent points out there.
  • These economy changes are scheduled for Sept 22nd.

Then, he talks about the C-Store and budget concerns of the past…

  • Subscriptions are a steady and predictable budget to plan by, but if MTs become steady and predictable enough they can also be planned with.
  • Kind of similar to this show in a way… advertisers (when we have them) allow us to plan our expenses out far in advance, while DONATIONS allow us to expand and take risks or cover unexpected costs, when the funds are available.

And then tells us a bit about the future…

  • Despite the current forum grumbling, subscriptions are UP.
  • “So love it or hate it, we are where we are and I will continue to be frank and open about what is going on to ensure you are informed of where STO is headed.”

What is making STO’s future rosey? Perfect World of course!

  • “They (PW) are playing STO themselves and sending me lists of requests and I’m sending back “here’s how many people I needs”… so to answer you question…. STO is about to get more support than it has had in recent months.”
  • “Yes they care about Neverwinter and Champions Online as well, but there is no “everyone focus on Neverwinter”. It is more like everyone focus on your existing games and here’s more resources!”
TWEET LEAKS

REMINDER:
We’re takin’ next week off!
It’s PAX Prime 2011, and we’re gonna be there in a BIG WAY.
Meet-up thread at Jupiter Colony

COMMUNITY FEEDBACK

It’s time to put the focus back onto Fleets…

During the existing content lull, it has fallen to us players to make the game enjoyable on a regular recurring basis when there’s no new shiny toys to keep our attention on a regular basis. This responsibility frequently falls to community leaders, which in this game, are Fleets.

Our question for you: How do you keep your Fleet going strong?

As examples, we’d like to share with you some of the activities that Jupiter Force engages in on a regular basis. And I’d like to preface that we do not run or propose these activities, we’re only figureheads in the fleet, not leaders. So don’t think we’re just bragging here. If anything, we’re giving credit where it’s due to the folks that run this fleet so well.

1) Regularly scheduled events
The in-game calendar can take a little getting used-to, and getting your fleetmates to check it regularly can be a task unto itself. But enough encouragement and involvement can be a self-perpetuating cycle.
* Special themed PvP matches (pistols/melee only, shuttles/runabouts only, etc)
* STF timeslots for newbies, with pre-made teams of 3–4 experts.
* etc, etc.

2) Recognition of involvement
Whether you use a complex system of rank promotions, or handing out in-game loots, all fleet members will strive that much more to be a part of the community, if you give them a reason to try for it.
* JF has just implemented a system of Ribbons that can be added to forum posts, and are earned primarily via participation in Fleet Events.

So, what does YOUR fleet do? Or what would you LIKE to see your fleet do?

The post Stahl’s Brain | STOked 95 first appeared on Jupiter Broadcasting.

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