Perfect World – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Sat, 24 Sep 2011 15:08:28 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Perfect World – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Grab Bag! | MMOrgue 17 https://original.jupiterbroadcasting.net/12338/grab-bag-mmorgue-17/ Sat, 24 Sep 2011 06:56:58 +0000 https://original.jupiterbroadcasting.net/?p=12338 Jeremy’s decided to throw together some of the hottest stories that’ve surfaced over the past week in the MMO industry.

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In lieu of the AoC review originally scheduled for this week, Jeremy’s decided to throw together some of the hottest stories that’ve surfaced over the past week in the MMO industry. Included in this grab bag of editorial goodness is the DCUO-F2P announcement, GamersFirst’s new “offer” venture, WoW’s unique features coming in patch 4.3, and Trion World’s charitable efforts.

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Show Notes:

DCUO announces going F2P

  • I just said last week that this needed to happen, since CO and COH are both free now, and Marvel U will be F2P as well (if it ever launches).
  • This just sounds like an excuse to charge people for future expansions, like they intended to do with Fight for the Light.

GamersFirst invites spammers onboard

WoW Patch 4.3 will bring easier PUG raids and cosmetic options

  • A new LFG queue that will automagically put you into lower-difficulty versions of the existing raids, with lesser loot. But 25-man versions ONLY.
  • These raids also don’t include lockout timers, which will be a HUGE boon to folks that regularly do PUG raids.
  • This will work GREAT in WoW due to the nature of the community, but I’m worried about this becoming a trend that other games may pick up on. Any developer interested in this trend needs to take a close look at their specific type of community before deciding whether to use this same methodology.
  • For example, WoW has a healthy PUG community, and a lot of smaller guilds that can only raid 10-man zones. So making a 25-man option more accessible actually allows MORE players to experience this side of the raiding game (which has a huge content focus in WoW).
  • Meanwhile, if a game thrives more on small groups and tight communities, implementing something that reinforces a PUG atmosphere would offer very little benefit while encouraging community fragmentation.

RIFT devs get awesomely charitable

  • Partnering with “Extra Life” to benefit Children’s Miracle Network

  • Devs will be creating a guild and inviting new characters to join them, and play for 24 hours straight.

  • They will also offer titles to anyone that participates (“the Charitable”) and for anyone that lasts the entire 24 hours (“the Insomniac”).

  • Also a whole mess of achievements/contests:

  • Highest Level Achieved

  • Most Favor Earned

  • Most Planarite Earned

  • Highest Crafting Skill (combined)

  • Most Achievements Earned

  • Most Dungeons Completed

  • Most Money Earned

  • Most Critters Killed

  • Most Artifacts Collected

Money from MMO subscriptions officially on the decline
– Money from F2P microtransactions is up!

SWG adds new feature, despite looming death knell

Rusty Hearts is now in Open Beta

The post Grab Bag! | MMOrgue 17 first appeared on Jupiter Broadcasting.

]]> Matrix Freeloaded | STOked 97 https://original.jupiterbroadcasting.net/12063/matrix-freeloaded-stoked-97/ Mon, 12 Sep 2011 20:55:35 +0000 https://original.jupiterbroadcasting.net/?p=12063 More free-to-play information has landed, and we’re sure you wanna hear ALL about it. We discuss the finer points of this new subscription model

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More free-to-play information has landed on Cryptic’s site, and we’re sure you wanna hear ALL about it. After we finish discussing the finer points of this new subscription model, we’ll set a course for September’s Ask Cryptic with a full suite of sensors ready to snoop out the juiciest bits of STO’s inner workings, before diving into another set of delicious Tweet Leaks!

Then, hold on tight for a special KDF edition of the Foundry Files, guest starring the author and co-host of Podcast UGC, Havraha!

And we top off this sundae of awesome with a cherry of Community Feedback, including some great tips for keeping your Fleet strong, and a brand new question all about F2P!

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Show Notes:

NEWS:

Free to Play Matrix and FAQ
Changes for everyone:

  • KDF unlocks at 25 (we’ll talk about that more during the Ask Cryptic)
  • “Premium” Race selections coming off the C-Store (into the Doff system)
  • Foundry: “8 Starting Slots” – more coming to the C-Store?
    *We are discussing the exact criteria for how Gold players will “unlock” new Foundry slots and hope to have this in place at or shortly after F2P launch.
    What does F2P not get?
  • Limited bag space
  • Limited EC storage
  • Fewer character slots (one each faction)
  • Very few boff slots (enough to have just 1 crew for both space + ground)
  • No Foundry authoring (can still play)
  • Ads in Vivox
  • Limited chat, mail & customer service
  • Let’s talk stipend! 400 points for subscriptions… Is that enough?

So are Lifers losing the Liberated Borg or not?

Ask Cryptic – September Edition

  • Voth as a potential baddie in the future?
  • Very few assets or features being added to the Foundry until F2P lands (but maybe more social zones hooked up as doorways)
  • Wait, WHAT? No new missions until after F2P lands? … ouch
  • Info on the Borg Ground Assault – sounds like a CO open mission, kinda.
  • Perfect World is going to help with localization efforts – huzzah!
  • Some talk of “costume” options for ships
  • “STO is a very solo-heavy MMO…” (commentary)
  • KDF at 25… (commentary)
  • FLEET PROGRESSION (not just starbases) coming with Season 5
  • PvP will have a strong focus in 2012
  • THEY RUINED PONIES! FOREVAR!!!~

Tweet Leaks!

FOUNDRY FILES:

KDF EDITION!

Mission: “Time The Enemy” by Havraha

Grab the complete report

COMMUNITY FEEDBACK:

Results from Last week

Last week’s question: “How do you keep your fleet strong?”

Skype in from Jupiter Force – Fleet Leader, Maverick
Discuss ribbon rewards

Skype in from {UFP} United Federation Planets – Fleet Council Member, Mikester
Discuss “assimilation” forum mini-game, and “changelings” voicechat mini-game

Example of the new Borgified signatures of members of the UFP Fleet

  • https://ufplanets.com/ufp/images/signatures/Airik.png
  • https://ufplanets.com/ufp/images/signatures/GracePryde.png
  • https://www.ufplanets.com/ufp/images/signatures/theborg.png

New question:

Since the F2P Matrix is currently still “subject to change” what major changes would you recommend be made?

Try out our drink! Superfruit Punch

The post Matrix Freeloaded | STOked 97 first appeared on Jupiter Broadcasting.

]]> Perfect World | MMOrgue 15 https://original.jupiterbroadcasting.net/11978/perfect-world-mmorgue-15/ Sat, 10 Sep 2011 14:58:41 +0000 https://original.jupiterbroadcasting.net/?p=11978 Today’s episode is dedicated to Perfect World & the dev studios that are creating their products: Blacklight Retribution, Torchlight II, and Star Trek Online.

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Over the past few weeks, there’s been one MMO company consistently popping up again and again, whether its because of acquisitions, announcements, or new products. The name “Perfect World” just keeps recurring.

I’ve decided to set aside today’s episode to cover some of those recent developments, and take a look at some of the moves this company has been making in the Western MMO markets as of late, as well as cover some of the information I gleaned from my time at PAX Prime.

Later in this episode, I’ll show you a little bit about a new F2P FPS that I got a hands-on demo of at PAX called Blacklight Retribution. But first, I’d like to cover a few of the newsy bits that’ve brought Perfect World into the public eye recently.

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Show Notes:

STO – F2P

MMORPG.com announcement

In a move that surprised … just about nobody, it was recently confirmed that Star Trek Online will soon be moving to a Free-to-Play subscription model. Details on the transition are scarce at the time of filming this episode, but according to a statement from Perfect World CEO Kevlin Lau, the transition is scheduled to take place before the end of 2011.

There are a few simple reasons that this came as no real surprise to anyone that’s been following Cryptic Studios and their recent acquisition by Perfect World:

  • Firstly is that this game, and their superhero game – Champions Online – both have possessed in-game cash shops since their launch.
  • While to some this came across as a “cake: have-eat” scenario, I always saw it more as testing the waters of a F2P model, without taking the full risk associated with such a move out-of-the-gate.
  • I also suspect that there was a lot of pressure from their former publisher, Atari, to recoup the cost of development of both of these MMOs, by charging both an up-front box cost and an ongoing subscription fee.
  • The move to a fully cash-shop-supported financial model is going to be just as seamless and simple for STO as it was for CO when they transitioned to F2P almost a year ago.
  • And secondly, if STO had remained a subscription-based game, it would have been the ONLY such subscription model on Perfect World’s books. That would be highly unlikely.
  • That being said, a subscription OPTION still exists in CO, and is likely to exist in STO as well, after this transition goes thru. In fact, in the same conference call where this F2P transition was first revealed, it was also mentioned that Perfect World is using Cryptic Studios to get more of a foothold in the subscription-based MMO market. Meaning that it’s also possible that more of Perfect World’s future products will offer a subscription option, in addition to their usual cash-shop offerings.

As for my opinions on the subject? I can pretty much summarize by saying that I consider this a very, very good thing for the future of Star Trek Online. I’ve been in touch with potential players of this game, and fans of Trek in general, and a primary sticking point to new players trying out the title has always been the subscription fee. By eliminating that barrier for entry, Cryptic and Perfect World will be opening the doors to a whole new type of audience, that can then “vote with their wallets” to determine whether or not Star Trek Online is worth investing in.

The presence of a strong set of UGC tools, and a strong community surrounding those tools, continues to be a unique selling point for Star Trek Online. I believe that if Cryptic really wishes to distinguish themselves in the F2P market, they need to leverage that set of tools as a primary selling point.

Early indications are that Free players will be unable to build their own missions, but will still have access to PLAY missions created by other players. Meaning that they can see the toolset in action, and if they are impressed by what they see, they may be enticed to subscribe or buy access through the in-game cash shop, in order to become a part of the UGC community of STO.

In order for that to happen, Freepers need to be shown the best of the best missions in-game. And so, additional support for mission creators needs to be brought to the fore of Cryptic’s community-based efforts. Reinforce those players that are making your game look the best, and you will reap the benefits tenfold.

As most of you are probably aware, Jupiter Broadcasting also produces a video podcast dedicated to Star Trek Online, so if you’re curious to hear a more in-depth editorial on the subject, I’d recommend following the next few episodes of STOked, as the story continues to develop. We hope to have someone from Cryptic join us on that show in the near future to discuss the Free-to-Play transition, and all of its implications.

NEVERWINTER

In other Perfect World-slash-Cryptic news, I thought I’d mention that back in August we received notification that the launch of Neverwinter has been officially delayed from a launch window of “Late 2011” to “Late 2012.” The initial quote from Perfect World indicates that this launch delay was being undertaken in order to “invest in a more immersive experience.”

Well, pardon me, but HELL YES. It’s about damn time that more game publishers start to realize that launching a product prematurely – especially an MMO – does way more harm to the long-term goals of that label and the associated development studio, than any monetary influx that the sale of boxes could bring. We’ve already seen this happen with the aforementioned Star Trek Online, which has been universally acknowledged by both its staunchest fans, and developers of that title, to have launched WAY too early to be considered a fleshed-out product. And the result of that premature launch has been a lack of consumer confidence in Cryptic Studios by the general gaming public, and, likely a lack of long-term success that COULD have been found if the studio had been allowed to spend another year or two in development.

So, lesson learned. Neither Cryptic or Perfect World want that to happen again. So Neverwinter will be out “when it’s ready.” And I, for one, am thankful to be kept waiting.

TORCHLIGHT MMO and TORCHLIGHT II

Torchlight MMO gets a launch window

Another bit of news that “leaked” out of that same conference call, was a confirmation that Runic Games is indeed moving forward at a steady clip on their plans to roll out a Torchlight MMO. According to the statements made by Perfect World, the title could be ready to launch as early as late 2012.

I actually had the pleasure of sitting down to speak with Runic’s CEO, Max Schaefer, during PAX 2011. When asked about eventual plans for their rumored MMO, he said it had always been Runic’s intent to create an MMO game, and that cutting their teeth on Torchlight and Torchlight II has been a necessary part of that process, as the lessons they’ve learned while developing those two titles has left them wiser and more well-prepared to tackle their big dream project.

But nowhere in that conversation did he indicate that they were already moving forward on the project to the point that a release could be more or less one year away from now. In fact, in my frank conversation with him, he actually indicated that Runic may even take a break from the Torchlight franchise after the launch of their impending sequel, and that no solid plans for their upcoming pipeline have been nailed down.

It’s possible that there’s been some crossed wires here between Perfect World and Runic. It wouldn’t surprise me to find out that this initial estimate of the launch of the Torchlight MMO ends up being off by as much as a few years. Though there’s no doubt in my mind that it is, indeed, going to happen. It just seems to me that the success or failure of Torchlight II will determine the timing of that MMO’s development process, which doesn’t seem to have begun yet.

As for Torchlight II, I had the brief opportunity to get my hands in some co-op gameplay on the PAX floor, and was very happy with the experience. As many of you probably already know, Blizzard has recently announced that Diablo III will include some rather restrictive mechanics when it launches, including the lack of offline play, no modding, and an auction house for trading items for real world currency. All of these announcements have turned off many potential players of the upcoming title, but Runic has embraced those announcements as an opportunity to stand apart from the title it was once rumored to have been cloned from.

Torchlight II will include both an offline solo mode, and LAN play that will not be filtered through a central verification server. During my conversation with Max Schaefer, I asked if they were afraid of piracy that may result from this lack of restrictions, and his simple answer was no. That piracy will happen regardless of what restrictions you put in place, and that it can also potentially drive additional sales of your product. For example, if you visit a friend and end up playing a LAN session of Torchlight II using a hacked copy of the game, Runic feels you are very likely to enjoy that experience to such a degree that you end up purchasing the game at a later point in time. And with a box price of only $20, I can see that being a reality.

Torchlight II will also support modding. To such a degree that the actual development tools that were used to create the game will ship as a part of the retail program. And while there’s a steep learning curve associated with their use, the inclusion of these tools will allow the modding community to literally create anything they can imagine in Torchlight. From new campaigns and maps, to fundamentally altering the mechanics of the gameworld itself. One of the most common examples of this that’s been mentioned repeatedly, is the removal of the player cap on multiplayer sessions, which at the time of release will be set at between 4 and 8 players. But via modding, this restriction could potentially be completely removed.

As for the auction house concept, Max simply told me it’s beyond the scope of Torchlight II. There isn’t even a direct trading interface between players. The only way to trade items, is drop them on the ground where the other player can pick them up. If players wish to work out Paypal arrangements for such transactions, they’re welcome to, but Runic has no intent to cash in on the gameplay enjoyment of their customers.

In essence, Torchlight II is shaping up to be more Diablo-ey, than even the sequel that will bear the name. And Runic claims they are on target to release their title on the PC by the end of the year.

BLACKLIGHT RETRIBUTION

Let’s switch gears entirely now, and talk about an upcoming title from Zombie Studios and being published by Perfect World. This game caught my eye at PAX because I thought I was watching a game of what was essentially a Counterstrike clone, when suddenly one of the staff running the 4vs4 PvP demo told the players participating, to activate their “wall hacks!”

Welcome to Blacklight Retribution – an Unreal Engine dx11 competitive FPS set in a near-future of cyber-warfare. I’m not sure what the backstory of this world is, or if there even is one, but I’m also not sure that it matters for this type of gameplay.

I’m not going to spend a lot of time talking about this title, as it’s most definitely NOT an MMO. Even though it contains a huge online presence, the lack of any form of persistence really rules out the MMO moniker from coming into play. Despite that, this F2P game is still being published by an MMO company, and I think that’s enough to warrant a little bit of attention.

The primary selling point of Blacklight, is Instant Action. Beyond just being able to load into a match using traditional matchmaking services, once in the match the use of your “Hyper-Reality View” (or HRV), will allow you to see your friends and foes thru the walls around you, allowing you to almost instantly track down the nearest target or defense point, and get into the action with minimal delay. The presence of this built-in “wall hack” mechanic actually adds a new layer of strategy to the game, as every player comes equipped with it. So even though you can see him thru those walls, he can potentially see you, too. And so knowing when your opponent is looking your direction is almost as important as knowing where he is, and whether there’s a wall between the two of you. Because of the addition of this one simple mechanic, I found the entire FPS deathmatch experience to have taken on a slightly more cerebral layer of consideration, and became more strategic than your average shoot-em-up match.

As a somewhat unique feature in this world of PvP deathmatch shooters, Blacklight also features a very robust customization interface. Players will have the option to change the look and feel of most of the weapons in the game, including adding laser sights to pistols, changing ammo types, or just adding decals to your weapons and armor. It’s really a very small matter, but it’s very fun, and really no stranger than adding a unique hat to your TF2 avatar.

In fact, fans of games like TF2 and Counterstrike will definitely want to check out Blacklight Retribution when it lands. At the price of FREE, you really have nothing to lose. I would caution you however, that the minimum specs are on the high-end, as the makers at Zombie Studios specifically want to ensure that their game is a cut above the level of most console shooter titles. However, that also means that this game is very much rooted in the PC market, and the UI and keybinds will not suffer from being “dumbed down” for players used to using controllers to frag their enemies.

Blacklight Retribution is undergoing extensive private beta testing right now, with the goal of being released before the end of 2011. However, the statement I received from one of the Zombie Studio reps at PAX, was that the title would only be released once they were sure they could deliver a bug-free and balanced experience out of the gate. When I asked the same question of an on-site Perfect World rep, they confirmed this by stating that the launch date would be at the discretion of Zombie, and hadn’t been finalized.

CLOSER

That’s it for this episode of The MMOrgue. As we look back on the stories of today’s episode, we notice that 3 separate development studios, all working under Perfect World, all producing vastly different products still all have a few simple design philosophies shining through:

1) Deliver PC-focused game experiences, regardless of whether the title is an MMO, shooter, or action RPG.
2) Eliminate or reduce the financial barrier for entry to enjoy these titles, and allow the consumer to ‘vote with their wallets’ to support the product or not.
3) Don’t launch the title until it’s ready for public consumption.

I have to say, as a gamer and industry enthusiast, I absolutely agree with those 3 principles, and can foresee myself becoming a long-term supporter of Perfect World if they can stick to their guns. The only hiccup remains the potential for cash shops to encourage that whole “pay to win” atmosphere that I’ve spoken out against in the past, and so far Perfect World has been sitting on both sides of that fence, depending on which of their games you look at. It’s in their best interest to steer as clear of it as they can, as they continue to gain more of a foothold here in the Western MMO market.

That brings us to the end of this week’s MMOrgue. Over the coming few weeks, I intend to produce episodes about League of Legends and Firefall, but the precise dates of each of those haven’t been pinned down as I’m trying to wrangle up an interview for each. So next week’s episode is a total mystery! I hope you can join me back here nonetheless, as I continue to plumb the depths of the online gaming market.

The post Perfect World | MMOrgue 15 first appeared on Jupiter Broadcasting.

]]> Stahl’s Brain | STOked 95 https://original.jupiterbroadcasting.net/11448/stahls-brain-stoked-95/ Mon, 22 Aug 2011 20:00:17 +0000 https://original.jupiterbroadcasting.net/?p=11448 Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team!

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The August Engineering Report is only the tip of the iceberg as STO looks forward to a future of management under Perfect World Entertainment – a prospect that keeps looking better with each dev post on the subject.

Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team.

Then, we’ve got a brand new Community Feedback to throw at your face, all about Fleets!

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Show Notes:

NEWS:

Massively: Dev Q&A from STLV Convention

  • Over-the-shoulder icon to more clearly indicate Borg Adaptation in shooter mode
  • New ground set coming with STF revamps unlocks a new cosmetic look
  • They’ll also be split into Ground and Space sections to facilitate shorter timetables
  • When asked about more functionality in Social Zones, the topic of a new ground combat area was brought up in response (another hint at a Defera revamp?)
  • New borg loot drop tables will include all existing Valor and Emblem loots
  • When asked about Terradome, Gozer indicated it may not remain an STF in the future.
  • Also hinted that ALL missions (including STFs) would at some point become playable at all levels, and auto-scale to players’ levels.
  • Clarification posted by DStahl
  • There will still be a minimum, but you will not outlevel them.
  • Also does NOT refer to ALL missions.

August Engineering Report

  • Sounds like the cross-faction STF finder only works with Friends Lists (not open invites)
  • Combining Sector and Galaxy maps into a single, scalable map interface

Other than that, not much new in here, but Stahl makes up for that with a heaping helping of…

DANIEL STAHL STAYS STUFF … UPDATE

First, in a thread about the Rhode Island and future variants, he lays details on us about ships to come, and balance philosophies moving forward…

  • 16 new ships/variants coming, each with a new mechanic that adds tactical options.
  • The new “time-based” currency (Dilithium) will be earnable by all players, at all levels.
  • Existing badges/emblems will be translated into Dilithium.
  • It will soon be possible to trade Dilithium to other players, for C-Store points.
  • Worried other players won’t trade? There is an “enormous vault” of unspent points out there.
  • These economy changes are scheduled for Sept 22nd.

Then, he talks about the C-Store and budget concerns of the past…

  • Subscriptions are a steady and predictable budget to plan by, but if MTs become steady and predictable enough they can also be planned with.
  • Kind of similar to this show in a way… advertisers (when we have them) allow us to plan our expenses out far in advance, while DONATIONS allow us to expand and take risks or cover unexpected costs, when the funds are available.

And then tells us a bit about the future…

  • Despite the current forum grumbling, subscriptions are UP.
  • “So love it or hate it, we are where we are and I will continue to be frank and open about what is going on to ensure you are informed of where STO is headed.”

What is making STO’s future rosey? Perfect World of course!

  • “They (PW) are playing STO themselves and sending me lists of requests and I’m sending back “here’s how many people I needs”… so to answer you question…. STO is about to get more support than it has had in recent months.”
  • “Yes they care about Neverwinter and Champions Online as well, but there is no “everyone focus on Neverwinter”. It is more like everyone focus on your existing games and here’s more resources!”
TWEET LEAKS

REMINDER:
We’re takin’ next week off!
It’s PAX Prime 2011, and we’re gonna be there in a BIG WAY.
Meet-up thread at Jupiter Colony

COMMUNITY FEEDBACK

It’s time to put the focus back onto Fleets…

During the existing content lull, it has fallen to us players to make the game enjoyable on a regular recurring basis when there’s no new shiny toys to keep our attention on a regular basis. This responsibility frequently falls to community leaders, which in this game, are Fleets.

Our question for you: How do you keep your Fleet going strong?

As examples, we’d like to share with you some of the activities that Jupiter Force engages in on a regular basis. And I’d like to preface that we do not run or propose these activities, we’re only figureheads in the fleet, not leaders. So don’t think we’re just bragging here. If anything, we’re giving credit where it’s due to the folks that run this fleet so well.

1) Regularly scheduled events
The in-game calendar can take a little getting used-to, and getting your fleetmates to check it regularly can be a task unto itself. But enough encouragement and involvement can be a self-perpetuating cycle.
* Special themed PvP matches (pistols/melee only, shuttles/runabouts only, etc)
* STF timeslots for newbies, with pre-made teams of 3–4 experts.
* etc, etc.

2) Recognition of involvement
Whether you use a complex system of rank promotions, or handing out in-game loots, all fleet members will strive that much more to be a part of the community, if you give them a reason to try for it.
* JF has just implemented a system of Ribbons that can be added to forum posts, and are earned primarily via participation in Fleet Events.

So, what does YOUR fleet do? Or what would you LIKE to see your fleet do?

The post Stahl’s Brain | STOked 95 first appeared on Jupiter Broadcasting.

]]> In A Perfect World | STOked 94 https://original.jupiterbroadcasting.net/11232/in-a-perfect-world-stoked-94/ Mon, 15 Aug 2011 21:53:00 +0000 https://original.jupiterbroadcasting.net/?p=11232 Perfect World’s purchase of Cryptic is complete, but what does it mean? Plus our thoughts on one of the biggest challenges currently facing the game!

The post In A Perfect World | STOked 94 first appeared on Jupiter Broadcasting.

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Perfect World’s purchase of Cryptic is complete, but what does that mean? We dig into this major topic, and break down this month’s Ask Cryptic.

Plus our thoughts on one of the biggest challenges currently facing the game, and why now has to be the time these issues are addressed!

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Subscribe via RSS and iTunes:

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STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

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Show Notes:

NEWS:

First, it’ll be a compact episode this week, sorry!

We had planned to have another “Foundry Files” segment for you to chew on, but the Foundry has been eating missions and causing a LOT of crash issues, so it’s been taken offline. Until it’s stable again, our team can’t deliver the goods!

Perfect World Acquisition is FINALIZED!

Ask Cryptic – August Edition

  • Dates (Sept/October before we see anything new)

    • Additional comment from Dan re: timelines, delays: “… we are absolutely learning from the code merge that was Season 4 and I’m being very vocal about how much it has cost STO and how we can avoid it in the future.”
    • Aug 25th and Sept 22nd – next “big” release dates.
  • T2 Nova / Pay-to-Win (Not seen as an issue by Cryptic… but totally is!)

  • Acquiring the Ent F = Mission Reward for completing “a Fleet Action series”
  • Space skill update coming in September, will combine T5 stupidity.
  • Custom kits confirmed! (Late S4, or Early S5)
  • Cross Faction STFs coming in September! (big boon to the underpopulated KDF side)

JHeinig ECONOMY MATHS us

  • Per the Ask Cryptic… This ‘unified currency’ may be implemented as early as September.

Massively hands out some solid info on the upcoming Borg events

  • Persistent ground combat areas, with weekly missions (Orion or Gorn homeworlds?)
  • Stage 3 is the STF Revamp releases.
    • This will include new STF queues, including cross-faction teaming.
  • Stage 4 = Into The Hive

Updated Defiant – QUAD CANNONS

Action Shot #1 // Action Shot #2

Not to be outdone… the KDF gets the same!

Action Shot!

Stahl hints at some sort of “Marines” uniform coming with the Borg invasion

TrekCon edition of TWEET LEAKS

(which just goes to show, what happens in Vegas, ends up on the internet)

Dstahl responds to Foundry outage with REAL INFO

Reminder Q Weekend 20th-21st – XP NOMNOMS!

The post In A Perfect World | STOked 94 first appeared on Jupiter Broadcasting.

]]> Infected Perfected | STOked 85 https://original.jupiterbroadcasting.net/9146/infected-perfected-stoked-85/ Tue, 07 Jun 2011 04:00:22 +0000 https://original.jupiterbroadcasting.net/?p=9146 Our guide to “The Infected” which includes tips and tricks for painlessly eliminating the Borg drones, and their leaders. Plus our Perfect World reactions!

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In the first of a 3-week long series of events, the STOked boys are taking you on an in-depth tour of the Borg Special Task Force missions. Up this week is a guide to “The Infected” which includes tips and tricks for painlessly eliminating the Borg drones, and their leaders.

Before we dig into that however, BIG NEWS landed this week regarding the impending purchase of Cryptic Studios by Perfect World International. Despite the community’s uproar over this news, we’re taking a more level-headed approach to the corporate nature of this acquisition, and intend to share our thoughts on why this could be one of the best business moves STO could potentially see.

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Show Notes:

PERFECT WORLD BUYING CRYPTIC
It was announced this morning that “Perfect World” has penned a deal to purchase Cryptic Studios for 35million Euro. 

Other links/Cryptic responses:
Compilation of pre-responses
Official announcement from PR Newswire

Thoughts:
J-RANT: Chinese Racism on Forums (for shame!)

F2P, Pay-to-Win
Star Trek IP in China?
“Angelica” 3D Engine — aging? Perhaps this acquisition is for the Cryptic engine?
PWE obtained Runic (makers of Torchlight) in 2009 and haven’t meddled at all.
R&D / Tech angle
“More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities.”
Jupiter Uniforms are here! C-Store: 280 pts
– Not a bad price for 5 new tops and pants.
– Pooooor Klingons…

TWEET LEAKS
– Earth Badge: https://twitpic.com/559m31
– Gatling Turrets: https://a.yfrog.com/img610/8388/62484048.jpg
– Qo’nos Courtyard: https://a.yfrog.com/img611/4751/dq60.jpg
– Exocomps to replace Drones: https://desmond.yfrog.com/Himg612/scaled.php?tn=0&server=612&filename=7xvjt.jpg&xsize=640&ysize=640
— REALLY, DAN? A picture of an EMAIL?! Now you’re just taunting us.

Enterprise-F Dev Diary (How The Winner Was Chosen)
– Includes a “clay model” with more angles to view (still a WIP)

Infected Tips

Watch the uncut full stream here & Part 2 here:

General Tips:
– If you’re new, get experienced players to lead you through. There’s plenty out there now.
– Voice chat is highly recommended. (Vivox coming soon!)
– Follow directions. Or if you’re leading, give clear directions that are easy to follow!
– Do not progress any dialog pop-ups until the Team Leader gives the OK, or does it him/herself.
– Do not go in unprepared! Make sure you have a solid spec that plays to the specific strengths of both your Space AND Ground abilities.

SPACE:
Zip around BEHIND the gate, and do not activate the two popups until the team is in position.
With high DPS, you may be able to destroy the gate in a single activation sequence.
If you destroy the gate without killing transmitters, you get better loot.
If you do not destroy the gate in a single activation, you will be faced with 3-4 waves of borg ships that get progressively more and more powerful with each wave.

Good Space Boff Abilities:
Hazard Emitters (practically a must-have)
Tactical Team
A lot of DPS/buffs/debuffs
Gravity Well — good for chain reactions on warp cores!

Tactical Cubes have a ~5km explosion radius. If you are trying to keep the Transmitters alive, and have a Tac Cube spawned, be sure to lure it away from them before destroying the cube.

Tweet Update:
Cryptic_Gozer Dan Griffis
Weekly STF Update… Infected space 85% complete. Battle to destroy the Transwarp Gateway is much more interesting now 🙂

GROUND:
Ground Weapons:
Tactical — Sniper(x2)
Engineer+Science — CRM200 + Melee

Ground Kits:
Engineer: Fabrication or Bunker Kit
Tactical: Fire Team or Squad Leader
Science: Medic (at least one on the team)… if you want to DPS, I recommend Geophysicist

Order of Ground Targets:
Interlink Node
Infected
Drone
Medical
(Protos? Can be cleaned up at any time after Medical. May despawn on their own.)
AFTER ONLY TACTICALS ARE LEFT, SWITCH TO MELEE WEAPON
Tactical
Heavy
Elite

FIRST BOSS: Ogen
Pull him OUT of his room, into the hallway.
He will stop and summon friends halfway through the fight. If you are in the hallway, they will not join the battle.

END BOSS: Manus
Get into the alcoves on the wall opposite from the entry doorway.
This blocks line of sight between group members (meaning, no heals!), which prevents her “chain lightning” attack from hitting more than one target at a time.

NEXT WEEK: “The Cure”
Keep your tips/guides coming! Jeremy is gonna try and post the best ones over at JupiterColony.com

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Rift, 2KGames, Mass Effect | MMOrgue 4 https://original.jupiterbroadcasting.net/9061/rift-2kgames-mass-effect-mmorgue-4/ Sat, 04 Jun 2011 07:33:12 +0000 https://original.jupiterbroadcasting.net/?p=9061 We take an editorial look at the beginning of the life of Trion Worlds’ flagship MMO, Rift. Plus a look at two new MMO franchises.

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This week, we finally get around to taking an editorial look at the beginning of the life of Trion Worlds’ flagship MMO, Rift. How are the initial impressions and population trends for this game? What’s the long-term outlook for this game’s future success?

After that, we’re taking a look at two new franchises that may soon be landing on the MMO landscape, from developers at 2KGames and BioWare. What are we in store for, from these top-name game shops? Tune in to find out, and speculate along with us!

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Show Notes:

First, an update on a previous story…

It was announced this morning that “Perfect World” has penned a deal to purchase Cryptic Studios for $50mil.

  • I’m going to save the majority of my commentary for this week’s episode of STOked, which will film live on Saturday, June 4th @ 11am PDT. Tune in to hear all about it, or catch it after it is published on Tuesday, June 7th.
    • But, I will say that this quote makes me happy: More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities.
      • The emphasis on technology and R&D are what has made Cryptic a studio worth considering a player in the MMO industry as a whole, and it’s nice to see their new owners appreciate that fact.

RIFT

Inevitably… comparisons to WoW

  • Talents = Souls (some even exactly the same, just renamed)
  • Abundance of Kill, Click, Fetch and Deliver quests
  • UI elements (hotbars, extra hotbars)
  • “Whack-a-mole” combat mechanics – slave to cooldowns

Where it doesn’t live up to this:

  • Content (vastly inferior quantity)
  • The argument that “WoW has had 7 years to add content!” does not hold water. You have to compete with what’s on the market, not what was on the market 7 years ago.
  • Many “smaller” features, like guild banks
    • Added a LFG tool within first 2 months… took WoW several years to make one!
  • Balance — “Trion Worlds has thrown up their hands due to the complexity of their soul system.”

Where it breaks the mold:

  • Rift events
    • On one hand, fun change of pace
    • On the other, interrupts otherwise mindless and easy to execute gameplay (grinding)
  • Soul construction, and ease of switching roles while adventuring
    • At a glance, similar to Talents … until you realize the amount of options available to you.
    • Can swap any of your 3 active souls, to any others you have unlocked (within your archetype).
    • Individual souls are capable of doing things you can’t do in WoW: Tanking priests, healing rogues, Warriors with pets, etc.

Population consistency:
https://www.riftstatus.net/graph/Hammerlord/history/7d#!/graph/Briarcliff/history/30d

  • Most popular servers (which by default appear at the top of the list) are seeing growth, while smaller ones are shrinking or going stagnant.
  • Indicates that the trend is overall good for population.
  • Initial 30-day period definitely saw a drop, but not a monstrous one.
  • The response among active players seems to be “good riddance” for most of the folks that left. Community strengthened by it.
  • How many people? Under 1000 per server at “prime time”, but 58 different servers in the US, and another 41 in Europe (whoa!) Avg 500 per = almost 50,000 concurrent
    • Implies a serious lack of content.

Overall…

RIFT is a success, for a very specific type of player.
– Likes WoW’s mechanics, but hates its age and lack of “outside the box” class structure.
– Likes WoW’s interface, but doesn’t want to rely on UI add-ons to customize their experience.
– Likes smaller communities, smaller population servers.
– New to MMOs

The future of RIFT…
Sadly, despite the success it is experiencing right now, I don’t see it remaining a top player in the MMO world after the launch of SWTOR and/or GW2. Even another WOW expansion pack would take a significant bite out of RIFT’s population. It feels to me like a game that a lot of people are playing while they bide their time waiting for something better to come along.

Why? LACK OF INNOVATION.
Almost every single aspect of RIFT has been done elsewhere, first. Admittedly, Trion Worlds has done many of those same things BETTER in RIFT (like active, dynamic events, which we’ve seen since Anarchy Online and Warhammer), but they are still not anything NEW.

2K Games Enters the MMO arena!
https://massively.joystiq.com/2011/05/23/take-two-signs-with-xlgames-to-make-existing-property-into-an-mm/
https://phx.corporate-ir.net/preview/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1568889

Lineage creator Jake Song (and his company, XLGames) signed into partnership deal with 2K Games to “develop and publish a massively multiplayer online game for the Asian market based upon one of 2K Games’ top-selling franchise.”

Let the speculation begin!

  • Since this is specifically in reference to 2KGames, and not its parent company Take Two Interactive, you can probably rule out IPs that aren’t directly owned by 2K. Including:
    • – GTA
    • – Red Dead Redemption
    • – LA Noire
  • This leaves a fairly short list when you’re talking about “top-selling” franchises:
    • – Bioshock
    • – XCom
    • – Borderlands
    • – Dungeon Siege
    • – Civilization
    • – Pirates!
    • I wanna see an innovative MMO Shooter.
    • The one most likely to get adapted would be Dungeon Siege, imho. Though a part of me would love to see either a Borderlands or Bioshock MMO.
      • I don’t honestly know how popular or appealing any of these IPs would be to a Korean gaming market.

What about XLGames’ “ArcheAge?”

  • Now undergoing its third beta phase, all reviews coming out of the game have been favorable. In fact, I’m honestly hoping to see an English version of the client available some time this year, as many of the sandboxey features of this game have definitely caught my interest.
  • Since this deal is a “partnership” and not a buyout, it’s likely that the future development and support of ArcheAge will not be affected in any way.

BioWare Talks Mass Effect MMO:

I’ll be honest, this is kind of a non-news item at this point, since it’s primarily based off a single quote. There’s not much to go on, but I’ll give you this:

https://www.vg247.com/2011/04/11/bioware-mass-effect-mmo-makes-sense/

“A lot of people say that they want to see an MMO, I think that kind of makes sense for this universe. […] If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”

That quote is from Casey Hudson, Executive Producer of the Mass Effect franchise.
Not just “some guy” musing about the future of Mass Effect… he is “the guy” that could make it happen.

That quote is also from more than a month ago, and nothing has been said since…
Bioware is waiting to see how SWTOR does on the market, before moving forward with other online projects.

  • They’re not a small-fry company: They take BIG risks, and expect BIG payoffs.
  • If SWTOR doesn’t show a viable payoff for some reason, we may not see further MMOs from Bioware.

Reasons it could work:

  • Mass Effect has a rich galaxy, filled with political intrigue and TONS of stories to explore.
  • “Magical” technology (Biotics) allows for limitless imagination and flashy gameplay.
  • Psuedo-realistic astronomy would be unique in current space genres, if allowed to explore.
  • Plenty of armor, weapons, ships, etc, already established.

Reasons it could FAIL:

  • If you destroy the Reapers in ME3, why is it worth tooling around in this universe? What are you saving?
  • It would HAVE to be a cover-shooter, to live up to Mass Effect. And developing the maps, cover mechanics, bullet physics, class balance, and everything else… PvP would be a nightmare in this setting.
  • Your crew… people? No, I want well-scripted, well-acted companions that I can get to know, converse with, maybe even romance. If I wanted to talk to people, I wouldn’t be playing video games!
  • You’re not Shepard. This IS the Mass Effect franchise. Without Shepard, is it really ME?

Nintendo recently applied for ESRB ratings on a game titled “Zelda Universe.” No other news. But it’s POSSIBLE that Nintendo is looking to enter the MMO space.
– Interactive website?

NEXT WEEK:

I will be exploring the concept of MMO shooters. Why did PlanetSide not find success? Will SOE fix those mistakes in PlanetSide Next? Will FireFall be the next big thing in online shooters? How could Duke Nukem influence the future of this market?

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