PS3 – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Fri, 11 Feb 2022 12:24:54 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png PS3 – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Analysis Paralysis | Self-Hosted 64 https://original.jupiterbroadcasting.net/147637/analysis-paralysis-self-hosted-64/ Fri, 11 Feb 2022 03:00:00 +0000 https://original.jupiterbroadcasting.net/?p=147637 Show Notes: selfhosted.show/64

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Show Notes: selfhosted.show/64

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Living Room Brawl | CR 51 https://original.jupiterbroadcasting.net/37826/living-room-brawl-cr-51/ Mon, 27 May 2013 10:50:33 +0000 https://original.jupiterbroadcasting.net/?p=37826 Mikes review of the Ouya, Apple's quick path to the living room, and an independent developers take on the Xbox One announcement.

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Mike’s had his Ouya for a couple weeks and shares his review, plus Microsoft announces the Xbox One but the developer situation seems a bit murky.

Meanwhile Chris suspects the world is ignoring the big chances Apple could dominate the living in just a few minutes, with the push of some bits.

Plus picking the right language for an open source project, Openshift v Heroku, and thoughts on the future of Go.

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  • Oded writes:

“The whole point of the Oracle Google suit was that Oracle was passed that Google didn\’t use their VM but instead wrote their own VM based on the open Java language specifications. So given that I don\’t see Java language specification being closed any time soon, and that Google are unlikely to drop their Dalvik implementation (especially after basically getting a soft slap on the wrist in the courts), TechCrunch\’s Java question was stupid, Larry Page fscked up not calling them out (maybe he was sick) and you guys should have picked up in this.”

  • Mike is developing an HTML5 tool and asks if we feel the Apple Mac App Store is more profitable than the Chrome Webstore and WinRT Store combined.

  • Spindl — Zane’s new Ubuntu app:https://zaneswafford.com/hamburger/ AKA Hamburger project

  • Matt asks what we think of Openshift v Heroku and if we think Google is likely to kill Go

  • Trond asks if he should use C or C++ for an OSS library

  • Michael bought a year of Godaddy using our code (nice) and wonders what PHP MVC framework he should try

  • Chris asks if we think Xbox One will have an XNA like SDK — if so what will it be?

Ouya Review

Let\’s say everything goes exactly right for Ouya. Every good game in the Play Store becomes available to Ouya, Netflix and Amazon decide to play nice with the device, and the ROM and hacker community explode and make every app and many more available to the nascent platform. Then and only then, Ouya can be viable — if it can combine a decent set-top box with a decent gaming platform, it may have a case to make for your $99. But those are a lot of cards that have to fall a particular way, and without them the Ouya is a lot more like a Raspberry Pi than an Xbox 360.

Anyway that was my experience with the console. It\’s still early, but the platform seems to be shaping up nicely. Only time will tell if it can actually grab the attention of gamers everywhere.

It\’s difficult not to weigh the Ouya\’s current shortcomings against all of its grand, much-publicized promise, but all of that grandiosity has to be reconciled with an important fact: The Ouya costs $99. Even if competent mobile ports are the best games the Ouya ever gets, that\’s an incredibly low barrier of entry for consumers and developers alike. How many good games does it take to be considered a good return on a $99 investment? One? Five? 10?

XBox One For Devs

So the leaders of the indie game community clearly weren\’t thrilled by the Xbox One reveal. But does that mean that Microsoft is hanging them out to dry? Possibly. An independent developer who has worked with Microsoft in the past told NBC News that \”premium\” has become something of a buzzword for the company\’s new console, as if to emphasize that the company wants to maintain a strong hand in curating all gaming content that appears on XBLA.

A few developers have weighed in on the Xbox One reveal, with many citing confusion over why we have to have Kinect 2 enabled all the time, and why the main focus was on the television aspect of the console — and not the games.

Microsoft on Thursday revealed new details about its \”NUads,\” which are coming to Xbox Live this fall. NUads are interactive advertisements that put the Kinect\’s motion-sensing and voice-detecting abilities to work.

In an application filed in December 2010 but just made public last week, Microsoft sought to patent an advertising engine that gauges people\’s emotional states based on their search queries, emails, instant messages and use of online games, as well as facial expressions, speech patterns and body movements. The ad engine is device-agnostic; as Microsoft noted in its application, \”client devices\” could include personal digital assistants, smart phones, laptops, PCs and gaming devices.

A patent filed by Microsoft indicates that Kinect could count the number of viewers watching (or playing) content and allow the content supplier to charge a fee per person.

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Perfect Linux Server | LAS | s24e02 https://original.jupiterbroadcasting.net/26306/perfect-linux-server-las-s24e02/ Sun, 21 Oct 2012 13:43:00 +0000 https://original.jupiterbroadcasting.net/?p=26306 The amazing open source projects we love that will take your Linux box to the next level! It's our tips, tricks, and software we love that make our Home Linux server perfect!

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The amazing open source projects we love that will take your Linux box to the next level! It’s our tips, tricks, and software we love that make our Home Linux server perfect!

Plus: Is Mark Shuttleworth moving Ubuntu’s future development behind closed doors? The fundamental issues between Nvidia and the Kernel devs, the big features coming to Gnome 3.8…

AND SO MUCH MORE!

All this week on, The Linux Action Show!

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Show Notes:

Perfect Linux Home Server:


System76

Brought to you by: System76

What makes for a good server OS? A few important things to look for:

  • A deep repository of packages, that are reasonably current.
  • Good online support/community for howto’s and guides.
  • Good security.

I was not happy with my big storage options for Linux, I want a native kernel level implementation of ZFS, but I want the cutting edge software options of Linux.

I bought a FreeNAS Mini from iXsystems that I use as my backend storage apliance. In front of that I have an Ubuntu 12.04 that has an NFS mount to the ZFS storage on the FreeNAS Mini box.

Home Network Essentials:

File Syncing:

Future Syncing Plans:

Usenet:

Giganews Afiliate referal: https://bit.ly/gigalas

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  • Unfilter is looking for foreign correspondents!

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Catch the show LIVE Sunday 10am Pacific / 1pm Eastern / 5pm UTC:

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]]> E3 Recap | MMOrgue 6 https://original.jupiterbroadcasting.net/9486/e3-recap-mmorgue-6/ Sat, 18 Jun 2011 06:51:20 +0000 https://original.jupiterbroadcasting.net/?p=9486 This week’s episode will be taking a closer look at some of the intriguing bits of MMO goodness to have spilled from the halls of this years E3!

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As promised, this week’s episode will be taking a closer look at some of the intriguing bits of MMO goodness to have spilled from the halls of the Los Angeles Convention Center during last week’s Electronics Entertainment Expo, more commonly known as E3.

Although most fans of MMOs left the expo talking about the latest trailers and announcements from SWTOR, or the launch of Neverwinter Online’s website and subsequent flood of information, there are few stories which have stood above the crowd in my eyes. Two console-bound MMOs that promise to break new ground with innovative features and business models, and unprecedented presence beyond the confines of games themselves.

The first of these comes from Trion Worlds, the makers of RIFT and End of Nations. Their newly announced third-person shooter, Defiance, will come to PC, consoles, and television. Yes, you heard that correctly.

The other console-bound MMO comes from CCP, the geniuses behind the innovative and unique space sandbox MMO, Eve. In Dust514, players will extend the war for dominance of the galaxy to a new front line, without leaving the old war behind.

Before we get into the details of each of these interesting new software titles, I’d like to first review some hardware that made a big showing at this year’s E3. The cloud-gaming service, On-Live.

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Show Notes:

ON-LIVE
Disclaimer: On-Live has made NO MENTION of getting into MMOs. This is entirely my speculation and opinion on how their technology could change the landscape. 

Server-Client nature
– Standard faire MMO gamers
– Inability to play offline is not a setback for this genre
– Lack of ownership of title is no big deal
For developers:
– No more client hacking
– Patching – seamless/easy

Sluggish gameplay not a distraction
– Majority of MMO games can be played in lag without bother

System Reqs:
Cloud gaming means that the gameplay is rendered remotely in real-time, then sent to your screen as encoded video transmissions. This eliminates the need for local hardware, other than the bare essentials needed to decode the video (which is very efficient), and a beefy internet connection.
– Many MMO gamers already have strong connection speeds, or would not balk at upgrading their speed to play a new title they were excited about.
– The MMO industry is known for keeping reqs low in order to cater to a more casual playerbase.
** By eliminating the need for high end hardware at the customer’s end, you can push the specs of your game to unseen heights. Making prettier games, that run even on very low end systems.
** In fact, if the game is DESIGNED to be an OnLive exclusive, you can even push the envelope of what’s available at the bleeding edge of technology, and go beyond the graphics capabilities of ANY consumer.
– No more time spent ensuring your client runs on dozens of different hardware setups. You can eliminate that portion of your development cycle by ensuring that your cloud-based servers all have the same hardware. Compatability issues become a thing of the past.

In summary:
If a major development shop joined up with OnLive to deliver a product, it could potentially revolutionize what gamers expect from an MMO. By delivering higher quality graphics, eliminating downloads, and destroying technological barriers for entry other than a strong internet connection speed.

Simply put, the playing field would change. And it’s my opinion that games delivering their content using the current model of downloading patches and

DEFIANCE

Defiance (interview)

Trion Worlds is partnering with SyFy (NBC) to create an evolving story that ties together across the game, and a TV series.

  • This partnership originated on the NBC/Universal side, so it’s possible that the SHOW comes first.

Yes, there will be an ongoing TV series airing alongside the game, focusing on a cast of a few primary characters.

  • These characters will also appear in game, and if their actions in either affect the world as a whole, players of the game will see those changes occur, and see their world evolve dynamically.
  • It also goes the other way — players or guilds that have an impact on the game’s dynamic world may find themselves written into the script of the TV show (though probably only as a mention, and not an actual appearance).

Also launching on PC, PS3 and Xbox360 at the same time.

  • Devs are “not talking about cross-platform at this time” but other news sites are already reporting that players on all 3 platforms will be able to interact.
  • If true, it would be the first to break down those barriers.

Trion Worlds says the game shares elements of Borderlands, Red Dead Redemption and Halo.

  • From a few fans that saw the demo, it’s also been compared to Tabula Rasa.
  • Could we finally have the spiritual successor we’ve been waiting for?

Arkfall events, very similar to “rift” dynamics.

  • In addition to standard missions (aka quests, but geographically triggered).

DUST 514

Dust 514 details integration with EVE (1, 2, 3)

Exclusive to PS3 (and PSVita?)

  • Not a true MMO, but rather a match-based FPS.
  • Although each individual battle may contain “massive” numbers of participants, there’s no persistence within Dust514 itself.
  • These battles represent, and control, resource conquest within EVE.
  • For example, an EVE player might want to build a space elevator on a planet, in order to take control of that planet’s resources and facilities. He could set up a contract with a Dust 514 player (or even multiple players) to attack a certain point at a certain time, and if a Dust 514 player can win that battle, the EVE player’s corporation could earn control of that area, and all of the spoils therein.

Separate game, unified economy.

  • Respawning and re-equipping in Dust costs ISK, which is earned easily by directly contracting with pilots and corporations in EVE.
  • Once a contract is fulfilled, the ISK is sent from EVE to DUST.
  • Sure, that means you could “contract” your own toon in the other game. But the political intrigue doesn’t stop there.
  • It’s well known that the majority of what you might consider EVE’s “end-game” is played only by the most powerful and well-connected players. They are all a part of massive corporations that seek strength in numbers, and overcome their enemies through a combination of skill and tactics on the battlefield, and political machination and espionage behind closed doors.
  • The addition of these ground-based skirmishes is just another layer to the already complicated interaction of these powerful corporations. And it’s possible that a skilled DUST merc could find himself contacted by multiple corps, and deciding the fate of the larger galaxy through his successes. Or even via his failures.
  • It won’t be unheard of for a Merc to accept a large budget contract to “win” a match, only to also sign an off-the-record deal with a rival corporation to throw the match for a larger sum.
  • Dusters can also join EVE corps, and dedicate themselves to a single purpose instead of merc’ing out for their whole lives.

Two games, one war

  • There will be airstrikes, and ground-to-space attacks
  • Meaning that the games are not as separate as they may at first feel.
  • Also meaning that a group of ground mercs playing DUST won’t necessarily want to risk assaulting a planet’s command center unless they have a fleet in orbit protection against retaliation from an associated EVE corporation.

UI design?

  • While CCP has plenty of experience running massive worlds and maintaining online servers, its only prior product is EVE.
  • EVE is a mire of spreadsheets and UI elements that combine to form an immediate information overload even for low-end players. By the time you’re a veteran of the game, you look at boxes filled with complicated text and figures more frequently than you get to enjoy the stunning beauty of the game’s space environments and ships.
  • A shooter requires a streamlined, easy-to-use, intuitive and minimalistic interface. Although there are plenty of models to aspire to on the market, CCP is going to have to overcome their own tendency to overload players HUDs with information. Keep it simple, stupid!

CCP is marketing this to NON-EVE PLAYERS

Cost to play?

  • Free, with box cost. (no box, distributed via PSN)
  • But the box cost is refunded in ISK (which can even be spent to buy game time in EVE).
  • You can then purchase additional ISK if necessary. And since re-equipping after death will require ISK, it may very well be an expensive game to play, if you’re not very good at it.

To date, no other MMO has launched an entire second GAME that directly interacts with their predecessor project. The interconnectivity of the economic and political portions of EVE and DUST set an unprecedented standard as an evolutionary leap forward towards at last experiencing dynamic, player-driven, sandbox events at every scale of human experience.

Other E3 News

New Titles:
Wizardry Online
Dragon Nest

More Info on Known Titles:
TERA Online announces Political System (1, 2, Q&A)
Black Prophecy enters Open Beta
SWTOR… was there (1, 2

Download & Comment:

The post E3 Recap | MMOrgue 6 first appeared on Jupiter Broadcasting.

]]> How Cryptic Saved Star Trek Online | STOked S01 E14 https://original.jupiterbroadcasting.net/1504/how-cryptic-saved-star-trek-online-stoked-s01-e14/ Mon, 07 Dec 2009 21:48:41 +0000 https://original.jupiterbroadcasting.net/?p=1504 We detail how Cryptic acquired the right to a Star Trek MMO, what big well known company almost acquired STO and turned it into a console only game!

The post How Cryptic Saved Star Trek Online | STOked S01 E14 first appeared on Jupiter Broadcasting.

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STOked Season 1 Episode 14: We detail how Cryptic acquired the right to a Star Trek MMO, what big well known company almost acquired STO and turned it into a console only game!
Plus we cover the news of a new book based on Star Trek Online, and what you can expect. We’ve combed through the latest Cryptic staff interviews and have picked out the best bits from them all, and share them with you!

THEN – We cover the Live streamed beta leak and what the public reaction to Star Trek Online was, and we cover the latest round of game play videos and screen shots!

DISCUSSION:

The Complete History of the Star Trek Online IP:

Feb 2000: Announced at a financial meeting that Verant (which later became Sony Online Entertainment) obtained the IP to make a Star Trek MMO. This title was slated to be released for both PC and PS2 (!), but was abandoned less than 6 months later when Verant instead shifted most of their production to SWG. This version of STO was quietly abandoned
https://pc.ign.com/objects/794/794740.html

2004: Perpetual Entertainment announces development of “Star Trek Online”. PE (or P2 Entertainment, later) was also developing a “Roman” themed MMO (Gods & Heroes) which never made it past Closed Beta. In January 2007, just a few months after beginning G&H Closed Beta, a massive wave of layoffs swept the company and after another wave hit in September, PE announced they would be exclusively focusing on STO. In order to quell rumors that the company was going under, a series of screenshot releases and interviews were held that were later reported to be completely bogus, or concept-level creations ONLY.
https://en.wikipedia.org/wiki/Perpetual_Entertainment

November 2007: An article was released that Perpetual may be bought out by an investor known as Gravity Co., Ltd – a korea-based company that intended to change the game into a non-subscription-based MMO that would instead charge RL money for in-game items and advancement.
https://www.shacknews.com/onearticle.x/50065

In January 2008, Perpetual filed Bankruptcy and liquidated their assets. Almost immediately following the collapse of Perpetual, the IP and all of PE’s work was obtained by Cryptic Studios. Utilizing the Cryptic Superhero engine, development progressed very swiftly. And by Auguest of 2008, in-game footage was available & revealed at the Star Trek Convention in Las Vegas (the announcement of STO, and reveal of this footage, was co-hosted by Leonard Nimoy).

Food for thought:
Star Trek will have existed for 44 years at the time of release (since 1966)
Despite the eventual success of Star Trek, creator Gene Roddenberry nearly filed bankruptcy in the early 70s after several other TV pilots/pitches were rejected by many studios.
Due to lackluster box office draw, Roddenberry was forced by Paramount to relinquish creative control to future sequels after the release of “Star Trek: The Motion Picture”
Over 15,000 fans attended the 2009 Las Vegas Star Trek Convention (vs approx. 8,000 @ Blizzcon 2009)

NEWS:

STO Novel: “Needs of the Many”
https://www.amazon.com/dp/143918657X/?tag=thelinactsho-20
Michael A. Martin — has written books in the “Enterprise” timeline.
Won’t release until after STO is out. Trek today reports “it will have 340 pages, and the release date is set for March 30th, 2010”
Pre-Order at: https://www.amazon.com/dp/143918657X/?tag=thelinactsho-20

STO has a Rating!
“T” for Teen (Fantasy Violence, Suggestive Themes)

STO is up for “Most Anticipated of 2010”
https://www.massively.com/2009/12/03/massivelys-end-of-the-year-readers-choice-awards/
Only noteworthy adversary is FF XIV. And maybe DC Universe.

“Tweet in Klingon” (Twitter) and “Trek Me” (Facebook)
https://www.startrekonline.com/node/659
The klingon tweets annoy me. Not a very good translator, anyway.
Trek Me was fun for for about 10 minutes.

BETA LEAKS:

Over two hours of footage was leaked on MMORPG.com’s forums (justin.tv)
Has since been removed. Showed tutorial gameplay – space & ground combat.
Generally well-received! Made people excited!

ARTICLES:

Massively.com — Community Q&A with Zinc
https://www.massively.com/2009/11/25/space-combat-star-trek-online-community-qanda-answers/
Discusses the “need” for combat, both in the story and as a game
Firing arcs & power management discussed, driving a tactical feel to space combat.
“Fun comes first, with IP accuracy a close second.”
Klingons: Have to drop shields to cloak (susceptible to AOE torpedo spreads and such?)
Shuttles (crew-fueled abilities) can be shot down! And countered via a “Security Team” BO ability.
Subsystem targeting: Science vessels can do this innately, but BOs are better at it for a single system (Weapons, Shields, Engines, Aux)

Boomtown.te — Craig Zinceivich interviewed
https://rpg.boomtown.net/en_uk/articles/art.view.php?id=18916
Diplomatic missions: “… the point of these is to figure out a problem, locate evidence or a missing person. These missions flow naturally thru talking with NPCs and exploring the environment.”
Learning Curve: “Minute to learn, lifetime to master.”

Ten Ton Hammer — Gear Information
https://www.tentonhammer.com/node/77337
SO MANY SLOTS: Weapons, Shields, Armor, Kits, Devices… and MORE for your Boffs!
MORE SLOTS IN SPACE! Weapons, Shields, Hull, Deflector Dish, Station Upgrades/Mods
Kits = Class specific. Visual additions (belts, shoulder harnesses, etc)
This is the first time Cryptic has made gear important in a game (CoH, CO – not important). Trying to find a balance that will enable gear to augment and customize a character, instead of define it.

MMORPG.com – Hands On Preview
https://www.mmorpg.com/gamelist.cfm/game/352/feature/3780/page/2
Some more thorough Character Progression info (Careers and Sub-classes of skills)
Tactical = Soldier (Damage), Security (Tank), Special Ops (Stealth)
Engineering = Technician (Buff/Debuff), Fabrication (Turrets/Pets), Combat (manipulation of the battlefield) –?
Science = Research (group buffs/debuffs), Scientist (individual buffs/debuffs), Medical (healer)

IGN.com – Developer Diary w/ Matt Highison: “Re-creating the Borg”
https://pc.ign.com/articles/105/1050342p1.html
“No return” from assimilation. Whole limbs & torsos are removed/replaced for the new borg.

Gamerant.com – Interview with Daniel Stahl
https://gamerant.com/exclusive-star-trek-online-interview-robk-3807/
Additional interiors post launch? “With so many ships, and everyone wanting a different configuration, there needs to be a lot of options to make it live up to Cryptic’s customization standards.”
Fleet Actions (20+ players? We keep getting different numbers.) can take place on ground or in space.
Any announcement of future projects (whatever those will be) will not come until after the release of Star Trek Online.

Computer & Video Games – Interview w/ Al Rivera
https://www.computerandvideogames.com/article.php?id=228783
A LITTLE more Klingon ship information, but not much (BoP, Raptor, Battle Cruiser (Neg’vhar, Vor’cha), and Super Carrier)
Traits: “There are about 60 species traits. Most are passive, but a few can be activated. Some are obligatory to the IP like Vulcan Nerve Pinch, Mind Meld, Telekinesis, Telepathy, Empathy, etc. Others are more implied by the IP or simply make good MMO mechanics, like Improved Strength, Logical, Warrior, Soldier, Stubborn, Spiritual, etc. Some traits are unique to certain species, and some are generic. The way it works is you first pick a species. Every species gets 4 traits. If you choose a specific species you will get 1-3 traits that are auto assigned to that species, and you can choose the remainder from a generic pool. Species specific traits are typically better than those in the generic pool, but the more species specific traits a given species has, the less generic traits the species has access too. If you choose to create your own species, you do not get any species specific traits, but you can choose all 4 of your traits from the entire generic pool, so you can make some interesting combinations not available to any specific species.”

Massively.com — Space Combat Hands-On
https://www.massively.com/2009/12/01/hands-on-with-star-trek-onlines-space-combat/
Walk-thru of some key commands: Thrust on Q/E, WASD, Power Level Presets
“Space combat may get to a point — we’re talking after release, here — where players can do it so deftly that it becomes somewhat boring, but I kind of doubt it. Every battle offers different challenges depending on the configuration of the enemy forces.” (We can assume this is somewhat in reference to things like launching fighters, boarding parties, minefields, and more.)
Article includes a handful of new screenshots! (Romulans, and weird Fed ships)

Techulous — Interview w/ Dan Stahl
https://www.techulous.com/news/exclusive-interview-star-trek-onlines-daniel-stahl.html
Crafting is not crafting. It’s either “replicate and trade” or “survey and collect” for rewards.
PvP Instancing: Arena, Objective, or Assault. (No definitions available)

MMORPG.com — Bridges & Boffs
https://www.mmorpg.com/gamelist.cfm/game/352/feature/3792/Star-Trek-Online-Bridges-Bridge-Officers-Preview.html
“Each time the player earns a new ship, they get to select from a group of prefabricated bridge areas. The team is close to launch and they didn’t want to bite off more than they could chew.” … meaning no customization beyond just picking which one to use, for now.
There are plans to add other iconic locations, such as the Captain’s Ready Room that could store trophies and other personal items.
Akin to player housing, no piloting functions included.
Boffs: Full customization of name, features and RACE (this is not what our beta tips told us!)
Smaller ‘cast’ than the TV shows, due to combined/general classes. No helmsmen, no counselors, no morale officers. Boffs are more well-rounded, though you can choose their skills to focus on particular skillsets.
8 abilities (1 per rank, 1 ground & 1 space). All visible when you acquire a Boff to help you plan accordingly.
Boffs are groupmates, buffs, collectibles, and a tool to allow captains to adapt to different situations, all in one tidy little system.

VIDEOS:

From a France company – Andy Vasquez
https://www.youtube.com/user/unificationfrance
Each shot is only ~40seconds, not much new information, but fun to watch.

Cryptic – Fleet Actions
https://www.youtube.com/watch?v=EfebtpXOY3w
Quick shot of Astrometrics (aka Sector Space)
Crystalline Entity (with an odd ship in the foreground – three nacelles?)
Camera flies thru the wings of a Romulan ship – AWESOME
DOOMSDAY MACHINE

Cryptic – Belly of the Beast
https://www.youtube.com/watch?v=ds4KbG3eCk4
More combat and big beautiful explosions
DS9 combat shot

SCREENSHOTS:

10 Shots over at IGN: https://media.pc.ign.com/media/142/14270158/imgs_1.html (Including RAD Klingon shot)
5 shots over at curse.com https://www.curse.com/articles/sto-en-news/617080.aspx

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The post How Cryptic Saved Star Trek Online | STOked S01 E14 first appeared on Jupiter Broadcasting.

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GLOBAL WARMING DOOM or a Cold Hoax? | Joint Failures Episode 4 https://original.jupiterbroadcasting.net/1446/global-warming-doom-or-a-cold-hoax-joint-failures-episode-4/ Thu, 12 Nov 2009 13:11:25 +0000 https://original.jupiterbroadcasting.net/?p=1446 Chris and John discuss Google's recent purchase of Gizmo5 and the new Google Dashboard, give you their season wrap review of Mad Men, discuss Left 4 Dead 2 and Call of Duty Modern Warfare 2. THEN kick off a discussion about Global Warming, and try to cover the import points of both sides of the debate.

The post GLOBAL WARMING DOOM or a Cold Hoax? | Joint Failures Episode 4 first appeared on Jupiter Broadcasting.

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Joint Failures Episode 4: Chris and John discuss Google’s recent purchase of Gizmo5 and the new Google Dashboard, give you their season wrap review of Mad Men, discuss Left 4 Dead 2 and Call of Duty Modern Warfare 2. THEN kick off a discussion about Global Warming, and try to cover the import points of both sides of the debate.

PLUS get their quick take on the PS3’s new support for Netflix streaming, a quick “V” review, as so much more!

This Week’s Links

Google Buys Gizmo5

TwitCritics Scours Twitter to Bring You Movie Reviews

Google Dashboard

Cost of extra year’s climate inaction $500 billion

[ad#virtbanner]

The post GLOBAL WARMING DOOM or a Cold Hoax? | Joint Failures Episode 4 first appeared on Jupiter Broadcasting.

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