Puzzle – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Tue, 31 Jan 2012 04:49:01 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Puzzle – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Not Our War | STOked Special https://original.jupiterbroadcasting.net/16476/not-our-war-stoked-special/ Mon, 30 Jan 2012 20:45:12 +0000 https://original.jupiterbroadcasting.net/?p=16476 The Foundry Files team is back with a great new mission they think you'll love. Join us for this STOked special edition, with our focus on new mission content!

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The Foundry Files team is back with a great new mission they think you’ll love. Join us for this STOked special edition, with our focus on new mission content!

Plus up coming plans for the show, and more!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

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Show Notes:

Intro

  • 326 plays
  • 4.27 stars
  • New Mission ranking high on the top rated currently
  • Debut mission for the author making this a “Hello World” mission of sorts.

Story Murphy Story: 8.43 (5th)

  • Your ship is sent out to investigate an anomaly in the Badlands.
  • Upon discovering this anomaly, you learn it is a temporal anomaly, and low and behold a Cardie freighter is passing through the area, and despite your warnings to them, they continue to fly to it, until they stop right on top of it.
  • The Cardie ship then strangely explodes, and the crew with their captain Duvar launch their escape pods, and are pulled into this anomaly, and as they enter it, the timeline is immediately effected.
  • Being close to the anomaly however, you are unaffected, in the same way the Defiant was in the episode Past Tense, and it’s up to you to travel back in time and fix the timeline. Also, the Enterprise E during First Contact was protected from the changes in the timeline because of them being inside the temporal wake.
  • Upon passing through this temporal vortex into the past, you will engage Dominion ships, and you will shortly find out you are now smack dab in the middle of the Dominion War, specifically when the Federation was losing.
  • After a bunch of space combat against the Dominion, you are rescued by part of the 7th Fleet. The time in history you have come back to is also just before the destruction of the 7th fleet. In a Deep Space 9 episode, this event is only just mentioned by Bashir to Sisko, when he reports only 14 ships out of the 112 ships made it back from the fight. This author is now going to have you experience this event.
  • The main character that you will be hunting down in this mission is Duvar, the Cardassian Freighter captain who is the reason why you’ve traveled back in time. Now that he is in the past during the Dominion War, he sees this as a chance to change events, and prevent the Cardassian and Dominion’s defeat in this war. Duvar just has dialogue that flows nicely, and when talking to this character, he feels like the villain. There is one line that he uses after he tells you he plans on changing the timeline, where he replies saying that what he’s doing is justice. The way he says that makes you feel that he believes what he is doing is right, from his perspective, and that it’s up to him to bring the Cardassian Union back, by making sure they win this war.

Technical Murphy   Tech: 6.93 (7th)

  • Maps – very heavy customisation makes me believe that this new author spent a huge amount of development time crafting the environments. The fleet amassed around the starbase has almost every ship individually named and skinned.
  • Transitions – I found some of the maps to be very underutilised leading to unwarranted zoning when the author could have placed more to do within each map and avoid that zoning.

Ooiue

  • Creativity – the space groups are well chosen and will give a strong fight for most players while better equipped players can breeze through the mission while enjoying the story.

Gameplay Ooiue Gameplay: 7.46 (3rd)

  • Heavy Space Combat
    • Especially when teamed up in a group (to the point where players can actually lag out because there is so much going on with the combat).
    • Battles range from a few ships in a minor skirmish to full fledged fleet action combatants
    • Due to story purposes, the fleet battles are split up into at least 3 zones (flank, rear and centre) where the player has to assist the 7th in engaging the extremely large Dominion force
      • A zoning issue that can be annoying but shows the overall scale of the battle
  • Space Gameplay was all in all straight forward
    • Largly dictated by the Space Combat
    • Standard Reach markers and interactable objects present
      • Some interactions used as triggers for dialogue boxes
    • Nothing really that special
  • Ground Combat was very involved and had its own specialised twists
    • Lots of cover using crates and barriers for the player and NPC’s to take cover behind
      • Makes Ground combat as a whole very strategic and needing the player to adapt tactics around where the NPC groups are placed
      • Because the Dominion forces are using Polaron weapons, healing abilities will suffer majorly, don’t go blundering into the fight expecting to win
  • Ground Gameplay was also straight forward
    • Normal reach markers
    • Interactable objects
    • NPC’s to speak to
    • Nothing special
  • Minor Puzzle during the mission whereupon the player must remember the assigned cargo manifests to the assigned ships
    • Dialogue Based Puzzle
      • Two seperate consoles for the puzzle
        • One for Assigned Manifests
        • The other for the actual dialogue puzzle
      • If an option is selected incorrectly, then the entire puzzle starts again

Summary Murphy Overall:  7.63 (5th)

    • All things considered, this is an excellent debut mission.
    • The author shows amazing attention to detail which can only produce better missions in the future once their technical proficiency is at the same level.
    • Interesting use of a cliffhanger as it stops the player in their tracks just as they are about to get to grips with the bad guy. Some folks will complain about the execution of this technique.
    • New Author Tips – avoid pointless maps, the warp in animation loops and is immersion breaking, beware using customisation to make up for not adding more gameplay to your maps and keep up the level of detail used in the plot as it can sometimes be the difference maker for a mission.


  • FoundryFiles@JupiterForce.net


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Links:
Starbase UGC (https://starbaseugc.com/)

Primetime UGC Episode 1 https://www.youtube.com/watch?v=GEiESFHW_zE

Wiki UGC Tutorials (https://starbaseugc.com/wiki/index.php/Tutorials)

Broadcast UGC (https://starbaseugc.com/index.php/category/broadcastugc/)

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]]> Sure-Fire Cure | STOked 86 https://original.jupiterbroadcasting.net/9376/sure-fire-cure-stoked-86/ Tue, 14 Jun 2011 03:00:42 +0000 https://original.jupiterbroadcasting.net/?p=9376 In our second of three STF Tips & Tricks episodes, we rampage through “The Cure". Find out what worked for us! Plus a Season 4 sneak-peak!

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In our second of three STF Tips & Tricks episodes, the boys will rampage through “The Cure” with the aid of our fearless teammates from Jupiter Force. How do you outsmart the Borg’s shield generator puzzles? Find out what worked for us!

And then… Season 4 is here! Or is it? The first of the major features landed BRIEFLY on the Tribble Test Server this week, and we’re here to go over the patch notes with a fine-tooth comb. We’ll also pick out the juiciest details from the June “Ask Cryptic,” and announce a couple community-driven projects that have caught our eye.

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

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Show Notes:

Big Tribble Patch!
Ground Combat! (pic from Gozer)
Qonos!
New Gorn!
Tons of kit power changes!
On-Demand Patching!
PvE Queue system!
VIVOX!
Bug Fixes, Balance Tweaks, Feature Fixes, Foundry Improvements!

Ask Cryptic

  • Purchasing “random lots” of Doffs from the C-Store
  • More remastery will come, but for now “STFs are in far worse shape, and in need of love.”
  • Fleet Action changes — joining queues, private actions (without level banding restrictions)
    • Splitting Ground and Space FA dailies.
  • Ent-F will be a playable ship at some point during S4
  • Akira refit coming during S4. Not finalized if it will be a VA ship.
  • “Open PvP areas”?? (If we can get the tech worked out…)

Star Trek: Reunion
Cerberus Films Announcement
Teaser Trailer
All episodes will be available at: https://www.youtube.com/cerberusfilms

Starbase UGC’s contest:  Summer of Love
Complete rules & regulations…

Official Forums got a few tweaks. New subforums, etc.

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The Cure

Space Part 1
Bleh, kill borg. Easy.

Ground Part 2
General Tips –
* Go with somebody that knows where nodes are (frequently hidden)
* Pay attention to your leader!
* Ground Map is outside (avoid flanking, stay mobile)
* Engineers cannot use Force Domes (Bunker Kit) to much effectiveness

1) Equipment
At least 2 sniper rifles (for nodes, and exploits)
CRM 200 — best expose weapon, and adds slow effect
Tac – Squad Leader / Fire Team
Eng – Fabrication (Bunker kit is of limited use, but could still be handy)
Sci – Medic

2) Puzzle Tactics
* Brute Force
* Start, fail, restart (1 less spawn to deal with)
(mention “zero aggro” but that we didn’t use it)
* Drop toys between nodes, to draw aggro from beam-ins.

3) Boss tactics
Healer tank his face
He’s got a Chain Lightning attack (won’t use it if people are out of range)
TR-116 for End Boss (Target pre-order) — “Field of Fire”

SPACE – Part 3
Full Impulse IMMEDIATELY, to get to the space stations and eliminate the borg-ifiers.
If you blow up 4, the rest launch.
Try and release the Neg’vars first (farthest from you)

BOSS – Assimilated Carrier
Use AOE attacks to counteract fighter swarms

Download & Comments:

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