pve – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Wed, 04 Apr 2012 22:21:23 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png pve – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Tank, Heal or Damage | TORked 2 https://original.jupiterbroadcasting.net/18571/tank-heal-or-damage-torked-2/ Wed, 04 Apr 2012 14:12:25 +0000 https://original.jupiterbroadcasting.net/?p=18571 How the holy trinity of MMO gameplay applies to SW:TOR, crafting and crew skills are getting an update and, we’ll run through the important bits!

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Crafting and crew skills are getting an update, we’ll run through the important bits, we share new flash point details, and give you are tips for rocking the key binds!

All that and more, in this week’s episode of TORked!

Direct Download:

HD Download | Large Download | Mobile Download | MP3 Download | Ogg Download | YouTube

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Support the Show:

Show Notes:

> News

  • Bioware Podcast –
  • Crafting & Crew Skills Update
  • Community Q&A –
  • In Game Events –
  • Patch 1.3 Teases –


> Main Content

  • 1.2 Patch Notes Continued
    • Class Updates – Brief Overview
    • New Flashpoint / Operation / Dailies / Warzone
    • Guild Bank & New Armour sets
    • Further additions slated for Patch 1.3
  • The MMO Holy Trinity
    • Tank – Leading the charge in battle, Holds Aggro of the enemy(s)
    • Healer – Support Role repairing damage taken from enemy fire
    • Damage Dealer (DPS) – Kick the everloving shit out of the enemy
    • The “perfect” team – balance of all 3 (including differences of advanced classes)
    • SWTOR Advanced Class Combinations
    • PvE Group Composition Example (flashpoint) 1 Tank, 1 Healer, 2 DPS,
    • Strong Group Composition Example (operation / raid) 2 Tank, 2 Healer, 3 DPS, 1 Hybrid (Someone who can DPS or Heal)
    • Class Diversity in SWTOR –
  • Tips & Tricks
    • Key binds
    • Focus targeting


> Ep3 Teaser

  • 1.2 patch notes part 3 – SO many changes and updates to investigate
  • Test server feedback from our team as they continue to explore
  • The “Power Of The Sith” – we delve into the dark side to see just why the Sith Warrior and Sith Inquisitor classes are so popular. It might be a “shocking” experience so be prepared.

Community Feedback

  1. Community Question – What are your ideas to bring the other Crew Skills up to par with the earning power of slicing?

The post Tank, Heal or Damage | TORked 2 first appeared on Jupiter Broadcasting.

]]> Season 4 Arrives | STOked 90 https://original.jupiterbroadcasting.net/10171/season-4-arrives-stoked-90/ Mon, 11 Jul 2011 19:13:38 +0000 https://original.jupiterbroadcasting.net/?p=10171 Bugs, nerfs, and issues oh my! Does all this spell certain doom for STO? Or is the solution to all of Season 4’s issues just a patch away?

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The epic update we’ve all been waiting for has landed, but some of us are a bit upset. Bugs, nerfs, and issues oh my! Does all this spell certain doom for STO? Or is the solution to all of Season 4’s issues just a patch away?

Direct Download Links

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Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

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Show Notes:

DTNE Dev Diary #3

Season 4 Patch Notes
Announcement
TENSIONS ARE HIGH

We did not get:

  • New tutorials
  • KDF academy
  • Starfleet academy
  • Duty officer system

Known Issues:

  • Foundry Dialogues got EFFED OVER (deleted, broken, unplayable)
  • Intermittent connection issues
  • Some gear scaling swaps did not happen correctly, some of your gear might have been “nerfed” on accident.
  • Auto-Fire in RPG mode was preventing Spring/Roll/etc – Should be Fixed by Tues.
  • Tac Boffs throwing grenades at their feet
  • PVE queue system non-functional (not creating maps)
  • Cannot equip Boffs if you are not in space
  • DStahl’s FAQ / Q&A / OMG

Chatroom’s list of Stuff That Rocks:

  1. Fonts
  2. Textures better
  3. Faster Ground Combat
  4. Borg Adapt
  5. New Ship UI
  6. New Qo’Nos
  7. Kit Powers
  8. Overall Faster UI
  9. aNew Ground Weapon FX
  10. New Ground Sound FX
  11. New C-Store UI
  12. ViVox (TBD)
  13. New Kling Shipyard
  14. Switching Shuttles from UI
  15. New Gorn
  16. New Loading Screens
  17. Warn in Effects
  18. Resizable Boff Power UI
  19. New BOFF Bar

Tweet Leaks
Gozer reveals Borg Turrets on The Cure:
https://twitpic.com/5n7w8q https://twitpic.com/5n7xda https://twitpic.com/5n7yg7

We are out next week!

J-MAN Productions:

“Little Birdies” – A Tribute to the Klingons

Little birdies
Flown by Klingons
Little birdies made of ticky-tacky
Little birdies blow up easy
Little birdies all the same

There’s green ones
And … green ones
And greener ones
And greenish ones
And they’re all made out of ticky-tacky
And they all blow up the same

And the klingons
In the birdies
All went to Kronos Academy
Where they were put in birdies
And they came out all the same

They’re Science
Or tactical
Or engineering specialists
And they’re all made out of ticky-tacky
And they all die just the same

Download & Comment:

The post Season 4 Arrives | STOked 90 first appeared on Jupiter Broadcasting.

]]> Ground Combat 2.0 | STOked 87 https://original.jupiterbroadcasting.net/9573/season-4-ground-combat/ Tue, 21 Jun 2011 04:00:18 +0000 https://original.jupiterbroadcasting.net/?p=9573 We've invited Al “CrypticGeko” Rivera to give us an insider’s look at all of the finer details of Star Trek Online's new Ground Combat!

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Now that Ground Combat has been completely overhauled on Tribble, we’ve decided to not just get OUR hands on all the inner workings, but also invited Al “CrypticGeko” Rivera to give us an insider’s look at all of the finer details. Join us as MATH makes a triumphant and stylish return, as Geko walks us through all of the new mechanics, as well as some tips & tricks on getting the most out of Ground Combat 2.0.

Before that, join us as we explore the latest Engineering Report. PvP changes by the dozen are on their way, and we’ve got the details you need to hear. We round out the episode with an editorial review of the Qo’nos revamp, and tell you why TODAY IS A GOOD DAY TO (not) DIE. Q’apla!

Ready… Aim… FIRE!

Direct Download Links

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Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

June Engineering Report:  https://forums.startrekonline.com/showthread.php?t=220124
Consensual PvP ground combat in Qo’nos!
New KDF patrols are OPEN cross-faction PvP
Areas will be clearly marked. Zoning in won’t immediately flag you, you can examine the situation first.
Gozer clarifies how they’ll work.
New Ground & Space FAs coming soon, to flesh out the PvE queue
DELAY: Doff System will NOT launch with S4, but will be ready soon (sounds familiar…)
DELAY: Borg DSEs planned for June will now come alongside S4 launch 

Tweet Leaks!
New character artist J-Nas, working on 2409 Cadet Uniform
Cadet Uniform concept art
Gozer promises STF pics/tweets
Gozer delivers, with a pic of a new Infected tidbit (Accolade?)

Qo’nos Review

  • It feels, finally, like a CITY!
    • Roaming NPCs, varied architecture, flavor text/dialogues
    • The changing street signs are an awesome touch
  • The Bank (run by Ferengi)
    • First, awesome touch to have Ferengi in charge… just makes sense to a certain degree
    • Second, the “warehouse” area beneath the platform is just a mind-bogglingly awesome touch
  • The Boff Arena
    • This was my favorite part of the old Qo’nos, so I’m glad it’s still intact. Although having to “zone” to it was a bit jarring. I hope that transition can be smoothed out.
  • The Shipyard
    • O. M. G.
    • Not intuitive to find, but once you do it makes PERFECT sense
    • The fact that there’s no zoning when you transition, means that they managed to combine ground and space in some sort of epic fashion. Compliments to the gurus behind that.
      • Side Note: This was my first time seeing the new Ship Acquisition UI and it is TOTAL HAWTNESS.

[ad#shownotes]

MATH

o   New Options – there is now a new set of shooter mode controls and keybinds in the options menu, so you can manage both independently.
o   All values have been updated – Although the classic control mechanics are preserved in STO, the ground game has been completely rebalanced. All values including HP, damage, and most ground Kit and Captain abilities have been modified and updated.
o   Tooltips – All ground combat powers have been given complete and accurate tooltips.
o   Swap to shooter mode – use the N key to Swap between Shooter and RPG mode (we are probably remapping this). If you open a menu (like your skill page) while in shooter mode, you will temporarily drop back to RPG mode, so you can maintain control over your character. Use L-Mouse and R-Mouse to fire your primary and secondary attack on your weapon. Middle mouse will activate your melee attack. You can, however, still use the keyboard keys – 1, 2, and 3 – if you prefer. Notice you can fire your weapon without a target.
o   Cover – STO has a simple cover mechanic. Crouching behind a tall object can break line of site from your foe. I don’t want to over-sell this, but it does work.
o   R and T key – Using R and T will temporarily change the focus of your Mouse buttons. (This may change a bit. We already have a new iteration that may even be out in time for the interview).
o   Kit and Captain abilities – In RPG mode, like always, all abilities require a target.  However in Shooter mode, it works differently. If an ability can target self or friend, you won’t need a target. For instance, if you target an ally with a heal, you will heal that target. If you have no friendly target, you will heal yourself. Kit or Captain abilities that harm or debuff a single foe still requires a target, even in shooter mode.  This is to prevent misfires of abilities that have large cooldowns. However, Kit and Captain abilities that are AoE do not require a target to activate in shooter mode. If you have no target, the ability will activate at max range. So, for instance, you can place a Dampening field at a point on the ground in shooter mode.
o   Grenades – As an aoe, they do not require a target to activate in shooter mode.  Most significantly, they can be thrown over walls.
o   All weapons updated – You will now see a significant difference between each weapon.  They each have noticeable advantages and disadvantages, and swapping weapons will become much more meaningful.
o   Weapon melee – Melee can be activated with the middle mouse button or the 3 key. It is now a combo. The rifle combo is the most advance, while the Assault combo is more limited. Rifle Combos will change attacks automatically. The first always tries to push the target back, but if the target has grown resistant to knock backs, the combo will automatically change to expose attacks.  Once the target is exposed, the combo will again change to Exploit attacks.
o   Notable Weapon changes – Some weapons have been completely changed. When you log in, they will be updated. We can go through as many as you like, outlining the key differences of each.  But the following had the most significant change:

      • Assault Rapid sweep – Is now a Full Auto Rifle, and now uses Soldier skill instead of Special Forces. Its much faster and responsive, and its secondary attack can be swept across targets. Note the Dual Pistol secondary attack can also be swept.
      • Pulsewave rifle and Assault Arcwave – Both of these weapons are now the Pulsewave. We combined the secondary attacks of both weapons into one. The Pulsewave is now effectively an energy shotgun. Its fast and powerful, and both attacks do more damage the closer you are to the target.
      • Assault Multi-Beam – This weapon was given the most significant upgrade. It is now a minigun! Both attacks have a spool-up time, but are very high in damage. Its secondary attack fire an extremely long burst that can be swept across multiple targets.

o   What else is planned – Possible iteration on R and T with UI updates, Boff powers and Commands, splitting Aim and Crouch, bug fixes, tuning.
o   Questions and feedback – any additional questions or comments from you

TAC VIEW / COMM FEED

Ground Combat Review

We’ll be dragging in Al Rivera for a hands-on of the mechanical changes, and a few tips/tricks. Before we do that, we wanted to give just some basic impressions of the system.

  • Responsiveness of the UI
  • Aiming, How It Feels
  • 8-direction movement

Download & Comment:

The post Ground Combat 2.0 | STOked 87 first appeared on Jupiter Broadcasting.

]]> Sure-Fire Cure | STOked 86 https://original.jupiterbroadcasting.net/9376/sure-fire-cure-stoked-86/ Tue, 14 Jun 2011 03:00:42 +0000 https://original.jupiterbroadcasting.net/?p=9376 In our second of three STF Tips & Tricks episodes, we rampage through “The Cure". Find out what worked for us! Plus a Season 4 sneak-peak!

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In our second of three STF Tips & Tricks episodes, the boys will rampage through “The Cure” with the aid of our fearless teammates from Jupiter Force. How do you outsmart the Borg’s shield generator puzzles? Find out what worked for us!

And then… Season 4 is here! Or is it? The first of the major features landed BRIEFLY on the Tribble Test Server this week, and we’re here to go over the patch notes with a fine-tooth comb. We’ll also pick out the juiciest details from the June “Ask Cryptic,” and announce a couple community-driven projects that have caught our eye.

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

Big Tribble Patch!
Ground Combat! (pic from Gozer)
Qonos!
New Gorn!
Tons of kit power changes!
On-Demand Patching!
PvE Queue system!
VIVOX!
Bug Fixes, Balance Tweaks, Feature Fixes, Foundry Improvements!

Ask Cryptic

  • Purchasing “random lots” of Doffs from the C-Store
  • More remastery will come, but for now “STFs are in far worse shape, and in need of love.”
  • Fleet Action changes — joining queues, private actions (without level banding restrictions)
    • Splitting Ground and Space FA dailies.
  • Ent-F will be a playable ship at some point during S4
  • Akira refit coming during S4. Not finalized if it will be a VA ship.
  • “Open PvP areas”?? (If we can get the tech worked out…)

Star Trek: Reunion
Cerberus Films Announcement
Teaser Trailer
All episodes will be available at: https://www.youtube.com/cerberusfilms

Starbase UGC’s contest:  Summer of Love
Complete rules & regulations…

Official Forums got a few tweaks. New subforums, etc.

————-

The Cure

Space Part 1
Bleh, kill borg. Easy.

Ground Part 2
General Tips –
* Go with somebody that knows where nodes are (frequently hidden)
* Pay attention to your leader!
* Ground Map is outside (avoid flanking, stay mobile)
* Engineers cannot use Force Domes (Bunker Kit) to much effectiveness

1) Equipment
At least 2 sniper rifles (for nodes, and exploits)
CRM 200 — best expose weapon, and adds slow effect
Tac – Squad Leader / Fire Team
Eng – Fabrication (Bunker kit is of limited use, but could still be handy)
Sci – Medic

2) Puzzle Tactics
* Brute Force
* Start, fail, restart (1 less spawn to deal with)
(mention “zero aggro” but that we didn’t use it)
* Drop toys between nodes, to draw aggro from beam-ins.

3) Boss tactics
Healer tank his face
He’s got a Chain Lightning attack (won’t use it if people are out of range)
TR-116 for End Boss (Target pre-order) — “Field of Fire”

SPACE – Part 3
Full Impulse IMMEDIATELY, to get to the space stations and eliminate the borg-ifiers.
If you blow up 4, the rest launch.
Try and release the Neg’vars first (farthest from you)

BOSS – Assimilated Carrier
Use AOE attacks to counteract fighter swarms

Download & Comments:

The post Sure-Fire Cure | STOked 86 first appeared on Jupiter Broadcasting.

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Fly Her Apart! | STOked 65 https://original.jupiterbroadcasting.net/4517/fly-her-apart-stoked-65/ Tue, 11 Jan 2011 07:37:38 +0000 https://original.jupiterbroadcasting.net/?p=4517 It’s all Engine math this week! Learn the tips and tricks to get the most out of your ships little engine that could!

The post Fly Her Apart! | STOked 65 first appeared on Jupiter Broadcasting.

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It’s all Engine math this week! After shunting our optical sensors through the auxiliary signal buffers, we were able to heroically save this week’s subspace transmission of STOked! While the transmission was partially damaged, we managed to save the best!

Direct Download Links

HD Video | Large Video | iPod Video | MP3 Audio | OGG Audio | YouTube

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked plus bonus content on the go!

Show Notes:

NEWS

DSthal comments on Guramba

  • Happened while he was out sick

Commentary from DStahl on Mission Remastering
https://forums.startrekonline.com/showthread.php?p=3269588#post3269588

  • KDF missions will get remastered, too.
  • Only 12% of players have active KDF toons.

“Decommissioned” Accolades // Mission Remastering
https://forums.startrekonline.com/showthread.php?p=3262925#post3262925

  • As a result of the upcoming remastering of missions (headed up by Gozer) some old accolades will no longer be accessible.
  • One that has so far been confirmed, is the “SS Azura” (being replaced)

January’s Ask Cryptic
https://www.startrekonline.com/node/2237

  • Craftable Refit Ship Costumes
  • Season 4 will include the Fleet Action Queue system, allowing fleets to team up easier.
  • Confirmed that the Foundry is being used by the Neverwinter team – likely a big reason the tech is getting so much attention.
  • First Officer system may include an extra Universal Boff slot on your ship!
  • Both the Captain’s Yacht (400-day reward) and Delta Flyer (omgomg) are coming soon.
  • DSEs getting “replaced with something new” in Season 4.

MATH

Engines!

Standard engine variants come in three flavors:
Impulse — A standard engine, baseline
Hyper Impulse — Efficient at high energy (meaning when you are above about 60 engine power, you start gaining extra engine energy)
Combat Impulse — Efficient at low energy (meaning when you are below about 40 engine power, you start gaining extra engine energy)

Impulse engines — the baseline variety — should not be used.  They seem to have the exact same stat scaling as the other two types, but never grant additional energy.

So your choice should be based on what you typically fly with your Engine energy set at.  If it’s low, go Combat, and if it’s high go Hyper.

Exception = Efficient Impulse Engine
Can obtain from episodic content in the Lt Commander range (Past Imperfect), and it adds 5 energy to weapons, shields and aux.  So awesome!  And totally viable all the way to VA.  Even if you’re ship’s a little slower, the extra energy is tasty.  And speed rarely impacts PvE tactics.

As you go up in Marks of engines, the only thing that changes is the speed and sometimes turning rates. So if you have a lower Mk engine with a fatty bonus that you adore (like the aforementioned Efficient engine), and don’t mind the reduced maneuverability, don’t feel like you have to give it up.  The choice is yours.

Engine modifiers come in 3 standard variants as well:
[full] — increases your Full Impulse speed
[spd] — increases your standard flight speed
[turn] — slightly buffs your turn rate

Speed VERY rarely matters in PvE combat.  I know there are times in PvP where running away is a good tactic, and if that’s one of yours then by all means go for [spd] — especially since this modifier can be further multiplied by buffs such as Evasive Maneuvers.  For most folks however, I think I’d be safe to recommend an engine with Turn Rate bonuses.  Even if you’re in a highly maneuverable ship, like an Escort or something, a higher turn rate is always good.  Also, if the numbers are right on the tooltips, engines with turn rate improvements have a more profound impact on your turning, than an RCS engineering console would.

Now, let’s talk about an Engine-based tactic that is primarily used in PvP.

It’s a common buff-stacking approach that is sometimes called “Ludicrous Speed” … because it is crazy-fast.

To execute this maneuver fire off RAW SPEED BOOSTS first, then follow that up with PERCENTAGE-BASED BOOSTS.

Raw speed/energy boosts:
Aux to *** (use EngTeam + Aux to Engines)
Engine Battery
Energy Siphon

Percentage boosts:
Attack Pattern Omega
Evasive Maneuvers

As an added bonus to this tactic, there’s a new consumable item known as a “Deuterium Surplus” that can be obtained by completing a daily mission in the Alhena system in Eta Eridani. These are pretty much Evasive Maneuvers batteries.

COMMUNITY FEEDBACK

“What features would be necessary in a STO Community Portal site?”

We’ve mentioned before having RSS feeds to popular STO sites like STO-Wiki, StarbaseUGC or even Memory-Alpha.
Also mentioned having a browsable Foundry database.

What’s YOUR feature request?

Download:

The post Fly Her Apart! | STOked 65 first appeared on Jupiter Broadcasting.

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