Season 4 – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Tue, 21 Jun 2011 04:08:33 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Season 4 – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Ground Combat 2.0 | STOked 87 https://original.jupiterbroadcasting.net/9573/season-4-ground-combat/ Tue, 21 Jun 2011 04:00:18 +0000 https://original.jupiterbroadcasting.net/?p=9573 We've invited Al “CrypticGeko” Rivera to give us an insider’s look at all of the finer details of Star Trek Online's new Ground Combat!

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Now that Ground Combat has been completely overhauled on Tribble, we’ve decided to not just get OUR hands on all the inner workings, but also invited Al “CrypticGeko” Rivera to give us an insider’s look at all of the finer details. Join us as MATH makes a triumphant and stylish return, as Geko walks us through all of the new mechanics, as well as some tips & tricks on getting the most out of Ground Combat 2.0.

Before that, join us as we explore the latest Engineering Report. PvP changes by the dozen are on their way, and we’ve got the details you need to hear. We round out the episode with an editorial review of the Qo’nos revamp, and tell you why TODAY IS A GOOD DAY TO (not) DIE. Q’apla!

Ready… Aim… FIRE!

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Show Notes:

NEWS:

June Engineering Report:  https://forums.startrekonline.com/showthread.php?t=220124
Consensual PvP ground combat in Qo’nos!
New KDF patrols are OPEN cross-faction PvP
Areas will be clearly marked. Zoning in won’t immediately flag you, you can examine the situation first.
Gozer clarifies how they’ll work.
New Ground & Space FAs coming soon, to flesh out the PvE queue
DELAY: Doff System will NOT launch with S4, but will be ready soon (sounds familiar…)
DELAY: Borg DSEs planned for June will now come alongside S4 launch 

Tweet Leaks!
New character artist J-Nas, working on 2409 Cadet Uniform
Cadet Uniform concept art
Gozer promises STF pics/tweets
Gozer delivers, with a pic of a new Infected tidbit (Accolade?)

Qo’nos Review

  • It feels, finally, like a CITY!
    • Roaming NPCs, varied architecture, flavor text/dialogues
    • The changing street signs are an awesome touch
  • The Bank (run by Ferengi)
    • First, awesome touch to have Ferengi in charge… just makes sense to a certain degree
    • Second, the “warehouse” area beneath the platform is just a mind-bogglingly awesome touch
  • The Boff Arena
    • This was my favorite part of the old Qo’nos, so I’m glad it’s still intact. Although having to “zone” to it was a bit jarring. I hope that transition can be smoothed out.
  • The Shipyard
    • O. M. G.
    • Not intuitive to find, but once you do it makes PERFECT sense
    • The fact that there’s no zoning when you transition, means that they managed to combine ground and space in some sort of epic fashion. Compliments to the gurus behind that.
      • Side Note: This was my first time seeing the new Ship Acquisition UI and it is TOTAL HAWTNESS.

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MATH

o   New Options – there is now a new set of shooter mode controls and keybinds in the options menu, so you can manage both independently.
o   All values have been updated – Although the classic control mechanics are preserved in STO, the ground game has been completely rebalanced. All values including HP, damage, and most ground Kit and Captain abilities have been modified and updated.
o   Tooltips – All ground combat powers have been given complete and accurate tooltips.
o   Swap to shooter mode – use the N key to Swap between Shooter and RPG mode (we are probably remapping this). If you open a menu (like your skill page) while in shooter mode, you will temporarily drop back to RPG mode, so you can maintain control over your character. Use L-Mouse and R-Mouse to fire your primary and secondary attack on your weapon. Middle mouse will activate your melee attack. You can, however, still use the keyboard keys – 1, 2, and 3 – if you prefer. Notice you can fire your weapon without a target.
o   Cover – STO has a simple cover mechanic. Crouching behind a tall object can break line of site from your foe. I don’t want to over-sell this, but it does work.
o   R and T key – Using R and T will temporarily change the focus of your Mouse buttons. (This may change a bit. We already have a new iteration that may even be out in time for the interview).
o   Kit and Captain abilities – In RPG mode, like always, all abilities require a target.  However in Shooter mode, it works differently. If an ability can target self or friend, you won’t need a target. For instance, if you target an ally with a heal, you will heal that target. If you have no friendly target, you will heal yourself. Kit or Captain abilities that harm or debuff a single foe still requires a target, even in shooter mode.  This is to prevent misfires of abilities that have large cooldowns. However, Kit and Captain abilities that are AoE do not require a target to activate in shooter mode. If you have no target, the ability will activate at max range. So, for instance, you can place a Dampening field at a point on the ground in shooter mode.
o   Grenades – As an aoe, they do not require a target to activate in shooter mode.  Most significantly, they can be thrown over walls.
o   All weapons updated – You will now see a significant difference between each weapon.  They each have noticeable advantages and disadvantages, and swapping weapons will become much more meaningful.
o   Weapon melee – Melee can be activated with the middle mouse button or the 3 key. It is now a combo. The rifle combo is the most advance, while the Assault combo is more limited. Rifle Combos will change attacks automatically. The first always tries to push the target back, but if the target has grown resistant to knock backs, the combo will automatically change to expose attacks.  Once the target is exposed, the combo will again change to Exploit attacks.
o   Notable Weapon changes – Some weapons have been completely changed. When you log in, they will be updated. We can go through as many as you like, outlining the key differences of each.  But the following had the most significant change:

      • Assault Rapid sweep – Is now a Full Auto Rifle, and now uses Soldier skill instead of Special Forces. Its much faster and responsive, and its secondary attack can be swept across targets. Note the Dual Pistol secondary attack can also be swept.
      • Pulsewave rifle and Assault Arcwave – Both of these weapons are now the Pulsewave. We combined the secondary attacks of both weapons into one. The Pulsewave is now effectively an energy shotgun. Its fast and powerful, and both attacks do more damage the closer you are to the target.
      • Assault Multi-Beam – This weapon was given the most significant upgrade. It is now a minigun! Both attacks have a spool-up time, but are very high in damage. Its secondary attack fire an extremely long burst that can be swept across multiple targets.

o   What else is planned – Possible iteration on R and T with UI updates, Boff powers and Commands, splitting Aim and Crouch, bug fixes, tuning.
o   Questions and feedback – any additional questions or comments from you

TAC VIEW / COMM FEED

Ground Combat Review

We’ll be dragging in Al Rivera for a hands-on of the mechanical changes, and a few tips/tricks. Before we do that, we wanted to give just some basic impressions of the system.

  • Responsiveness of the UI
  • Aiming, How It Feels
  • 8-direction movement

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The post Ground Combat 2.0 | STOked 87 first appeared on Jupiter Broadcasting.

]]> Sure-Fire Cure | STOked 86 https://original.jupiterbroadcasting.net/9376/sure-fire-cure-stoked-86/ Tue, 14 Jun 2011 03:00:42 +0000 https://original.jupiterbroadcasting.net/?p=9376 In our second of three STF Tips & Tricks episodes, we rampage through “The Cure". Find out what worked for us! Plus a Season 4 sneak-peak!

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In our second of three STF Tips & Tricks episodes, the boys will rampage through “The Cure” with the aid of our fearless teammates from Jupiter Force. How do you outsmart the Borg’s shield generator puzzles? Find out what worked for us!

And then… Season 4 is here! Or is it? The first of the major features landed BRIEFLY on the Tribble Test Server this week, and we’re here to go over the patch notes with a fine-tooth comb. We’ll also pick out the juiciest details from the June “Ask Cryptic,” and announce a couple community-driven projects that have caught our eye.

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Show Notes:

Big Tribble Patch!
Ground Combat! (pic from Gozer)
Qonos!
New Gorn!
Tons of kit power changes!
On-Demand Patching!
PvE Queue system!
VIVOX!
Bug Fixes, Balance Tweaks, Feature Fixes, Foundry Improvements!

Ask Cryptic

  • Purchasing “random lots” of Doffs from the C-Store
  • More remastery will come, but for now “STFs are in far worse shape, and in need of love.”
  • Fleet Action changes — joining queues, private actions (without level banding restrictions)
    • Splitting Ground and Space FA dailies.
  • Ent-F will be a playable ship at some point during S4
  • Akira refit coming during S4. Not finalized if it will be a VA ship.
  • “Open PvP areas”?? (If we can get the tech worked out…)

Star Trek: Reunion
Cerberus Films Announcement
Teaser Trailer
All episodes will be available at: https://www.youtube.com/cerberusfilms

Starbase UGC’s contest:  Summer of Love
Complete rules & regulations…

Official Forums got a few tweaks. New subforums, etc.

————-

The Cure

Space Part 1
Bleh, kill borg. Easy.

Ground Part 2
General Tips –
* Go with somebody that knows where nodes are (frequently hidden)
* Pay attention to your leader!
* Ground Map is outside (avoid flanking, stay mobile)
* Engineers cannot use Force Domes (Bunker Kit) to much effectiveness

1) Equipment
At least 2 sniper rifles (for nodes, and exploits)
CRM 200 — best expose weapon, and adds slow effect
Tac – Squad Leader / Fire Team
Eng – Fabrication (Bunker kit is of limited use, but could still be handy)
Sci – Medic

2) Puzzle Tactics
* Brute Force
* Start, fail, restart (1 less spawn to deal with)
(mention “zero aggro” but that we didn’t use it)
* Drop toys between nodes, to draw aggro from beam-ins.

3) Boss tactics
Healer tank his face
He’s got a Chain Lightning attack (won’t use it if people are out of range)
TR-116 for End Boss (Target pre-order) — “Field of Fire”

SPACE – Part 3
Full Impulse IMMEDIATELY, to get to the space stations and eliminate the borg-ifiers.
If you blow up 4, the rest launch.
Try and release the Neg’vars first (farthest from you)

BOSS – Assimilated Carrier
Use AOE attacks to counteract fighter swarms

Download & Comments:

The post Sure-Fire Cure | STOked 86 first appeared on Jupiter Broadcasting.

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Beyond Season 4 | STOked 81 https://original.jupiterbroadcasting.net/8003/beyond-season-4-stoked-81/ Tue, 10 May 2011 03:00:48 +0000 https://original.jupiterbroadcasting.net/?p=8003 Thanks to a bunch of recent news from Cryptic, we’re starting to get a good picture of what’s coming to Star Trek Online after Season 4.

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Our attention recently has been on the Foundry, and season 4. Thanks to a bunch of recent news from Cryptic, we’re starting to get a good picture of what’s coming to Star Trek Online after Season 4.

We’ve collected the best of what to expect, a peak at the new Jupiter uniform, and some tweet leaks!

Plus – We’ve replayed the Breen featured episodes, and share our thoughts on the rewards.

This week’s episode wraps with a brand-new community feedback question, be sure to vote in our poll!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Show Notes:

NEWS:

May 2011 Ask Cryptic
– Major Borg overhaul coming soon (STO and TNG variants) soon after S4 release
– Xindi and Sphere Builders are listed as “possible baddies” for future FEs.
– Series 4 near DS9
– Fleet Alliances/Wars — Season 5 (or beyond)
– Customizable “ship” uniforms (for interiors) in 2012
– More KDF ships at all levels (2012)
– Centerpiece of Season 5: End Game & Fleet Features
– Feels like he’s using Season 5 / 2012 interchangeably
* 6+ months with no major feature upgrades? Just content?
– No Constitution refit (Tip about squad leading / scaling)

Design The Next Enterprise WINNER!
– A few rough renders courtesy of a TrekBBS member
– Some answered questions
– Ambassador (Ent-C) in 2012

Section 31 Uniforms on the C-Store (VID)

Sneak Peak at “Jupiter” uniform (WORK IN PROGRESS)
Pic 1 // Pic 2 // Pic 3 // Pic 4 // Pic 5

Tweet Leaks
– Possible 2409 Mirror Fed uniforms: https://a.yfrog.com/img640/7420/tusvm.jpg
– Fighter Craft: Peregrine (Fed) and To’duj (KDF) https://a.yfrog.com/img615/4895/bkzag.jpg
– Finalist board for DTNE contest: https://a.yfrog.com/img619/813/cu2is.jpg
– Another shot of the ground combat reticle in action: https://a.yfrog.com/img610/5869/ukm6.jpg

Literary Challenge #1 (for Writers)
– Hosted by WishStone on the forums

Breen Featured Episode Rerun
New Set rewards (Hope for a ground set from the Devidian rerun?)
– Emblems/Marks and Breen boff are limited time only. Set pieces are permanent.
Cold Case Puzzle solution graphic

For Trekkies:
Live Blogging Rewatch of TNG episodes

COMM FEED

Vote in our poll, and expand on your thoughts in an email to us!
What Makes a Good Enterprise?

– Kirk rocks the bird of prey

Foundry Picks:
FED: Spirits of Ramok Nor
KDF: Damocles’ Mirror

Download:

The post Beyond Season 4 | STOked 81 first appeared on Jupiter Broadcasting.

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