skill – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Fri, 20 Dec 2019 03:53:00 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png skill – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Larry Two-tails | User Error 81 https://original.jupiterbroadcasting.net/137982/larry-two-tails-user-error-81/ Fri, 20 Dec 2019 00:15:00 +0000 https://original.jupiterbroadcasting.net/?p=137982 Show Notes: error.show/81

The post Larry Two-tails | User Error 81 first appeared on Jupiter Broadcasting.

]]>

Show Notes: error.show/81

The post Larry Two-tails | User Error 81 first appeared on Jupiter Broadcasting.

]]>
Life, the Universe & Everything | User Error 42 https://original.jupiterbroadcasting.net/121717/life-the-universe-everything-user-error-42/ Sun, 21 Jan 2018 10:50:19 +0000 https://original.jupiterbroadcasting.net/?p=121717 RSS Feeds: MP3 Feed | Video Feed | iTunes Feed Become a supporter on Patreon: Links CES 2018: Most awkward integrations for Alexa and Google Assistant include the toilet Alexa Skill Testing Tool – Echosim.io Introducing Echo Spot – Amazon Official Site – Stylish, compact Echo with a screen Xenoma builds smart clothing for dementia […]

The post Life, the Universe & Everything | User Error 42 first appeared on Jupiter Broadcasting.

]]>

RSS Feeds:

MP3 Feed | Video Feed | iTunes Feed

Become a supporter on Patreon:

Patreon

Links

The post Life, the Universe & Everything | User Error 42 first appeared on Jupiter Broadcasting.

]]>
Botpocalypse Now | CR 217 https://original.jupiterbroadcasting.net/101746/botpocalypse-now-cr-217/ Mon, 08 Aug 2016 16:24:32 +0000 https://original.jupiterbroadcasting.net/?p=101746 Special guest Ryan Sipes from Mycroft joins us to discuss his ambitious projects & fulfilling the mission of an open source project. Plus our thoughts on the impending Bot revolution, the “Internet of APIs” it all depends on & the massive shift that bots could cause in the industry. We start it all off with […]

The post Botpocalypse Now | CR 217 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Special guest Ryan Sipes from Mycroft joins us to discuss his ambitious projects & fulfilling the mission of an open source project.

Plus our thoughts on the impending Bot revolution, the “Internet of APIs” it all depends on & the massive shift that bots could cause in the industry.

We start it all off with a new Coding Challenge!

Thanks to:


Linux Academy


DigitalOcean

Direct Download:

MP3 Audio | OGG Audio | Video | Torrent | YouTube

RSS Feeds:

MP3 Feed | OGG Feed | Video Feed | Torrent Feed | iTunes Audio | iTunes Video

Become a supporter on Patreon:

Patreon

— Show Notes: —

216 Coding Challenge

Meet Mycroft

The Adapt Intent Parser is an open source software library for converting natural language into machine readable data structures. Adapt is lightweight and streamlined and is designed to run on devices with limited computing resources. Adapt takes in natural language and outputs a data structure that includes the intent, a match probability, a tagged list of entities. The software was developed at Mycroft AI by a team led by Sean Fitzgerald, formerly one of the developers of both Siri and Amazon Echo.

Mycroft Core is the primary module that makes up the Mycroft Artificial Intelligence platform. Mycroft makes use of the Adapt Intent Parser, Speech-to-Text software, and Text-to-Speech. The idea behind the platform is to be able to voice enable any device and turn it into a smart personal assistant, able to perform a variety of tasks. Mycroft is often used to refer to the hardware product produced by Mycroft AI, Inc. – so to avoid confusion, the software stack is often referred to as “Mycroft Core”.

Mimic is a fast, lightweight Text-to-speech engine developed by Mycroft A.I. and VocaliD, based on Carnegie Mellon University’s FLITE software. Mimic takes in text and reads it out loud to create a high quality voice. Mimic’s low-latency, small resource footprint, and good quality voices set it apart from other open source text-to-speech projects.

The OpenSTT project is aimed at creating an open source speech-to-text model that can be used by individuals and company to allow for high accuracy, low-latency conversion of speech into text.

Currently there are no open source speech-to-text models available, instead this technology is locked deep within large companies either tied to only their own proprietary products and services or behind expensive APIs that, in many cases, don’t respect user privacy.

OpenSTT is being led by members of the Mycroft A.I. team as they strive to create a powerful voice interface and artificial intelligence platform. Our goal is to make this technology available to as many people as possible. We do this by leading development of open source projects, OpenSTT is one of these initiatives.

The post Botpocalypse Now | CR 217 first appeared on Jupiter Broadcasting.

]]>
Hipster Tendencies | CR 159 https://original.jupiterbroadcasting.net/84067/hipster-tendencies-cr-159/ Mon, 22 Jun 2015 14:47:25 +0000 https://original.jupiterbroadcasting.net/?p=84067 Mike makes the case for Chris’ slide into hipsterhood & Chris responds in kind. Between those hijinks the guys discuss the massive LLVM advantage Apple is leveraging that nobody is talking about. Plus we reflect on the most important skill in software development, read some emails & more! Thanks to: Get Paid to Write for […]

The post Hipster Tendencies | CR 159 first appeared on Jupiter Broadcasting.

]]>

post thumbnail

Mike makes the case for Chris’ slide into hipsterhood & Chris responds in kind. Between those hijinks the guys discuss the massive LLVM advantage Apple is leveraging that nobody is talking about.

Plus we reflect on the most important skill in software development, read some emails & more!

Thanks to:


Linux Academy


DigitalOcean

Direct Download:

MP3 Audio | OGG Audio | Video | Torrent | YouTube

RSS Feeds:

MP3 Feed | OGG Feed | Video Feed | Torrent Feed | iTunes Audio | iTunes Video

Become a supporter on Patreon:

Foo

Show Notes:

Hoopla:

Dockercon

Apple’s Bitcode Telegraphs Future CPU Plans

The biggest announcement at this week’s WWDC is one hardly anyone noticed. During the Platforms State of the Union on Tuesday, Andreas Wendker briefly mentioned Bitcode, describing it as an opportunity for future compiler optimizations to be applied to already-submitted apps. He also mentioned that it allows apps to be future-proofed by letting the store add support for future CPU features without developers having to resubmit.

This means that apps can automatically “take advantage of new processor capabilities we might be adding in the future, without you re-submitting to the store.”

Popular Online This Week

Here’s an insightful paragraph from James Hague’s blog post Organization skills beat algorithmic wizardry:

When it comes to writing code, the number one most important skill is how to keep a tangle of features from collapsing under the weight of its own complexity. I’ve worked on large telecommunications systems, console games, blogging software, a bunch of personal tools, and very rarely is there some tricky data structure or algorithm that casts a looming shadow over everything else. But there’s always lots of state to keep track of, rearranging of values, handling special cases, and carefully working out how all the pieces of a system interact. To a great extent the act of coding is one of organization. Refactoring. Simplifying. Figuring out how to remove extraneous manipulations here and there.

Algorithmic wizardry is easier to teach and easier to blog about than organizational skill, so we teach and blog about it instead. A one-hour class, or a blog post, can showcase a clever algorithm. But how do you present a clever bit of organization? If you jump to the solution, it’s unimpressive. “Here’s something simple I came up with. It may not look like much, but trust me, it was really hard to realize this was all I needed to do.” Or worse, “Here’s a moderately complicated pile of code, but you should have seen how much more complicated it was before. At least now someone stands a shot of understanding it.” Ho hum. I guess you had to be there.

You can’t appreciate a feat of organization until you experience the disorganization. But it’s hard to have the patience to wrap your head around a disorganized mess that you don’t care about. Only if the disorganized mess is your responsibility, something that means more to you than a case study, can you wrap your head around it and appreciate improvements. This means that while you can learn algorithmic wizardry through homework assignments, you’re unlikely to learn organization skills unless you work on a large project you care about, most likely because you’re paid to care about it.

Feedback:

The post Hipster Tendencies | CR 159 first appeared on Jupiter Broadcasting.

]]>
STOked S02E02: How Torpedoes Work & Taking on the Crystalline Entity https://original.jupiterbroadcasting.net/1641/stoked-s02e02-how-torpedoes-work-taking-on-the-crystalline-entity/ Tue, 09 Feb 2010 09:23:39 +0000 https://original.jupiterbroadcasting.net/?p=1641 We cover the STO attempt to set a Guinness World Record, go over the player bio contest, discuss the early reviews of Star Trek Online and give you the details on the "one million accounts" story that hit the web recently. THEN in our MATH segment we boil down how Torpedoes work, and why something that gives you a +10 bonus might be a really big deal! PLUS Chris shares the story of his battle with the Crystalline Entity, and gives a few tips on how to defeat it.

The post STOked S02E02: How Torpedoes Work & Taking on the Crystalline Entity first appeared on Jupiter Broadcasting.

]]>

post thumbnail

STOked Season 2 Episode 2: We cover the STO attempt to set a Guinness World Record, go over the player bio contest, discuss the early reviews of Star Trek Online and give you the details on the “one million accounts” story that hit the web recently.

THEN in our MATH segment we boil down how Torpedoes work, and why something that gives you a +10 bonus might be a really big deal!

PLUS Chris shares the story of his battle with the Crystalline Entity, and gives a few tips on how to defeat it.

NEWS:
STO Guinness World Record Attempt in London
https://www.startrekonline.com/node/1007
Namco Bandai Partners, the European distributor of Star Trek Online, in association with Atari
Attempt to set a world record for the ‘largest gathering of people dressed as Star Trek characters’ on February 14th at 1.00pm on London’s Millenium Bridge.
Adjudicators from Guinness World Records will be present to log the record attempt and ensure that everyone present is dressed in full Star Trek attire.
The best dressed fans on the day will win exclusive Star Trek Online prizes including lifetime subscriptions worth over £150 and recently released digital version of the Star Trek movie.

STO Update: Servers Added This Weekend + Character Backstory Contest + Voice Command Demo Video
https://trekmovie.com/2010/02/03/sto-update-server-update-this-weekend-character-backstory-contest-voice-command-demo-video/
Hey folks,We just wanted to update you on our in-game server capacity status. Throughout Head Start we noticed the overwhelming response to the game and we are working on changes to further increase the number of people who can play Star Trek Online at any given time. Our current plan is to have these changes in place sometime this coming weekend. We will, of course, keep you updated on progress as it happens.Really, we just want to thank you all again for your continued support and patience. If it wasn’t for you, we wouldn’t be here.
-The Star Trek Online Team
Ultimate Character Contest:
Top prize is a collection of original Star Trek comics (more than 500 issues) ranging from 1967 – 2002, valued at $4750.
10 runners up will get the GIT CD-ROM Star Trek Comic Book Collection.
Entries must be made by February 19th. Rules and more info on how to enter at atari.com/startrekcontest.

TrekMovie.com reviews STO:
In general, gameplay in Star Trek Online is very intuitive.
Tutorial is good, but sometimes leaves you guessing on what to do.
Controls very intuitive.
In space battles, the controls are very different from flight in other games.
The graphics in this game are fantastic!
“Overall, I love this game! It is a chance to be immersed in the Star Trek world”

Stormshade steps away from Star Trek Online
https://www.massively.com/2010/02/03/community-manager-daeke-leaves-cryptic-stormshade-to-replace-him/
Becoming the new CM for Champions
David “Daeke” Bass Leaving Cryptic
Leaving comes amidst heavy fire from the community on Cryptic’s most recent endeavor, the addition of Vibora Bay in Champions Online.
Daeke took heat as he was the first member of the Cryptic staff to acknowledge that Vibora Bay would be a piece of paid content.
Phoxe will be stepping up as STO community lead. Fourm Post Here: https://forums.startrekonline.com/showpost.php?p=1901489&postcount=3.

Cryptic would ‘love’ to get Star Trek Online to consoles
https://www.joystiq.com/2010/02/01/cryptic-would-love-to-get-star-trek-online-to-consoles/
“But we’ll have to see how Star Trek does and then secondly we want to do it justice and not hurry something along just to get it on the console.” – Zinc
The engine (STO and CO) already runs on consoles, we are told by Cryptic.

One Million Already Playing Star Trek Online?
https://terminalgamer.com/2010/02/04/one-million-already-playing-star-trek-online/
One million registered accounts is a strong indicator of a vibrant online community and it should only grow given Star Trek’s massive fan base
Numbers reflect Web accounts, not subscribed game accounts.

MATH:

OMG TORPEDO MATH

Special thanks to Katavul and Aruji, and their team of guinea pigs.

+1 Skill = 1% bonus to base damage.

Anything above Standard Issue damage = Bonus, and is added AFTER the skill math.
Example:
Standard Issue Torpedo = 1383 damage ( < — BASE)
Mk VIII Quantum Torpedo = 2484 damage ( < — per unmodified tooltip)
difference = +1101 ( < — BONUS)

With a +100 skill bonus:
(1383 x 2.00) = 2766
+1101
3867 < — same as in-game tooltip!!

Max skill bonus = 100% (18 Lt, 30 LtC, 52 Comm = 100 total)

This SAME math works for Beams & Cannons, but is also affected by Weapon Energy Levels.

Consoles act as a Skill Bonus, for damage calculations.
Applying a +10 Torpedo console to the above calculations…. Base & Bonus remain the same, but
(1383 x 2.10) = 2904.3
+1101
4005.3 < — final modified damage (rounded off in-game)

So, a +10 console resulted in a damage bonus of 138!

Weapon Damage Calculators:
Standard Issue = 1.00
Mk 1 = 1.08 (1.082)
Mk 2 = 1.18 (1.184)
Mk 3 = 1.29 (1.286)
Mk 4 = 1.39 (1.388)
Mk 5 = 1.49 (1.490)
Mk 6 = 1.59 (1.592)
Mk 7 = 1.69 (1.694)
Mk 8 = 1.80 (1.796)
Mk 9 = 1.90 (1.898)
Mk 10 = 2.00

To find “Standard Issue” damage, find a Mk X item on the Exchange and cut the damage in half. Inspecting an item on the Exchange will NOT attribute your modifiers to its totals.

MEDIA:

Watch Star Trek Online Intro Video Voiced By Leonard Nimoy – Ties STO to ST09
https://trekmovie.com/2010/01/28/watch-star-trek-online-intro-video-voiced-by-leonard-nimoy-ties-sto-to-st09/

Screen shots with a story, Chris’ week of STO shots:
https://picasaweb.google.com/tophfisher/STOShots?feat=directlink

Download on iTunes
OGG Vorbis Feed

The post STOked S02E02: How Torpedoes Work & Taking on the Crystalline Entity first appeared on Jupiter Broadcasting.

]]>