star trek online – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Mon, 22 Feb 2016 02:45:46 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png star trek online – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Perfect World Disappoints | STOked 124 https://original.jupiterbroadcasting.net/19802/perfect-world-disappoints-stoked-124/ Mon, 21 May 2012 19:04:27 +0000 https://original.jupiterbroadcasting.net/?p=19802 Recent events have us concerned with what appears to be Perfect World’s lack of respect for the Star Trek IP, plus why we fear changes are hurting the community

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Recent events have us concerned with what appears to be Perfect World’s lack of respect for the Star Trek IP, plus why we fear changes are taking place at Cryptic that will hurt the community.

Plus: We lighten things up with a great Foundry mission, and in Talk Trek we share some of our favorite Jem’Hadar episodes in Star Trek.

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Show Notes:

NEWS:

Foundry Files:

Temple of Pah-Wraiths

  • Average Star Rating: 4.19
  • Plays: 2164

New Segment: Talk Trek

Hippocratic Oath
– Early worf episode
– 4:30 the shuttle is hit with an energy surge and down they go
– 38:00 mark O’brian: “Your coming with me” and shoots Julians equipment

Call to Arms 5×26
– There is an awesome Sisko moment 19:00 he explained that his entire chat with Weyoun was just establish a false sense of security.
– don’t ever ever ever run program Sisko 197

Sacrifice of Angels 6×06
– The visuals are really kicked up this episode. New CGI use for the battles, requires splitting the CGI work out between two production houses.

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Chat with Heretic | STOked 117 https://original.jupiterbroadcasting.net/18521/chat-with-heretic-stoked-117/ Mon, 02 Apr 2012 19:56:32 +0000 https://original.jupiterbroadcasting.net/?p=18521 We chat with Geoff "Heretic" Tuffli, the creator of Star Trek Online’s Duty Officer System. He shares insights into how the system works, future ideas, and more

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We chat with Geoff “Heretic” Tuffli, the creator of Star Trek Online’s Duty Officer System. Heretic shares insights into how the system works, future ideas, and a few surprises. Plus we get some hints about Fleet Starbases!

Mav covers the tips you need to know if your STO account is ever hacked, and what steps you can take to get the best response from support. Plus we dig into the Field Generator Console controversy!

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Show Notes:

Intro:

Triollogy of DOFF episodes.

  • STO relaunched in the EU – link
  • STO Calendar Updated for April – link
  • 1-7. Klingon Awareness Week (Community)
  • 5. New Klingon Mission
  • 5. First Contact Day
  • 5-9. First Contact Event
  • 13. Friday the 13th Event
  • 18. Foundry Challenge #2 Voting (Forums)
  • New Loot container graphics on Tribble – link

News:  

  • Leaked Romulan Ship – D’eridex Defender. Sneak peek at new content?  link
  • First Contact Day Celebration details – “Celebrate First Contact Day with the crew of the Enterprise-F at Utopia Planitia (2nd Pic) ! Pick up a replica of the Phoenix!”
  • Field Generator & Vent Theta Radiation consoles nerfed heavily – link (Comm Feed Tease)
  • IDIC Tribble – profession based buffs & a bonus to having a team containing at least one of each profession – link (Small Graphics Glitch Discovered)

Jupiter Broadcasting Hooded Sweatshirt

Community Feedback:

  • Account Security – My Hacking/Restoration Experience
  • Field Generator & Vent Theta Radiation consoles nerfed heavily?

The post Chat with Heretic | STOked 117 first appeared on Jupiter Broadcasting.

]]> Getting Dilithium Fast | STOked 116 https://original.jupiterbroadcasting.net/18283/geting-dilithium-fast-stoked-116/ Mon, 26 Mar 2012 19:18:34 +0000 https://original.jupiterbroadcasting.net/?p=18283 It’s our best tips and tricks to gathering Dilithium as efficiently as you can. Plus we’ll give you our review of the new Dilithium mining event!

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It’s our best tips and tricks to gathering Dilithium as efficiently as you can. Plus we’ll bust through some STO news from the week, and give you our review of the new Dilithium mining event!

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Show Notes:

News:

  • A little more insight from DStahl

    EVERYONE else (the majority of the team) is working on stuff that you will not see until the next big update – Season 6. That is where you will see things like Fleet Advancement system, Starbases, new types of Fleet Only “fleet actions”, updated PVP, new Foundry features, and if we are lucky, maybe even some leaderboards. Oh and maybe some Tholians.

Ship Interior Functionality via the Doff System

– New NPCs on your Ship Interiors (and a few public maps) that offer two types of assignments: Fixed and Rotating
– Fixed NPC Assignments will include things like crafting hyposprays, regenerators and ship components.
– Rotating NPC Assignments will include a mix of existing Shipboard and Sector assignments, as well as newly-crafted unique assignments ONLY available on these NPCs.
– Many steps of different Assignment Chains have been moved to these NPCs, to ensure that players participating in the Doff system check their interior somewhat regularly.
– Rotating NPC Assignments will be different on different interiors. If you don’t like what your NPCs are offering, visit a friend’s interior instead.

Tactical View:

  • Dilithium Mining
  • Useful for lower level players without access to better dilithium missions e.g. STFs
  • Excellent environment with details such as low gravity “walking”
  • Beautiful D’Kora model hovering above the asteroid (JamJamz designed it)
  • Lack of profession specific aspects
    • Engineering: Ensuring heat dissipation during mining
    • Science: Regulating power level to ensure optimum laser cutting power
    • Tactical: Targetting dilithium veins effectively
  • Asteroid Mining Guide

Dilithium Gathering Tips:

  • -Multiple methods – casual & hardcore / low level & capped
  • -Dailies / Special Events / Doff Assignments / Dismissing Doffs
  • -Return on time investment is the key factor – dilithium per minute?
  • -Daily Lore Mission – 480 dilithium for FED & KDF (academy mission)
  • -Daily Foundry – 3 missions for 1440 (console missions expedite this)
  • -Daily Cluster Exploration – 1440 for 3 missions (fastest with 3 scans)
  • -Dilithium Mining Event – unsure of cap but seems to be 1K for 10 mins of play
  • -STFs – elites give 1100 for completion for 20 to 30 mins of play with loot possibilities
  • -Fleet Actions – 1440 dilithium each
  • -KDF Sorties – 960 for Sortie Alpha, 960 for Sortie Bravo both repeatable every 30 mins
  • -KDF “Path Of The Warrior” – wrapper mission for Sorties giving 2400 daily
  • –800 Day Vet Reward – unique doff assigment which increases daily refining cap
  • -STOwiki – dilithium mission guide

The post Getting Dilithium Fast | STOked 116 first appeared on Jupiter Broadcasting.

]]> Initiate Transition Sequence | STOked 115 https://original.jupiterbroadcasting.net/18118/initiate-transition-sequence-stoked-115/ Mon, 19 Mar 2012 19:00:33 +0000 https://original.jupiterbroadcasting.net/?p=18118 Chris takes a look at the new Odyssey class ship, and what review would be complete with out taking it out for a few PVP matches!

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In a change of gears from the featured episode series, Chris takes a look at the new Odyssey class ship, and what review would be complete with out taking it out for a few PVP matches! Join the crew as they put the new ships through their paces, and then give you their thoughts!

Plus – Community Feedback covers a new shield exploit, and asks what you want to know about Star Ship creation!

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Show Notes:

The post Initiate Transition Sequence | STOked 115 first appeared on Jupiter Broadcasting.

]]> Welcome Back Dan! | STOked 113 https://original.jupiterbroadcasting.net/17662/welcome-back-dan-stoked-113/ Mon, 05 Mar 2012 20:19:25 +0000 https://original.jupiterbroadcasting.net/?p=17662 Star Trek Online's Executive Producer, Daniel Stahl chats about the speed of player leveling, the the new featured episodes, and hints about future updates!

The post Welcome Back Dan! | STOked 113 first appeared on Jupiter Broadcasting.

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Chris chat’s with Star Trek Online’s Executive Producer, Daniel Stahl. Chris asks about new challenge he faces, the speed of player leveling, the success of the new featured episodes, and hints about future updates to sector space, the foundry, and Klingons!

PLUS: Chris reviews the new featured episode, Facility 4028. And we’ve got a new community feedback that covers recent discovered game exploits, and we follow up on a lot of your STF loot feedback!

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Support the Show:

Show Notes:

News Links:

Ask Cryptic: March 2012 is Here
DStahl’s back
A handy thread explaining (in short) what the Foundry could expect to see in Season 6

STF Loot Bags Explained

When you successfully complete an STF, including the optional objectives, you will have two different loot bags provided –  the personal loot bag and the team loot bag. Obviously, the personal one is loot just for you and the team loot bag, which is obtained from successfully completing the optional objectives, is divided up using the Need or Greed system. The loot you get in those bags is taken from multiple loot tables in the following manner.

Personal Loot Bag:

  • Table A – always gives you every item every time which is EDCs, dilithium and a mystery box. This is your GUARANTEED reward for mission completion.
  • Table B – always gives you at least one item but can be more which includes Bind On Equip space & ground gear and also Borg Salvage. This means that you will always get something from this loot table but not necessarily the salvage drop.
  • Table C – this table contains the high end loot, the Borg tech drops. Everytime you successfully complete an STF the game decides if you should be offered an item from this table. It is 100% NOT GUARANTEED loot. You have a chance to get the tech drop and a pretty low one based on user feedback 1% or lower is suspected right now (unconfirmed). This “roll” by the game engine does not take into account how many STF runs you have done it simply flips a coin to see if you are to be offered a tech drop for this specific STF completion. It is the primary source of making players insane as this heavily gates access to MK XII equipment and sets.

    So for each completion of an STF as a player I will get:

    • EDCs / dilithium / mystery box
    • 1 or more Bind On Equip space gear,  ground gear or borg salvage
    • a chance at getting a Borg tech drop (chance guaranteed, loot not so)

The second loot bag is a shared one across the team based on completing the optional objectives in any STF. It is constructed in a similar way to the personal loot bag but with some key differences.

  • only 1 loot table containing all of the items (does NOT include Borg tech drops, EVER)
  • usually 4 items from the loot table are offered as a reward to the team (can include salvage)

This shows that the lock boxes that were added to the loot system recently are actually included in a table that has nothing to do with the Borg Tech drops and their minuscule drop rate is therefore a separate issue. The information presented here is derived from a  – post made by Gozer.

The post Welcome Back Dan! | STOked 113 first appeared on Jupiter Broadcasting.

]]> Favor the Bold | STOked 112 https://original.jupiterbroadcasting.net/17446/favor-the-bold-stoked-112/ Mon, 27 Feb 2012 20:55:43 +0000 https://original.jupiterbroadcasting.net/?p=17446 Chris reviews the new featured episode “Operation Gamma”, and Jeremy returns to chat about the new Jem'hadar space set, crafting updates and more!

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Chris reviews the new featured episode “Operation Gamma”, and Jeremy returns to the show to chat topics ranging from the new Jem’hadar space set, crafting updates, and even the devs progress on tracking down a new exploit.

Plus we’re starting a hunt and need your help, in a new Community Feedback question!

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Show Notes:

Links:


The post Favor the Bold | STOked 112 first appeared on Jupiter Broadcasting.

]]> Smell of Bajor | STOked 111 https://original.jupiterbroadcasting.net/17173/smell-of-bajor-stoked-111/ Mon, 20 Feb 2012 20:21:17 +0000 https://original.jupiterbroadcasting.net/?p=17173 It's a look at the new featured episode "Of Bajor". Does this new mission add more "trek" to the game? Plus the big news of the week!

The post Smell of Bajor | STOked 111 first appeared on Jupiter Broadcasting.

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Some big news in the world of STO this week, Chris covers that at the top of the show. Then it’s a look at the new featured episode “Of Bajor”. Does this new mission add more “trek” into the game?

Plus: Mav is back with Community feedback, you’ve wrote in to tell us about your latest issues in game, and we address the two major ones we keep hearing about!

Thanks to

GOG.com Get 10% off if you buy 2 or more games like Freespace and Freespace 2.

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Show Notes:


Bugs That We Would Like Community Feedback For:

De-Teaming bug in STFs. Randomly during the STFs the team is disbanded forcing everyone to re-team. If there are KDF players involved, the FED players cannot invite them and vice versa effectively splitting the team. This seems to happen more frequently if the optional objective has failed.

STF Prototype (MK XII) Loot Problem. Over the course of the last two weeks it has become apparent that these are not dropping at all or the drop rate has been nerfed in some way. We would like to know if the community are seeing the same lack of loot as the Jupiter Force have identified.

The post Smell of Bajor | STOked 111 first appeared on Jupiter Broadcasting.

]]> Two Years | STOked Special https://original.jupiterbroadcasting.net/16732/two-years-stoked-special/ Mon, 06 Feb 2012 20:45:18 +0000 https://original.jupiterbroadcasting.net/?p=16732 Chris checks out the new ship and latest shenanigans from Q in this STOked Special two year anniversary edition. Plus a REAL Odyssey shakedown!

The post Two Years | STOked Special first appeared on Jupiter Broadcasting.

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Have some fun as Chris checks out the new ship and latest shenanigans from Q in this STOked Special two year anniversary edition.

Plus highlights from a REAL Odyssey shakedown cruise (the PvP kind) and what Chris is looking forward to in STOked 110.

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Show Notes:

Epic Trailer is Epic:

Previous Design the Next Enterprise Contest Coverage:

Support the show:

[asa default]B0064NLQYG[/asa]

The post Two Years | STOked Special first appeared on Jupiter Broadcasting.

]]> Voldemort Exposed | STOked 107 https://original.jupiterbroadcasting.net/14897/voldemort-exposed-stoked-107/ Mon, 12 Dec 2011 21:14:22 +0000 https://original.jupiterbroadcasting.net/?p=14897 We discuss the "Voldemort" being talked about in the forums. Find out why Cryptic calls it the "infamous Shield of Infinite Power." Plus hints for crafting fans.

The post Voldemort Exposed | STOked 107 first appeared on Jupiter Broadcasting.

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We bring on Al “CaptainGeko” Rivera, STO’s lead designer, on a very special edition of STOked. We discuss the “Voldemort” being talked about in the forums. Find out why Cryptic calls it the “infamous Shield of Infinite Power.”

Plus: Some behind the scenes details on the new holiday event, and a bit of some news for crafting fans!

Direct Download Links

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Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

Support the show:

Ready Player One – Support STOked by buying a book or subscribing to Audible!

-SHOW NOTES-

Support Jupiter Broadcasting

The post Voldemort Exposed | STOked 107 first appeared on Jupiter Broadcasting.

]]> Remastered Khitomer Accord | STOked 106 https://original.jupiterbroadcasting.net/14703/remastered-khitomer-accord-stoked-106/ Mon, 05 Dec 2011 21:45:03 +0000 https://original.jupiterbroadcasting.net/?p=14703 It’s our quick guide to Star Trek Online Khitomer Accord special task force. Plus, we welcome Season 5 aboard and sum up the major points of this game update!

The post Remastered Khitomer Accord | STOked 106 first appeared on Jupiter Broadcasting.

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It’s our quick guide to Star Trek Online Khitomer Accord special task force.

Plus, we welcome Season 5 aboard and sum up the major points of this game update, and cover some of the big community changes in the past week.

And a special look ahead and next week’s special episode!

Direct Download Links

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Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

Support the show:

Ready Player One – Support STOked by buying a book or subscribing to Audible!

News Round Table

  • Season 5 Released
  • New Community Manager
  • Return of Daniel Stahl
  • Foundry Issues – editor disabled / all missions republished
  • Terilynn from Podcast UGC going to work as STO writer at Massively

Tweet Leaks

Tactical View:

Grab the video companion notes here.

The post Remastered Khitomer Accord | STOked 106 first appeared on Jupiter Broadcasting.

]]> Remastered Cure | STOked 105 https://original.jupiterbroadcasting.net/14401/remastered-cure-stoked-105/ Mon, 28 Nov 2011 20:49:59 +0000 https://original.jupiterbroadcasting.net/?p=14401 We continue with part two of the STF revamp series with The Cure guide, and how best to prepare for the upcoming F2P conversion in early December!

The post Remastered Cure | STOked 105 first appeared on Jupiter Broadcasting.

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Get some advice on how best to prepare for the upcoming F2P conversion in early December, and we continue with part two of the STF revamp series with The Cure revamp and all those nasty Borg evils in store for us!

Chris hosts another dance party, this time in Quark’s, and Captain Geko decides to crash it and he brings some friends….Borg drones, an assimilated Gorn, some Klingon fighters and even a D’deridex. Yes, you read that correctly….the Devs spawned space craft INSIDE the bar!

Community feedback covers the F2P preparation guide and some in depth math on the upcoming dilthium conversion rate including the “dilithium tax” that’s been heavily debated recently.

All that, and the weeks news!

Direct Download Links

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Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

 

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Show Notes:

Support the show:

Ready Player One – Support STOked by buying a book or subscribing to Audible!

News:

  • Borg Invasion Of Defera Delayed (time zones) link
  • C-Store price changes coming early sale announcement / original comment
  • Patrols missions level with player
  • Story missions with unique rewards level with you link 1 / link 2
  • UI Improvements – character selection updated / waypoint graphics updated / compass added
  • Doffs – spend free doff token to unlock purchasable purple doffs at each tier link
  • “Big Lobes” Update – Ferengi now get 20% discount at EC & GPL stores link
  • Additional Foundry slots available – two for 7K, four for 10K link
  • Naomi Wildman dialogue regarding the Delta Flyer has been removed (no longer craftable) link
  • Mission replay no longer available from the Ready Room on player bridges (now located in journal) link


Tweet Leaks:

Tactical View:

  • The revamped Cure STF sees the original space portions merged
  • The ground portion has been shortened and had a gate removed
  • Borg beam in groups have been replaced with Borg turrets
  • Silverwings provides detailed tactics on how to succeed with the revamped missions and get that all important Borg loot.

Community Feedback:

  • Dilithium conversion information spreadsheet
  • F2P preparation guide gives  long standing players a heads up on actions they may choose to take before the conversion hits in early December.
  • Dilthium exchange rate is exposed and the news isn’t great for wealthy players.
  • Community to make submissions to community feedback through STOked@Jupiterbroadcasting.com
  • We will take all questions, comments, concerns regarding STO & F2P, Cryptic, STOked and its segments (News Roundtable, Advanced Combat Tactics, Tactical view, Foundry Files).
  • Website:  Jupiter Force.org
  • Email:  Asmick@Jupiterforce.net
  • Twitter: @Asmick_JF

The Jupiter Signal:


The post Remastered Cure | STOked 105 first appeared on Jupiter Broadcasting.

]]> Ready for Battle | STOked 104 https://original.jupiterbroadcasting.net/14121/ready-for-battle-stoked-104/ Mon, 21 Nov 2011 22:04:15 +0000 https://original.jupiterbroadcasting.net/?p=14121 We cover new skill UI changes, new artwork on ESD, and go on a deep dive through the newly revamped Special Task Force mission, Infected!

The post Ready for Battle | STOked 104 first appeared on Jupiter Broadcasting.

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Star Trek Online’s next featured episode series gets a release date that’s close on the heels of the January F2P launch. Early hype indicates that it will be the best FE series to date!

Chris takes some time to explain the style in which STOked is delivered and why it should not be confused with the intent behind the weekly production of the podcast. We also cover some new skill UI changes, an update to the purpose of the Red Alert chat channel, some new artwork on ESD and go on a deep dive through the newly revamped Special Task Force mission, Infected.

The new Advanced Combat Tactics (A.C.T.) segment debuts this week and promises to be a great companion for new and established players alike.

Direct Download Links

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Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

 

[ad#shownotes]

Support the show:

Ready Player One – Support STOked by buying a book or subscribing to Audible!

News:

  • New Featured Episodes Delayed Until February [link].
  • Geko’s upcoming skill change information [link]
  • Crafting System – Material Blocks Introduced [link]
  • Tweet Leak of new skills UI
  • Update to usage / purpose of Red Alert chat channel[link]
  • New Icons On ESD [link1] [link2]
  • STF Queue Timers [link]
  • Broadcast UGC episode 10 released – play through of “City Of The Polmar Ree” from last weeks Foundry Files with guest player Admiral Murphy. Broadcast UGC is the show where the UGC team play Foundry missions live! Join them on Fridays at 3pm US Pacific / 6pm US Eastern / 11pm UK / 8am (Saturday) Australian Eastern time at livestream.com/cerberusfilms.

A.C.T. (Advanced Combat Tactics):

Ground Weapons Part 1 with Ciphertazi.

  • Single target weapons
  • Multiple target weapons
  • Special weapons e.g. CRM 200 (Breen freezy gun)
  • A key bind to merge aim & crouch so save crucial seconds in combat

“Old” Infected Recap:

  • Reacquaint yourself with how the first of the Borg STFs used to be with these video summaries created by Lee Andrew.
  • Space Infected – Video 1 link
  • Ground Infected – Video 2 link

Tactical View:

  • Cryptic Gozer has worked feverishly to revamp the Borg STFs and we start to explore what devious surprises he has in store for us by taking on the “Infected”.
  • Silverwings guides us through the major changes to the mission and goes into some new tactics that will help you to be successful.
  • Final loot is now provided to every player on the mission removing the whole Need / Greed / Pass mechanic from that aspect of the mission.

Community Feedback:

  • Community to make submissions to community feedback through STOked@Jupiterbroadcasting.com
  • We will take all questions, comments, concerns regarding STO & F2P, Cryptic, STOked and its segments (News Roundtable, Advanced Combat Tactics, Tactical view, Foundry Files).
  • Website:  Jupiter Force.org
  • Email:  Asmick@Jupiterforce.net
  • Twitter: @Asmick_JF

The Jupiter Signal:

Sign up for the upcoming debut of this newsletter that will keep you informed on all the happenings in the world of Jupiter Broadcasting.
   

The post Ready for Battle | STOked 104 first appeared on Jupiter Broadcasting.

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The Next Generation | STOked 101 https://original.jupiterbroadcasting.net/13366/the-next-generation-stoked-101/ Mon, 31 Oct 2011 20:21:28 +0000 https://original.jupiterbroadcasting.net/?p=13366 Big changes for Star Trek Online fans. We introduce the beginning of a new show format, chat about the Doff System, big economy changes.

The post The Next Generation | STOked 101 first appeared on Jupiter Broadcasting.

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Big changes for Star Trek Online fans, and STOked is rolling out one of the latest! We introduce the beginning of a new show format, chat about the Doff System, big economy changes.

And of course, a few of the difficulties players are having with STO’s transition to free to play.

Direct Download Links

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Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

 

[ad#shownotes]

Show Notes:

 

> Doff System

– Operant conditioning / skinner box …Farmville
– Bartle test…Doff system fits into the “Achiever” aspect of gamer psychology
– Bajoran Doffs removed until the DS9 Feature Series debuts
– Reduced XP for longer term missions
– Increased XP for shorter term missions encouraging more frequent “Doff sessions” for players

 

> Economy
  1. Dilithium/Emblem exchange rate unchanged. F2P players get +30% more Dilithium for their time as previous subscribers. 336 converted, 480 earned.
  2. 754 dilithium per converted emblem for a MK XI Beam Array (formerly 30 emblems)
  3. Options taken away from the T-5 Excelsior after people paid money for this item.
  4. VA token still taken from us despite being told that nothing would be taken from subscribers.
  5. Increases Decreases Common Items Unchanged
  6. 58.62% 9.20% 100.00% 32.18%
  7. Salami Inferno says C-Store prices are final https://forums.startrekonline.com/showthread.php?p=3808268
  8. James T. Picard points out that Cryptic’s C-Store prices aren’t higher than LOTRO’s in-game store prices.

https://forums.startrekonline.com/sho…d.php?t=238302

    • MVAM 1200 c-store points 2000 c-store points
    • Using 336 exchange rate: 500 emblems would be 168K dilithium
    • Using 754 exchange rate: 500 emblems would be 377K dilithium
    • 2000 C-Store points = MVAM = 168K or 377K dilithium
    • 1 c-store point = 84 or 188.5 dilithium

> Crafting Changes
– all tiers craftable again
– dilithium inserted into the higher tier (even levels)
– Mk XI Beam Array has old schematic costs + 16K refined dilithium (2 days to convert)
– MK XI Beam Array at ESD (was 30 emblems) 22,620 dilithium = 754 exchange rate

– Mission Chain Problem: https://img85.imageshack.us/img85/4515/brokenmission.jpg

– The Foundry: component complete still broken & anti-exploit nerf stops XP & drops after the 30th NPC kill in a single mission.

– Female Animations have been adjusted:

Now, if you choose the 3 feminine stances (Feminine, Sexy, Cute), you will get the existing new female walks & runs in unarmed modes.

If you choose the other gender neutral stances (Standard, Brawler, Stern …) you will get the default standard walks/ & runs.

– Zeronious Rex promoted to Producer and Farktoid5000 promoted to QA Lead
https://twitter.com/CrypticEQAH

– So Stephen D’Angelo said, during his interview on STOked 100, that he was going to have Stephen Ricossa do the Engineering Reports.

But then StormShade says no more Engineering Reports.
https://forums.startrekonline.com/sho….php?p=3815496
Now Stormshade says no more Dev Blogs.
https://forums.startrekonline.com/sho….php?p=3835627

– 700 Day Veteran Reward will come due December 11th, just 2 days after STO F2P launch.

– JBJeremy’s New Cryptic account https://twitter.com/BorticusCryptic & he is BorticusCryptic

Skills Revamp is coming!
Early details in CaptianGeko’s forum post.

Foundry Files:

  • Overall, this mission is perfect for someone who wants to play a diplomatic mission with no combat (and hey, its another way to get some DXP, and it stacks up with some of Cryptics diplomatic missions like the ones that came out in Season 2) With a good story, and good puzzles, its very good for someone who wants to play a mission without combat.

Download the FULL review


The post The Next Generation | STOked 101 first appeared on Jupiter Broadcasting.

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Cryptic Visit PT 3 | STOked 100 https://original.jupiterbroadcasting.net/12928/cryptic-visit-pt-3-stoked-100/ Mon, 17 Oct 2011 20:00:56 +0000 https://original.jupiterbroadcasting.net/?p=12928 Star Trek Online's Special Task Force missions are going through a big change! Find out the inspiration, plans, and improvements to the new STF missions!

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Star Trek Online\’s Special Task Force missions are going through a big change! Find out the inspiration, plans, and improvements to the new STF missions!

Plus a sneak peak at STOked\’s new round table news team!

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Subscribe via RSS and iTunes:

Our STOked App:

\"STOked Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

Find Chris on Google+ for updates on STOked:

Find Chris on Twitter for updates on STOked::

Meet Jupiter Force:

Catch the show LIVE Saturday 11am PDT:

The post Cryptic Visit PT 3 | STOked 100 first appeared on Jupiter Broadcasting.

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Cryptic Trip PT2 | STOked 100 https://original.jupiterbroadcasting.net/12723/cryptic-trip-pt2-stoked-100/ Mon, 10 Oct 2011 21:05:22 +0000 https://original.jupiterbroadcasting.net/?p=12723 Exclusive new KDF ships and weapons pluslus take a run through the new Defiant interior! Plus our chats with several STO developers and team members.

The post Cryptic Trip PT2 | STOked 100 first appeared on Jupiter Broadcasting.

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Exclusive new KDF ships and weapons, straight from the STO dev team! Plus take a run through the new Defiant interior, a chat with the STO community lead and a few folks from Q&A, and last but not least star ship design philosophy with Captain Logan!

Direct Download Links

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Subscribe via RSS and iTunes:

Our STOked App:

\"STOked Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

Find Chris on Google+ for updates on STOked:

Find Chris on Twitter for updates on STOked:

Meet Jupiter Force:

Catch the show LIVE Saturday 11am PDT:

The post Cryptic Trip PT2 | STOked 100 first appeared on Jupiter Broadcasting.

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Executive Orders | STOked 98 https://original.jupiterbroadcasting.net/12266/executive-orders-stoked-98/ Tue, 20 Sep 2011 04:44:18 +0000 https://original.jupiterbroadcasting.net/?p=12266 Daniel Stahl joins us to chat about free to play, up coming content, featured episodes, the Foundry, and much more!

The post Executive Orders | STOked 98 first appeared on Jupiter Broadcasting.

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Daniel Stahl joins us to chat about free to play, up coming content, featured episodes, the Foundry, and much more!

And this episode is packed full of news, tweet leaks, our take on a few upcoming power revamps, plus a new Foundry Files!

Direct Download Links

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Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS

Another power revamp coming…

Tweet Leaks:

DANIEL STAHL SAID STUFF

FREE TO PLAY
  • C-Store price changes?
  • Will STO F2P have any major restrictions like CO has (archetypes)? Ship restrictions, etc?
  • Let’s talk dilithium…
  • Is the F2P Beta going to be open to non-paying players, or subscribers only? Separate server?
CONTENT
  • How’d the KDF costume sales do?
  • More cross-faction costume packs?
  • Ent F = “series of Fleet actions”?
  • Tell us about the DS9 series!
  • Is your content team on track to release the NEXT Featured Episode series, directly after the DS9 series, or will we face another lull in new story missions?
FEATURES
  • Foundry assets? Where is the Foundry team’s priority?
  • “One sector map to rule them all” = exploration revamp?
  • Any details available on Fleet Progression, as teased in this month’s Ask Cryptic?

FILES

“True Profit” by DJCurtis

Story: 7.67
Technical: 6.91
Gameplay: 7.16

OVERALL: 7.23

Download the FULL PDF review!

COMM FEED

One more week to answer: “What changes would you make to the F2P matrix?”

New question: What would you like us to ask in person?

The post Executive Orders | STOked 98 first appeared on Jupiter Broadcasting.

]]> Matrix Freeloaded | STOked 97 https://original.jupiterbroadcasting.net/12063/matrix-freeloaded-stoked-97/ Mon, 12 Sep 2011 20:55:35 +0000 https://original.jupiterbroadcasting.net/?p=12063 More free-to-play information has landed, and we’re sure you wanna hear ALL about it. We discuss the finer points of this new subscription model

The post Matrix Freeloaded | STOked 97 first appeared on Jupiter Broadcasting.

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More free-to-play information has landed on Cryptic’s site, and we’re sure you wanna hear ALL about it. After we finish discussing the finer points of this new subscription model, we’ll set a course for September’s Ask Cryptic with a full suite of sensors ready to snoop out the juiciest bits of STO’s inner workings, before diving into another set of delicious Tweet Leaks!

Then, hold on tight for a special KDF edition of the Foundry Files, guest starring the author and co-host of Podcast UGC, Havraha!

And we top off this sundae of awesome with a cherry of Community Feedback, including some great tips for keeping your Fleet strong, and a brand new question all about F2P!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

Free to Play Matrix and FAQ
Changes for everyone:

  • KDF unlocks at 25 (we’ll talk about that more during the Ask Cryptic)
  • “Premium” Race selections coming off the C-Store (into the Doff system)
  • Foundry: “8 Starting Slots” – more coming to the C-Store?
    *We are discussing the exact criteria for how Gold players will “unlock” new Foundry slots and hope to have this in place at or shortly after F2P launch.
    What does F2P not get?
  • Limited bag space
  • Limited EC storage
  • Fewer character slots (one each faction)
  • Very few boff slots (enough to have just 1 crew for both space + ground)
  • No Foundry authoring (can still play)
  • Ads in Vivox
  • Limited chat, mail & customer service
  • Let’s talk stipend! 400 points for subscriptions… Is that enough?

So are Lifers losing the Liberated Borg or not?

Ask Cryptic – September Edition

  • Voth as a potential baddie in the future?
  • Very few assets or features being added to the Foundry until F2P lands (but maybe more social zones hooked up as doorways)
  • Wait, WHAT? No new missions until after F2P lands? … ouch
  • Info on the Borg Ground Assault – sounds like a CO open mission, kinda.
  • Perfect World is going to help with localization efforts – huzzah!
  • Some talk of “costume” options for ships
  • “STO is a very solo-heavy MMO…” (commentary)
  • KDF at 25… (commentary)
  • FLEET PROGRESSION (not just starbases) coming with Season 5
  • PvP will have a strong focus in 2012
  • THEY RUINED PONIES! FOREVAR!!!~

Tweet Leaks!

FOUNDRY FILES:

KDF EDITION!

Mission: “Time The Enemy” by Havraha

Grab the complete report

COMMUNITY FEEDBACK:

Results from Last week

Last week’s question: “How do you keep your fleet strong?”

Skype in from Jupiter Force – Fleet Leader, Maverick
Discuss ribbon rewards

Skype in from {UFP} United Federation Planets – Fleet Council Member, Mikester
Discuss “assimilation” forum mini-game, and “changelings” voicechat mini-game

Example of the new Borgified signatures of members of the UFP Fleet

  • https://ufplanets.com/ufp/images/signatures/Airik.png
  • https://ufplanets.com/ufp/images/signatures/GracePryde.png
  • https://www.ufplanets.com/ufp/images/signatures/theborg.png

New question:

Since the F2P Matrix is currently still “subject to change” what major changes would you recommend be made?

Try out our drink! Superfruit Punch

The post Matrix Freeloaded | STOked 97 first appeared on Jupiter Broadcasting.

]]> Perfect World | MMOrgue 15 https://original.jupiterbroadcasting.net/11978/perfect-world-mmorgue-15/ Sat, 10 Sep 2011 14:58:41 +0000 https://original.jupiterbroadcasting.net/?p=11978 Today’s episode is dedicated to Perfect World & the dev studios that are creating their products: Blacklight Retribution, Torchlight II, and Star Trek Online.

The post Perfect World | MMOrgue 15 first appeared on Jupiter Broadcasting.

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Over the past few weeks, there’s been one MMO company consistently popping up again and again, whether its because of acquisitions, announcements, or new products. The name “Perfect World” just keeps recurring.

I’ve decided to set aside today’s episode to cover some of those recent developments, and take a look at some of the moves this company has been making in the Western MMO markets as of late, as well as cover some of the information I gleaned from my time at PAX Prime.

Later in this episode, I’ll show you a little bit about a new F2P FPS that I got a hands-on demo of at PAX called Blacklight Retribution. But first, I’d like to cover a few of the newsy bits that’ve brought Perfect World into the public eye recently.

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iPod Video
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Mobile Video RSS
MP3 Audio RSS

Show Notes:

STO – F2P

MMORPG.com announcement

In a move that surprised … just about nobody, it was recently confirmed that Star Trek Online will soon be moving to a Free-to-Play subscription model. Details on the transition are scarce at the time of filming this episode, but according to a statement from Perfect World CEO Kevlin Lau, the transition is scheduled to take place before the end of 2011.

There are a few simple reasons that this came as no real surprise to anyone that’s been following Cryptic Studios and their recent acquisition by Perfect World:

  • Firstly is that this game, and their superhero game – Champions Online – both have possessed in-game cash shops since their launch.
  • While to some this came across as a “cake: have-eat” scenario, I always saw it more as testing the waters of a F2P model, without taking the full risk associated with such a move out-of-the-gate.
  • I also suspect that there was a lot of pressure from their former publisher, Atari, to recoup the cost of development of both of these MMOs, by charging both an up-front box cost and an ongoing subscription fee.
  • The move to a fully cash-shop-supported financial model is going to be just as seamless and simple for STO as it was for CO when they transitioned to F2P almost a year ago.
  • And secondly, if STO had remained a subscription-based game, it would have been the ONLY such subscription model on Perfect World’s books. That would be highly unlikely.
  • That being said, a subscription OPTION still exists in CO, and is likely to exist in STO as well, after this transition goes thru. In fact, in the same conference call where this F2P transition was first revealed, it was also mentioned that Perfect World is using Cryptic Studios to get more of a foothold in the subscription-based MMO market. Meaning that it’s also possible that more of Perfect World’s future products will offer a subscription option, in addition to their usual cash-shop offerings.

As for my opinions on the subject? I can pretty much summarize by saying that I consider this a very, very good thing for the future of Star Trek Online. I’ve been in touch with potential players of this game, and fans of Trek in general, and a primary sticking point to new players trying out the title has always been the subscription fee. By eliminating that barrier for entry, Cryptic and Perfect World will be opening the doors to a whole new type of audience, that can then “vote with their wallets” to determine whether or not Star Trek Online is worth investing in.

The presence of a strong set of UGC tools, and a strong community surrounding those tools, continues to be a unique selling point for Star Trek Online. I believe that if Cryptic really wishes to distinguish themselves in the F2P market, they need to leverage that set of tools as a primary selling point.

Early indications are that Free players will be unable to build their own missions, but will still have access to PLAY missions created by other players. Meaning that they can see the toolset in action, and if they are impressed by what they see, they may be enticed to subscribe or buy access through the in-game cash shop, in order to become a part of the UGC community of STO.

In order for that to happen, Freepers need to be shown the best of the best missions in-game. And so, additional support for mission creators needs to be brought to the fore of Cryptic’s community-based efforts. Reinforce those players that are making your game look the best, and you will reap the benefits tenfold.

As most of you are probably aware, Jupiter Broadcasting also produces a video podcast dedicated to Star Trek Online, so if you’re curious to hear a more in-depth editorial on the subject, I’d recommend following the next few episodes of STOked, as the story continues to develop. We hope to have someone from Cryptic join us on that show in the near future to discuss the Free-to-Play transition, and all of its implications.

NEVERWINTER

In other Perfect World-slash-Cryptic news, I thought I’d mention that back in August we received notification that the launch of Neverwinter has been officially delayed from a launch window of “Late 2011” to “Late 2012.” The initial quote from Perfect World indicates that this launch delay was being undertaken in order to “invest in a more immersive experience.”

Well, pardon me, but HELL YES. It’s about damn time that more game publishers start to realize that launching a product prematurely – especially an MMO – does way more harm to the long-term goals of that label and the associated development studio, than any monetary influx that the sale of boxes could bring. We’ve already seen this happen with the aforementioned Star Trek Online, which has been universally acknowledged by both its staunchest fans, and developers of that title, to have launched WAY too early to be considered a fleshed-out product. And the result of that premature launch has been a lack of consumer confidence in Cryptic Studios by the general gaming public, and, likely a lack of long-term success that COULD have been found if the studio had been allowed to spend another year or two in development.

So, lesson learned. Neither Cryptic or Perfect World want that to happen again. So Neverwinter will be out “when it’s ready.” And I, for one, am thankful to be kept waiting.

TORCHLIGHT MMO and TORCHLIGHT II

Torchlight MMO gets a launch window

Another bit of news that “leaked” out of that same conference call, was a confirmation that Runic Games is indeed moving forward at a steady clip on their plans to roll out a Torchlight MMO. According to the statements made by Perfect World, the title could be ready to launch as early as late 2012.

I actually had the pleasure of sitting down to speak with Runic’s CEO, Max Schaefer, during PAX 2011. When asked about eventual plans for their rumored MMO, he said it had always been Runic’s intent to create an MMO game, and that cutting their teeth on Torchlight and Torchlight II has been a necessary part of that process, as the lessons they’ve learned while developing those two titles has left them wiser and more well-prepared to tackle their big dream project.

But nowhere in that conversation did he indicate that they were already moving forward on the project to the point that a release could be more or less one year away from now. In fact, in my frank conversation with him, he actually indicated that Runic may even take a break from the Torchlight franchise after the launch of their impending sequel, and that no solid plans for their upcoming pipeline have been nailed down.

It’s possible that there’s been some crossed wires here between Perfect World and Runic. It wouldn’t surprise me to find out that this initial estimate of the launch of the Torchlight MMO ends up being off by as much as a few years. Though there’s no doubt in my mind that it is, indeed, going to happen. It just seems to me that the success or failure of Torchlight II will determine the timing of that MMO’s development process, which doesn’t seem to have begun yet.

As for Torchlight II, I had the brief opportunity to get my hands in some co-op gameplay on the PAX floor, and was very happy with the experience. As many of you probably already know, Blizzard has recently announced that Diablo III will include some rather restrictive mechanics when it launches, including the lack of offline play, no modding, and an auction house for trading items for real world currency. All of these announcements have turned off many potential players of the upcoming title, but Runic has embraced those announcements as an opportunity to stand apart from the title it was once rumored to have been cloned from.

Torchlight II will include both an offline solo mode, and LAN play that will not be filtered through a central verification server. During my conversation with Max Schaefer, I asked if they were afraid of piracy that may result from this lack of restrictions, and his simple answer was no. That piracy will happen regardless of what restrictions you put in place, and that it can also potentially drive additional sales of your product. For example, if you visit a friend and end up playing a LAN session of Torchlight II using a hacked copy of the game, Runic feels you are very likely to enjoy that experience to such a degree that you end up purchasing the game at a later point in time. And with a box price of only $20, I can see that being a reality.

Torchlight II will also support modding. To such a degree that the actual development tools that were used to create the game will ship as a part of the retail program. And while there’s a steep learning curve associated with their use, the inclusion of these tools will allow the modding community to literally create anything they can imagine in Torchlight. From new campaigns and maps, to fundamentally altering the mechanics of the gameworld itself. One of the most common examples of this that’s been mentioned repeatedly, is the removal of the player cap on multiplayer sessions, which at the time of release will be set at between 4 and 8 players. But via modding, this restriction could potentially be completely removed.

As for the auction house concept, Max simply told me it’s beyond the scope of Torchlight II. There isn’t even a direct trading interface between players. The only way to trade items, is drop them on the ground where the other player can pick them up. If players wish to work out Paypal arrangements for such transactions, they’re welcome to, but Runic has no intent to cash in on the gameplay enjoyment of their customers.

In essence, Torchlight II is shaping up to be more Diablo-ey, than even the sequel that will bear the name. And Runic claims they are on target to release their title on the PC by the end of the year.

BLACKLIGHT RETRIBUTION

Let’s switch gears entirely now, and talk about an upcoming title from Zombie Studios and being published by Perfect World. This game caught my eye at PAX because I thought I was watching a game of what was essentially a Counterstrike clone, when suddenly one of the staff running the 4vs4 PvP demo told the players participating, to activate their “wall hacks!”

Welcome to Blacklight Retribution – an Unreal Engine dx11 competitive FPS set in a near-future of cyber-warfare. I’m not sure what the backstory of this world is, or if there even is one, but I’m also not sure that it matters for this type of gameplay.

I’m not going to spend a lot of time talking about this title, as it’s most definitely NOT an MMO. Even though it contains a huge online presence, the lack of any form of persistence really rules out the MMO moniker from coming into play. Despite that, this F2P game is still being published by an MMO company, and I think that’s enough to warrant a little bit of attention.

The primary selling point of Blacklight, is Instant Action. Beyond just being able to load into a match using traditional matchmaking services, once in the match the use of your “Hyper-Reality View” (or HRV), will allow you to see your friends and foes thru the walls around you, allowing you to almost instantly track down the nearest target or defense point, and get into the action with minimal delay. The presence of this built-in “wall hack” mechanic actually adds a new layer of strategy to the game, as every player comes equipped with it. So even though you can see him thru those walls, he can potentially see you, too. And so knowing when your opponent is looking your direction is almost as important as knowing where he is, and whether there’s a wall between the two of you. Because of the addition of this one simple mechanic, I found the entire FPS deathmatch experience to have taken on a slightly more cerebral layer of consideration, and became more strategic than your average shoot-em-up match.

As a somewhat unique feature in this world of PvP deathmatch shooters, Blacklight also features a very robust customization interface. Players will have the option to change the look and feel of most of the weapons in the game, including adding laser sights to pistols, changing ammo types, or just adding decals to your weapons and armor. It’s really a very small matter, but it’s very fun, and really no stranger than adding a unique hat to your TF2 avatar.

In fact, fans of games like TF2 and Counterstrike will definitely want to check out Blacklight Retribution when it lands. At the price of FREE, you really have nothing to lose. I would caution you however, that the minimum specs are on the high-end, as the makers at Zombie Studios specifically want to ensure that their game is a cut above the level of most console shooter titles. However, that also means that this game is very much rooted in the PC market, and the UI and keybinds will not suffer from being “dumbed down” for players used to using controllers to frag their enemies.

Blacklight Retribution is undergoing extensive private beta testing right now, with the goal of being released before the end of 2011. However, the statement I received from one of the Zombie Studio reps at PAX, was that the title would only be released once they were sure they could deliver a bug-free and balanced experience out of the gate. When I asked the same question of an on-site Perfect World rep, they confirmed this by stating that the launch date would be at the discretion of Zombie, and hadn’t been finalized.

CLOSER

That’s it for this episode of The MMOrgue. As we look back on the stories of today’s episode, we notice that 3 separate development studios, all working under Perfect World, all producing vastly different products still all have a few simple design philosophies shining through:

1) Deliver PC-focused game experiences, regardless of whether the title is an MMO, shooter, or action RPG.
2) Eliminate or reduce the financial barrier for entry to enjoy these titles, and allow the consumer to ‘vote with their wallets’ to support the product or not.
3) Don’t launch the title until it’s ready for public consumption.

I have to say, as a gamer and industry enthusiast, I absolutely agree with those 3 principles, and can foresee myself becoming a long-term supporter of Perfect World if they can stick to their guns. The only hiccup remains the potential for cash shops to encourage that whole “pay to win” atmosphere that I’ve spoken out against in the past, and so far Perfect World has been sitting on both sides of that fence, depending on which of their games you look at. It’s in their best interest to steer as clear of it as they can, as they continue to gain more of a foothold here in the Western MMO market.

That brings us to the end of this week’s MMOrgue. Over the coming few weeks, I intend to produce episodes about League of Legends and Firefall, but the precise dates of each of those haven’t been pinned down as I’m trying to wrangle up an interview for each. So next week’s episode is a total mystery! I hope you can join me back here nonetheless, as I continue to plumb the depths of the online gaming market.

The post Perfect World | MMOrgue 15 first appeared on Jupiter Broadcasting.

]]> Stahl’s Brain | STOked 95 https://original.jupiterbroadcasting.net/11448/stahls-brain-stoked-95/ Mon, 22 Aug 2011 20:00:17 +0000 https://original.jupiterbroadcasting.net/?p=11448 Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team!

The post Stahl’s Brain | STOked 95 first appeared on Jupiter Broadcasting.

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The August Engineering Report is only the tip of the iceberg as STO looks forward to a future of management under Perfect World Entertainment – a prospect that keeps looking better with each dev post on the subject.

Join us for a look at all the latest info straight from the mouth of Executive Producer, Daniel Stahl and the rest of the STO development team.

Then, we’ve got a brand new Community Feedback to throw at your face, all about Fleets!

Direct Download Links

HD Video | Large Video | Mobile Video | MP3 Audio | OGG Audio | YouTube

Subscribe via RSS and iTunes:

Our STOked App:

STOked App Grab the STOked iPhone/iPod App and download STOked on the go!

[ad#shownotes]

Show Notes:

NEWS:

Massively: Dev Q&A from STLV Convention

  • Over-the-shoulder icon to more clearly indicate Borg Adaptation in shooter mode
  • New ground set coming with STF revamps unlocks a new cosmetic look
  • They’ll also be split into Ground and Space sections to facilitate shorter timetables
  • When asked about more functionality in Social Zones, the topic of a new ground combat area was brought up in response (another hint at a Defera revamp?)
  • New borg loot drop tables will include all existing Valor and Emblem loots
  • When asked about Terradome, Gozer indicated it may not remain an STF in the future.
  • Also hinted that ALL missions (including STFs) would at some point become playable at all levels, and auto-scale to players’ levels.
  • Clarification posted by DStahl
  • There will still be a minimum, but you will not outlevel them.
  • Also does NOT refer to ALL missions.

August Engineering Report

  • Sounds like the cross-faction STF finder only works with Friends Lists (not open invites)
  • Combining Sector and Galaxy maps into a single, scalable map interface

Other than that, not much new in here, but Stahl makes up for that with a heaping helping of…

DANIEL STAHL STAYS STUFF … UPDATE

First, in a thread about the Rhode Island and future variants, he lays details on us about ships to come, and balance philosophies moving forward…

  • 16 new ships/variants coming, each with a new mechanic that adds tactical options.
  • The new “time-based” currency (Dilithium) will be earnable by all players, at all levels.
  • Existing badges/emblems will be translated into Dilithium.
  • It will soon be possible to trade Dilithium to other players, for C-Store points.
  • Worried other players won’t trade? There is an “enormous vault” of unspent points out there.
  • These economy changes are scheduled for Sept 22nd.

Then, he talks about the C-Store and budget concerns of the past…

  • Subscriptions are a steady and predictable budget to plan by, but if MTs become steady and predictable enough they can also be planned with.
  • Kind of similar to this show in a way… advertisers (when we have them) allow us to plan our expenses out far in advance, while DONATIONS allow us to expand and take risks or cover unexpected costs, when the funds are available.

And then tells us a bit about the future…

  • Despite the current forum grumbling, subscriptions are UP.
  • “So love it or hate it, we are where we are and I will continue to be frank and open about what is going on to ensure you are informed of where STO is headed.”

What is making STO’s future rosey? Perfect World of course!

  • “They (PW) are playing STO themselves and sending me lists of requests and I’m sending back “here’s how many people I needs”… so to answer you question…. STO is about to get more support than it has had in recent months.”
  • “Yes they care about Neverwinter and Champions Online as well, but there is no “everyone focus on Neverwinter”. It is more like everyone focus on your existing games and here’s more resources!”
TWEET LEAKS

REMINDER:
We’re takin’ next week off!
It’s PAX Prime 2011, and we’re gonna be there in a BIG WAY.
Meet-up thread at Jupiter Colony

COMMUNITY FEEDBACK

It’s time to put the focus back onto Fleets…

During the existing content lull, it has fallen to us players to make the game enjoyable on a regular recurring basis when there’s no new shiny toys to keep our attention on a regular basis. This responsibility frequently falls to community leaders, which in this game, are Fleets.

Our question for you: How do you keep your Fleet going strong?

As examples, we’d like to share with you some of the activities that Jupiter Force engages in on a regular basis. And I’d like to preface that we do not run or propose these activities, we’re only figureheads in the fleet, not leaders. So don’t think we’re just bragging here. If anything, we’re giving credit where it’s due to the folks that run this fleet so well.

1) Regularly scheduled events
The in-game calendar can take a little getting used-to, and getting your fleetmates to check it regularly can be a task unto itself. But enough encouragement and involvement can be a self-perpetuating cycle.
* Special themed PvP matches (pistols/melee only, shuttles/runabouts only, etc)
* STF timeslots for newbies, with pre-made teams of 3–4 experts.
* etc, etc.

2) Recognition of involvement
Whether you use a complex system of rank promotions, or handing out in-game loots, all fleet members will strive that much more to be a part of the community, if you give them a reason to try for it.
* JF has just implemented a system of Ribbons that can be added to forum posts, and are earned primarily via participation in Fleet Events.

So, what does YOUR fleet do? Or what would you LIKE to see your fleet do?

The post Stahl’s Brain | STOked 95 first appeared on Jupiter Broadcasting.

]]> Back to School | STOked 91 https://original.jupiterbroadcasting.net/10577/back-to-school-stoked-91/ Mon, 25 Jul 2011 21:20:15 +0000 https://original.jupiterbroadcasting.net/?p=10577 Cryptic has launched Starfleet Academy, and we’ve got no choice but to geek out in some major ways about their take on this iconic environment.

The post Back to School | STOked 91 first appeared on Jupiter Broadcasting.

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We’re back! During our week off, Cryptic surprised us with a direct-to-Holodeck launch of Starfleet Academy, and we’ve got no choice but to geek out in some major ways about their take on this iconic environment. We also have in-game shots of the Enterprise-F, now called an Odyssey Class Cruiser, and you know the ship geeks have to make their final opinions heard.

Before we jump into a brand new Community Feedback, there’s also the July Engineering Report to review, and OH BROTHER it’s got some juicy teases about future content that’ve got our brain juices pumping. Tune in to hear our thoughts!

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Show Notes:

NEWS

Foundry re-opened…

  • … with issues … still no editing capabilities
  • AUTHORS: If your mission is broken, go HERE
  • There’s also a bug on Tribble where C-Store unlocks are linked to Foundry building assets – it will be corrected, these should not be locked for those that haven’t purchased them

Ent F Dev Diary

  • The FINAL design, revealed at last… hear our thoughts!
  • Odyssey Class (how many times will that be spelled wrong?)
  • Daniel Stahl – an “official blogger” for StarTrek.com
  • Action Shots

Starfleet Academy

  • OMG!
  • Accolade + Title for reading all of the plaques (which are references to episodes and movies)
  • Fleetmates showed me a way to get “out of bounds” where I went running on the waves and climbing to the tops of buildings.
  • Cadet Uniforms walkin’ around
  • Shuttle traffic, nice touch
  • Mission replay accessible from Holodecks (but, it’d be nice to be able to ‘launch’ the mission)
  • They nailed the look that we saw in Voyager Season 5 Episode 4 – In the Flesh.

Engineering Report

  • I enjoy this bullet point: “Lots of tickets from Season 4 launch” … heh
  • The first open zone ground combat area (Invasion zone)
  • Trivia and Lore missions for Social Zones
  • 6 new end-game gear sets (3 space, 3 ground)
  • Moving kit/armor options to Tailor
  • Combining all marks (etc) into a single scaling Emblem currency
  • C-Store / Emblem trading
  • “One Sector Map To Rule Them All” (in discussion for S5)

Tweet Leaks!

Special Edition : Borg/Academy

COMMUNITY FEEDBACK

Vote in our Poll: https://poll.fm/34qol


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The post Back to School | STOked 91 first appeared on Jupiter Broadcasting.

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