Star Wars – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Thu, 05 May 2022 01:06:20 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Star Wars – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Our Cuban Car Moment | Coder Radio 464 https://original.jupiterbroadcasting.net/148467/our-cuban-car-moment-coder-radio-464/ Wed, 04 May 2022 05:30:00 +0000 https://original.jupiterbroadcasting.net/?p=148467 Show Notes: coder.show/464

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Show Notes: coder.show/464

The post Our Cuban Car Moment | Coder Radio 464 first appeared on Jupiter Broadcasting.

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Arm: A New Hope | LINUX Unplugged 349 https://original.jupiterbroadcasting.net/141067/arm-a-new-hope-linux-unplugged-349/ Tue, 14 Apr 2020 19:15:00 +0000 https://original.jupiterbroadcasting.net/?p=141067 Show Notes: linuxunplugged.com/349

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Show Notes: linuxunplugged.com/349

The post Arm: A New Hope | LINUX Unplugged 349 first appeared on Jupiter Broadcasting.

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Pixel Perfect | WTR 36 https://original.jupiterbroadcasting.net/85512/pixel-perfect-wtr-36/ Wed, 22 Jul 2015 06:31:17 +0000 https://original.jupiterbroadcasting.net/?p=85512 Tiffany is a UX front end developer and makes things look pretty! She hates photoshop and the term “Pixel Perfect” though so don’t get her confused with being a designer! Direct Download: MP3 Audio | OGG Audio | Video | HD Video | YouTube RSS Feeds: MP3 Feed | OGG Feed | iTunes Feed | […]

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Tiffany is a UX front end developer and makes things look pretty! She hates photoshop and the term “Pixel Perfect” though so don’t get her confused with being a designer!

Direct Download:

MP3 Audio | OGG Audio | Video | HD Video | YouTube

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Foo

Show Notes:

Transcription:

ANGELA: This is Women’s Tech Radio.
PAIGE: A show on the Jupiter Broadcasting Network, interviewing interesting women in technology. Exploring their roles and how they’re successful in technology careers. I’m Paige.
ANGELA: And I’m Angela.
PAIGE: So, Angela, today we’re joined by Tiffany. She is a UX developer and she goes into the differences between developer and designer, front end and back end, and all this really interesting industry industry kind of separation that has happened over the years and why it’s important. And we also get into a fantastic conversation about board games.
ANGELA: And before we get into the interview, if you’re interesting in supporting this show, if you’re listening to it week after week and you’re finding this content really awesome, which we do — we have a really good time every time we record and we always get something new from every single episode. It’s really awesome. You can go over to patreaon.com/today and that supports the whole network, but also, specifically Womens’ Tech Radio. And you can donate as little as $3,00 a month or whatever you’re comfortable with. And it’s a monthly basis, automatically comes out.
PAIGE: Yep. And we get started with our interview today by asking Tiffany what she’s up to these days.
TIFFANY: Right now, in the tech field, well I primarily identify as a UX developer. So, as i tell people that don’t really know what that mean, I make things look pretty. So, I prefer, and really more of a front end developer but I spend a lot of time on design teams and whatnot. So I actually also have a design eye. Some people mistake me for a designer. I hate PhotoShop, I hate design. But yeah. And right now I’m actually freelance and I’ve been freelance since November. I’m doing a whole bunch of hodgepodge jobs including some YouTube channel stuff, so day-to-day for me is just really random, because it just really depends on what contracts I have going and if I’m filing anything for YouTube or anything like that. My everyday is not a typical day.
ANGELA: Well, that’s awesome. I like that.
TIFFANY: It is. Yeah. It’s also really confusing.
ANGELA: Yeah. Especially when you don’t get Google SMS anymore.
TIFFANY: Yeah. Darn you Google. My life was made by that. Made or break.
ANGELA: Yeah. I guess you’ll have to maybe research another calendar app something; right?
TIFFANY: Yeah. Something like that.
ANGELA: Or write something to-
PAIGE: Yeah, so for our folks, because this going to go in the future. Google just turned of SMS alerts for calendaring, which I think I lame, because i used the crap out of the feature.
TIFFANY: Uh-huh.
PAIGE: But, we’ll figure it out. So, what is, if you don’t identify as a designer, what do you think is the difference between a UX developer and a designer?
TIFFANY: A UX developer is somebody who when they look at a screen and they look at — essentially, like what need to be done, they think about it in terms of code. Like, they think, oh I need to do this. I need to adjust this padding, this margin, etcetera, etcetera. UX developer is more of a, it’s the designer side. And then a designer, specifically a UX designer is usually, um, their partner in crime, if you’re lucky enough to have a UX designer and a UX developer. And they think of things in terms of actual pixels and the modification of actual PhotoSHop files and stuff like that. So, they don’t really code. So they’re dealing mostly in various visual software editing tools to get mock ups or interaction designs, which is a big one. And UX developers work with them to have those designs come to life, and also, UX developers, because they work so closely and always really have an eye for that kind of stuff, UX developers also are really awesome because we usually have an idea of what a goodish sense of design or interaction would be. And we focus primarily on user interaction when we code things, not always necessarily what’s the best way to code something from like an efficiency standpoint of your code, which gets some really good UX developers can write super efficient super awesome code that is also very user interactive and great for the user. But it’s like this, it’s like the unicorn balance effect of that kind of stuff.
PAIGE: So, like any other developer, you’re probably not an efficiency expert unless you’re an efficiency expert?
TIFFANY: Yeah. But I am a front end developer expert. So, I — like, it’s really, there is a phrase that we use, and people have kind of stopped using it in resumes and interviews, but it’s pixel perfect. And I feel that most UX developers, while we hate the term pixel perfect, it’s true. I can look at mocks, I can look at mock ups or specs or I can just look at a webpage and I can be like, oh, that’s four pixels, it needs to be two pixels. Or something like that. Or, oh, that’s five pixels and it needs to be six pixels. So it’s just like, usually we’re very visual and UX developers, all the ones I”ve met, really do actually want to be pixel perfect. Which, I hate that phrase, but it’s true.
ANGELA: That’s too bad, because I think that would make a great title for the episode. I feel like I need to ask you if that’s okay.
TIFFANY: Yeah, no. That’s fine. You can do that.
ANGELA: Okay. Maybe I’ll put it in the description. Like, even though hates the term, find out what pixel perfect is.
TIFFANY: The only reason I hate it is because, for years there when people realized that front end developers existed and needed to be a thing, so there was this transition seven years ago in the industry. I loved and worked out in Silicon Valley and there was this transition where they started realizing that having a software engineer does not necessarily mean that they can do every — they’re not full stack. You have front end software engineers and you have back end software engineers. Especially as more companies started developing products that were web based, like web apps and that kind of stuff, because the technology space between being good at making the front end of a web app is very different from being good at making the back end of a web app, because there’s just so many languages and concepts involved. And efficiency for both ends of those scale. And so, a lot of companies started posted job listings and one of the requirements was attention to detail, pixel perfect. And it just became this buzz word in the industry and if you were talking with somebody and they were like yeah I’m pixel perfect, like 90 percent of the time they weren’t and it was just really frustrating, because it was a buzzword and everybody used.
ANGELA: Right. And it just kind of became vague, it sounds like.
TIFFANY: Yeah. There’s this great — have you seen the nailed it meme?
ANGELA: Yes. With the, was it with the kid, little baby fist?
TIFFANY: Well, no, so the one — there was one that went around with Cookie Monster cupcakes.
PAIGE: Yes, with the bad, the Pinterest fails.
TIFFANY: Yes. So, and it’s a thing-
ANGELA: Oh, right.
TIFFANY: Yeah, yeah, yeah, where there’s like really beautiful something crafty and then somebody tries to make it and it’s like this horrible version..
ANGELA: Yes.
PAIGE: Nailed it.
TIFFANY: We started doing that in the company that I worked at. The large mega corp that I’ve (unintelligible).
ANGELA: Sure.
TIFFANY: We started doing that to developers. Like, we would do the nailed it where we would have the mock up and then we would have like what they made. And we would do, like nailed it.
PAIGE: That’s awesome.
ANGELA: That’s great. I just did a Pinterest fail on Monday with my kids. It was some sort of a flour and salt dough mix and then you put pebbles in it to make a design and my butterfly did not look like a butterfly and none of them look good. The pebbles were too big and it cracked. It was just bad.
PAIGE: Yeah, Pinterest, it’s like a whole other rabbit hole of doom.
ANGELA: I know. Well, I didn’t go to — I don’t go to Pinterest. I make a point not to, because I’ll get sucked in. My friend did. It was a play date.
PAIGE: So youre friend is attempting to make you a Pinterest addict?
ANGELA: We jointly failed. No, I just let her do it. That’s funny though. That is great. Now, did that, was that good for comradery and — I’m sure it kind of framed the culture, but it wasn’t making fun of people that worked there was it?
TIFFANY: No, it wasn’t. It just started making fun of software development. It was-
ANGELA: Okay.
TIFFANY: Specifically we were on — I was on a design team and we fought tooth and nail to get some front end developers hired, because at the time I was on the design team and I was the rapid prototyper. So they would mock up some crazy ideas and then it was my job to just quickly make something that looked and they could click around. So there was a lot of fake Javascript connecting to empty calls. Lots of static text just being loaded in to pretend it was a database. But I was there rapid prototype maker and we really struggled. We’re like, our — my rapid markups of their stuff, proof of concepts would look like the specs and then the actual product when it went over to enginnering always looked really bad. So my boss made those nailed it meme jokes for a presentation with the higher ups who convinced them finally to hire front end engineers.
ANGELA: Nice.
PAIGE: Okay. The fact that you got memes in a corporate presentation in attempt to actually get headcount, that’s impressive.
TIFFANY: Yeah. And after that they started hiring people who specialized in front end development. That really made a big difference in the product. I think that’s — it’s starting to become more common. So when I went to college in 2005, when I started looking for degree programs, there was nothing that I could find that focused on UX front end development. Everything in computer science was computer science hardcore. There was nothing that specialized in front end and web or anything like that. I think there was one program in some random college on the east coast, and I had never even heard of the college. But now if you went and look for those kind of programs they’re popping up everywhere, because there’s such a demand for those positions.
PAIGE: I mean, even Stanford now has a full track for web and iOS. It’s crazy. That’s good. So where do you make the division between front end design, back end. I mean, I know where I do, but.
TIFFANY: Usually I make the division where anything becomes visual on the screen. So, if anybody — if you’re putting something on the screen, you’re dealing with front end design. Especially with the MVC model. So, model, view, and controller. You can really separate frontend and backend, because you work with backend team really closely to make sure that you’re making the correct connections in the middle area, and then you can focus primarily on the view. And if you need to go into the middle area, you can. But there’s definitely a lot of overlap between that area. That’s where the most code conflict happen, on check in. But I really make the divide. It it modifies a data structure that will eventually appear on the screen in some way, shape, or form, there’s an argument that that could be front end. But if it puts anything on the screen, it’s definitely front end development, in my opinion.
PAIGE: I would agree with that. That’s very cool. So you’re freelancing now. How did you get into freelancing? What are you struggles in freelancing? I’ve definitely met a lot of people who are kind of like not quite happy in a job or they feel like they’d like to try doing their own thing. What are some of the ups and downs for you, since you just started?
TIFFANY: Well, my case is — I don’t — it’s probably something that lot of people can relate to. I graduated from college in 2008 and I had a job before I graduated. I actually graduated early so that I could go and work at this job. And I almost burnt out. I was super close to burning out after three and a half years at this giant corporation, that shall not be named. I had a friend that worked at another larger corporation, not giant, but large, that also shall not be named. He was like, you should come work for us. It’s super awesome. I changed companies and I worked there. It was really awesome for a while and then that large company started to grow into a mega corp, like a very large company and it had a lot of growing pains and they had a lot of headcount reduction either through layoffs or people just leaving because they didn’t like the transition from small to large, or from large to extra large. And so in the three and a half — I was also there for three and a half years, that’s basically my boiling point. In the three and a half years that I was there, I was hired when there was 9,000 — or no, there was like 8,500 employees when I was hired.
ANGELA: Wow.
TIFFANY: When I quit three and a half years later, there was over 20,000 employees and we had a piece of software in the company that somebody made that told you how long you had been — it compared how long you had been at the company with everybody else and according to that script that somebody wrote, I had bene at the company more than 98 percent of the rest of the employees.
ANGELA: Wow. So big turnover.
TIFFANY: Massive turnover and massive influx of new people, which meant that there was just constant turmoil. I was, in my last year of evaluation, the last full calendar year that I was there and I had the employee evaluation thing, I had five different managers.
PAIGE: What?
TIFFANY: And so I was like — and I was in charge of a very large code base and I was working with people in Bulgaria (unintelligible) and so I burned out. I crashed out. They were transitioning, when i was there from FLex to HTML5 and so I was in this weird straddle between Flex and HTML5 and I kept telling myself when they first announced they were going to transition that I would stick around long enough to get my resume padded to be able to add the H5 technology officially and then I would quit. And two years later my fiance was like, when I met you you were talking about how you were going to quit soon and that was a year ago.
PAIGE: And you were like, little did you know, it was a year before that as well.
TIFFANY: Yes, exactly. So I decided, I looked at my finances and I discussed it with my partner and we decided that for my mental stability it would be best if I just quit. So I quit my job and I had a friend that was looking for some design work and web work and basically an everything person at his — he’s trying to kickstart a product, a home automation system and so he needed somebody to do that. So I lucked out in that I quit and then immediately had a contract that could pay all my bills for six months. ANd that contract actually came to an end in May and so now I’m looking for work elsewhere, more contracts elsewhere and I kind of — it’s funny because I kind of just keep like — I have a friend that is very involved in a lot of tech networks in Portland, and she’s probably one of the reasons we moved here, but she keeps throwing things over the fence at me and so I just keep accidently getting these jobs. Where she’s like, oh hey this is this thing and you should do it, and I’m like okay. So I feel really lucky in that regard. I haven’t had to actively search for some stuff. But I also am living very-
ANGELA: Frugal?
TIFFANY: Yes. My fiance is doing most of the — we’re basically on like a 1.5 income household right now. So, but we’re both fine with that because we own all the fancy technology gadgets we need and use so we don’t need to buy anything new. And Portland is significantly cheaper than the Bay area.
PAIGE: Oh my goodness, right?
TIFFANY: Yeah, so it’s actually kind of funny. Because if we had continued to live in the Bay area I would have had to get another job that was like an actual tech job because the cost of living is just so high. And that was part of the reason we moved to Portland was so that I didn’t have to get a traditional 9:00 to 5:00 tech job, because I’ve worked for three mega corps at this point. Well, two mega corps and a large company that was becoming a mega corp, and I just can’t do it anymore.
ANGELA: What was one of your favorite contracts that you’ve done since you left your most recent mega corp job?
TIFFANY: It actually wasn’t tech involved really at all. It was in — I do some video editing. I very much am into the board gaming community. And when I say that I don’t mean like just playing board games, I also review board games. I play test board games for designers. I”m friends with a lot of people at publishing companies, that kind of stuff. And also, I’m pretty, I’m not active on Kickstarter but I’m aware of the Kickstarter tabletop world and I usually know somebody that — I have two friends right now that are running Kickstarters on tabletop. So I had a contract from a friend where he wanted me to do his Kickstarter videos. And so part of that involved going to PAX South in Texas in January.
ANGELA: Oh darn.
TIFFANY: Yeah. Gosh darn. That was a fun contract because the game that he was making was about — it’s basically you’re doing a mini role playing as the Goonies. You’re four siblings and you’re going on this crazy adventure. And so it’s a coop and it’s storytelling and there’s actual numbers and stats that you can lose even if you can tell the best story in the world. So it was a lot of fun because I would go and my job was to film people playing it and people would just have such a blast telling these stories about how they were running around in the mysterious forest and throwing dung at trolls, and all this other fun stuff. But it was a blast. And then editing all of that footage was also a lot of fun into a video. So that was my most fun contract, but it’s not tech related.
PAIGE: Totally fine. I think that that’s one of the beauties of doing — you know, it kind of is tech related. Video is still technology. But being a freelancer, being a contractor is you kind of get some of that freedom to pick and choose projects to be involved in a lot of things. To be a jack of all trades.
TIFFANY: Yeah. I have a friend — I decided to paint. I brought my fiance in a copy of Imperial Assault, which is a Star Wars dungeon crawling game. And I decided stupidly while he was out of town one weekend I would surprise him and paint all of the miniatures in this game.
PAIGE: Oh wow.
TIFFANY: And there’s about — yeah, there’s about 40 miniatures. And they’re like super detailed Star Wars, like Storm Troopers and Darth Vader and ATSDs and the heroes like Han Solo, and Chewbacca, and Luke and all that. And it was stupid and insane, but at the end of it I was able to tell the internet, I was able to tweet about it, because I didn’t tweet while I was going it, because it was a surprise. One of my friends online was like, hey actually can I pay you to paint my set?
ANGELA: Oh my gosh.
TIFFANY: Yeah, so it’s the weird funny thing where it was just like, because I’m freelancing I can just basically do whatever.
PAIGE: You can say, yeah that’s a project I’d like to do.
TIFFANY: Yeah. I can get money for painting miniatures. Which is hilarious to me and a lot of fun, but also makes my carpal tunnel way worse.
PAIGE: Yeah. Righit? Miniature painting is the worse thing for that. Okay, so it sounds like you are super into board games. You review board games? Do you have a YouTube channel or something?
TIFFANY: Yeah. I review board games and my YouTube channel is TheOneTAR. I also am on Twitter as TheOneTAR. I’m very active on Twitter. Most recently, if you go to my channel, most recently I was doing an unpacking series where when we moved we packed all our board games up and then somebody on Twitter was like you should make videos when you unpack them. And so I was like, okay. And then I did. And so I have 24 episodes of me just unpacking a box.
PAIGE: It’s like, re-
ANGELA: Wow.
PAIGE: Re-unboxings.
TIFFANY: Yeah. But people are apparently really into them, because they just want to know what’s in the box.
PAIGE: Yeah.
ANGELA: So what is in the box, usually?
TIFFANY: All of my board games.
ANGELA: Oh, okay.
PAIGE: So they want to see your collection, really.
ANGELA: Right. Okay. So do you pack the box or is it-
TIFFANY: I did pack the box.
PAIGE: Because they moved.
TIFFANY: This was when we moved.
ANGELA: Oh. Oh, okay. I got it. I thought you were like — well I wasn’t sure if you were buying new board games and be like oh what could be in here? Or if you were like putting stuff in there for the show.
TIFFANY: Nope.
ANGELA: Okay, so it’s a result of moving. Got it. That’s great.
TIFFANY: Yeah.
PAIGE: Okay. So I”m a bit of a board game player myself. I’m not huge. I don’t have a YouTube channel, but I’m always interested in co op board games because I find that it’s the best way for me to get people who aren’t board game people to play with me. And a lot of my friends for some reason aren’t board game people. So what should I play?
TIFFANY: Well, what have you played?
PAIGE: Um Pandemic, Zombie Panic, Castle Panic, Forbidden Island, and Forbidden Desert.
TIFFANY: Okay. So if you feel like you’re ready for a level up on your co op experience and you want to go — if you like the zombie stuff there’s a game that’s really popular right now, it’s called Dead of Winter. It’s produced by Plaid Hat games and it’s designed by John Gilmore and Isaac Vegas, I think is his last name. But you are survivors. Every player — it’s kind of this weird — the theme is kind of weird but there’s — the zombie apocalypse has happened so there’s zombies everywhere. And it’s the middle of winter, hence the name of the game. Every player controls a group of survivors and you’re trying to work together to make sure there’s enough food stocked in your little base and also to make sure that no zombies break into the base. And you also can send your survivors out into the town at the various locations to look for things like food or fuel or that kind of stuff. So it’s co op in that regard. And in addition to that, everybody has a secret objective that they are working for. So, for example, your secret objective might be at the end of the game you want there to be five med kits in the base, right? And so those are secrets. So you’re all working together but you’re also trying to accomplish your goal and sometimes you trying to accomplish our secret goal might hinder the survival of the whole group. Because you’re like well my goad needs more med kids, but we actually need more food. Which do I play.
PAIGE: So it’s like coop with secret personal goals?
TIFFANY: Yeah, exactly. And if you want to take it a step up, you can include the saboteur when you deal out the secret goals.
PAIGE: Oh yeah.
TIFFANY: And the sabitor’s secret goal is to accomplish his secret goal and also ensure that the rest of the players don’t win. So it’s usually something like you kill so many survivors and also you get this much food and then you run away. Like that’s your secret goal or something like that. So it’s — the game has a lot — there’s so many components in the game and it can be really overwhelming when you open it up, but there’s a really good teaching series online by Rodney Smith called Watch it Played.
PAIGE: I love those.
TIFFANY: Yeah. He does a really good Watch it Played of how to play it and he also does a game with his son Luke, I believe.
ANGELA: That’s awesome.
TIFFANY: So that’s definitely a level up on your coop.
PAIGE: Very cool. Thank you so much for that recommendation. This has been a fantastic chat. We should totally get together and play some board games.
TIFFANY: Oh, yes.
PAIGE: Maybe we’ll have you back on to talk some more about how all of that ties together and you can tell us how your freelancing is going and we’ll definitely follow along. Oh, and if people want to follow you on Twitter, it’s TheOneTAR?
TIFFANY: That’s right. And it’s spelled out, so T-A-R or, sorry, The and then one is spelled out.
ANGELA: Thank you for listening to this episode of Women’s Tech Radio. Remember, you can contact us by emailing wtr@jupiterbroadcasting.com. There’s a contact form at JupiterBroadcasting.com where you can drop down to Women’s Tech Radio to contact us. Or you can on Twitter. Our handle is heywtr.
PAIGE: You can also find us on iTunes. If you have a minute leave a review and you can check out the show notes at JupiterBroadcasting.com on our page and it will also incluide the transcripts if you have some people who might be interested in the show, but don’t have the time to listen to us, but are fast readers. Thanks so much.

Transcribed by Carrie Cotter | Transcription@cotterville.net

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A Heart Of Credits | TORked 4 https://original.jupiterbroadcasting.net/18828/a-heart-of-credits-torked-4/ Wed, 18 Apr 2012 15:15:24 +0000 https://original.jupiterbroadcasting.net/?p=18828 We weigh in on the strengths and weakness of the Bounty Hunter and Smuggler Class, how they fit into the MMO Trinity, and how we play them.

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We weigh in on the strengths and weakness of the Bounty Hunter and Smuggler Class, how they fit into the MMO Trinity, and how we play them.

Plus we live play and review the Rakghoul Plague Outbreak, reflect on the 1.2 patch, 1.2.a’s outage, and gaze at the forum rage!

All that and much more, on this week’s TORked!

Direct Download:

HD Download | Large Download | Mobile Download | MP3 Download | Ogg Download | YouTube

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Support the Show:

Show Notes:

Bounty Hunter Class

  • Fitting into the MMO Trinity
  • Tank Powertech Shield Tech Tree
  • Healer Mercenary Bodyguard Tree
  • DPS Powertech Advanced Prototype, Mercenary Arsenal
  • Advanced Class Variants
  • Powertech
    • Tank Shield Tech Tree
    • DPS Advanced Prototype Tree
  • Mercenary
    • Healer Bodyguard Tree
    • DPS Arsenal Tree
  • Hybrid
    • Mercenary Combining Bodyguard and Arsenal Tree
  • Complimentary Companions
  • Mako
    • Healer (Male Romance Option)
  • Gault
    • Range DPS
  • Torian Cadera
    • Melee DPS (Female Romance Option)
  • Blizz
    • Range Tank (He’s a Jawa with a missile launcher 100% bad ass) Utinni!
  • Skadge
    • Melee Tank
  • Storyline Overview
  • You start off as a new hotshot arriving on Hutta looking to score an invite into The Great Hunt
  • Your Character begins seeking out bounties, working for a Hutt, and the galaxy gets a whole lot bigger
  • Equipment / Stats Overview
  • Aim
    • Aim is the priority for DPS & Heal
  • Endurance
    • Endurance should be the emphasis for Tanks
  • Iconic Moves
  • Flamethrower
  • Jetpack
  • Missiles

Smuggler Class

  • Fitting into the MMO Trinity
  • Healer Sawbones Scoundrel
  • DPS Gunslinger AC and Scoundrel Scrapper Tree
  • Advanced Class Variants
  • Scoundrel
    • Healer – Sawbones Tree
    • DPS – Scrapper Tree
  • Gunslinger
    • Gun related DPS Sharpshooter Tree
    • Gadgetry related DPS Saboteur Tree
  • Hybrid
    • Scoundrel combining Scrapper and Sawbones Tree’s
  • Complimentary Companions
  • Corso Riggs
    • Range Tank (Female Romance Option)
  • Bowdaar
    • Melee Tank (Wookie)
  • Risha Range DPS
    • (Male Romance Option)
  • Akaavi Spar
    • Melee DPS (Male Romance Option)
  • Guss Tuno
    • Healer (Mon Calamari) IT’S A TRAP
  • Storyline Overview
  • Your Character is an independent Ship Captain running supplies to Ord Mantell,
  • Your Character is betrayed while dropping supplies on Ord Mantell, and life gets exciting
  • Equipment / Stats Overview
  • For Smugglers regardless of class will want to focus on Cunning!
  • Iconic Moves
  • Kick to the crotch
  • Shoot First
  • Sucker Punch

Live Event : Rakghoul Plague Outbreak

  • Rakghoul Plague News Alert
  • Loudspeaker announcement warning citizens to stay away from plague outbreak areas
  • Interacting with the hovering news droids in front of every elevator will show you a cut scene of reporters
  • New quest line : ‘Tracking the Origin’
  • Get buffs from the Emergency Notice board, Infected Escape Pod and the Medical Supplies
    • Anchorhead [Republic] / Mos Ila [Empire]
  • Ends with a Crimson Rakling reward
  • New [Area] Daily Quest Chains
  • Wreck of the Stardream: around a downed starship in the NE of Dune Sea
  • Blood Sample: perform some tests on a sample you found in ‘Wreck of the Stardream’ with a Dark / Light side choice that leads into the third
  • Outbreak: near Sand Peoples, territory
  • Passenger List : starts near the wreck of the Stardream
  • ’Bonus Quest
  • The Plaguebearer bonus quest to infect 10 enemy players with the rakghoul plague
  • When you become infected you become Lightheaded for ~5min, then Feverish for ~5–10 min before you explode and infect everyone around you
  • Three New World Bosses
  • You gain codex entries for each and for defeating all three
  • Zama Brak [Level 30 champion] Giant Rakghoul, near the Sarlacc pit North of Outpost Thorazen
  • Urtagh [Level 50 champion] Giant Bantha, near the Outlaw Den PvP area, East of Outpost Zarosh. (you will be flagged for PvP
  • Trapjaw [Level 50 champion] Giant Wraid, SW of Outpost Thorazen
  • Rakghoul DNA Samples Vendor
  • Rakghoul Vaccine : 2,000 credits
  • Advanced Black-Green ___ Crystal
    • Centurian [75 DNA Samples]
    • Eviscerating [83 DNA Samples]
    • Hawkeye [83 DNA Samples]
    • Indestructable [83 DNA Samples]
    • Resistance [75 DNA Samples]
    • Savage [75 DNA Samples]
    • Vehemence [75 DNA Samples]
    • War Hero [83 DNA Samples]
  • Infected Companion Lockbox [20 DNA Samples]
    • Random companion’s custom ‘infected’ appearance, Bound to Legacy
  • Pale Rakling [60 DNA Samples]
  • Misc
  • 9 Codex Entries
  • No official length yet
  • MMO-Mechanics – Guide
  • Set of light armor social gear, appears like the containment gear worn by the NPC’s

Update 1.2 “Legacy” Is Now LIVE!

Outage After 1.2.a Patch

  • After the patch Guild banks, Corellia dailies, and Legacy vendors disappeared.
  • ”During last night’s maintenance, some areas of the game were reverted to pre-Game Update 1.2 status. Some areas were ‘missing’ and characters that were in those areas would be unavailable. We took the live servers offline at approx 9:30AM CDT (Austin time).”
  • ”Our server and deployment teams are now working to rebuild assets for the live servers, but this is unfortunately not a quick process. We currently estimate that our downtime could be up to eight hours, but that time may be extended.”
  • ”We are expecting the servers to be available again at 6:00PM CDT (April 14th, 12:00AM BST, 1:00AM CEST, 9:00AM AEST). We’ll update you with information in this thread when we have it.”
  • ”We sincerely apologize for the unexpected downtime today. We’ll update you with more details later.”

Ranked Warzones Pulled From Update 1.2

A Special Gift From Bioware – 30 Days Free Game Time!

  • “Hello everyone! At BioWare we’re always listening to our fans and we’ve heard our community’s comments around players with Level 50 characters being the only group awarded 30 days of play time. We appreciate the feedback and are pleased to announce that we are expanding our Legacy Promotion, also awarding 30 days of play time at no charge to players that have reached Legacy Level 6 (who may not have a 50th level character).”
  • 30 days of play time
  • Players now have until April 22 noon CDT [5:00 GMT] to gain Legacy Level 6 to earn 30 days of play time
  • The earned time will be applied to your account on April 25th
  • UPDATE:Legacy Promotion now expanded
  • Celebrate Game Update 1.2: Legacy
  • Welcome back former subscribers
  • Plus all former SWTOR subscribers get one week of free play from April 13th – 19th.

Georg Zoeller lays down the law on gear in 1.2

  • “There have been quite a few threads where you have voiced confusion regarding the end game itemization in 1.2 and I want to take the opportunity to clarify what you are going to see in the game when Game Update 1.2 goes live on Thursday.”
  • Community created image that is a visual summary of the gear situation
  • PvE : Tionese / Columi / Rakata Gear
  • These sets are not changing stats, and are acquired in the same way as they were before 1.2, except for the following changes
    • Drop rate for Tionese commendations has been increased from all the existing sources
    • Columi can also now be acquired, from the new Lost Island Flashpoint (Hard Mode) and their distribution rate has been slightly increased, mostly through weekly quests.
    • Rakata can also now be acquired, from the final Boss of the new Lost Island Flashpoint (Hard Mode) and the story mode of Operation: Explosive Conflict on Denova.
  • “Campaign” and “Black Hole” Gear
  • Campaign gear is the new tier of PvE set items rolling out with the Explosive Conflict Operation
  • All Campaign gear can also be reverse engineered for a chance to learn the associated schematic.
  • Campaign gear uses a different stat distribution from previous sets with greater variety of available stats and better base stats.
  • Campaign gear carries it’s set bonus on the armoring of every piece.
  • all armoring found in endgame gear now ‘binds to slot’ upon extraction
  • Black Hole Gear is similar to Campaign gear, but lacks the set bonus
  • Black Hole gear, unlike Campaign items, is acquired from trading in Black Hole Commendations found through weekly quests in the new Corellia area as well as the weekly quest
  • Two new color crystal variations may be found as part of the random drops in the new Operation: Black Core Purple and Black Core Orange
  • PvP
  • Centurion and Champion
    • No changes however but will no longer be available for purchase. Existing gear on characters of course stays in the game
  • Recruit Gear
    • Recruit gear is the new, blue entry level PvP gear available from the new PvP Recruit vendor on the fleet.
    • acquired directly through credits without any Valor requirement
  • Battlemaster Gear
    • no longer requires a 60 Valor rating and is acquired straight through Warzone commendations at the Battlemaster PvP vendor on the fleet.
  • War Hero Gear
    • new tier of PvP items introduced with patch 1.2. It is acquired through trade in of ‘ranked warzone commendations’ and the corresponding Battlemaster Shell
    • War Hero items carry their set bonus on the armoring and all mods, including the armoring which may be extracted and moved into any custom (orange) shell in the game
    • additional upgrade option exists for players who wish to benefit from an additional augment slot but retain their Battlemaster or War Hero appearance

Next Episode Teaser

  • Episode 5, The New Corellia Dailies (Part of 1.2 patch) Feature

The post A Heart Of Credits | TORked 4 first appeared on Jupiter Broadcasting.

]]> Power of the Sith | TORked 3 https://original.jupiterbroadcasting.net/18712/power-of-the-sith-torked-3/ Wed, 11 Apr 2012 15:35:08 +0000 https://original.jupiterbroadcasting.net/?p=18712 We have been seduced by the darkside and cover the power of the Sith, plus we chat about the mix up around the 1.2 patch, and the latest game news!

The post Power of the Sith | TORked 3 first appeared on Jupiter Broadcasting.

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We have been seduced by the darkside and cover the power of the Sith, plus we chat about the big mix up around the 1.2 patch, and the latest game news from PAX east!

All that and much more, on this week’s TORked!

Direct Download:

HD Download | Large Download | Mobile Download | MP3 Download | Ogg Download | YouTube

RSS Feeds:

HD Feed | Mobile Feed | MP3 Feed | iTunes Feeds

Support the Show:

Show Notes:

Possible 1.2 release date / Window

  • Early Friday, April 6th it was announced on the SWTOR site that Update 1.2 Legacy was going to the live servers on Tuesday, April 10th. Screen shot @ TorWars.com
  • The front page announcement was removed within a few hours
  • BioWare’s Joveth Gonzalez posted on the forums that this was just a typo.
    • ”Just to confirm, we are not going to be deploying Game Update 1.2 on Tuesday. This was a minor text error that has since been corrected. I’ll be closing this thread and redirecting you all to this main discussion that is currently underway. Rest assured, that you will know ahead of time when Game Update 1.2 is going to be released. Thanks” Original Post
  • TorWars Article
  • In Reality “PAX East: Day 1 MMORPG.com Panel With James Ohlen Audio”Audio Clip
    +Well, Star Wars: The Old Republic is already out so I won’t plug the gameplay because I am sure everyone already knows what that is. For 2012 we really want players to, going back to the subscription model, feel like they’re getting their money’s worth. So the scope of our game updates in 2012 is going to be unimaginable. You’re going to see so many changes and additions to the Star Wars Universe, it’s going to be impressive. We have our Update 1.2 coming in the next week and then after that it’s going to continue to roll out month after month. It’s exciting.

PAX Information

  • PAX East Meet and Greet
    • Date: Saturday, April 7th
    • Time: 8:00PM –11:00PM
    • Location: Room 105 in the Boston Exhibition & Convention Center (e.g. the BioWare Base)
    • DavidBass Forum Post
  • Titles from TestServer Play
    • All titles will still be available to be gained from playing on PTS in the future.
    • ‘First Line of Defense’ : attaining Level 10 with any new character on PTS
    • ‘The Cutting Edge’ : finishing Chapter 1 with any new character on PTS
  • Commendations
    • Centurion, Champion, and Battlemaster are getting deprecated in Game Update 1.2
    • Cap on Warzone Commendations is increasing
  • Unassembled PvP Tokens will be deprecated and have no value in Game Update 1.2
  • VIP areas on the fleets will be getting new items in the future, but they can’t give you an exact estimate on when just yet
  • They will eventually allow the Guildmaster to set who can see the guild ledger via permissions – this will not make 1.2, but is definitely coming in a future update
  • Augment schematics are not learned via the crafting trainers. They are acquired as Sliced Tech Part mission critical rewards through Slicing.
  • Sniper rifles will no longer drop for Republic players, so what about Risha and Zenith?
    • Sniper rifles can still be crafted, purchased from vendors, and modded
    • In Game Update 1.2, weapons that drop more frequently on one side can always be mailed across from the other side with legacy characters

Live the Ship Droid Experience!

  • New Feature for Game Update 1.2 !
  • Announced on April 1, 2012
  • A player’s starship is like home, companions are like family and the Ship Droid is the hero
  • Live the Ship Droid Experience!
  • Ship Droid the Mini-Game
  • Finally ready with the necessary polish to release with this 1.2 update
  • With the mini-game you can now participate in several exciting duties including calibrating ship food, clean the cockpit windows
  • Mini-Game’s
  • Storyline
  • Your hero has a story, you can even enhance that through companion stories
  • Now you will be able to have a meaningful impact on your story, which can change the climate aboard the starship
  • Storyline
  • Etiquette(Social) Points
  • Playing your Ship-Droid you can earn Etiquette Points in conversations, even unlock romance options
  • Etiquitte(Social) Points
  • Add-on Mini-Game’s
  • Among the items unlockable for the in-game droid vendor, are add-on mini-games
  • Add-on Mini-Game’s
  • Main Hero as a companion
  • When you hit maximum etiquette points you can unlock the ability for your main hero to be your Droid-ship companion
  • You class character can become the companion
  • Article
  • Live the Ship Droid Experience!
  • Updates!
  • Stephen Reid tweeted that it had to be cut
  • Confirmation came through that the Ship Droid mini-dage was only a April Fool’s joke

Quick look at UI Customization

  • A Quick Look at UI Customization
  • Lead Interface Artist Michael Voigt(Vote) Hosts the overview
  • The UI Updates were based on a large amount of Community Feedback
  • The pre 1.2 Appearance is still available, but the user can be very creative
  • Retro pre-made Layout specifically designed for players coming from other MMO’s
  • Full layout Editor allows the user to adjust EVERYTHING
  • Video’s
  • YouTube Video A Quick Look at UI Customization
  • Check Out the Video on the UI to get full details on the new UI

Increase in Old Republic friend trial invites

  • Third Weekend Trial
  • April 05 – April 09, 2012
  • At the release of this episode a third Weekend pass will have come and gone
  • Each Weekend Passes lets people who are interested or curious in the game a chance to try the game
  • Number of Invites available
  • Now you have 25 friend 7-day invites
  • An invited individual has 14 days to begin the trial
  • Used or unused the previous three invites do count towards the 25 invites
  • What can you do with a trial
  • The four Origin Worlds are explorable and the opening adventures for each class on all server types
  • Can use local chat, group chat, guild chat, whisper and responses to whispers.
  • Able to receive in-game mail during the trial.
  • Any characters your friends create will not be deleted should they purchase the game, although abandoned trial account characters could be deleted
  • Restrictions
  • Level cap : 15
  • Crew Skill cap : 40
  • Limited to the the classes Origin world, Capital World, Fleet, Warzone, 1st Flashpoint
  • Will not be able to use general chat, trade chat, or PvP chat.
  • Send or reply to mail from other trial characters
  • Use the Galactic Trade Network or trade with other players.
  • Can’t gail Legacy XP
  • For more information
  • Star Wars : TOR, friends trial website
  • Friends Trial FAQ

EA dismisses concerns of pro-family, anti-gay groups

  • EA is standing up for same sex relationships in games despite outrage from some
  • EA has supposedly been inundated in recent weeks with letters and emails protesting LGBT content in its video games, most notably Mass Effect 3 and Star Wars: The Old Republic.
  • EA confirmed that they have received some letters/email, and unsurprisingly, EA has no plans to censor any of its games.
  • Jeff Brown, VP of corporate communications “Every one of EA’s games includes ESRB content descriptors so it’s hard to believe anyone is surprised by the content. This isn’t about protecting children, it’s about political harassment,”
  • The letters have been directed to EA’s executive team, creative heads, its board of directors and just about anyone at a high level. Many of them threaten to boycott EA’s titles if the publisher refuses to remove same-sex relationship content
  • The letters also infer that EA was pressured by LGBT groups to include homosexual content in its games, and that this content is somehow forced upon children, exposing them to LGBT themes. This article’s Author says, “those of you reading this already know how ludicrous this is, The games are not for children, nor do they force LGBT content on a player – it’s merely an option for gamers who wish to replicate their real-life sexual orientation.”
  • Some of the letters also complain that EA is deliberately deleting posts against LGBT issues on its official forum, which is true when the comments happen to violate discussion rules on hate speech.
  • Various LGBT Groups such as Gay & Lesbian Alliance Against Defamation, & Human Rights Campaign, Applaud EA and Bioware for their inclusive approach to their products
  • Michael Cole-Schwartz, HRC quoted “EA’s progressive stance is a sign of the times and other publishers should take notice.”
  • Articles
  • EA dismisses concerns of pro-family, anti-gay groups @ GamesSpot.com(https://www.gamespot.com/news/ea-dismisses-concerns-of-pro-family-anti-gay-groups–6370109)
  • EA stands up for same sex relationships in games despite outrage from some GameIndustry.biz
  • Reported on by all major media (Forbes, MSNBC, Associated Press)

Sith Warrior

  • Storyline Overview
  • Sith Acolyte – arrive on Korriban to undergo training.
  • Work your way up to being an apprentice.
  • Operate as a weapon for your Darth in service to his political machinations in the Sith Empire.
  • Fitting into the MMO Trinity
  • Fitting into the MMO Trinity
    • Tank (Juggernaut properly spec’d)
    • DPS Either Advanced Class spec’d appropriately
  • Advanced Class Variants
  • Juggernaut
    • Tank / Damage
  • Marauder
    • Damage Over Time or Burst Damage
  • Hybrid
    • Juggernaut : spec’d with points in both the tanking tree and the damage tree(s) (mixing lightsaber forms) Soresu, Shien, Shii-Cho
    • Marauder spec’d with points in the DoT tree and Burst DPS tree (mixing lightsaber forms) Juyo, Ataru, Shii-Cho
  • Complimentary Companions
  • Vette – Ranged DPS (romance option male)
    • Cunning – acquired at the end of the Korriban story arc
  • Malavai Quinn – Medic (romance option female)
    • Cunning – acquired upon finishing Balmorra
  • Lieutenant Pierce – Ranged Tank (romance option female)
    • Aim – acquired upon finishing Taris
  • Broonmark – Melee Tank (Don’t even try tappin that)
    • Strength which makes it easy to give him your hand-me-downs
    • acquired upon finishing Hoth
  • Jaesa Wilsaam– Melee DPS (romance option male)
    • Willpower – acquired at the end of act 1
  • Equipment / Stats Overview
  • Strength
    • Primary Attribute for improving damage to all melee attacks and powers
  • Endurance
    • Improving Health and should be the focus of Tank spec’d Juggernauts
  • Iconic Moves
  • Force Choke
  • Saber Throw
  • Juggernaut
    • Force Push
    • Soresu (Defensive Form) used by Obi-Wan Kenobi in the fight with General Grievous
  • Marauder
    • Dual Wieldling lightsabers
    • Juyo and Ataru Lightsaber forms, Juyo used by Darth Maul and Ataru used by Obi-Wan Kenobi during their battle on Naboo

Sith Inquisitor

  • Storyline Overview
  • Former Slave – arrive on Korriban to undergo Sith training.
  • Work your way up as the underdog to being an apprentice to a sith lord.
  • You play Indiana Jones for your Master as she searches for ancient sith artifacts to gain power.
  • Fitting into the MMO Trinity
    • Tank (Assassin properly spec’d)
    • Healer (Sorcerer)
    • DPS Either Advanced Class spec’d appropriately
  • Advanced Class Variants
  • Assassin
    • Tank / Damage
  • Sorcerer
    • Healer / Damage Over Time Tree / Burst Damage
  • Hybrid
  • Sorcerer [Healer / Damage Over Time / Burst]
    • With points in healing and damage trees
  • Assassin [Healer / Damage Over Time / Burst]
    • With points in tank and damage trees
    • With points in range and melee damage trees
  • Complimentary Companions
  • Andronikos Revel – Ranged DPS (romance option Female)
    • Cunning – acquired at the end of the Korriban story arc
  • Talos Drelik – Medic
    • Cunning – acquired upon finishing Balmorra
  • Xalek – Ranged Tank (Inquisitors Apprentice)
    • Aim – acquired upon finishing Taris
  • Khem Val – Melee Tank
    • Strength which makes it easy to give him your hand-me-downs
  • Ashara Zavros– Melee DPS (romance option male)
    • Willpower – acquired at the end of act 1
  • Equipment / Stats Overview
  • Light Armor
  • Willpower
  • Endurance
    • Improving Health and should be the focus of Tank spec’d Assassin’s
  • Appropriately spec’d lightsaber/double-bladed saber
    +Focus in offhand/Shield for Tank spec’d Assassin
  • Iconic Moves
  • Force Lightning
  • Seeth (Darth Maul style pacing)
  • Sorcerer
    • Force Storm
    • Death Field
  • Assassin
    • Stealth
    • Maul/Any Double-bladed Saber Action

Next Episode Teaser

  • “A Heart Of Credits” – Smugglers and Bounty Hunters and Credits…OH MY!
  • The 1.2 patch might be released to the live servers…fingers crossed!

The post Power of the Sith | TORked 3 first appeared on Jupiter Broadcasting.

]]> PAX 2011 Wrap-Up | J@N | 210 https://original.jupiterbroadcasting.net/11676/pax-2011-wrap-up-jn-210/ Thu, 01 Sep 2011 21:58:06 +0000 https://original.jupiterbroadcasting.net/?p=11676 We share their biggest surprises from PAX and their boggiest disappointments. Plus why the platformer is stronger than ever!

The post PAX 2011 Wrap-Up | J@N | 210 first appeared on Jupiter Broadcasting.

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The guys wrap up their trip to PAX PRIME 2011, and share their biggest surprises from PAX and their biggest disappointments. Plus why the platformer is stronger than ever!

OUR DRINK:

Honest Tea Certified Organic

TV:

MOVIES:
COMICS:

The Flagship of DC’s relaunch – “Justice League” – hit stores yesterday. Anyone read it?

GAMES:

PAX! Let’s talk indie and retro gaming…

HAPPY FUN MUTUAL MOVING PICTURE TIME THING:

Hackers!

NEXT WEEK

The post PAX 2011 Wrap-Up | J@N | 210 first appeared on Jupiter Broadcasting.

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GW2 and SWTOR | MMOrgue 1 https://original.jupiterbroadcasting.net/8156/gw2-and-swtor-mmorgue-1/ Sat, 14 May 2011 19:39:23 +0000 https://original.jupiterbroadcasting.net/?p=8156 A few upcoming titles go under the microscope to see if they stand up to scrutiny, and whether or not the hype being generated for GW 2 and SWTOR is warranted!

The post GW2 and SWTOR | MMOrgue 1 first appeared on Jupiter Broadcasting.

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Welcome to The MMOrgue!

In our inaugural episode, your host – Jeremy – will walk through thru the specifics of just what the heck this show is all about, as well as offer some insight as to the future content it will portray.

After that business is out of the way, we’ll be putting a few upcoming titles under the microscope to see if they stand up to scrutiny, and whether or not the hype being generated around Guild Wars 2 and Star Wars: The Old Republic is warranted.

MMOrgue iTunes Feeds:
HD Video
iPad & Apple TV Video
iPod Video
MP3 Audio

MMOrgue RSS Feeds:

HD Video RSS
Large Video RSS
Mobile Video RSS
MP3 Audio RSS

Show Notes:

What is The MMOrgue?

I am not an industry professional, but I play one on the internet.
– I have been playing and testing MMOs since 1997.
– Since that time, I have participated in over 30 closed and open betas, and subscribed to more than 20 different MMOs.
– Besides just playing the game, I also take an active role in the community whenever possible. Have also worked as a volunteer CSR on three different active MMOs.
– I have been every genre stereotype, from Trollish Griefer, to No-Nonsense Raid Leader, to Friendly Roleplayer, to Casual Part-timer. I have a good understanding of what motivates different portions of the MMO playerbase.
– As a co-host of a successful MMO-focused podcast (STOked), I have gained a significant amount of insight into the development process of MMOs, as well as numerous industry contacts.
Every story covered on this show will have an angle that addresses the industry in its entirity.
* How a certain feature/attitude (from players and/or developers) will impact the future evolution of the industry.
* What a game’s success or failure indicates about the current state of the industry.

* How lessons of the past are being learned from, or ignored.
WILLS and WILL NOTS:
* WILL:
– Focus on innovation and evolution within the MMO market
– Occasionally include developer interviews and commentary, whenever appropriate
– Maintain a focus on how certain game mechanics or developer attitudes impact their communities.
– Contain exclusively editorial content. Although news and announcements will be shared, they are only here to drive the opinions portrayed.
* WILL NOT:
– Cover every feature announcement and press release for every game in development
– Make a habit of dwelling on the minutiae of game mechnics, except where a thorough explanation becomes necessary in order to explain the larger impact of an innovation
– Play favoritism towards any particular developer or sub-genre.

That last point leads me to my next topic…
ArenaNet

I won’t mince words, I’m a HUGE fan. But, you should be, too. Let me tell you why…

Guild Wars 2: Why You Should Care

There is a video floating around the internet, made by ArenaNet. They call it their MMO manifesto, and within this short video they outline a number of reasons that their next product – Guild Wars 2 – is going to revolutionize the way that MMOs are perceived, and played.

RETHINK EVERYTHING: INNOVATION GALORE
“ArenaNet was founded to innovate.” – Mike O’Brien, President
– Awesome.
– But change for change’s sake is dangerous:
* Auto Assault, Fallen Earth, PlanetSide, even EVE to a certain extent.
* While many people want something new, MILLIONS still play only what is recognizable and easy to understand.
— (RIFT’s similarity to WoW has bred success, while still offering something new)
* ArenaNet is being changed in deliberate ways, to drive community interaction and gameplay immersion. Every innovation is being thoroughly examined for impact.

BE THE HERO: A PERSONAL STORYLINE
– From the moment of character creation, you have a personal story.
* WHO you are, not WHAT you are.
* Branching objectives, evolving story.
* Replayability for alts is incredibly high.
— Social aspects of shared knowledge may suffer.
— Lack of uniform player experiences may cause a rift among players that have grown accustomed to being able to share the same game experience with their friends/guildmates. (Look at sites like WoWHead as an example)

EXPERIENCE A LIVING WORLD: DYNAMIC EVENTS (NO QUESTS)
– Completely removed traditional questing, replaced with Dynamic Event Chains
* You will never be asked to kill 10 wolves, or collect 5 rare flowers.
* You will notice something in the distance, get closer and examine the situation, then choose whether or not to be involved.
— With this change, Exploration has become the POINT of the game, and not an extra pass-time or something that just happens along the way.
* Dynamic Events will have branching objectives – won’t always end the same.
* Scaling AI smart enough to adapt to all different types of involvement, not just population levels.

MAKE A FRIEND: SOCIAL INNOVATIONS
– Concept of the “golden triad” of classes has been eliminated.
* Every class can tank, heal, dps, control. Roles switch based on weaponsets and ability choices.- Automatic sidekicking, driven by environment instead of group mechanics
* No high-level griefers in low-level areas.
* No scaling issues with dynamic events.
* Allows high-level characters to seamlessly enjoy low level content if they choose to.
– Social mini-games in non-combat areas.
* Scorekeeping and leaderboards to encourage friendly competition.
– Mobile apps to keep you connected when not in-game.
* THIS IS HUGE, and an absolute NECESSITY for the next generation of MMOs.
WATCH THE ACTION: ACTIVE COMBAT SYSTEM
– Simplified hotbars, 10 buttons max.
– Cooldowns frequently controlled by fatigue system, which also ties to movement.
* Combat is balanced so that spamming a move is possible, but not recommended. If you use your Fatigue too quickly then you can’t move/dodge and will take more damage. Meaning that standing in place and swinging repeatedly is a recipe for failure.

– Heavy emphasis on movement and positioning.
– Power interactions and environmental effects (fire + arrows)
– Line of sight and collision mechanics

POSTSCRIPT: MMORTICIAN’s THOUGHTS
– If they deliver HALF of this HALF as well as they intend to, it will send ripples through the industry as player expectations will shift dramatically.
– The class system is likely going to undergo many, many tweaks during Beta. I find it unlikely that every class can truly tank, heal and DPS as well as every other, and some may shine in certain areas.
* It is the wont of MMO gamers to min/max in every scenario. If one class excels at a certain thing, then that IS THEIR ROLE, regardless of their ability to perform in other areas.
—————–

https://www.swtor.com/community/showthread.php?t=188836

The concept of evolving storylines is not unique to Guild Wars 2. In fact, it is a cornerstone of one of the most highly-anticipated MMORPGs of the current world: SW:TOR

IMMERSIVE STORYTELLING: The “Fourth Pillar”
Progression, Exploration, Combat, and STORY
– Every class (16 total, so far) will have their own storyline, complete with branching objectives allowing for your individual choices to drive the content that you will experience.
* Each of these stories is said to be as large and fully-featured as a single game.
* Unlike a singleplayer game, there’s no Save/Reload to allow you to explore alternative choices. Experiencing something other than what you choose will require an alt character, or hearing about it second-hand from another player.
YOU ARE NOT ALONE: Companion Characters
– Companions have factored into every BioWare game. And are also a part of Star Wars (Chewbacca, R2D2, etc).
– Each companion will have their own stories and interests. Players can choose to help, or corrupt them. Companions may even turn on you in some outcomes.
– Companions also act as the crew of your ship, and assist you in crafting items and obtaining resources.

HEAR AND SPEAK: Voice acting
– More lines of voice-acted dialogue than every other BioWare game PUT TOGETHER
– Including YOUR character! Hooray for no more mute leaders.
– This level of voice acting simply cannot happen in any genre other than an MMO. Even in PC Gaming, developers are urged to keep resource usage low, and if they intend to sell a console port then it becomes an absolute NECESSITY to keep resources to a single disc.
* Look at Dragon Age II and the re-use of the same 20 maps over and over. This was done because of voice acting, and limited console resources.

* Since this type of feature can only effectively happen in an MMO, it is my opinion that ALL “Triple-A” class MMOs must strive to include it in the future. It can become a defining characteristic of a genre that frequently lacks a unified identity.
Bioware’s efforts on SWTOR are already catching the eye of prominent players in the MMO industry, including Mike Morhaime – CEO of Blizzard Entertainment. His published point of view is that a successful high budget title under the Star Wars IP can only mean good things for the population level of the MMO industry across-the-board.
While I agree, I doubt he’d be saying the same thing if Bioware was publishing a fantasy RPG that was in direct competition with World of Warcraft.

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The Great Movie Trilogy Debate | Jupiter@Nite | 8.3.10 https://original.jupiterbroadcasting.net/2527/the-great-movie-trilogy-debate-jupiternite-8310/ Tue, 03 Aug 2010 21:28:51 +0000 https://original.jupiterbroadcasting.net/?p=2527 Join us as we debate the merits and failings of some of the biggest movie franchises ever to grace the big screen, and reveal the winner of this coveted title.

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Opinions are like buttholes – everybody has one, and most stink. Today on J@N, the boys are back to share their opinionated buttholishness with the entire Internet, as they debate the question of the ages:

What is the best movie trilogy of ALL TIME?

Join us as we debate the merits and failings of some of the biggest movie franchises ever to grace the big screen, and reveal the winner of this coveted title.

Show Feeds:

Tonight’s Show Notes & Download Below:

NOTE:  To narrow the list down, we’ve decided to ONLY discuss Trilogies that are original works.  Not ones based on books (Lord of the Rings), comic books (Spider-Man) or remakes (Oceans 11).

 

TO BE DISCUSSED:

 

Star Wars (IV, V, VI)

Back to the Future

Matrix

Indiana Jones

Toy Story

Godfather

Alien

Terminator

Twilight

The Fly

Mad Max

 

Fun Related Links:

Box Office Figures:  https://www.boxofficemojo.com/alltime/trilogyww.htm

 

A hilarious article on this same debate: https://www.cracked.com/article_15744_which-greatest-trilogy.html

Star Wars Prequels:

In the new trilogy, Anakin Skywalker portrays a damning indictment of technology’s modern dehumanization of mankind through Hayden Christensen’s lifeless, almost inhuman performance. There is a river of tragedy in every robotic line he utters, a horrific monotonal indication of his cyborgal fate.

Matrix Trilogy:

The rest of the casting leaves much to be desired, with the only bright spot being Monica Bellucci in both sequels. Her performances in the two films are a pair of ripe, full, well-rounded portrayals of firm, voluptuous womanhood that will go down as as two of the breast roles in recent mammary.

 

“Back to the Future” is the WORST TRILOGY EVAR

https://www.cracked.com/video_18203_why-back-to-future-secretly-horrifying.html

1) Marty’s parents give birth to a guy that looks just like a dude they went to high school with.

2) Calvin Klein got famous off Marty’s undies, and looks nothing like him!
3) Biff became a psuedo-servant, and nobody mentions his attempted rape!?

4) Marty has to find out first-hand that his mother is a danger-slut.

5) Marty steals the invention of Rock & Roll from black people!

6) Zemeckis also has Marty invent the Civil Rights movement (Mayor Goldie Wilson!)

 

https://en.wikipedia.org/wiki/List_of_film_series_with_three_entries

 

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The post The Great Movie Trilogy Debate | Jupiter@Nite | 8.3.10 first appeared on Jupiter Broadcasting.

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