Trion Worlds – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Sat, 24 Sep 2011 15:08:28 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png Trion Worlds – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 Grab Bag! | MMOrgue 17 https://original.jupiterbroadcasting.net/12338/grab-bag-mmorgue-17/ Sat, 24 Sep 2011 06:56:58 +0000 https://original.jupiterbroadcasting.net/?p=12338 Jeremy’s decided to throw together some of the hottest stories that’ve surfaced over the past week in the MMO industry.

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In lieu of the AoC review originally scheduled for this week, Jeremy’s decided to throw together some of the hottest stories that’ve surfaced over the past week in the MMO industry. Included in this grab bag of editorial goodness is the DCUO-F2P announcement, GamersFirst’s new “offer” venture, WoW’s unique features coming in patch 4.3, and Trion World’s charitable efforts.

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Show Notes:

DCUO announces going F2P

  • I just said last week that this needed to happen, since CO and COH are both free now, and Marvel U will be F2P as well (if it ever launches).
  • This just sounds like an excuse to charge people for future expansions, like they intended to do with Fight for the Light.

GamersFirst invites spammers onboard

WoW Patch 4.3 will bring easier PUG raids and cosmetic options

  • A new LFG queue that will automagically put you into lower-difficulty versions of the existing raids, with lesser loot. But 25-man versions ONLY.
  • These raids also don’t include lockout timers, which will be a HUGE boon to folks that regularly do PUG raids.
  • This will work GREAT in WoW due to the nature of the community, but I’m worried about this becoming a trend that other games may pick up on. Any developer interested in this trend needs to take a close look at their specific type of community before deciding whether to use this same methodology.
  • For example, WoW has a healthy PUG community, and a lot of smaller guilds that can only raid 10-man zones. So making a 25-man option more accessible actually allows MORE players to experience this side of the raiding game (which has a huge content focus in WoW).
  • Meanwhile, if a game thrives more on small groups and tight communities, implementing something that reinforces a PUG atmosphere would offer very little benefit while encouraging community fragmentation.

RIFT devs get awesomely charitable

  • Partnering with “Extra Life” to benefit Children’s Miracle Network

  • Devs will be creating a guild and inviting new characters to join them, and play for 24 hours straight.

  • They will also offer titles to anyone that participates (“the Charitable”) and for anyone that lasts the entire 24 hours (“the Insomniac”).

  • Also a whole mess of achievements/contests:

  • Highest Level Achieved

  • Most Favor Earned

  • Most Planarite Earned

  • Highest Crafting Skill (combined)

  • Most Achievements Earned

  • Most Dungeons Completed

  • Most Money Earned

  • Most Critters Killed

  • Most Artifacts Collected

Money from MMO subscriptions officially on the decline
– Money from F2P microtransactions is up!

SWG adds new feature, despite looming death knell

Rusty Hearts is now in Open Beta

The post Grab Bag! | MMOrgue 17 first appeared on Jupiter Broadcasting.

]]> GamesCom 2011 | MMOrgue 14 https://original.jupiterbroadcasting.net/11522/gamescom-2011-mmorgue-14/ Fri, 26 Aug 2011 20:52:02 +0000 https://original.jupiterbroadcasting.net/?p=11522 This week focuses on the biggest MMO stories that filtered out of GamesCom 2011. We start with the most impressive showing, which came from Guild Wars 2!

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This week’s episode focuses on the biggest MMO stories that filtered out of GamesCom 2011.

The most impressive showing came from Guild Wars 2, which featured new playable demos showing off their dynamic event system, character customization, new playable races and classes, crafting, and PvP battlegrounds.

Besides GW2 however, also came Star Wars: The Old Republic, showing off a brand new twist on PvP battlegrounds, in the form of a bloodsport called Huttball.

Before we review either of those exciting new features however, we pull the lid off NCSoft and Carbine Studios’ newly announced MMORPG – Wildstar. We’ll tell you why this one is worth keeping an eye on, and why Carbine has a big job ahead of them to compete in the modern MMO market.

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Show Notes:

Welcome back to the MMOrgue!

Where we take gaming to the next… LEVEL… see what I did there?

/T-Shirt:/ “Pwn Depot”
Available at
Glitch Gaming Apparel

Last week’s Best of MMO Music episode has been receiving some great responses so far. If you haven’t had a chance to check it out, I like to think it’s worth a watch. Also be sure to check that episode’s show notes for so much more music!

GamesCom hit the industry like a massive tidal wave of awesome this past week. The convention itself saw record attendance of more than 275,000 gamers, and even exceeded the location’s maximum safety capacity at least once, causing the main entrances to be temporarily closed off. Rest assured that next year’s will be even bigger, but GamesCom organizers are already talking about finding a bigger/better location to hold it.

Now, let’s talk a little bit about the games that were shown off at the convention…

The Old Republic was, obviously, present at GamesCom, although their presence was underwhelming compared to their showing at ComicCon. Their big announcement came in the form of a new PvP gameplay experience known as Huttball, which I’ll spend some time discussing later in today’s episode.

As far as the MMO world is concerned, Guild Wars 2 has walked away as the big “winner” of the floor at this year’s GamesCom. The sheer volume of awesome videos, gameplay, feature walkthrus and other newsy bits that’ve come out of ArenaNet over the past week has been astounding, and I’ll be dedicating an entire segment of today’s show to some of those juicy tidbits.

Today’s topics are by no means going to make up the entirety of all of the incredible MMO news that filtered out of GamesCom over the past several days, but I simply don’t have enough time in this episode to cover everything that was shared with us, or announced. Check our show notes for a extra round-up of other newsworthy links and coverage, including:

The reveal that has garnered the most attention from MMO gamers over the past week seems to be WildStar – the new MMORPG from Carbine Studios that was recently teased in the “announcement of an announcement” by NCSoft that I spoke of a few episodes back. Although the game is still very much in its infancy, Carbine already had a complete gameplay experience ready to put into the hands of gamers, and we’ll be digging into some of those details a bit later on.

Wildstar

Carbine Studio’s new MMO offering landed on the scene in a big way, offering not just an announcement and trailer, but actual hands-on demo time for con-goers at GamesCom.
In light of the hype currently built around other upcoming titles like TOR and GW2, this was an absolute necessity in order to get any sort of coverage or attention right out of the gate.

As you may recall, Carbine’s original announcement of this game included the fact that this game is designed to “learn” from players’ choices, and adapt to how they want to play the game. In the demo offered at GamesCom, we began to see the first of what we’re told will be many layers, of just how this works. And it comes down to story.

The game is a blend of sci-fi and fantasy elements, showing off technology and magic living in harmony with one another, while the art style and animations are vaguely reminiscient of Titan AE and classic-era Disney, with touches of modern anime and stylistic flourishes everywhere. Despite being visually appealing, I have to admit that compared to other modern offerings like GW2 and Secret World, it looks dated. Not much better than the graphics offered by World of Warcraft or Forsaken World. That said, graphics aren’t everything, and this game’s devils are in the details.

When first introduced to Wildstar, you have crash-landed on a strange alien world. When creating your character, you get to not only choose your race and class from a selection that includes humans, rock monsters and bunny-people, but you are also asked why it is that you are on the planet to begin with. Were you exploring? Conquering? Studying? Colonizing? These choices will lead the game to offer a different advancement path and plotline, compared to the choices that another player may make, and successive choices are said to further specialize the game content as you continue to progress.

Already, folks are throwing around comparisons to Tabula Rasa, for a few obvious reasons. The most obvious comparison is the blend of tech and magic in the world, but perhaps more telling is that Carbine Studios’ developers are what many in the business would term a “dream team.” As some of you may recall, the same claim was made of the Tabula Rasa team back in the day, and turned out to be one of the major downfalls of that title’s development cycle. Too many “chefs” and not enough “cooks.” Carbine’s staff includes the former lead developer of WoW, the co-founder of Troika Games, and the co-founder of Turbine, as well as several other experienced and respected names in MMO gaming. This SOUNDS like it’s a very good thing for a game, but remember that Tabula Rasa (which was also under the direction of NCSoft, same as this title) ended up having to be redesigned from the ground-up several years into the development cycle because of creative disagreements among high-profile “rockstar” developers. Let’s hope that Wildstar doesn’t suffer from the same speed bumps.

I’ll be getting my own hands-on demo of Wildstar at PAX, so look for more to come on this potentially innovative gameplay experience.

Links:

Old Republic: HUTTBALL

I get the impression that The Old Republic has reached critical mass. Over the past month or so, we’ve seen very little announced in the way of new features, and most of the gameplay now available around the web is starting to feel a bit same-ey in terms of visuals. That’s not say I don’t wanna get my grubby little hands all OVER this hot mess, just that there seems to be very little else that Bioware can release that’s going to get me even MORE excited.

At least, that’s how I felt until I saw Huttball.
Introducing… HUTTBALL

So, at it’s core, it’s really just a variant on Capture the Flag, with a little football thrown in the mix for good measure. As well as some acid pits and flaming death traps. All good fun until somebody loses a limb, and then it’s HILARIOUS.

They’ve told us already that the teams will not follow the strict Republic vs. Empire party lines, and if the announcer from the trailer makes it into the game, you can bet there will be as many laughs as frags on the Huttball courts.

The concept of a steady stream of repeatable sports games is much more palatable to me personally, than an endless stream of “battleground” PvP matches, in terms of overall game lore. I mean, how did running a flag back and forth across Warsong Gultch really help the Horde’s war efforts against the Night Elves? At least in Huttball, we’re seeing something that can actually fit into the environment of the game, and make sense to a larger narrative. Even if the sense it makes is that it can be completely ignored and discarded by anyone not wishing to participate.

As with any feature announcement, there’s been a small amount of hubbub raised on TOR’s internal forums about whether or not it suits the game world, and a not-tiny contingent of pro-Jedi gamers have voiced their concern about having their favorite neon-swinging zen masters participate in what amounts to a bloodsport.

To them, I’d like to say first – Maybe the Jedi are simply out to prevent the Sith from gaining a positive public image as sports celebrities? I mean, think of the impact such celebrity status could’ve had for Darth Maul. Commercials, Wheaties boxes, merchandising contracts. These could lead to impressionable minds being swayed to the Dark Side!

Secondly, and more importantly – lighten up a little, guys. It’s a game, and Huttball looks like a ridiculous amount of fun that is likely to get even stalwart non-fans of PvP like myself, involved in the bloody game of bashing in my fellow players’ heads in a whole new way.

Guild Wars 2

Character Customization:

What is currently in the game, I find underwhelming. Compared to other “next-gen” character customization, as seen in APB and Eve, the customization in GW2 is fairly lacking. For the most part, it consists of choosing from presets of existing choices, plus a few tweaks available for individual pieces.

Given the amount of focus that ArenaNet places on art assets and visual impressiveness, what we’ve seen so far of customization is sorely lacking. It doesn’t live up to their established reputation as makers of beautiful games, or makers of innovative games.

We’re quite a ways from launch, though. This could easily improve dramatically between now and then.

Crafting System:

It’s rare in the MMO industry for a crafting system to get me excited, but GW2 has a few unique things going for it that have me looking forward to staring at a crafting UI for hours on end…

2 at a time, but can max them all
Must be a cost for swapping, or no point in limiting to 2
When you swap, you are back at the level you left off at, with all your discoveries intact

Discovery system allows you to learn new recipes through experimentation (or reading them from a wiki online, you lazy gamer you.)
It looks as though discovering a recipe rewards you with more xp than crafting it alone, leading to crafters using this system on a regular basis (even after all recipes are discovered and catalogued on wiki sites).

The look of crafted items will generally be more distinct than the loot that drops in the world.

Skill gains are steady and xp-based, happen regardless of what you’re crafting. No guesswork in leveling up.

Guild Wars Battle of Kyhlo
  • https://www.arena.net/blog/making-the-battle-of-kyhlo
  • https://www.arena.net/blog/the-battle-of-khylo-jonathan-sharp-on-pvp

The post GamesCom 2011 | MMOrgue 14 first appeared on Jupiter Broadcasting.

]]> E3 Recap | MMOrgue 6 https://original.jupiterbroadcasting.net/9486/e3-recap-mmorgue-6/ Sat, 18 Jun 2011 06:51:20 +0000 https://original.jupiterbroadcasting.net/?p=9486 This week’s episode will be taking a closer look at some of the intriguing bits of MMO goodness to have spilled from the halls of this years E3!

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As promised, this week’s episode will be taking a closer look at some of the intriguing bits of MMO goodness to have spilled from the halls of the Los Angeles Convention Center during last week’s Electronics Entertainment Expo, more commonly known as E3.

Although most fans of MMOs left the expo talking about the latest trailers and announcements from SWTOR, or the launch of Neverwinter Online’s website and subsequent flood of information, there are few stories which have stood above the crowd in my eyes. Two console-bound MMOs that promise to break new ground with innovative features and business models, and unprecedented presence beyond the confines of games themselves.

The first of these comes from Trion Worlds, the makers of RIFT and End of Nations. Their newly announced third-person shooter, Defiance, will come to PC, consoles, and television. Yes, you heard that correctly.

The other console-bound MMO comes from CCP, the geniuses behind the innovative and unique space sandbox MMO, Eve. In Dust514, players will extend the war for dominance of the galaxy to a new front line, without leaving the old war behind.

Before we get into the details of each of these interesting new software titles, I’d like to first review some hardware that made a big showing at this year’s E3. The cloud-gaming service, On-Live.

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Show Notes:

ON-LIVE
Disclaimer: On-Live has made NO MENTION of getting into MMOs. This is entirely my speculation and opinion on how their technology could change the landscape. 

Server-Client nature
– Standard faire MMO gamers
– Inability to play offline is not a setback for this genre
– Lack of ownership of title is no big deal
For developers:
– No more client hacking
– Patching – seamless/easy

Sluggish gameplay not a distraction
– Majority of MMO games can be played in lag without bother

System Reqs:
Cloud gaming means that the gameplay is rendered remotely in real-time, then sent to your screen as encoded video transmissions. This eliminates the need for local hardware, other than the bare essentials needed to decode the video (which is very efficient), and a beefy internet connection.
– Many MMO gamers already have strong connection speeds, or would not balk at upgrading their speed to play a new title they were excited about.
– The MMO industry is known for keeping reqs low in order to cater to a more casual playerbase.
** By eliminating the need for high end hardware at the customer’s end, you can push the specs of your game to unseen heights. Making prettier games, that run even on very low end systems.
** In fact, if the game is DESIGNED to be an OnLive exclusive, you can even push the envelope of what’s available at the bleeding edge of technology, and go beyond the graphics capabilities of ANY consumer.
– No more time spent ensuring your client runs on dozens of different hardware setups. You can eliminate that portion of your development cycle by ensuring that your cloud-based servers all have the same hardware. Compatability issues become a thing of the past.

In summary:
If a major development shop joined up with OnLive to deliver a product, it could potentially revolutionize what gamers expect from an MMO. By delivering higher quality graphics, eliminating downloads, and destroying technological barriers for entry other than a strong internet connection speed.

Simply put, the playing field would change. And it’s my opinion that games delivering their content using the current model of downloading patches and

DEFIANCE

Defiance (interview)

Trion Worlds is partnering with SyFy (NBC) to create an evolving story that ties together across the game, and a TV series.

  • This partnership originated on the NBC/Universal side, so it’s possible that the SHOW comes first.

Yes, there will be an ongoing TV series airing alongside the game, focusing on a cast of a few primary characters.

  • These characters will also appear in game, and if their actions in either affect the world as a whole, players of the game will see those changes occur, and see their world evolve dynamically.
  • It also goes the other way — players or guilds that have an impact on the game’s dynamic world may find themselves written into the script of the TV show (though probably only as a mention, and not an actual appearance).

Also launching on PC, PS3 and Xbox360 at the same time.

  • Devs are “not talking about cross-platform at this time” but other news sites are already reporting that players on all 3 platforms will be able to interact.
  • If true, it would be the first to break down those barriers.

Trion Worlds says the game shares elements of Borderlands, Red Dead Redemption and Halo.

  • From a few fans that saw the demo, it’s also been compared to Tabula Rasa.
  • Could we finally have the spiritual successor we’ve been waiting for?

Arkfall events, very similar to “rift” dynamics.

  • In addition to standard missions (aka quests, but geographically triggered).

DUST 514

Dust 514 details integration with EVE (1, 2, 3)

Exclusive to PS3 (and PSVita?)

  • Not a true MMO, but rather a match-based FPS.
  • Although each individual battle may contain “massive” numbers of participants, there’s no persistence within Dust514 itself.
  • These battles represent, and control, resource conquest within EVE.
  • For example, an EVE player might want to build a space elevator on a planet, in order to take control of that planet’s resources and facilities. He could set up a contract with a Dust 514 player (or even multiple players) to attack a certain point at a certain time, and if a Dust 514 player can win that battle, the EVE player’s corporation could earn control of that area, and all of the spoils therein.

Separate game, unified economy.

  • Respawning and re-equipping in Dust costs ISK, which is earned easily by directly contracting with pilots and corporations in EVE.
  • Once a contract is fulfilled, the ISK is sent from EVE to DUST.
  • Sure, that means you could “contract” your own toon in the other game. But the political intrigue doesn’t stop there.
  • It’s well known that the majority of what you might consider EVE’s “end-game” is played only by the most powerful and well-connected players. They are all a part of massive corporations that seek strength in numbers, and overcome their enemies through a combination of skill and tactics on the battlefield, and political machination and espionage behind closed doors.
  • The addition of these ground-based skirmishes is just another layer to the already complicated interaction of these powerful corporations. And it’s possible that a skilled DUST merc could find himself contacted by multiple corps, and deciding the fate of the larger galaxy through his successes. Or even via his failures.
  • It won’t be unheard of for a Merc to accept a large budget contract to “win” a match, only to also sign an off-the-record deal with a rival corporation to throw the match for a larger sum.
  • Dusters can also join EVE corps, and dedicate themselves to a single purpose instead of merc’ing out for their whole lives.

Two games, one war

  • There will be airstrikes, and ground-to-space attacks
  • Meaning that the games are not as separate as they may at first feel.
  • Also meaning that a group of ground mercs playing DUST won’t necessarily want to risk assaulting a planet’s command center unless they have a fleet in orbit protection against retaliation from an associated EVE corporation.

UI design?

  • While CCP has plenty of experience running massive worlds and maintaining online servers, its only prior product is EVE.
  • EVE is a mire of spreadsheets and UI elements that combine to form an immediate information overload even for low-end players. By the time you’re a veteran of the game, you look at boxes filled with complicated text and figures more frequently than you get to enjoy the stunning beauty of the game’s space environments and ships.
  • A shooter requires a streamlined, easy-to-use, intuitive and minimalistic interface. Although there are plenty of models to aspire to on the market, CCP is going to have to overcome their own tendency to overload players HUDs with information. Keep it simple, stupid!

CCP is marketing this to NON-EVE PLAYERS

Cost to play?

  • Free, with box cost. (no box, distributed via PSN)
  • But the box cost is refunded in ISK (which can even be spent to buy game time in EVE).
  • You can then purchase additional ISK if necessary. And since re-equipping after death will require ISK, it may very well be an expensive game to play, if you’re not very good at it.

To date, no other MMO has launched an entire second GAME that directly interacts with their predecessor project. The interconnectivity of the economic and political portions of EVE and DUST set an unprecedented standard as an evolutionary leap forward towards at last experiencing dynamic, player-driven, sandbox events at every scale of human experience.

Other E3 News

New Titles:
Wizardry Online
Dragon Nest

More Info on Known Titles:
TERA Online announces Political System (1, 2, Q&A)
Black Prophecy enters Open Beta
SWTOR… was there (1, 2

Download & Comment:

The post E3 Recap | MMOrgue 6 first appeared on Jupiter Broadcasting.

]]> Rift, 2KGames, Mass Effect | MMOrgue 4 https://original.jupiterbroadcasting.net/9061/rift-2kgames-mass-effect-mmorgue-4/ Sat, 04 Jun 2011 07:33:12 +0000 https://original.jupiterbroadcasting.net/?p=9061 We take an editorial look at the beginning of the life of Trion Worlds’ flagship MMO, Rift. Plus a look at two new MMO franchises.

The post Rift, 2KGames, Mass Effect | MMOrgue 4 first appeared on Jupiter Broadcasting.

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This week, we finally get around to taking an editorial look at the beginning of the life of Trion Worlds’ flagship MMO, Rift. How are the initial impressions and population trends for this game? What’s the long-term outlook for this game’s future success?

After that, we’re taking a look at two new franchises that may soon be landing on the MMO landscape, from developers at 2KGames and BioWare. What are we in store for, from these top-name game shops? Tune in to find out, and speculate along with us!

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Show Notes:

First, an update on a previous story…

It was announced this morning that “Perfect World” has penned a deal to purchase Cryptic Studios for $50mil.

  • I’m going to save the majority of my commentary for this week’s episode of STOked, which will film live on Saturday, June 4th @ 11am PDT. Tune in to hear all about it, or catch it after it is published on Tuesday, June 7th.
    • But, I will say that this quote makes me happy: More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities.
      • The emphasis on technology and R&D are what has made Cryptic a studio worth considering a player in the MMO industry as a whole, and it’s nice to see their new owners appreciate that fact.

RIFT

Inevitably… comparisons to WoW

  • Talents = Souls (some even exactly the same, just renamed)
  • Abundance of Kill, Click, Fetch and Deliver quests
  • UI elements (hotbars, extra hotbars)
  • “Whack-a-mole” combat mechanics – slave to cooldowns

Where it doesn’t live up to this:

  • Content (vastly inferior quantity)
  • The argument that “WoW has had 7 years to add content!” does not hold water. You have to compete with what’s on the market, not what was on the market 7 years ago.
  • Many “smaller” features, like guild banks
    • Added a LFG tool within first 2 months… took WoW several years to make one!
  • Balance — “Trion Worlds has thrown up their hands due to the complexity of their soul system.”

Where it breaks the mold:

  • Rift events
    • On one hand, fun change of pace
    • On the other, interrupts otherwise mindless and easy to execute gameplay (grinding)
  • Soul construction, and ease of switching roles while adventuring
    • At a glance, similar to Talents … until you realize the amount of options available to you.
    • Can swap any of your 3 active souls, to any others you have unlocked (within your archetype).
    • Individual souls are capable of doing things you can’t do in WoW: Tanking priests, healing rogues, Warriors with pets, etc.

Population consistency:
https://www.riftstatus.net/graph/Hammerlord/history/7d#!/graph/Briarcliff/history/30d

  • Most popular servers (which by default appear at the top of the list) are seeing growth, while smaller ones are shrinking or going stagnant.
  • Indicates that the trend is overall good for population.
  • Initial 30-day period definitely saw a drop, but not a monstrous one.
  • The response among active players seems to be “good riddance” for most of the folks that left. Community strengthened by it.
  • How many people? Under 1000 per server at “prime time”, but 58 different servers in the US, and another 41 in Europe (whoa!) Avg 500 per = almost 50,000 concurrent
    • Implies a serious lack of content.

Overall…

RIFT is a success, for a very specific type of player.
– Likes WoW’s mechanics, but hates its age and lack of “outside the box” class structure.
– Likes WoW’s interface, but doesn’t want to rely on UI add-ons to customize their experience.
– Likes smaller communities, smaller population servers.
– New to MMOs

The future of RIFT…
Sadly, despite the success it is experiencing right now, I don’t see it remaining a top player in the MMO world after the launch of SWTOR and/or GW2. Even another WOW expansion pack would take a significant bite out of RIFT’s population. It feels to me like a game that a lot of people are playing while they bide their time waiting for something better to come along.

Why? LACK OF INNOVATION.
Almost every single aspect of RIFT has been done elsewhere, first. Admittedly, Trion Worlds has done many of those same things BETTER in RIFT (like active, dynamic events, which we’ve seen since Anarchy Online and Warhammer), but they are still not anything NEW.

2K Games Enters the MMO arena!
https://massively.joystiq.com/2011/05/23/take-two-signs-with-xlgames-to-make-existing-property-into-an-mm/
https://phx.corporate-ir.net/preview/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1568889

Lineage creator Jake Song (and his company, XLGames) signed into partnership deal with 2K Games to “develop and publish a massively multiplayer online game for the Asian market based upon one of 2K Games’ top-selling franchise.”

Let the speculation begin!

  • Since this is specifically in reference to 2KGames, and not its parent company Take Two Interactive, you can probably rule out IPs that aren’t directly owned by 2K. Including:
    • – GTA
    • – Red Dead Redemption
    • – LA Noire
  • This leaves a fairly short list when you’re talking about “top-selling” franchises:
    • – Bioshock
    • – XCom
    • – Borderlands
    • – Dungeon Siege
    • – Civilization
    • – Pirates!
    • I wanna see an innovative MMO Shooter.
    • The one most likely to get adapted would be Dungeon Siege, imho. Though a part of me would love to see either a Borderlands or Bioshock MMO.
      • I don’t honestly know how popular or appealing any of these IPs would be to a Korean gaming market.

What about XLGames’ “ArcheAge?”

  • Now undergoing its third beta phase, all reviews coming out of the game have been favorable. In fact, I’m honestly hoping to see an English version of the client available some time this year, as many of the sandboxey features of this game have definitely caught my interest.
  • Since this deal is a “partnership” and not a buyout, it’s likely that the future development and support of ArcheAge will not be affected in any way.

BioWare Talks Mass Effect MMO:

I’ll be honest, this is kind of a non-news item at this point, since it’s primarily based off a single quote. There’s not much to go on, but I’ll give you this:

https://www.vg247.com/2011/04/11/bioware-mass-effect-mmo-makes-sense/

“A lot of people say that they want to see an MMO, I think that kind of makes sense for this universe. […] If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”

That quote is from Casey Hudson, Executive Producer of the Mass Effect franchise.
Not just “some guy” musing about the future of Mass Effect… he is “the guy” that could make it happen.

That quote is also from more than a month ago, and nothing has been said since…
Bioware is waiting to see how SWTOR does on the market, before moving forward with other online projects.

  • They’re not a small-fry company: They take BIG risks, and expect BIG payoffs.
  • If SWTOR doesn’t show a viable payoff for some reason, we may not see further MMOs from Bioware.

Reasons it could work:

  • Mass Effect has a rich galaxy, filled with political intrigue and TONS of stories to explore.
  • “Magical” technology (Biotics) allows for limitless imagination and flashy gameplay.
  • Psuedo-realistic astronomy would be unique in current space genres, if allowed to explore.
  • Plenty of armor, weapons, ships, etc, already established.

Reasons it could FAIL:

  • If you destroy the Reapers in ME3, why is it worth tooling around in this universe? What are you saving?
  • It would HAVE to be a cover-shooter, to live up to Mass Effect. And developing the maps, cover mechanics, bullet physics, class balance, and everything else… PvP would be a nightmare in this setting.
  • Your crew… people? No, I want well-scripted, well-acted companions that I can get to know, converse with, maybe even romance. If I wanted to talk to people, I wouldn’t be playing video games!
  • You’re not Shepard. This IS the Mass Effect franchise. Without Shepard, is it really ME?

Nintendo recently applied for ESRB ratings on a game titled “Zelda Universe.” No other news. But it’s POSSIBLE that Nintendo is looking to enter the MMO space.
– Interactive website?

NEXT WEEK:

I will be exploring the concept of MMO shooters. Why did PlanetSide not find success? Will SOE fix those mistakes in PlanetSide Next? Will FireFall be the next big thing in online shooters? How could Duke Nukem influence the future of this market?

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The post Rift, 2KGames, Mass Effect | MMOrgue 4 first appeared on Jupiter Broadcasting.

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