XL Games – Jupiter Broadcasting https://www.jupiterbroadcasting.com Open Source Entertainment, on Demand. Sat, 30 Jul 2011 22:58:54 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.3 https://original.jupiterbroadcasting.net/wp-content/uploads/2019/04/cropped-favicon-32x32.png XL Games – Jupiter Broadcasting https://www.jupiterbroadcasting.com 32 32 SWTOR Backlash | MMOrgue 11 https://original.jupiterbroadcasting.net/10792/swtor-backlash-mmorgue-11/ Sat, 30 Jul 2011 14:56:42 +0000 https://original.jupiterbroadcasting.net/?p=10792 A recap of the Comic Con drama from a limited supply of pre-orders, overseas distribution errors, lack of communication, and general panic!

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In this week’s MMOrgue, we cover the biggest MMO news to have scurried out from beneath the latex masks of San Diego Comic Con. Of course, the only real news on everyone’s mind has been the release of Star Wars: The Old Republic’s pre-orders, and the resulting DRAMA that unfolded from various distribution issues and a lack of product availability.

Before we get into the meat of that subject, we’ll also briefly cover NCSoft’s presence at SDCC, and DCUO’s Green Lantern “Power Ring” powerset announcements.

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T-Shirt: Available at ThinkGeek!

Amazon Link: “Chaotic Evil” T-shirt

Thank for MMO music submissions! Added some to personal playlists. Keep ‘em coming!

Today was going to be SDCC recap, but only ONE story: SWTOR

Before we dive into that, let me tell you about a few others.

NCSoft held court, showing off Guild Wars 2 a bit.
But most of GW2 stuff will probably come out when ArenaNet attends PAX Prime this year.

NCSoft primarily focused on hyping up COH’s impending metamorphosis into a F2P game
New Trailer, new powersets!

Not to be outdone by their superpowered rivals
SOE announced the release of DCUO’s Green Lantern themed power sets
Nothing to say on powers, but the announcement deserves a minute

DCUO – Fight for the Light

First – this announcement missed the window of launching alongside the movie
Critically-panned, but blockbuster success nonetheless
DCUO has a history of missing real-world tie-ins…
Valentine’s Day almost a full month late, St. Patrick’s Day several weeks late.
If you cannot launch on time, don’t plan your content around RL events
It comes across as broken promises, and no fan will forgive you forever

Themed content isn’t sole failing point.
Prior to launch, promised monthly patches. To date, no two patches have come within <4 weeks of eachother.
Also promised free content, since the game is subscription based.

Well, how much does it feel like getting the big FINGER, when SOE announced that this new content patch will cost subscribers a fee of $10 to download and use?
They even had the BALLS to call it a DLC. A DLC! FOR AN MMO!
What are those monthly subscriptions going toward, if they won’t fuel the continued development and content release for the game?!

Expansions, OK… but THIS?!
It is so big a fail, I don’t really know how to quantify it.
I guess it’s just more fail on top of the pile that SOE continues to prove themselves to be.
Every time I start to feel like they’re redeeming themselves, they go and mismanage yet another project.

I guess there’s always hope for PlanetsideNEXT, right? hahaha

TORqued: The Pre-Order Saga

The biggest news from SDCC in the world of gaming, was easily Star Wars Old Republic’s pre-order availability, and the subsequent drama that unfolded over the few days following.

In this segment I’ll be walking you thru the events that unfolded and sharing my commentary along each step of this unfortunate series of events, as well as generally looking at the game’s future.

When the pre-orders were announced, this was the first time we heard the pricing of the Collector’s Edition… a whopping $150! Considering the fact that prior CEs of MMOs typically run for only between $80 and $100, this is a pretty significant leap in monetary investment. I’ve heard people saying you could potentially auction off the figurine on eBay if you wanted to recoup some of the cost, but let’s face it – that ain’t happening. The type of person that’ll buy a CE will keep that figurine and display it proudly, so the argument is moot.

But as it turns out, so, too, was the cost. You see, within 12 hours or so of opening pre-orders to the public, almost every major online retailer had completely SOLD OUT. A Q&A with Bioware at SDCC claimed they were NOT sold out, but retailers were singing a different tune. More units were eventually released for purchase the next morning, but by that time the damage was already done – Bioware’s precious hype had just suffered one of its first instances of public backlash, as angry fans found themselves unable to spend their money on the product Bioware had gotten them so excited about.

And unfortunately, it didn’t stop there. You see, the limited supply of pre-orders was only a factor here in the States. In the rest of the world, matters were even more complicated… In addition to only being available from an extremely limited number of retailers, some of those retailers (notably GAME.co.uk) are delaying the release of pre-order registration keys to customers that purchased the game. This isn’t usually a big deal with an MMO since a registration key is pretty much have one, or don’t. But with TOR’s launch, they are employing a tiered release schedule. Details are scarce, but it involves offering pre-launch access on a first-come/first-serve basis, based solely on the order in which your pre-order keys are registered. In other words, these retailers’ inability to supply those precious pre-order keys will prevent those customers from being among the first to enjoy the game, despite being among the first to PAY for it.

And it only adds insult to injury that some international markets actually do not have pre-orders available at all. Australia most notably. And although Bioware has confirmed that there will be no IP blocks based on region, allowing players in those regions to purchase a copy from overseas, playing on an overseas server is almost guaranteed to be a lag-infested experience. Particularly on launch day when so many people will be attempting to access the same pipelines and backbones.

All of this – the limited supply of pre-orders, the international delays, unavailability of units in certain regions – has only been made even worse by the sore lack of information coming out on the subject. Sure, Bioware devs have posted responses reassuring us that it’ll all be OK, but these issues are beyond their control. This is an EA issue – this is a publisher issue. The distribution of retail units, availability of pre-order keys, even the box cost itself. These are all items way above the pay grade of the folks creating the game that everybody is so eager to get their hands on.

And it fuels a very real, larger concern I have for the game in general.

The launch of SWTOR could potentially be the biggest MMO launch, ever. Bigger than WOW, bigger than AOC or WARhammer. By current estimations, we’re looking at millions of day-one adopters. EA and Bioware are NOT MMO companies, yet. And despite being able to learn quite a bit thru observation and second-hand accounts, there really is no substitute for hands-on experience. And I think this pre-order fiasco is proof of that matter.

It worries me. And not because I’m a fan of TOR, but because this game is going to become a benchmark for the industry. It’s broken the hype barrier and managed to become what most MMO enthusiasts are coming to refer to as the “Next Big Thing.” But not like AoC or RIFT were… this time it could be real, because there are professional reputations, huge budgets and ground-breaking development revolutions at play here. If anything marrs the launch of this game, it could leave a mark on the industry as a whole for years to come. MMOs already have the unfortunate reputation for launching as buggy, unplayable messes, and it is the big launches of the past that have given it that reputation. The more hype that preceeds a particular game’s launch, the more keenly those day-one disappointments are felt, and the louder the resonate throughout the media and gamer communities across the world. And let’s face it, there has never been another MMO with this level of hype steamrolling it onward. Every speed bump, every unexplained outage, every lag spike, exploit or imbalancing “I win” button… these will initially be complained about TOR’s communities, but the sheer volume of their negativity could quickly spill over to the rest of the MMO industry, and even into gaming in general.

We’re all in this together, and I don’t think that EA or Bioware understand that. Because they are not MMO companies. Yet.

And there WILL be issues. No matter how incredibly skilled Bioware’s QA department may be, there will be situations that only arise when you get tens or hundreds of thousands of players or more, are all accessing the same servers from locations all around the world, at the same time.

So what can be done at this point? Sadly, not much. As I said previously, TOR has broken the hype barrier… it’s a beast with a life of its own, and nothing at this point will reduce the fevered pitch of anticipation that’s been built into MMO gamers around the world.

My fears may be unfounded, and I’m hoping that they are. TOR will begin beta testing weekends in September, and I’m hopeful that these are stress tests. That Bioware will really run their servers thru the wringers and weed out every last glitch and bug before it’s opened up to the general public later this year. But even then, there’s no way you can prepare yourself for MILLIONS of players to hammer on your front door the day the game finally goes live.

Can You Run It?

SDCC Videos for SWTOR:

TEASE OF THE WEEK

More of a follow-up to a previous story…

Several episodes ago, I mentioned that XLGames and 2KGames had partnered up to create an MMO based on one of 2kGames successful franchises.

Well, we now have a confirmation, and unfortunately it’s not the Borderlands MMOFPS that I was hoping for…

XLGames announced Civilization Online

I think… I just stopped caring.

I’m sorry, I SHOULD be excited about another strategy game entering the MMO market, but I’ve just been so underwhelmed to date. Age of Empires Online was yawnworthy, and I’m hearing reviews of End of Nations sit squarely between “meh” and “BARF.” I just don’t know that this subgenre is destined for success in the MMO market. And now a traditionally turn-based strategy game is attempting to break into the market? Color me skeptical.

The post SWTOR Backlash | MMOrgue 11 first appeared on Jupiter Broadcasting.

]]> Rift, 2KGames, Mass Effect | MMOrgue 4 https://original.jupiterbroadcasting.net/9061/rift-2kgames-mass-effect-mmorgue-4/ Sat, 04 Jun 2011 07:33:12 +0000 https://original.jupiterbroadcasting.net/?p=9061 We take an editorial look at the beginning of the life of Trion Worlds’ flagship MMO, Rift. Plus a look at two new MMO franchises.

The post Rift, 2KGames, Mass Effect | MMOrgue 4 first appeared on Jupiter Broadcasting.

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This week, we finally get around to taking an editorial look at the beginning of the life of Trion Worlds’ flagship MMO, Rift. How are the initial impressions and population trends for this game? What’s the long-term outlook for this game’s future success?

After that, we’re taking a look at two new franchises that may soon be landing on the MMO landscape, from developers at 2KGames and BioWare. What are we in store for, from these top-name game shops? Tune in to find out, and speculate along with us!

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Show Notes:

First, an update on a previous story…

It was announced this morning that “Perfect World” has penned a deal to purchase Cryptic Studios for $50mil.

  • I’m going to save the majority of my commentary for this week’s episode of STOked, which will film live on Saturday, June 4th @ 11am PDT. Tune in to hear all about it, or catch it after it is published on Tuesday, June 7th.
    • But, I will say that this quote makes me happy: More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities.
      • The emphasis on technology and R&D are what has made Cryptic a studio worth considering a player in the MMO industry as a whole, and it’s nice to see their new owners appreciate that fact.

RIFT

Inevitably… comparisons to WoW

  • Talents = Souls (some even exactly the same, just renamed)
  • Abundance of Kill, Click, Fetch and Deliver quests
  • UI elements (hotbars, extra hotbars)
  • “Whack-a-mole” combat mechanics – slave to cooldowns

Where it doesn’t live up to this:

  • Content (vastly inferior quantity)
  • The argument that “WoW has had 7 years to add content!” does not hold water. You have to compete with what’s on the market, not what was on the market 7 years ago.
  • Many “smaller” features, like guild banks
    • Added a LFG tool within first 2 months… took WoW several years to make one!
  • Balance — “Trion Worlds has thrown up their hands due to the complexity of their soul system.”

Where it breaks the mold:

  • Rift events
    • On one hand, fun change of pace
    • On the other, interrupts otherwise mindless and easy to execute gameplay (grinding)
  • Soul construction, and ease of switching roles while adventuring
    • At a glance, similar to Talents … until you realize the amount of options available to you.
    • Can swap any of your 3 active souls, to any others you have unlocked (within your archetype).
    • Individual souls are capable of doing things you can’t do in WoW: Tanking priests, healing rogues, Warriors with pets, etc.

Population consistency:
https://www.riftstatus.net/graph/Hammerlord/history/7d#!/graph/Briarcliff/history/30d

  • Most popular servers (which by default appear at the top of the list) are seeing growth, while smaller ones are shrinking or going stagnant.
  • Indicates that the trend is overall good for population.
  • Initial 30-day period definitely saw a drop, but not a monstrous one.
  • The response among active players seems to be “good riddance” for most of the folks that left. Community strengthened by it.
  • How many people? Under 1000 per server at “prime time”, but 58 different servers in the US, and another 41 in Europe (whoa!) Avg 500 per = almost 50,000 concurrent
    • Implies a serious lack of content.

Overall…

RIFT is a success, for a very specific type of player.
– Likes WoW’s mechanics, but hates its age and lack of “outside the box” class structure.
– Likes WoW’s interface, but doesn’t want to rely on UI add-ons to customize their experience.
– Likes smaller communities, smaller population servers.
– New to MMOs

The future of RIFT…
Sadly, despite the success it is experiencing right now, I don’t see it remaining a top player in the MMO world after the launch of SWTOR and/or GW2. Even another WOW expansion pack would take a significant bite out of RIFT’s population. It feels to me like a game that a lot of people are playing while they bide their time waiting for something better to come along.

Why? LACK OF INNOVATION.
Almost every single aspect of RIFT has been done elsewhere, first. Admittedly, Trion Worlds has done many of those same things BETTER in RIFT (like active, dynamic events, which we’ve seen since Anarchy Online and Warhammer), but they are still not anything NEW.

2K Games Enters the MMO arena!
https://massively.joystiq.com/2011/05/23/take-two-signs-with-xlgames-to-make-existing-property-into-an-mm/
https://phx.corporate-ir.net/preview/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1568889

Lineage creator Jake Song (and his company, XLGames) signed into partnership deal with 2K Games to “develop and publish a massively multiplayer online game for the Asian market based upon one of 2K Games’ top-selling franchise.”

Let the speculation begin!

  • Since this is specifically in reference to 2KGames, and not its parent company Take Two Interactive, you can probably rule out IPs that aren’t directly owned by 2K. Including:
    • – GTA
    • – Red Dead Redemption
    • – LA Noire
  • This leaves a fairly short list when you’re talking about “top-selling” franchises:
    • – Bioshock
    • – XCom
    • – Borderlands
    • – Dungeon Siege
    • – Civilization
    • – Pirates!
    • I wanna see an innovative MMO Shooter.
    • The one most likely to get adapted would be Dungeon Siege, imho. Though a part of me would love to see either a Borderlands or Bioshock MMO.
      • I don’t honestly know how popular or appealing any of these IPs would be to a Korean gaming market.

What about XLGames’ “ArcheAge?”

  • Now undergoing its third beta phase, all reviews coming out of the game have been favorable. In fact, I’m honestly hoping to see an English version of the client available some time this year, as many of the sandboxey features of this game have definitely caught my interest.
  • Since this deal is a “partnership” and not a buyout, it’s likely that the future development and support of ArcheAge will not be affected in any way.

BioWare Talks Mass Effect MMO:

I’ll be honest, this is kind of a non-news item at this point, since it’s primarily based off a single quote. There’s not much to go on, but I’ll give you this:

https://www.vg247.com/2011/04/11/bioware-mass-effect-mmo-makes-sense/

“A lot of people say that they want to see an MMO, I think that kind of makes sense for this universe. […] If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”

That quote is from Casey Hudson, Executive Producer of the Mass Effect franchise.
Not just “some guy” musing about the future of Mass Effect… he is “the guy” that could make it happen.

That quote is also from more than a month ago, and nothing has been said since…
Bioware is waiting to see how SWTOR does on the market, before moving forward with other online projects.

  • They’re not a small-fry company: They take BIG risks, and expect BIG payoffs.
  • If SWTOR doesn’t show a viable payoff for some reason, we may not see further MMOs from Bioware.

Reasons it could work:

  • Mass Effect has a rich galaxy, filled with political intrigue and TONS of stories to explore.
  • “Magical” technology (Biotics) allows for limitless imagination and flashy gameplay.
  • Psuedo-realistic astronomy would be unique in current space genres, if allowed to explore.
  • Plenty of armor, weapons, ships, etc, already established.

Reasons it could FAIL:

  • If you destroy the Reapers in ME3, why is it worth tooling around in this universe? What are you saving?
  • It would HAVE to be a cover-shooter, to live up to Mass Effect. And developing the maps, cover mechanics, bullet physics, class balance, and everything else… PvP would be a nightmare in this setting.
  • Your crew… people? No, I want well-scripted, well-acted companions that I can get to know, converse with, maybe even romance. If I wanted to talk to people, I wouldn’t be playing video games!
  • You’re not Shepard. This IS the Mass Effect franchise. Without Shepard, is it really ME?

Nintendo recently applied for ESRB ratings on a game titled “Zelda Universe.” No other news. But it’s POSSIBLE that Nintendo is looking to enter the MMO space.
– Interactive website?

NEXT WEEK:

I will be exploring the concept of MMO shooters. Why did PlanetSide not find success? Will SOE fix those mistakes in PlanetSide Next? Will FireFall be the next big thing in online shooters? How could Duke Nukem influence the future of this market?

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