
We asked you what changes you would make to ground combat in Star Trek Online, and you told us! We feature your ideas, plus update you on the new rank structure announced recently, update you on the completion of the SOL system in game, and share our hair-brained C-Store conspiracy!
All that and more, in this week’s episode of STOked!
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NEWS:
New Rank Structure announced: https://forums.startrekonline.com/showpost.php?p=2761417&postcount=550
Sol System Planets? https://forums.startrekonline.com/showpost.php?p=2761424&postcount=55
* Maps are done, but nothing to do in them so they aren’t released.
- “Exclusives” are no longer “Exclusive” — but this happens all the time in the gaming industry
- Some are given more value than others (Costume Packs = 280pts, Classic Constitution = 800pts)
- Many items not available (Automated Defense Turret, Red Matter Capacitor, and more)
- Just too damn many items on the C-Store! Stop ‘bleeding’ your customers!
Cryptic’s “Mini-E3” picture extravaganza: https://forums.startrekonline.com/showthread.php?t=162261&page=37
One more … Fluidic Space: https://forums.startrekonline.com/attachment.php?attachmentid=3982&d=1276721912
- First Person Shooter Mode: https://forums.startrekonline.com/showthread.php?t=157643&highlight=First+Person+View
- Enable this as an OPTION to make ground combat more hands-on feeling
- Re-work targeting so it is more like mouse-aim, but with an MMO ease
- Re-work kit powers so that they can have secondary special effects (eg, Gas attack + Plasma grenade = bigger explosion)
Rikturscale:
- Offer enemies a chance to surrender. Allow enemy capture to give Fed Diplomatic XP (and a Klingon equivalent?)
- Check on your prisoners in the brig, with the possibility of opening new missions via questioning them (Genesis type content?)
- Bleeds/Poisons/Debuffs should have a more noticable impact on combat (giving you a reason to use “cure” kits/consumables)
Darren_Kitlor:
https://forums.startrekonline.com/showthread.php?t=153841
- Camera Control Improvements
- Weapon Combos that expand the simplistic “Expose/Exploit” system
- Also includes options for non-healers to assist teammates with certain weapons (by curing debuffs/holds/etc)
- Further expanded into a “situational attack” category, whereby every weapon type has a chance to have a special function, in a specific circumstance.
COMMON SUGGESTIONS:
- Cover System: (pic – https://www.unigamesity.com/wp-content/uploads//2009/08/the-smuggler.jpg)
- Modular/Custom Kits: Crafted based on a point system, so you have the option of a couple high-level skills, or many low-level skills, or a combo.
- Increase fatality of each shot, but drastically increase miss % (and add miss animations, please)
- Separate Ground-based XP Pool, with a re-worked skill tree.